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Khal
02-09-2006, 02:28 AM
<div></div><div></div><div></div><div></div><div><font size="4"><p>Level: New CA (CA it upgrades)</p><p> </p><p>61: Combative Rage (Destructive Rage)</p><p>61: Stampede: (Wallop)</p><p>62: Engulphing Rage: (Infuriate)</p><p>63: Bloodbath (Slaughter)</p><p>63: Blood Craze (Blood Boil)</p><p>64: Unrestrained Fury (Unbridled Fury)</p><p>64: Berate (Fearsome Shout)</p><p>65: Juggernaut (new ability)</p><p>65: Roar (Berserk Cry)</p><p>66: War Cry (War Call)</p><p>66: Violent Pledge (Brutal Pledge)</p><p>67 Persistant Battering (Umyeilding Battering)</p><p>68: Suppresed Rage (Subdued Rage)</p><p>68: Demolish (Slay)</p><p>68: Mayhem (Chaos)</p><p>69: Wall of Ferocity (Wall of Rage)</p><p>69 Agonizing Press (devastating press)</p><p>70 Berserker Onlslaught (Berserker Rush)</p><p>70: Disfigure (Amputate)</p><p>70: Destruction (Rampage) <--- hell yes</p><p> </p><p><img src="http://www.secondawn.com/images/upload/t71.jpg"></p></font></div><p><span class="time_text"></span> </p><p><span class="time_text"></span> </p><p><span class="time_text"></span> </p><p>Message Edited by Khalad on <span class="date_text">02-10-2006</span><span class="time_text">05:50 AM</span></p>

Khal
02-09-2006, 02:31 AM
<div></div>This list is compiled from adepts off a beta merchant.  There seems to be no upgrade for devastating press, it is very possible that I missed it.  EDIT Bone found the upgrade to devastating press, list updated.<p>Message Edited by Khalad on <span class="date_text">02-09-2006</span><span class="time_text">01:15 AM</span></p>

Huna
02-09-2006, 02:47 AM
<div></div><p>65: Juggernaut (new ability, gives up large mitigation and resists,</p><p>drains health, must be used while berserk, for extra crit chance)</p><p> </p><p>crit chance? is this new? like critical hits in EQ1?</p>

Khal
02-09-2006, 03:02 AM
<div></div><div>There are crits in the game now, they just are not displayed well.</div><div> </div><div> </div><div> </div><div>Turn on auto attack, and watch the numbers, will be something like:  200 210 205 <u>386</u> 198 <u>365</u> 210.  Those are crits but they dont tell you they are crits. </div><div> </div><div> </div><div>I do not know if Juggernaut is a new type of crit, have not been able to test yet.</div><p>Message Edited by Khalad on <span class="date_text">02-08-2006</span><span class="time_text">02:05 PM</span></p>

Huna
02-09-2006, 03:26 AM
<div></div><p>Ah, so a crit would be close to max damage listed I guess. </p><p>Thanks for sharing all the info by the way <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></p>

infernus006
02-09-2006, 03:55 AM
What about Taunting Defense (the T6 version of our HTL thing)?  I thought we were getting an upgrade for that in T7 called Intimidating Defense.<div></div>

Khal
02-09-2006, 04:00 AM
<div></div><p>Intiminating Defense is level 15. </p><p>This was the first buff of the line, and patch notes often use the first buff of the line as description when changes are made.</p><p> </p><p>Everything below 57 is upgrade, except Devastating Press which I really think I missed.</p>

infernus006
02-09-2006, 04:27 AM
Oh ok.  I was confused because I had checked our spell list again for Intimidating Defense to see if it was one of the lower teir ones I never actually got to use and it wasn't there.  But that spell list was from before LU19 and I forgot they changed all the pre-level 20 spell names.  Thanks for the info.<div></div>

blae
02-09-2006, 05:03 AM
<div></div>destruction ftw

SugarGirl
02-09-2006, 08:05 AM
<div>Destruction+OpenWounds+Juggernaut FTW you mean</div>

Bonesplit
02-09-2006, 01:48 PM
<div></div><p>The upgrade for Devastating Press is:</p><p> </p><p>69: Agonizing Press (Devastating Press)</p><p> </p><p>173-521 crushing dmg at adept 1 (337 str) + the usual knockdown etc</p>

