View Full Version : Developers (MIA)
Zhonata
11-11-2005, 01:30 PM
<DIV>Where exactly have the Dev's been for the past week and a half. I havnt heard one respaonse to any of the beserker/guardian pleas and cries for explanations and help.</DIV> <DIV> </DIV> <DIV>This is very very very unproffesional.</DIV>
<P>Actually it's probably our fault. Berserkers( for the most part) took LU13 in stride and learned to live with it, we had nowhere near the complaint threads that most of the other class boards did. The fact that we were hardly mentioned in LU14 and LU15 bears this out. As far as the Devs on the Berserker board, the last one I can remember seeing was the one on 10-13 asking if we'd like sticky threads, before that I have no idea when the last one was.</P> <P>Maybe we should start a new thread titled: "1st Dev post wins....", we could promise to name one of our swords/ axes after them or somethin' <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /></P> <P>P.S. On the off chance a Dev sees this, I'm still waiting to hear a reasonable explanation as to why EVERY fighter sub-class other than Berserkers gets an upgrade to their Offensive Stance post lvl 50..( annoying I know, but sometimes persistence pays off)...</P> <P> </P> <P> </P>
Sasaki Koji
11-13-2005, 07:08 AM
<BR> <BLOCKQUOTE> <HR> Horrt wrote:<BR> <P>Actually it's probably our fault. Berserkers( for the most part) took LU13 in stride and learned to live with it, we had nowhere near the complaint threads that most of the other class boards did. The fact that we were hardly mentioned in LU14 and LU15 bears this out. As far as the Devs on the Berserker board, the last one I can remember seeing was the one on 10-13 asking if we'd like sticky threads, before that I have no idea when the last one was.</P> <P>Maybe we should start a new thread titled: "1st Dev post wins....", we could promise to name one of our swords/ axes after them or somethin' <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /></P> <P>P.S. On the off chance a Dev sees this, I'm still waiting to hear a reasonable explanation as to why EVERY fighter sub-class other than Berserkers gets an upgrade to their Offensive Stance post lvl 50..( annoying I know, but sometimes persistence pays off)...</P> <P> </P> <P> </P><BR> <HR> </BLOCKQUOTE><BR>yeah i thot that was strange too.... figured everyones stances should be the same lvls.
einar4
11-14-2005, 10:56 PM
<DIV> </DIV> <DIV> It is kind of depressing that there does not appear to be any dialog with developers. Since I started playing again I have been a bit disappointed that Mitigation seems to rely on Fabled or Legendary armor, while Avoidance only requires agility gear. I have been curious as to what the rationale there was, as it kind of puts player armorers into the "make armor for low level twinks only," Job market. </DIV> <DIV> </DIV> <DIV> I've never really been a loot-wh_re, so I always figured skill and clever or acute use of combat arts and buffs would always make up for using handcrafted or treasured gear. I prefer to support the players that spend hours building up their tradeskills as well. However, getting 3-shotted by an even con heroic before a healer could finish casting a spell cured me of that perception fast. I find less and less interest in playing the berserker now and am toying with alts. A word of explanation (<STRONG>from the developers</STRONG>) as to this change in mitigation differences by equipment tiering would be nice before I decide on this. </DIV> <DIV> </DIV> <DIV> ( I understand from other posts that making level 60 makes you uber. I would remind those individuals that you have to get there first, and I do not consider "get legendary/fabled gear" to be an answer. If that's what the game degenerates to, "Whoever has the best vitual lewtz winz!" then its not the game for me. <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /></DIV> <DIV> </DIV> <DIV> </DIV>
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