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View Full Version : Post LU16-- Open wounds/rampage


Mjollnyr
11-10-2005, 12:55 AM
<div></div>Tested Open wounds post patch. Instead of hitting eight targets as all out of encounter AE's are suppose to, still has a max of four targets Hopefully a dev will take note and fix it. Awesome ability being held back is gimpy. /bugging after i type this. Edit: Rampage is also still only 5 targets inside a single encounter <div></div><p>Message Edited by Mjollnyr on <span class=date_text>11-09-2005</span> <span class=time_text>07:41 PM</span>

bishop
11-10-2005, 08:00 PM
Hum they never talk about changing open wound or rampage number or traget in the LU so what are you talking about?<div></div>

Rashen
11-10-2005, 08:04 PM
<P>According to the notes they changed all AEs</P> <P>- All area-of-effect spells that affect only a single encounter no longer have a target limit.<BR>- All area-of-effect spells that do not target a specific encounter now affect a maximum of 8 targets.<BR></P> <P>Hopefully this is just a bug and they will fix this for us as it would be a nice addition.</P>

infernus006
11-10-2005, 08:09 PM
yeah i dont get it...i read the update notes last night when i logged on and here's the big nerf: "Fury's proc now hits up to 3 targets instead of 5, and its Damage was slightly reduced because it is an AoE attack" which i do think is bullcrap but this has nothing to do with open wounds, rampage, or any of our other spells. <div></div>

-Aonein-
11-11-2005, 04:11 PM
<P>Here is what i have found strange atm:</P> <P>- All area-of-effect spells that affect only a single encounter no longer have a target limit.</P> <P>This includes Fury line and Rampage yet they nerfed Fury line to only effect 3 targets in a group encounter because its a AoE.......and rampage still only effects 5 Targets max.</P> <P>- All area-of-effect spells that do not target a specific encounter now affect a maximum of 8 targets.</P> <P>This effects Open Wounds which is still effecting any mob around a Berserker instead of any mob in front of the Berserker and is still a total of 4 targets.</P> <P>Its quite obvious that if Rampage and Fury line were to hit upto any mob with in a encounter it would be simply too powerful.</P> <P>How many encounters do you fight with more then 3 or 4 mobs in it anyway? There is only a very few encounters that i know off with over 5 targets in it and there Raid encounters, Open Wounds is bugged for sure and i urge everyone to start /bugging this ability to get it fixed, because it should be only effecting 8 targets and the targets should all be in front of you, not behind or too the sides but inside the 180 degree frontal arc.</P> <P>If Open Wounds is working as intended then SoE need to change the description on the CA to fit the CA's actions.<BR></P>

Mjollnyr
11-11-2005, 06:40 PM
<div></div><span>Honestly, i understand why they adjusted the Fury line. Our offensive stance was easily the best amoungst fighters because of the five target AE proc. When compared to other fighters offensive stances, this adjustment brings them all in line.The fact that rampage is still at five targets doesn't really bother me as much as the lack of consistency.  LU#16 stats that <span><u><i>all</i></u></span> AE abilties will have X targets, yet some AE abilities were skiped. These abilities that were skiped still do not have a stat in their description saying that they effect X amount of mobs, this is left for us to figure out through testing and watching our combat windows and counting individual lines of damage.    Another point towards lack of consistency is Open wounds, when has four been a max target limit for a skill, melee PBAE abilities have typically been 5, so the four just kinda comes outta no where.If all they did was state that Rampage has ten triggers to a max of five mobs per encounter i'd be all the happier to know that my skills are working as intended. If they said Open Wounds would be to powerful if it hit eight mobs in a 360 arc and to balance the skill it has a max number of four targets, then i at least know it was intended.  At the moment we're just hoping and guessing that these abilities are bugged somehow.  Some communication would be great. <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />Side note:  Insolent Gibe seems to only effect eight targets now. Kind of sad about that since it was a class defining spell that made us truely the king of AE agro control, but i'm glad that its consistently following LU#16s patch notes. (ps. doesn't state in description it only effects eight targets)</span><div></div>

kono
11-11-2005, 08:16 PM
<BLOCKQUOTE> <HR> -Aonein- wrote:<BR> <P>Open Wounds is bugged for sure and i urge everyone to start /bugging this ability to get it fixed, because it should be only effecting 8 targets and the targets should all be in front of you, not behind or too the sides but inside the 180 degree frontal arc.</P> <P>If Open Wounds is working as intended then SoE need to change the description on the CA to fit the CA's actions.<BR></P> <BR> <HR> </BLOCKQUOTE> <P>I'd much rather have it hit 4 targets at any angle than 8 targets in front of me.  Please stop trying to nerf me, thanks.</P> <P>najena.konk<BR></P>

