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Zanka2
12-25-2005, 06:34 PM
<DIV>i just dueled recently with my 35 bezerker for the second time, the first time it was a monk this time it was an SK. </DIV> <DIV> </DIV> <DIV>Both of them wiped the floor with me.</DIV> <DIV> </DIV> <DIV>I think this might just be because i am a EQ2 PvP nub, but it really made me think of how zerkers will be when the PvP servers are brought up. I am going to try out the test server, i think PvP will add alot to the game, (not sure if it is bad yet). But i am just wondering is it that zerkers arent good at dueling or I just need to learn my charecter more ?</DIV> <DIV> </DIV> <DIV> </DIV> <DIV>(i mean really the SK did not even loose one notch of health barely before i died :/)</DIV>

RaunII
12-25-2005, 08:06 PM
<DIV>might need some better gear and stats, and then after that you need to learn your character a bit prolly. when i duel with monks and such, its ussually a 50% chance i can win or lose. the determining factor is if i get my AoE stun off before they get a knockdown on me right at the first of the fight. </DIV> <DIV> </DIV> <DIV>whoever gets the first knockdown in seems to win, the reason being both zerkers and brawlers are viscous with knockdowns and stuns once they get started on an attack. </DIV> <DIV> </DIV> <DIV>i would say on the SK and any type of class with healers or warders,ect, i would say you need to learn when to use your stuns. we have lots of interupts and stuns. i would also say, one neat trick is to use dual wield, and have your dual wield weapon and your shield on your hotbar shortcut, and switch between the two. hit em with your shield using press, then click the hotbar to equip your other dual wield back in <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></DIV> <DIV> </DIV> <DIV>i dunno, im getting better at pvp, takes practice and its all about knowing the class and other classes, pvping really helps you get to know what other classes are capable of through the levels <img src="/smilies/b2eb59423fbf5fa39342041237025880.gif" border="0" alt="SMILEY" /></DIV>

dremtak
12-25-2005, 10:53 PM
i suck at pvp myself, but have decided to try it and see if i could learn. when it first came out i dueld a rgr and got killed in 1 secound flat or less it seemed lol which really turned me off of pvp and avoided duels for the most part. my friend is a fury and hes really good at dueling so i started to practice with him and i learned alot............so best advice i can give is get with a pal of yours and just practice. what i've learned so far is the following ( if anyone has suggestions to doing it better please post as im still learning as well) it seems if the fight goes longer then 8 secounds then my chances of winning drop drastically except when fighting other fighter classes. prior to clicking accept duel i cast rampage.....open wounds......bring up my offensive stance........cast provoking defense for the dmg proc it gives (p.s. thanks sony for changing it from being rooted to snared)  , weapon aegis..............i then acept the duel and then as fast as it will allow me i open up with slay......my 7 secound stun.............i pretty much unleash hell after that. recently i fought a fury which i can take down 50 percent of the time now..............they have a spell called hibernation which is a heal that they can cast prior to accepting the duel and then goes off during the duel............if they get this off then your work is cut out for ya. fought a troub and handled him pretty easily as well as a warlock fought a guardian  and that was a good fight, but nothing special about it fought a conjurer............and took them down pretty easily as well i tested different weapons and with my 8 secound theory a good 2h worked the best for me as i said im new to this whole pvp thing so any post that can correct me or give strats i would love to hear so i can practice them. i'm really looking for someone to give a good strat for beating rangers as they seem to be kick [expletive haxx0red by Raijinn] pvp'ers and thus far have issued me the worst [expletive haxx0red by Raijinn] beating of any class.....and god i would love to get some payback!!!!! <div></div>

Splinte
12-26-2005, 08:15 AM
<DIV>You dont throw up chaos? Hmmm....</DIV>

spatc
12-26-2005, 10:53 AM
This is a PvE game, and as such PvP will never be balanced, unless they do a major overhaul. So speaking in very general terms, any pure tank class (ie: zerker) will always be at a disadvantage to a pure casting class. Against hybrids the disadvantage may be smaller, but tanks still generally have a disadvantage.