Khal
02-09-2006, 02:24 PM
Thanks bone, updated the list.

hakedu
02-09-2006, 03:44 PM
are the crits only relevant for auto attack of for combat arts as well ?<div></div>

Thor Of Hal
02-09-2006, 04:29 PM
<div></div><div>Whoaa... im impressed by these, they look like very nice upgrades esp. the strength buff (critical for our damage ability) although i think they are gunna mess with this in the KoS upgrade? Or no i think that was power... so now you need to buff your wisdom up now.  Im having a hard time keeping my Sta and Str up atm, let alone my wisdom.  Currently with 1sta ring and 1str ring (imbued) and T6 2 str Hex dolls... My str is 384 and sta is 184 ish and total HP is bout 5,053.  I love seeing the damage go up as you pile the str up.  But my wisdom is like 68 or somthing and my resists are appauling (3.3k on cold thanks to Master 1 Defensive stance ~ +1850 to cold and some nice boots that give me 2.4k to mental <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />  ).   And atm alotta armour (fabled) that looks tank orientated and not Templar or Inquistor (priest ect) does not have a high wisdom buffs meaning that we are gunna have to buff a stat that does not improve our core fighting ability, and with us berserkers its damage damage damage, the high your dps (and mitigation ofcourse) the more likely you are to survive as we have NO heals (apart from death heals <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />  ).  I suppose it must be same for Guardians - although i believe they are more mitigation orientated as with i think 'most' Goodies are and us Evilies are much better at DPS.</div><div>Anyway i digress, So unless theres a change to how the stats are worked on T7 fabled (and legendary) armour us berserkers are going to have to sacrifices our dps ability for power - which if not done very carefully could result in alot more tomb stones around Norrath with 'Here lies xxxxx A brave but hopelessly Nerfed Berserker' <img src="/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" alt="SMILEY" />.  </div><div> </div><div>Atm with 384 str (can easly go over 400 with potion buffs <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /> i <3 them) i have Just under or near 3k power (my lvl 60 shadowknight bro has 100-200 less power then me <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />  ).</div>

Mjollnyr
02-09-2006, 06:33 PM
<div></div><span><blockquote><hr>Thor Of Halla wrote:<div></div><div>Whoaa... im impressed by these, they look like very nice upgrades esp. the strength buff (critical for our damage ability) although i think they are gunna mess with this in the KoS upgrade? Or no i think that was power... so now you need to buff your wisdom up now.  Im having a hard time keeping my Sta and Str up atm, let alone my wisdom.  Currently with 1sta ring and 1str ring (imbued) and T6 2 str Hex dolls... My str is 384 and sta is 184 ish and total HP is bout 5,053.  I love seeing the damage go up as you pile the str up.  But my wisdom is like 68 or somthing and my resists are appauling (3.3k on cold thanks to Master 1 Defensive stance ~ +1850 to cold and some nice boots that give me 2.4k to mental <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />  ).   And atm alotta armour (fabled) that looks tank orientated and not Templar or Inquistor (priest ect) does not have a high wisdom buffs meaning that we are gunna have to buff a stat that does not improve our core fighting ability, and with us berserkers its damage damage damage, the high your dps (and mitigation ofcourse) the more likely you are to survive as we have NO heals (apart from death heals <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />  ).  I suppose it must be same for Guardians - although i believe they are more mitigation orientated as with i think 'most' Goodies are and us Evilies are much better at DPS.</div><div>Anyway i digress, So unless theres a change to how the stats are worked on T7 fabled (and legendary) armour us berserkers are going to have to sacrifices our dps ability for power - which if not done very carefully could result in alot more tomb stones around Norrath with 'Here lies xxxxx A brave but hopelessly Nerfed Berserker' <img src="/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" alt="SMILEY" />.  </div><div> </div><div>Atm with 384 str (can easly go over 400 with potion buffs <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /> i <3 them) i have Just under or near 3k power (my lvl 60 shadowknight bro has 100-200 less power then me <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />  ).</div><hr></blockquote>I hope i'm not the only one some-what lost in this post.If your implying what i sorta caught outta this post. Wisdom only affects a berserkers resists, on roughly a 3resist:1wis ratio.Str is, and has always been, the only stat that affects our total power.  So buffing your str will increase the size of your power pool.Come expansion the stat cap will also raise, to around 510.  I'm not sure on that number, since there were variables added to the straight (level x 7 = cap), since the cap atm is 440.Another note. Str has no precievable cap, since even raising it above 440 (at lvl 60) still increases your attack value, and power.  Damage on combat arts caps at 440 tho.Edit: i re-read and caught that your implying that wisdom will affect our power, and this was a change discussed somewhere.  I've not read anything about this change.  So as far as i know, str will affect our power, and wisdom our resists.</span><div></div><p>Message Edited by Mjollnyr on <span class="date_text">02-09-2006</span><span class="time_text">05:34 AM</span></p>

