View Full Version : Fizzles???
Wolfmon
12-05-2005, 10:11 PM
<DIV>Ever since LU 17 I have started fizzling Open Wounds. This is the only ability that I have noticed this happening with. Is this considered a spell? I thought all melee abilities were imune to fizzles and since I never saw one before LU 17 am wondering if anyone else has seen this?</DIV>
<P>I have fizzled my Mastery Skills (Gnoll Master's Rage, for example) on more than one occassion. Struck me as strange at the time. </P> <P>Jaytee</P>
<DIV>Yeah, Open Wounds fizzles on me now and then. Never had it fizzle more then one time though.</DIV>
infernus006
12-05-2005, 10:44 PM
i know what you mean, it happens to be from time to time as well, and i find it very annoying. it only happens on open wounds and enemy mastry rage buffs though but still. i sent a bug report about it a while back... <div></div>
RaspenJ
12-05-2005, 11:13 PM
/dittoAnnoying Fizzle, no big deal though.
AtomiC_WedgiE
12-05-2005, 11:27 PM
Coming from a high level wizard to a zerker, having 1 CA fizzle once in a while is nothing. <div></div>
infernus006
12-05-2005, 11:37 PM
^ yeah ok but the point is that none of our ca's are supposed to fizzle at all, ever. that's one of the perks of being a figher. our "spells" are not magic spells they are melee combat arts which the concept of fizzling does not apply to. this is a bug they need to fix. just so you know i also played a wizard to level 26 before i started my zerker. from what i understand as a mage the more int you have the less often you will fizzle, correct? well i don't believe the amount of str i have effects the frequency at which the aforementioned ca's fizzle for my zerker. and if int is a factor there then im screwed since my int is only like 65...which is supposed to be ok since i'm not supposed to need it anyway. <div></div>
Wolfmon
12-05-2005, 11:47 PM
<DIV>Aye this is not a game breaking problem, but as Infernus stated it should never happen. </DIV> <DIV> </DIV> <DIV>To see a fizzle for the first time in 60 lvls was a bit....odd. I wanted to bring this up to see 1) if I was the only one with this problem and 2) to get the word out that it should be /bugged.</DIV>
Kaberu
12-06-2005, 02:52 AM
Open wounds is considered a buff and is cast as a spell. The same goes for our mastery spells and some of our racial abilities. Actually, I've purposely cast my masteries in a chain while being attacked by mutliples so that I can increase my focus skill. <div></div>
infernus006
12-06-2005, 03:16 AM
<div></div>ok if it's supposed to happen with the enemy mastries then so be it, i still don't agree with it but i can live with it, however i still insist that it should never happen with open wounds. and just because it is a buff means nothing. it never happens with any of my other buffs. they are still considered "combat arts". so i don't think it should be happen with that one either. furthermore i can understand caster tanks' (crusaders) magic-based spells and nukes having a chance to fizzle. that's probably one of the reasons why many of them actually care about having a decent amount of int along with the fact that their nukes will do more damage because of it. berserkers however are strictly a melee-based class and none of our "spells" have anything to do with magic at all. <div></div><p>Message Edited by infernus006 on <span class=date_text>12-05-2005</span> <span class=time_text>05:29 PM</span>
vBulletin® v3.7.5, Copyright ©2000-2025, Jelsoft Enterprises Ltd.