dremtak
12-26-2005, 10:56 AM
yeah i throw chaos up, but weather its up or not has'nt been a deciding factor as of yet in any duels that i have done. but yes i do toss it up at the beginning. does anyone have some strats at all they can post?.....i think this could be a very cool thread to get some info goin <div></div>

dremtak
12-26-2005, 10:59 AM
i have to disagree with you on that spatcat.............so far my easiest victories have been against pure casters...........its the scout classes i seem to be having the most trouble with namely the ranger class. a friend of mine mentioned to me that i should dry going all defensive as much as i can and try to survive the initial onslaught the rgr does.....anyone have any  success with that ? <div></div>

pharacyde
12-26-2005, 01:34 PM
Just go all mitigation for sure. But rangers can use poisons, depending on what they have it gets very tricky. They can use stifle poison, or just dps poison. Anyway like you said, go all defensive for the initial blow, and then go all offensive to kill him <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /> <div></div>

dremtak
12-26-2005, 07:50 PM
hmmmmmi suppose i could pick up some poison cures to combat his poison dps..................do rangers have any stuns that i need to be weary of? <div></div>

pharacyde
12-26-2005, 08:42 PM
They can stun, but they wil probably snare you so they can do their ranged attacks. <div></div>

infernus006
12-26-2005, 08:57 PM
i still pwn scouts and mages on a regular basis but i've been having major problems with healers lately.  especially wardens with that [Removed for Content] stun proc they have...omg that thing sucks!  <img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" /> i find that off stance + open wounds (for the haste) and a 2h works the best against casters, you just need to get a stun off before they root you or it's over.  hint...they like to go invis right before the fight starts but slaughter will still get them if they are in range and then it stuns them too.  i stick with def stance when fighting other melee classes. <div></div>

dremtak
12-27-2005, 12:43 AM
how well does opening up with slay against a rgr do?...........odds of getting it off? <div></div>

infernus006
12-27-2005, 01:53 AM
^ oh yeah they like to go invis too.  but it's even easier to use slaughter to flush them out since they have to get right up on you to get their best attacks off unlike casters that try to stay away so they can root you and nuke from a distance.  now if they don't go invis at the beginning of the fight then yeah just use slay since it has a shorter cast time. <div></div>

TheJoeJoeMan
12-27-2005, 04:52 PM
<BR> <BLOCKQUOTE> <HR> Zanka276 wrote:<BR> <DIV>i just dueled recently with my 35 bezerker for the second time, the first time it was a monk this time it was an SK.</DIV> <DIV> </DIV> <DIV>Both of them wiped the floor with me.</DIV> <DIV> </DIV> <DIV>I think this might just be because i am a EQ2 PvP nub, but it really made me think of how zerkers will be when the PvP servers are brought up. I am going to try out the test server, i think PvP will add alot to the game, (not sure if it is bad yet). But i am just wondering is it that zerkers arent good at dueling or I just need to learn my charecter more ?</DIV> <DIV> </DIV> <DIV> </DIV> <DIV>(i mean really the SK did not even loose one notch of health barely before i died :/)</DIV><BR> <HR> </BLOCKQUOTE> <P><BR>I've fought and won agianst all classes except a Paladin that knows their class. With their heals, wards and stuns, I have difficulty taking them down, and right when I think i have, emergency heal goes off(they can cast that while stunned), by that point i'm low on power and they finish me off before i can finish them(close fight mind you but  i lose agianst Paladin 80% of the time). Paladins are probally the best PVP class out there right now (My buddy that i duo alot with is a 52 Pali and he's never lost a duel, even agianst someone 3 or 4 levels higher than he is).</P> <P>Binadar Brightblade - Acolytes of Valor - AB - 52 Berserker/60Armorer</P>

dremtak
12-28-2005, 07:42 AM
havent fought a pally yet but seeing your 52 and dont have open wounds yet im thinking your success rate against pallies will get better <div></div>