cr0wangel
02-09-2006, 09:52 PM
<div></div>Thank you much Khalad, again you rule! <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />

KFizzle
02-09-2006, 09:56 PM
<div></div><p>I agree, Khalad rules.</p><p>One question though, does anyone else besides me get sickened by Wallop (and now Stampede)? I even took it off my hotbars, it seems to do less damage per mana than any of our other spells. I'm confused, i know i'm a burnout but wasnt this once like a encounter based AOE? When did it start totally sucking?</p>

infernus006
02-09-2006, 10:04 PM
Yeah Wallop used to be a small encounter AOE as well as a decent single-target DD at the same time.  They removed the AOE effect in LU13 with the combat upgrade and reduced the single target damage as well.  Pretty dumb if you ask me.  I would at least like to have the AOE back.  It's not like it was all that great, but it made the spell seem a tad more interesting and useful.<div></div>

c00nd
02-09-2006, 10:08 PM
<div></div>It's our primary HO advancer while grouped with a scout.

KFizzle
02-09-2006, 10:10 PM
<div></div> ... As you can tell from my Sig, i'm all down with the HO's but my point still remains that the spell 5uxx0r5 since the AOE was removed. Really LU13 was when it was taken off? I coulda sworn it was before then...it feels like it was a LLLLLONG time ago...i was near 50 then, coulda sworn it happened while i was in my 30's or something in EL. Back then i didnt read the boards much or anything and one day the spell worked fine and dandy, the next it seemed....bleh.

SugarGirl
02-09-2006, 11:04 PM
<div></div>Heh heh... I actually have a Master for Wallop, but that just cause I talked the guy selling it for 18p down to 50 g after I showed him how bad it sucked. I was pretty ticked when they nerfed this art, seeing as how our Wild Swing line is already a simple DD spell and HO advancer. Wallop at Master 1 still does less damage than my normal Auto attack. Wallop is part of the kicking line, which was supposed to be a moderate to high DD art. Now it's just a low POS that takes up room on the hotbar.

atjtennis
02-10-2006, 04:11 AM
<div>Question why didn't our lvl 49 skill Slaughter get un upgrade??</div><div> </div><div>also on 68 when you say Suppressed Rage is an update you have lsited controlled Rage do you mean Subdued Rage cause I don't have a controlled rage skill atm??</div>

Khal
02-10-2006, 05:35 AM
<div></div><div>My bad, controlled rage is the older version, will fix it.</div><div> </div><div> </div><div>I could have missed Slaughter, will check again, it should be upgraded thats for sure.</div><p>Message Edited by Khalad on <span class="date_text">02-09-2006</span><span class="time_text">04:36 PM</span></p>