-Aonein-
11-11-2005, 08:30 PM
<BR> <BLOCKQUOTE> <HR> konofo wrote:<BR> <BLOCKQUOTE> <HR> -Aonein- wrote:<BR> <P>Open Wounds is bugged for sure and i urge everyone to start /bugging this ability to get it fixed, because it should be only effecting 8 targets and the targets should all be in front of you, not behind or too the sides but inside the 180 degree frontal arc.</P> <P>If Open Wounds is working as intended then SoE need to change the description on the CA to fit the CA's actions.<BR></P> <BR> <HR> </BLOCKQUOTE> <P>I'd much rather have it hit 4 targets at any angle than 8 targets in front of me.  Please stop trying to nerf me, thanks.</P> <P>najena.konk<BR></P> <BR> <HR> </BLOCKQUOTE> <P><BR>konofo do you know how to read?</P> <P>"<EM> If Open Wounds is working as intended then SoE need to change the description on the CA to fit the CA's actions.</EM> "</P> <P>Has the world of EQ2 become that lazy that they arent prepared to move a group of mobs with in the frontal arc postion for 36 seconds of 8 target proc and you would rather a 36 second at 4 procs anywhere around you? And you think im calling for a nerf?</P> <P>konofo i think your just lazy to be honest, its not hard to move a group of mobs in front of you and like the CA states, effects all mobs in front of you, not 4 mobs anywhere around you.</P> <P>Please stop trying to keep us as bugged [Removed for Content] thanks.</P>

kono
11-11-2005, 09:48 PM
<DIV> </DIV> <BLOCKQUOTE> <P></P> <HR> <P>-Aonein- wrote:</P> <P>konofo do you know how to read?</P> <P>"<EM> If Open Wounds is working as intended then SoE need to change the description on the CA to fit the CA's actions.</EM> "</P> <P>Has the world of EQ2 become that lazy that they arent prepared to move a group of mobs with in the frontal arc postion for 36 seconds of 8 target proc and you would rather a 36 second at 4 procs anywhere around you? And you think im calling for a nerf?</P> <P>konofo i think your just lazy to be honest, its not hard to move a group of mobs in front of you and like the CA states, effects all mobs in front of you, not 4 mobs anywhere around you.</P> <P>Please stop trying to keep us as bugged [Removed for Content] thanks.</P> <HR> </BLOCKQUOTE> <DIV> </DIV> <DIV>Yes, I can read.  Mind your tone.  As a matter of fact, just recently, I read this:</DIV> <BLOCKQUOTE dir=ltr> <DIV> <HR> </DIV> <DIV>How many encounters do you fight with more then 3 or 4 mobs in it anyway?</DIV> <DIV> <HR> </DIV></BLOCKQUOTE> <DIV>...Which is an important question.  I don't fight many encounters with five or more mobs, though there are a few in Poet's Palace.  Most of the time, it's one to four mobs. </DIV> <DIV> </DIV> <DIV> </DIV> <DIV>So let's look at the potential outcomes of your attempt to draw attention to this perceived issue.</DIV> <OL> <LI> <DIV>Nothing changes at all.  Open Wounds continues to hit 4 mobs in any encounter at any angle.</DIV></LI> <LI> <DIV>The description is rewritten to fit the art as is.</DIV></LI> <LI> <DIV>The art is adjusted to hit 8 mobs in a frontal arc only (135 degrees).</DIV></LI> <LI> <DIV>The art is adjusted to hit 4 mobs in a frontal arc only (135 degrees).</DIV></LI> <LI> <DIV>The art is adjusted negatively in some other manner (damage, recast).</DIV></LI></OL> <P>You're pushing for #3, but whether you like it or not, you're just as likely to get #4 and/or #5.  Drawing designer attention to a perceived issue doesn't always bring the intended results.  (Obvious example:  Look at what happened to our berserking animation.)</P> <P>Further, I happen to think that #1 and #2 are preferable to #3 simply because of what I said above.  It's not all that common for me to be fighting more than four mobs, and when I do, it's not trivial to get more than four of them in your frontal 135-degree arc.  Possible?  Yes, usually, but not trivial, especially in dungeon settings, or anywhere with questionable or unpredictable pathing.  Once you're beyond three mobs, the positioning AI will strive to put some mobs behind you.</P> <P>The bottom line is that a change to #3 will <U>rarely</U> buy me anything, result #2 buys me nothing at all, so I'd rather they just leave well enough alone, and not risk results #4 or #5.  I don't want your crusade for what could <EM>at best</EM> be a minor improvement to result in a total hatchet job against my second-favorite combat art.</P> <P>It was so nice of you to call me lazy, when you've never met me or watched me play.  I'm sorry my actual motives were so veiled that you had to grasp at straws to reconcile my post.</P> <P>najena.konk</P>