spammy
12-28-2005, 05:44 PM
<DIV>against other tanks it can be very close. i always use defence against all types of tanks. brawlers seem to be the hardest, and pally close second (its like dueling a healer, where its the objective to kill faster than heals, only, pally's can parry and have plate armour, so it makes it ALOT more difficult)</DIV> <DIV> </DIV> <DIV>when dueling brawlers, you must use defence stance. using offense stance, youll be very lucky to actually hit them at all. hopeless getting vanquish off on them.</DIV> <DIV> </DIV> <DIV>against rangers you should use full defence. i was beaten by a 50 ranger twice in a row using offense stance. he seemed to be abled to keep me stunned throughout the whole fight with his bow ( no idea how) and after switching to defence i was abled to walk up to him and drop him on his [expletive haxx0red by Raijinn] <img src="/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" alt="SMILEY" /></DIV> <DIV> </DIV> <DIV>sorcerers are the easiest. if they invis before the fight, i normally switch sprint on, and run back just before fight. then quickly tab and run at them when the duel starts ( they normally run backwards, so its easy to find them once the duel starts. best to stay back on the edge of the ring, so it gives you an overlook on the entire ring to see where they end up) should get about 1500DPS on them hehe ( basically killing them in less than 3 seconds)</DIV> <DIV> </DIV> <DIV>enchanters are a little more difficult since they have a mez they can cast while running back. i like to avoid dueling enchanters (its pretty easy to, considering the lack of them on my server)</DIV> <DIV> </DIV> <DIV>necromancers/conjuror ( both different) </DIV> <DIV>against a necro, same as the sorcerers, if they invis, turn sprint on. if they get a chance to fear you, you are screwed because you will waste all your power. best not to use sprint if you dont have to. it takes atleast 10 seconds before a necro hits full dps, so its quite easy. there pet is kind of weak, and usually dieing to your rampage and open wounds fairly quickly while doing about 10% damage to you.</DIV> <DIV> </DIV> <DIV>against conjurors its kind of the same. but, conjurors pets have some nasty dps. i normally kill the conjuror in about 2 seconds, but in that time, the pet has already gotten me to red health. i still win all the time though.</DIV> <DIV> </DIV> <DIV>against furies, if i can get stun off first, its usually like dueling a caster. they normally regen before a fight, so i keep them stunned with vanquish for the 7 seconds, and then use the 2 AE knockdowns to keep them stunned. since there regen has timed out, you can just kill them off since they only wear light armour.</DIV> <DIV> </DIV> <DIV>i try to avoid dueling the other healers also <img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" /> not a real fan of dueling plate healers, and i hate whacking away at a shaman with open wounds and rampage, using all my skills and not dealing any damage throughout.</DIV><p>Message Edited by spammy on <span class=date_text>12-28-2005</span> <span class=time_text>04:45 AM</span>