Thor Of Hal
02-10-2006, 05:56 AM
<div></div><p>Mjollynr (and everyone else) - Apologies for the unclear post, i was rather tired and rather excited when reading the upgrades.</p><p>basically my points where -</p><p> -  A Berserkers Primary Concern imo (pre-KoS + T7) is Str and Sta.  (agi not tooo important as shield + Guarded Vehemence Adept III +60 to agi = grp. with some1 and buff yourself). </p><p>-  With this talk about Wisdom adding to power pool, this detracts from our Str and hence some power pool and Dps - undermining a key asset to any berserkers ability to win a fight (high dps).</p><p>  <em>(I too heard about this wisdom effecting all classes power pool off somewhere - cant remeber where)</em></p><p>-  And atm with T6 Fabled loot, alot of the items with Wis stat adds have low str and low sta (if any) adds.  -- Further undermining us. If this trend is continued into T 7  and not carefully balanced,  As i said, it will = alot of tombstones with zerkers names on em... or at least alotta threads with zerkers names on em.</p><p> <em>(i think most berserkers will agree, spell buffs are not berserkers or guardians strong point - thats the realm of Crusaders imo. Us and Guardians deal with physical damage)</em>     Exceptions maybe in Heat/Cold.</p><p>-----------------------------------------------------------------------</p><p>Some additional points/reponses:</p><p>1.</p><p>-  Wallop imo is a great spell, aye it lost its nice little AE damage of i think 24 at adpt 1. HOWEVER, its retained its v. Short Reuse timer AND it is an extremely low power - reasonably medium dps attack,  And is one of the last spells to 'blue-out' in low power situations.-  I have this spell with Brutal Pledge and Breach lined up on my spell bar as they are all relatively low power consuptions. And personally i find them great in yielding that extra chance to proc a prissy weapon/ Screaming Mace or even a damage proc giving you the chance to maybe use Frenzied Blows which is also great for procing.  So Wallop will ALWAYS have a place on my spell bar <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /> - Saved my Barbarian [Removed for Content] many times.</p><p>2.</p><p>-  Atjtennis your right, i think it should be Subdued Rage - Controlled rage is the Tier 5 equivalent.</p><p>-  And Slaughter was a nice spell and it is a shame its not going to be upgraded for T 7 - but imo they have done well with the upgrades...  We have a Str Buff that inc str for 100+ @ Adept III (adept 1 shown does 96 to str)</p><p>3.</p><p>-  Juggernaught Sounds very very cool.  But perhaps 'Drednaught' (implies devasting piece of machinery<img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /> )would be a better name - juggernaught = Implies heavly armour machine?  </p><p>- Tatically i believe depending how powerful the critical chances are, you would have to be very and i mean VERY carefull in how you utilise this spell, as it decreases your Defence by 117. Therefore, say you use it at level 67, you will be fighting Level 67 opponents with a Defence rating of about a level 54/55!!.  And the 1500 to spell mitigation would be equivalent roughly to maybe 13% - which is major considering most resists for berserkers are in the 1500-2000 range!</p><p>- Having said that, im not entirely sure how the defence/mitigation system works - and possibly 1500 to spell mitigation could be somthing very different in T 7.</p><p> </p><p> </p><p>P.s. How Critical are Critical chances??</p>

Bonesplit
02-10-2006, 12:47 PM
<div>Np Khalad.</div><div> </div><div>There was indeed an upgrade to slaughter, if i could get onto beta atm id post it for you:smileytongue:</div>

kono
02-10-2006, 12:48 PM
<div>Slaughter's upgrade is called Bloodbath (63) and is one of the level 64 training choices.  The others are Combative Rage, Engulfing Rage, and Berate.</div><div> </div><div>najena.konk</div>

Thor Of Hal
02-10-2006, 05:57 PM
<div></div><div>Wow ty Konofo for the information!</div><div> </div><div>No high level damage training choice? Like Demolish? like slay was..?</div><div> </div><div>Personally, i believe that The Regen Master II choices would be the best for Training in Tier 6/7.  I chose Slay for Master II and i tbh there isnt much of a difference between the master II and Master I version.  Where as with Blood Boil master II i believe that even the 8 extra to combat regen is noticable.</div><div> </div><div>Can anyone confirm this? And What choices would others take n why?</div>

Khal
02-10-2006, 06:50 PM
<div></div>Thanks Konk, will update the list.

infernus006
02-10-2006, 08:38 PM
Any time one of our taunts is offered as a master 2 choice I always go with that.  Because upgrading taunts not only causes them to produce more hate but also be resisted less too.  IMO that's like a 2-for-1 deal and better than wasting a master 2 choice on a buff or DD attack.Also I can't say I'm too excited about this new Juggernaut spell.  It's definitely something I will never use while tanking, that is for sure.  My guess is that it was given to us in order to appease those who regularly fill in for DPS in raids.<div></div>

