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Splinte
01-29-2006, 11:54 PM
<div>Hey if anyone has done as in depth parsing between dual wields and 2h i would like to see the parses.</div><div> </div><div>Maybe like... 2 cobalt leaflblads vs 2h Cobalt great spear?</div><div> </div><div>Thanks.com</div>

Khal
01-30-2006, 05:17 AM
<div></div>In my testing, they are pretty much identical.  Pre changes, 2 hander was far better.  Imo use what you like the best, and or use best available to you.

Splinte
01-30-2006, 09:45 AM
<div></div>dual wield still neck and neck with 2h with the change to main hand/sec hand procing? Cool, Cool.

Mulethree
01-30-2006, 04:47 PM
<div></div>I always got 2handers because you need a slash, crush, pierce so why pay for 6 x dual weapons instead of 3 x 2-handers?  The damage rating used to be exactly half so that using 2 dual wields seemed to add up to the same as a 2 hander, but recently they upped the ratio on dual wields a little because you missed more swings when you threw combat arts.  Supposedly this corrected it so dual wields would actually result in the same dps as a 2-hander of equivilent quality.<div> </div><div>I used -</div><div> </div><div>Pristine Imbued Cobalt executioners axe - 62.1 rating 2.7 speed 14agi 14str 15sta</div><div>And</div><div>Pristine imbued ironwood pike - 2hand pierce 62.1 rating 2.3 speed 14agi 14str 15sta </div><div>And</div><div>Pristine imbued ironwood quarter staff 37.2 rating 1.8 speed  10sta 9str 9agi</div><div>Pristine conditioned ironwood cudgel 37.2 rating 1.7 speed 16agi 12str</div><div>And</div><div>Pristine imbued cobalt assault axe (one handed) 49.7 rating 2.0 speed 10sta 9str 0agi</div><div> </div><div>(Hint ironwood weapons cheaper than cobalt but same ratings and proc)</div><div>(Hint the un-imbued stuff has a wider variety of stats than imbued )</div><div>(Hint second hand doesn't proc so no need to have that imbued)</div><div> </div><div>The 2 handers, dual wield and one hander each give me a little different STR, generally the 2 hander will have lower total stats than 2 duals or a one hander and shield. </div><div> </div><div>So I went to the spectre tower in Oasis and killed spectres - L48 with about 16K HP.  I killed 2 of each with following setup :</div><div> </div><div>2hd pierce - just autoattack (some procs and furious assault)</div><div>2hd slash - just autoattack</div><div>2 x dw crushing - just autoattack</div><div>one hander and shield - just autoattack</div><div> </div><div>2hd pierce - using every red combat art - except taunts - every time they came available</div><div>2hd slash - with combat arts per above</div><div>2 x dw crushing - with combat arts per above</div><div>one hander and shield - with combat arts per above</div><div> </div><div>2hd pierce - autoattack - 175 DPS  (161.5 from pierce hits, rest from procs)</div><div>2hd slash - autoattack -  176 DPS (165 from slash hits)</div><div>dual wield - autoattack -  194 DPS  (172 from crush hits)</div><div>one hand - autoattack -   152 DPS (134 from slash hits)</div><div> </div><div>2hd pierce - with arts - 278 DPS   (137 from pierce hits,  rest from arts and procs)</div><div>2hd slash - with arts -  285 DPS   (137 from slash hits)</div><div>dual wield - with arts -  276 DPS   (147 from crush hits)</div><div>one hand  - with arts -  251 DPS  (114 from slash hits)</div><div> </div><div>So dual wield is 10% better than 2handed just autoattacking, and real close when you throw typical combat arts.  One handed is a ways behind, but catches up when you use combat arts and throw the additional shield bash attack, devastating press.  </div><div> </div><div>Then to see if the faster dual wield weapons would hit a haste cap (1.7 and 1.8 speeds), I did the auto-attack-only tests again using Open Wounds first ( increases attack speed by 52% )  It lasts 30 seconds which was almost long enough to kill a spectre.</div><div> </div><div>2hd pierce - AA with Open Wounds - 489 DPS (468 from pierce) 279% of 175/sec</div><div>2hd slash - AA with Open WOunds - 568 DPS (510 from slash) 322% of 176/sec</div><div>dual wield  - AA with Open Wounds - 404 DPS (383 from crush) 197% of 194/sec</div><div>one hand - AA with open Wounds  - 354 DPS (312 from slash)  232% of 152/sec</div><div> </div><div>The two-hander is  better in this test than the dual wields.</div><div> </div><div>With Open wounds I was doing much better than the 152% of base that I expected.  But the 2.7 speed axe improved more than the 2.3 speed pike more than the 2.0 speed onehander more than the 1.7/1.8 speed dual wields.</div><div>Perhaps the faster weapons are hitting a haste/weapon speed cap?  </div><div> </div><div>I wear FBSS (15%), Infuriate procs for 25% haste&dps, War Call procs for 18.4% haste&dps.</div><div>I also have a focus proc from Underworld Legplates which says 33% to DPS but does not say attack speed.  Open Wounds ( 30 seconds every 3 minutes of 52%(?) haste) and then add whatever haste you get from monks, bards etc in your group.</div><div> </div><div>So if you have much haste in your group, then the slowest dual wield weapons.  That would be the 2.1 leafblade piercers, the 1.9 maces, I haven't seen a slow dual wield slasher though I may have missed some I just scanned the broker.  </div><div> </div><div>Still i am puzzled how a 52% haste spell gives 322% more DPS.  Maybe someone goofed and put in 1.52 where it was supposed to be 0.52?  Makes me wish i had kept a super slow greatflail around to see if this trend extends past 322% @ 2.7 speed.</div>