Mjollnyr
12-28-2005, 07:00 PM
<span>In Duels Berserkers do very very well.   At least i do well in duels. </span>Fighters vs Berserkers are not so bad.  The only fighter class that i have a hard time with is a paladin. But they paladins are easily defeated if your intention is to win. <blockquote>Vs Paladins the trick is wearing them down. Take advantage of the berserkers high in-combat hitpoint regen.  Dont be afraid of kiting the paladin if nessecary. </blockquote> <blockquote> </blockquote> Healers are rough.  Depending on the class its a matter of timing.  You need to time that Stun just after their reactives/wards fall, so you can spike damage and hope to kill them before they can land another ward.  You also need to realise that most of the healer classes have a method of self-curing their stuns, so you need to start with Stunning roar or Shield bash.  Then follow with Slay since their stun cure is on a long re-use.  If this fails to work, go offensive and just kick the crap out of them.  Running a healer of OOP is doable, altho takes longer and generally the fight is closer. Scouts are rough, but if you can land that long stun, the fight is usually over.  The only scout thats 50:50 vs me is a ranger. Duels with a ranger hinge on whoever lands the first stun. Mages are so-so.  Mages die so quickly to a berserker that basically they need to be GOOD.  If a mage makes a mistake during a duel, the duel is over in the berserkers favour. Tips and tricks:  If your intention is to win, then using any skill or ability at your disposal is legit if it increases your chances of winning.  I dont mean being grouped with people for buffs, cause that is not legit. <blockquote>A) Visions of madness and Unyeilding will:  Anti-death spells, nothing surprises your opponent when they kill you and you come back up at 35-40% health.  Cause in order to drop you, they probably burnt alot of power, or used some special abilities B) Wands:  Wands can be used while moving.  I use them verse paladins all the time, since it allows my health regen to heal me up a bit, while still wearing down their hitpoints/power. C) Slaughter: PBAE Attack/stun.  This ability can be used before the duel starts.  If you time it right, you can land that first stun withing the first 0.1-0.3s of the fight.  This can easily be the deciding factor in those high dps fights between a warlock or a ranger. D) Resists: If you are fighting a warlock or a caster, buff up your resists verse that class. Even if it requires changing to resist gear, your mitigation is meaningless so bump up and sacrifice those stats for resists.  One ill-timed resist verse a caster can easily spell the end of the duel. E) A less favourable trick verse mezing classes is the Manastone.  Using the Manastone while mezzed will break mez since you take damage.  Personally i am not a fan of it, because i dont feel its fair.  But the use of the necklace from the Hidden cache more likely "ok", since the damage you take is so substantial, and you cant exactly time it. </blockquote> In Conclusion, A well played berserker should be a force to be reckoned with.  There is no single class that i fight that knows they will win.  There are classes that i can fight, and i know the outcome before the duel begins. I'd be interested to hear anyone elses tips or tricks that they employ to win duels. <blockquote> </blockquote> <div></div>

Lechac
12-28-2005, 07:39 PM
Outrage, very fast casting time, low mana, fast refresh, interrupt. I use it all the time, when I don't start the duel with slaughter. That first spell or CA your oppponent was casting will very often be interrupted, and you can try to land some form of stun just after.I am having a very hard time beating that SK in my guild. With his wards and lifetaps, I find myself out of hp while he constantly gets heals from different spells, some of them damaging me at the same time.Other than that, pretty much agree with what was said about mages : buff up your resists, and just try to get in melee range once before dying, usually once you get in range the duel is over, the mage is dead. Scouts can be tricky, specially if they use stun or stiffle poisons. I never dueled a bard though, anyone has infos on that ?<div></div>

dremtak
12-28-2005, 08:40 PM
<span><blockquote><hr>Mjollnyr wrote:<span></span>.C) Slaughter: PBAE Attack/stun.  This ability can be used before the duel starts.  If you time it right, you can land that first stun withing the first 0.1-0.3s of the fight.  <blockquote> </blockquote> <div></div><hr></blockquote>wow thanks for this tip......thanks for pointing this out i never tried this in duels....................do you happen to know how many secounds the countdown is once accepting a duel so i can time this cast?</span><div></div>

Mjollnyr
12-29-2005, 12:45 AM
<span><blockquote><hr>dremtak wrote:<span><blockquote> </blockquote>wow thanks for this tip......thanks for pointing this out i never tried this in duels....................do you happen to know how many secounds the countdown is once accepting a duel so i can time this cast? </span><div></div><hr></blockquote>When you've accepted the duel, you should see a count down from 5seconds. I will usually hit Slaughter the moment i see the "2 seconds" since the cast time on Slaughter is 2seconds.  This usually has it land nearly the instant the duel starts.  Keep in mind if you hit it before the "2seconds" is displayed, you'll swing at nothing, and then the duel will start. Its a bit tricky to time perfectly, but some practise makes perfect.  Note: easy way to defeat this CA is simply run a bit outta range of the Berserker.  Distances arent calculated well when running, and often you wont hit anything even if your practically on top of the person your chasing.</span><div></div>