Thor Of Hal
02-13-2006, 04:59 PM
<div></div><blockquote><hr>infernus006 wrote:Any time one of our taunts is offered as a master 2 choice I always go with that.  Because upgrading taunts not only causes them to produce more hate but also be resisted less too.  IMO that's like a 2-for-1 deal and better than wasting a master 2 choice on a buff or DD attack.Also I can't say I'm too excited about this new Juggernaut spell.  It's definitely something I will never use while tanking, that is for sure.  My guess is that it was given to us in order to appease those who regularly fill in for DPS in raids.<div></div><hr></blockquote><p>Aye... you have a fair point about the taunts, but i find master 1 / adept III taunts are more then adequate in raid situations.  And buffs or DD attack provide a better prepared char in solo conditions and group conditions imo.  Esp. self buff.  If you take blood boil off, and jus use the group regen buff u notice a difference... and many times i have been killed by mobs because i didnt notice i hadnt buffed blood boil <img src="/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" alt="SMILEY" />.  And we do soo much damage that i find i hold agro well neway... esp. with my master II slay.</p><p><strong>The Juggernaught spell</strong> i think can potentially be an extremely useful, and be a lethal combination with Rampage/ Open Wounds As you have greater chance of doing rampage max damage (or t7 equivalent) and your weapon max damage too as Khalad Indicated before.  We will have to see what the final fix is before KoS release.   </p><p><strong>Khalad or players in general:</strong>   Is is possible to combine Wall of Rage and Chaos (+7 equivalents) to mitigate for the reduction in physical mitigation that Juggernaught does to you.   If i remeber rightly, Wall of Rage doesnt have a attack speed/Damage Debuff like Subdued Rage does, jus has a heavy snare.    ( I Find chaos, esp. Master 1 version - vast improvement on adept III imo, and wall of rage work very well for sticky situation in raids)</p><p> </p><p>And... as another <strong>point about Wall of Rage</strong>.   The 'Cripple' it casts on caster when struck;  It jus debuffs <em>movement</em> Speed NOT <em>attack speed</em> right?  And if i read it correctly increases the chance of the target mob which is affected by the 'Cripple' Snare is able  to resist some kinds of damage by 5%.  To me, this cripple effect is just cosmetic and serves no real purpose - would seem only the armour buff on the spell is useful part of it.  Has any1 found a Use for the 'Cripple' affect? E.g. in raids....?</p><p><em>Vladnor the Berserk</em></p><p><em>lvl 60 Adventurer, lvl 40 Armorer</em></p><p><em>The Odyessy</em></p><p><em>Butcherblock</em></p>

Strewth
02-13-2006, 05:54 PM
<div></div>Yup, the cripple effect is extremely useful in grouped raid encounters, it effectivly means that the warlock lives for 1.3 seconds longer as the adds peel off and head his way... :smileyvery-happy:

Khal
02-13-2006, 06:05 PM
<div></div>17% slow on attack speed for Wall of Ferocity master 1.  Not Huge

R2Chie
02-14-2006, 12:46 PM
what i would finally like to see:turn blood boil line of spell into a permanent buff that dosent have to be reapplied every 15 minutes (like anyone dosent use it at any point in time..)mmmm juggernaut, can only wait and see, it looks impressive but in what situation apart from when you are filling in for a dps spot, tanking= useless and solo = (appears to be) uselessand quite generally if im grouped or raiding im always MT or im soloing, so this spell just appears to be useless to me..about time the aoe taunt got an upgrade, happy with that although we will have outrage at t6 and defensive stance.<div></div>

R2Chie
02-14-2006, 12:46 PM
oh and thanks for this fantastic post <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /><div></div>

Thor Of Hal
02-14-2006, 11:06 PM
<div></div><p>Hmm... i still question the useful of that snare on targets as i said i believe it also increases the resistance of mobs to your damage by 5% if i read the description rightly.   Although i absolultly adore the armour buff on it! I find that the snare isnt really here or there.  Sure it can stop the casters from burn obliterated by slowing them going to kill them, but i have never had that happened (always maintained agro).  But even then its a 20% chance for it to fire, so its not really reliably enough to use it for that.</p><p> I find myself using it with chaos and subdued rage when i find im gettin hurt bad by autoattack of mobs so healers can catch up on the healing (can self buff to cap with wall of rage (adept III) and Chaos (master 1 - surpiselingly large increase from adept III).  </p><p>Jus wish it could slow the attack speed of the mob like even by 5-10%?</p><p>I dunno maybe im askin too much.</p><p>Vladnor The Berserk</p><p>lvl 60 Berserker, lvl 40 Armorer</p><p>The Odyessy</p><p>Butcherblock</p>