Mjollnyr
11-11-2005, 10:28 PM
<span><blockquote><hr>-Aonein- wrote:<p>Has the world of EQ2 become that lazy that they arent prepared to move a group of mobs with in the frontal arc postion for 36 seconds of 8 target proc and you would rather a 36 second at 4 procs anywhere around you? And you think im calling for a nerf?</p><hr></blockquote> In the efforts to keep this constructive. Two thoughts regarding this: 1) With EQ2's supposed mob 'AI' when the mobs make a half-*blep*ed effort to flank you this can be annoying. It also is not a problem when fighting a single group of mobs, typically 3-5 mobs as stated before. But when attempting to get maximum effectiviness out of this CA i'll typically pull mulitply groups. Repositioning more then 5 mobs almost garunteed that they'll do their lil AI trick and wiggle around behind you.  Having this art reduced to frontal arc would likely only end up reducing its effectiviness 2) This is also a level 58 combat art, two levels off the 'End-game'. End-game encounters now range from 1-15 mobs. I'm speaking of epic encounters.  If your fighting epic encounters repositioning is not an option. Between mob AE's, your raid leader wanting to strangle you for dancing the mobs around to have them on your front arc, and not being the MT (thus not being able to position the mobs), repositioning is not feasible.  In regards to the last instance, not being the MT, i know i can reposition myself, but if the mobs are ringed around the MT, the ones to the side and back will very likely be out of my 5m auto-attack radius. I'm not sure if i would prefer it to be eight frontal targets or four 360 targets. I do know that its not laziness towards repositioning.  Its just repositioning isnt always feasible, and i dont want to have this awesome combat art to be made ineffective half the time.</span><div></div>

-Aonein-
11-12-2005, 08:06 AM
<P>**REMOVED DUE TO INAPPROPRIATE CONTENT**</P><p>Message Edited by Raijinn Thunderguard on <span class=date_text>11-22-2005</span> <span class=time_text>10:27 AM</span>

Styk
11-12-2005, 02:48 PM
Seems like with the mod to duel wield, they are a much better option now then before. I picked up a Silverthorn in Poets so im having a cobalt piercer made as well. will post details when i have the parses ....

Mjollnyr
11-12-2005, 06:57 PM
Open wounds in its current description states 'Caster will auto-attack all targets that they face'. With the way Open wounds currently works, the word 'face' could be interpreted as 'face-off' or 'fight'. Of course the intended meaning is likely 'face' as in directional.  For a Berserker, 'face-off' would be easier and make open wounds a better combat art. While 'face' could make it better than its current deriavation, assuming it was increased to hit eight targets, or could make it easily worse. Seems to me that a 'fix' for this art could easily make it worse as much as better.  But a clarification for this ability is definately needed. <div></div>