RaspenJ
12-29-2005, 02:40 AM
Interesting PvP tip:Get this item...http://eq2.ogaming.com/db/items/Rhaondrilliis.phpEquip and unequip it just before the countdown timer expires (Put it and your normal neck item on your hotbar)... Putting it on makes you go invis, and you can take it off immediately since you are not yet engaged in combat. If your opponent can't see invis, then they lose their target.Also, be careful with Visions of Madness, it will not always save you from an opponent that knows the zerker class. My guardian buddy has started saving his heavy hits until AFTER he kills me... If he can kill me, that is...My least favorite opponent so far is an Inquisitor/Templar. Their reactives make their HP yoyo up and down so much it makes me dizzy <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />-Zuggz-60 ZerkerGuk

Mjollnyr
12-29-2005, 06:22 PM
<span><blockquote><hr>RaspenJho wrote:Interesting PvP tip:Get this item...http://eq2.ogaming.com/db/items/Rhaondrilliis.phpEquip and unequip it just before the countdown timer expires (Put it and your normal neck item on your hotbar)... Putting it on makes you go invis, and you can take it off immediately since you are not yet engaged in combat. If your opponent can't see invis, then they lose their target.<hr></blockquote>That's the necklace i was refering to in "E". I can never remember its proper name.  I just think of it as a Tolkien rip-off <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /> Good tactic, altho i've tried it before and found it only works against a few select classes. But does work particularly well when dueling at a busy SS1 docks. I believe it can also be used during the duel to force a target loss, but you will need to turn off auto-attack for the invis to kick in.  Hotbaring this necklace and your standard gear necklace is crucial, cause leaving this one for a tick can more then make up for the loss of target by the person your fighting.</span><div></div>

Pyronick
01-02-2006, 12:00 AM
<DIV>The worst two class's to duel imo are Brigands and Defilers.  Brigands have so many gah [expletive haxx0red by Raijinn] stuns its crazy, and Defilers have forced canabalize so they will NEVER run out of mana, ever.  Makes it one hell of a fight that i 99% of the time lose.  Enchanters can be tricky but they try rooting you, shoot a couple arrows for 1,300 dmg and they go down quick.</DIV>

infernus006
01-03-2006, 12:41 AM
i still think wardens are the worst with that buff they have that gives them a stun proc that still goes off when they get hit even if they are stunned. <div></div>

Junaru
01-05-2006, 01:41 AM
<div></div>Just wondering to all the Zerks who say they take out Brusiers with easy how do you deal with their 12 second of immune to stun/strife/snare/root/etc etc and keep from being killed by their DPS? In 12 seconds a Brusier can dish out far more DPS then Zerks have hps and there is nothing you can do to stop them besides they have 4 stuns that are 4 second each and mez and fear, and the ability to absorb 3 blows regardless of the damage and a self heal. Sorry but it seems SOE built Brusiers to be PvP Gods.I can believe alot of the stories but I just can't see a Zerk taking out a Brusier(L55 or higher). <div></div><p>Message Edited by Junaru on <span class=date_text>01-04-2006</span> <span class=time_text>03:42 PM</span>

standupwookie
01-09-2006, 11:39 PM
Can Beserkers remove any status effect on them?  IF not, they will be fodder for most of their PVP career.I say this only because all classes have access to snare totems that last over 2 minutes.  Any Beserkers have squat for range attacks.  You will constantly be getting the "Youare too far away" message while being nuked or arrow kited.Remember, NPCs close the gap fast on PCs which nullifies a rangers or casters ability a little...with a PC that wont happen.  This being a new server, you can bet that equipment will be at a premium and its MUCH easier for a caster to better his toon since all he needs is one or two spells.Beserkers have to worry about every slot...this goes for all tanks really.Expect all tank classes to suck badly at PVP until you get the really, really good equipment.  If you are Ube equipped, then you can start mowing down the enemies with your AE attacks...but lets face it, thats few and far between.Casters and pet classes/range classes have always owned PVP in every game.  Take a game where everything is balanced for PVE tougher mobs, and it is gonna be even worse.suw