Mjollnyr
01-30-2006, 06:55 PM
<span><blockquote><hr>Mulethree wrote:<div>Still i am puzzled how a 52% haste spell gives 322% more DPS.  Maybe someone goofed and put in 1.52 where it was supposed to be 0.52?  Makes me wish i had kept a super slow greatflail around to see if this trend extends past 322% @ 2.7 speed.</div><hr></blockquote>You'll get more then just the haste value, because when open wounds is up, you double strike your current target.So it'll look something like thisYou hit a_gnoll_003 for 163 slashing damage. <-- regular auto-attack</span><span>You hit a_gnoll_003 for 156 slashing damage. <-- AE attack from Open wounds</span><span>a_gnoll_003 misses you.</span><span>You hit a_gnoll_003 for 145 slashing damage. </span><span><-- regular auto-attack</span><span>You hit a_gnoll_003 for 186 slashing damage.</span><span> <-- AE attack from Open woundsOpen wounds also only provides AE auto-attack damage off the primary hand, so you'll lose alot more via dual wielding then using a 2h or even 1h weapon.  You'll lose DPS when fighting four mobs anyways. Against a single target (as i think your parses were taken)  the damage difference wont be as noticeable.</span><div></div>

uux
01-31-2006, 12:41 AM
<span><blockquote>Mulethree wrote:<div>(Hint ironwood weapons cheaper than cobalt but same ratings and proc)</div><div>(Hint the un-imbued stuff has a wider variety of stats than imbued )</div><div>(Hint second hand doesn't proc so no need to have that imbued)</div></blockquote><div>Imbued weapons in the second hand WILL proc the weapon adornment.  The off hand slot will not proc from buffs or poisons (like our offensive stance).</div><blockquote><div> </div><div>The 2 handers, dual wield and one hander each give me a little different STR, generally the 2 hander will have lower total stats than 2 duals or a one hander and shield. </div><div> </div></blockquote>Should also note that the spectres debuff strength.<blockquote><div>  </div><div>I wear FBSS (15%), Infuriate procs for 25% haste&dps, War Call procs for 18.4% haste&dps.</div><div>I also have a focus proc from Underworld Legplates which says 33% to DPS but does not say attack speed.  Open Wounds ( 30 seconds every 3 minutes of 52%(?) haste) and then add whatever haste you get from monks, bards etc in your group.</div><div> </div></blockquote>The proc from War Call and Infuriate do not stack.  War Call currently overrides Infuriate (bug?).</span><div></div>

Mulethree
01-31-2006, 01:43 AM
<div></div><div></div><p>Thanks for the info guys.</p><p>So Open wounds = 52% haste plus double attacks from the primary hand = 152% * 2 = 304% roughly.  But with dual wield the primary hand is going 304% but the secondary is going 152% = 228% overall.    Then it gets fuzzy because below 533 DPS the spectre will outlive the 30 second haste so you have a time with haste and then the end of the fight with no haste.  I guess I will try a weaker mob to see if the weapon speed affects the formula e.g. a haste cap. </p><p>I haven't used dual procing weapons since I used SSoY.  Back then the procs were very messy.  Use ssoy with a non-procing weapon and you would get 10 procs, use an imbued without the SSoY and you get 10, use them together and you get .... 10 -- 5 of each where you'd expect 20 -- 10 of each.  Good to hear that the primary-hand-proc business didn't affect secondary weapon procs, do you know if they have fixed that proc'ing rate business when using 2?</p><p>Any really slow tier6 weapons around?  I used to use a ?royal? great flail (off the angler) with a 3.8 speed.   It made really big crunching noises when it did get around to hitting - like 1240 point hits.  But I haven't seen a tier6 weapon slower than 2.7.</p><p>Message Edited by Mulethree on <span class="date_text">01-30-2006</span><span class="time_text">12:48 PM</span></p>

Mulethree
01-31-2006, 02:41 AM
<div>So for the Proc'ing</div><div> </div><div>I killed 2 spectres , one with the imbued quarterstaff and non-procing piercer, the other with the imbued staff and the SSoY.</div><div> </div><div>With one proc'r gleaming strike went off 2 times for 55 crushes - almost 4%</div><div> </div><div>with 2 proc'r  gleaming strike went off 2/65 and ykesha went off 3/81 - 3% and 3.7% </div><div> </div><div>so yeah you get more procs if you have proc's from each hand.</div>