Tudd
11-14-2005, 10:40 AM
<span><blockquote><hr>Mjollnyr wrote:Open wounds in its current description states 'Caster will auto-attack all targets that they face'. With the way Open wounds currently works, the word 'face' could be interpreted as 'face-off' or 'fight'. Of course the intended meaning is likely 'face' as in directional.  For a Berserker, 'face-off' would be easier and make open wounds a better combat art. While 'face' could make it better than its current deriavation, assuming it was increased to hit eight targets, or could make it easily worse. Seems to me that a 'fix' for this art could easily make it worse as much as better.  But a clarification for this ability is definately needed. <div></div><hr></blockquote>I agree, the art needs to stay the way it is. If the description of "face" is too ambiguous, then change the description to "confront". If it was meant to be frontal arc only, then it would say front. Seems to me what needs to change are people's perceptions of how the art is supposed to function. As far as if people are lazy as to positioning mobs, simple truth is you can't always position mobs the way you want. It's not a matter of being lazy, as it is maximizing you and your group's DPS. I find my DPS and the group's DPS drops if I spend more time worrying about position then just killing. If I'm messing around moving, I'm not hitting CA's. Folks don't take kindly to you moving the mobs out of melee range or you moving out of healing range. About the only reason I will move is if I got a backstabber on my tail, then I might make a tight little circle to rearrange them. People don't want their tank moving around, they want them to stay put so the mobs will stay put. This allows those with positional attacks to quickly move to where they need to be and not chasing down mobs. Also, when a mob dies and I do targetting of the next mob, I try to avoid letting it do that auto-facing thing if the mob is in my frontal sight. Even a slight movement in the direction your facing can cause the mobs to jump all over the place. So I stay frozen facing one direction as much as possible, and only after everything in front of me is dead will I worry about the mobs in back or to the side. </span><div></div>

-Aonein-
11-14-2005, 10:20 PM
<DIV><BR> <BLOCKQUOTE> <HR> Tuddar wrote:<BR><SPAN><BR> <BLOCKQUOTE> <HR> Mjollnyr wrote:<BR>Open wounds in its current description states 'Caster will auto-attack all targets that they face'. <BR><BR>With the way Open wounds currently works, the word 'face' could be interpreted as 'face-off' or 'fight'.<BR><BR>Of course the intended meaning is likely 'face' as in directional.  <BR><BR>For a Berserker, 'face-off' would be easier and make open wounds a better combat art. While 'face' could make it better than its current deriavation, assuming it was increased to hit eight targets, or could make it easily worse.<BR><BR>Seems to me that a 'fix' for this art could easily make it worse as much as better.  But a clarification for this ability is definately needed.<BR> <BR> <HR> </BLOCKQUOTE>I agree, the art needs to stay the way it is. If the description of "face" is too ambiguous, then change the description to "confront". If it was meant to be frontal arc only, then it would say front.<BR><BR>Seems to me what needs to change are people's perceptions of how the art is supposed to function.<BR><BR>As far as if people are lazy as to positioning mobs, simple truth is you can't always position mobs the way you want. It's not a matter of being lazy, as it is maximizing you and your group's DPS. I find my DPS and the group's DPS drops if I spend more time worrying about position then just killing. If I'm messing around moving, I'm not hitting CA's. Folks don't take kindly to you moving the mobs out of melee range or you moving out of healing range. About the only reason I will move is if I got a backstabber on my tail, then I might make a tight little circle to rearrange them.<BR><BR>People don't want their tank moving around, they want them to stay put so the mobs will stay put. This allows those with positional attacks to quickly move to where they need to be and not chasing down mobs. Also, when a mob dies and I do targetting of the next mob, I try to avoid letting it do that auto-facing thing if the mob is in my frontal sight. Even a slight movement in the direction your facing can cause the mobs to jump all over the place. So I stay frozen facing one direction as much as possible, and only after everything in front of me is dead will I worry about the mobs in back or to the side.<BR><BR><BR></SPAN> <BR> <HR> </BLOCKQUOTE><BR>Thats why you need to study the pathing of each area you goto instead of acting like a noob and standing there taking it up the rear.</DIV> <DIV> </DIV> <DIV>Cant Parry, Block, Riposte from behind or too the side, cant tank much when dead.</DIV> <DIV> </DIV> <DIV>Do some homework, study zones you go into with other people, when you pull purposely test pathing tracks on the way back, but if you did this back in Crypt of Betrayal its all pretty much the same pathing line in dungeons, same with over head land zones, its no different, if you know how to postion mobs with little to no movement knowing where the little spots are on how to make them all fall in one spot, then you will be a better tank because of it, plain and simple.</DIV>

Tudd
11-15-2005, 12:24 AM
<div></div><span><blockquote><hr>-Aonein- wrote:<div> <blockquote> <hr> Tuddar wrote:<span> <blockquote> <hr> Mjollnyr wrote:Open wounds in its current description states 'Caster will auto-attack all targets that they face'. With the way Open wounds currently works, the word 'face' could be interpreted as 'face-off' or 'fight'.Of course the intended meaning is likely 'face' as in directional.  For a Berserker, 'face-off' would be easier and make open wounds a better combat art. While 'face' could make it better than its current deriavation, assuming it was increased to hit eight targets, or could make it easily worse.Seems to me that a 'fix' for this art could easily make it worse as much as better.  But a clarification for this ability is definately needed. <div></div> <hr> </blockquote>I agree, the art needs to stay the way it is. If the description of "face" is too ambiguous, then change the description to "confront". If it was meant to be frontal arc only, then it would say front.Seems to me what needs to change are people's perceptions of how the art is supposed to function.As far as if people are lazy as to positioning mobs, simple truth is you can't always position mobs the way you want. It's not a matter of being lazy, as it is maximizing you and your group's DPS. I find my DPS and the group's DPS drops if I spend more time worrying about position then just killing. If I'm messing around moving, I'm not hitting CA's. Folks don't take kindly to you moving the mobs out of melee range or you moving out of healing range. About the only reason I will move is if I got a backstabber on my tail, then I might make a tight little circle to rearrange them.People don't want their tank moving around, they want them to stay put so the mobs will stay put. This allows those with positional attacks to quickly move to where they need to be and not chasing down mobs. Also, when a mob dies and I do targetting of the next mob, I try to avoid letting it do that auto-facing thing if the mob is in my frontal sight. Even a slight movement in the direction your facing can cause the mobs to jump all over the place. So I stay frozen facing one direction as much as possible, and only after everything in front of me is dead will I worry about the mobs in back or to the side.</span> <div></div> <hr> </blockquote>Thats why you need to study the pathing of each area you goto instead of acting like a noob and standing there taking it up the rear.</div> <div> </div> <div>Cant Parry, Block, Riposte from behind or too the side, cant tank much when dead.</div> <div> </div> <div>Do some homework, study zones you go into with other people, when you pull purposely test pathing tracks on the way back, but if you did this back in Crypt of Betrayal its all pretty much the same pathing line in dungeons, same with over head land zones, its no different, if you know how to postion mobs with little to no movement knowing where the little spots are on how to make them all fall in one spot, then you will be a better tank because of it, plain and simple.</div><hr></blockquote>Lol, can't believe this guy just called me a noob, after I give a detailed explanation of *why* you shouldn't move, and *when* you should. If I was a "noob" as you state, I doubt I'd have the insight to know when you should and shouldn't. I'm well aware of the facts in regards to parry, block, or riposte, thanks. Casters on my back, I'm not much worried about. And as far as understanding pathing, I played a warrior in EQ for 6 years, and have been playing EQ2 since Beta. I'm well aware of how pathing works (or doesn't). I'm also aware that those little spots are not always the optimal places to pull mobs to just so everything is optimal for me. There are 5 other players in the group, and as a tank I have to be aware of where they are and where they will be when fighting. Sorry if you don't see any value of the information I posted. But here's a bit of information that can bring some value to you: Get rid of the derogatory terms and insults in your replies. Folks who see people using those type of terms tend to tune out what that person has to say. If you want to be treated with respect and your opinion treated seriously, then treat others the way you want to be treated. Someone disagreeing with you doesn't mean they are a "noob", and in fact they might have worlds of experience more then you, and it's your lack of experience that may be making their message hard to understand. Now, not saying your lacking experience because it's clear you have some. But you are lacking a little tact.</span><div></div><p>Message Edited by Tuddar on <span class=date_text>11-14-2005</span> <span class=time_text>11:25 AM</span>

kono
11-15-2005, 04:16 AM
<DIV>It's heartening to see I'm not alone in my opinions of the issue and the participants.  I don't know if I could survive Taemek's disdain by myself!  :smileyvery-happy:</DIV> <DIV> </DIV> <DIV>My favorite pathing quirk is when you tab through an encounter, and the mobs reshuffle themselves around you.  If only I had studied what pulling techniques prevent that.</DIV> <DIV> </DIV> <DIV>najena.konk</DIV>

-Aonein-
11-15-2005, 08:28 PM
No i wasnt calling you a noob Tuudar.

-Aonein-
11-15-2005, 08:32 PM
<BR> <BLOCKQUOTE> <HR> konofo wrote:<BR> <DIV>It's heartening to see I'm not alone in my opinions of the issue and the participants.  I don't know if I could survive Taemek's disdain by myself!  :smileyvery-happy:</DIV> <DIV> </DIV> <DIV>My favorite pathing quirk is when you tab through an encounter, and the mobs reshuffle themselves around you.  If only I had studied what pulling techniques prevent that.</DIV> <DIV> </DIV> <DIV>najena.konk</DIV><BR> <HR> </BLOCKQUOTE><BR>So you still use Tab konofo?

kono
11-15-2005, 08:35 PM
<DIV>Please make fun of me for using tab.  I need a laugh.</DIV> <DIV> </DIV> <DIV>najena.konk</DIV>

-Aonein-
11-15-2005, 08:40 PM
<P>SImply question, do you still use Tab?</P> <P>I stopped using it 3 years ago in EQ1 and i have never used it here in EQ2 because it doesnt target the mob i want to target next, pretty simple logic when you think about it, or do you just Tab to your next target and leave a Preist NPC there healing it while you try to bring it down?</P>

kono
11-15-2005, 09:29 PM
<DIV>:smileyvery-happy:</DIV> <DIV> </DIV> <DIV>I do use Tab, when it's appropriate.  One appropriate time is when the DPS are finishing a mob I've already locked down, and I don't particularly care which remaining mob I target next.  In this situation, my goal is simply to build some hate on my next target before the DPS gets to it.    Another appropriate situation:  If I'm with heavy AE classes versus a two or three mob encounter, I find it worthwhile to hit the first target with Fearsome Shout and Slay, then rotate through the encounter to drop a taunt on each other mob, before rotating back to the still-stunned main target.  Tab, 2, Tab, 3, Tab, done.  (This isn't generally necessary when Open Wounds or Rampage are up, but they're usually <EM>not</EM> up.)</DIV> <DIV> </DIV> <DIV>If there was a healer mob in the encounter, I'd have targeted it for death first.  <EM>Obviously.</EM></DIV> <DIV> </DIV> <DIV>I find Tab (along with F8 and Shift-Tab) quicker and more reliable than clicking one out of several moving targets.  Assuming you understand that Tab's order is not random, of course.  Really, it's mostly a personal preference, I certainly wouldn't pass judgment on someone for using a mouse all the time.  Sometimes I do it too.</DIV> <DIV> </DIV> <DIV>I love that you fabricate situations where it would be disadvantageous to do something, and then imply or presume that that's what I do.  Are you truly this desperate to portray yourself as better than everyone else?  Honestly?</DIV> <DIV> </DIV> <DIV>najena.konk</DIV>

-Aonein-
11-15-2005, 10:41 PM
<BR> <BLOCKQUOTE> <HR> konofo wrote: <DIV> </DIV> <DIV>I love that you fabricate situations where it would be disadvantageous to do something, and then imply or presume that that's what I do.  Are you truly this desperate to portray yourself as better than everyone else?  Honestly?</DIV> <DIV> </DIV> <DIV>najena.konk</DIV><BR> <HR> </BLOCKQUOTE>Simply asked you a question followed by another question and stated why i dont use it, sorry you have to sit up on your high horse to think the way you do konofo.<BR> <p>Message Edited by -Aonein- on <span class=date_text>11-16-2005</span> <span class=time_text>03:41 AM</span>

KFizzle
11-16-2005, 12:56 AM
<P>Can't we all not fight???</P> <P>Can't we all just get along???</P> <P><BR><BR>If not, then just uh ... look at my sig and smile. </P> <P> </P> <P> </P>

Ardsheal
11-16-2005, 01:23 PM
SMILE!  :smileyvery-happy: :smileyvery-happy: :smileyvery-happy: :smileyvery-happy: :smileyvery-happy: :smileyvery-happy: :smileyvery-happy:!

Kalak
11-16-2005, 08:21 PM
The reason for this nerf could be partially my fault... While Xping, I decided that pulling 1 group sucked, so I sent my palladin off to grab a couple groups of Cylopses, while I of course ran the other way and grabbed 3 more groups At the point that we met, I hit Insolent gibe, bang aggro beast = me Rampage + open wounds + Unbridled fury = pile of corpses Open wounds would proc Unbridled fury, as would rampage so essentially it would chain proc and do absolutely sick damage (it has been parsed anywhere from 1000-4000 DPS) So to sum it up it went kinda like this "OK terry, get me as many mobs as you can" "Ok Kutulu, just get the [expletive haxx0red by Raijinn] off of me" "You just dont worry about that" "Inc"  *Massive lag spike*   *All of my group members in ventrillo*: "[expletive haxx0red by Raijinn] was that Kutulu! What did you do!?!"  "..... Do it again" good times <div></div>

Sokolov
11-16-2005, 09:20 PM
<span><blockquote><hr>konofo wrote:<div> </div> <blockquote> <p></p> <hr> <p>-Aonein- wrote:</p> <p>konofo do you know how to read?</p> <p>"<em> If Open Wounds is working as intended then SoE need to change the description on the CA to fit the CA's actions.</em> "</p> <p>Has the world of EQ2 become that lazy that they arent prepared to move a group of mobs with in the frontal arc postion for 36 seconds of 8 target proc and you would rather a 36 second at 4 procs anywhere around you? And you think im calling for a nerf?</p> <p>konofo i think your just lazy to be honest, its not hard to move a group of mobs in front of you and like the CA states, effects all mobs in front of you, not 4 mobs anywhere around you.</p> <p>Please stop trying to keep us as bugged [Removed for Content] thanks.</p> <hr> </blockquote> <div> </div> <div>Yes, I can read.  Mind your tone.  As a matter of fact, just recently, I read this:</div> <blockquote dir="ltr"> <div> <hr> </div> <div>How many encounters do you fight with more then 3 or 4 mobs in it anyway?</div> <div> <hr> </div></blockquote> <div>...Which is an important question.  I don't fight many encounters with five or more mobs, though there are a few in Poet's Palace.  Most of the time, it's one to four mobs. </div> <div> </div> <div> </div> <div>So let's look at the potential outcomes of your attempt to draw attention to this perceived issue.</div> <ol> <li> <div>Nothing changes at all.  Open Wounds continues to hit 4 mobs in any encounter at any angle.</div></li> <li> <div>The description is rewritten to fit the art as is.</div></li> <li> <div>The art is adjusted to hit 8 mobs in a frontal arc only (135 degrees).</div></li> <li> <div>The art is adjusted to hit 4 mobs in a frontal arc only (135 degrees).</div></li> <li> <div>The art is adjusted negatively in some other manner (damage, recast).</div></li></ol> <p>You're pushing for #3, but whether you like it or not, you're just as likely to get #4 and/or #5.  Drawing designer attention to a perceived issue doesn't always bring the intended results.  (Obvious example:  Look at what happened to our berserking animation.)</p> <p>Further, I happen to think that #1 and #2 are preferable to #3 simply because of what I said above.  It's not all that common for me to be fighting more than four mobs, and when I do, it's not trivial to get more than four of them in your frontal 135-degree arc.  Possible?  Yes, usually, but not trivial, especially in dungeon settings, or anywhere with questionable or unpredictable pathing.  Once you're beyond three mobs, the positioning AI will strive to put some mobs behind you.</p> <p>The bottom line is that a change to #3 will <u>rarely</u> buy me anything, result #2 buys me nothing at all, so I'd rather they just leave well enough alone, and not risk results #4 or #5.  I don't want your crusade for what could <em>at best</em> be a minor improvement to result in a total hatchet job against my second-favorite combat art.</p> <p>It was so nice of you to call me lazy, when you've never met me or watched me play.  I'm sorry my actual motives were so veiled that you had to grasp at straws to reconcile my post.</p> <p>najena.konk</p><hr></blockquote>Good post, Konofo. As usual, I find Aonein to be condescending and aggrogant without cause and I disagree with him.  No surprise there.</span><div></div>

-Aonein-
11-17-2005, 05:23 AM
<DIV><BR> <BLOCKQUOTE> <P> <HR> <P></P> <P>Sokolov wrote:</P> <P><SPAN>Good post, Konofo.<BR><BR>As usual, I find Aonein to be condescending and aggrogant without cause and I disagree with him.  No surprise there.<BR></P></SPAN> <BR> <HR> </BLOCKQUOTE><BR> <DIV>You did read konofo's first post in this thread didnt you Sokolov? The part where he delibrately went out of his way to attack the reason why i was asking the skill to be looked at in the first place which he completely ignored and procedd on his little vandetta as to why i was asking the CA to be looked at which is basically the examine information.</DIV> <DIV> </DIV> <DIV>Like i said, if the CA is working as intended fix the CA examine information to fit how the CA works more correctly, if its not working as intended and the CA examine information is correct, fix the CA's ability to function, pretty simple to understand what i wrote before konofo blew it out of the water assuming he knew what i was asking for without reading what i wrote.</DIV></DIV>

Durlinn
11-24-2005, 12:49 AM
<DIV>Same fights, same peeps, different day.... /sigh. You guys should really chill on the qouting.</DIV> <DIV> </DIV> <DIV>I, myself, would prefer the 4 hits in a 360 angle. The mobs AI sends them circling continuously. I was constantly practicing positioning in Harclaves to see if there was a set pattern I could figure out to position the mobs in a frontal arc. No such luck. They countered every adjustment I made. Now, if you dont care who gets attacked first, then this is no problem. Just target the center mob. But, I usually go for the healer/nuker first. They seem to swivel the targeted mob to the farthest end. Barely jumping to the targeted mobs backside(in mob basically) seemed to switch the mob circle to the frontal arc more than anything else. Just wasnt any consistancy whatsoever.  </DIV>

Hor
11-25-2005, 07:39 PM
<P>Actually, I have very little trouble getting 4 to 5 MoBs in the frontal arc, even when the one I'm targetting insists on staying on the end.  I've found that my auto-attacks will still land as long as I keep the targetted MoB within the arc.  So, when hitting barrage or whatever, I simply turn so that the MoB( if he insists on staying on one end of the line) is at the edge of my arc, so that the other MoBs are in the center.  This usually allows the attack to hit all 5, more than that of course and the line gets too long to encompass.  Many of you may already know to do this, but to the ones who are having problems, it may be helpful.</P> <P> </P>

Durlinn
11-25-2005, 11:29 PM
uhhh Horrt, So you have a 5 mob group in front of you in an arc. When you turn 90 degrees to face the selected mob on the far left/right end, the mobs that are now on your backside swivel around with you so theyre in the new arc?? Wow, that is some trick. They usually just attack me from their newly improved position on my backside. /boggle

Hor
11-25-2005, 11:38 PM
<DIV>uhhh... no... you misunderstood me evidently..... if you face the center and target the MoB to the far left or right, you can often encompass all of them when performing attacks with a frontal arc requirement, WHILE still hitting the targetted one with your auto-attacks.. so no positioning dance is required.  I.E. You have 5 MoBs spaced at each clock position from 10 o'clock to 2 o'clock( 10, 11, 12, 1, & 2)...target 2 and face 12.. you should be able to hit all 5....on the rare occasion that they spread too far, a single step back can often make them cluster before the spread out too much again... if you have to hit slughter/stunning howl thenm to hold them for a sec.... it may not be perfect, but i rarely have to dance around to keep 5 or less grouped MoBs in front of me...</DIV>