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Viromage
11-02-2005, 06:22 PM
<DIV>Starting out as a newbie zerker alt and I am wondering, atm I pull with a bow/arrow which is ok but lacks that agro burst, is there any spells that we get later (after 20) that we can pull with and maintain an advantage in the agro area over the group?</DIV> <DIV> </DIV> <DIV> </DIV>

Sural_Argonus
11-02-2005, 07:17 PM
<A href="http://eq2players.station.sony.com/en/classes/index.vm?classId=4" target=_blank>http://eq2players.station.sony.com/en/classes/index.vm?classId=4</A> <DIV> </DIV> <DIV> </DIV> <DIV>Berserker 22 Enrage Increases the hate of all enemies in an encounter towards the berserker. This ability can be used while stifled or stunned.</DIV>Berserker 24 Raging Strike A melee attack that increases the target's hate towards the berserker if it hits. <P> </P> <P> </P> <P>Just a few of them.</P>

Viromage
11-02-2005, 07:21 PM
<P>Cool so those are spells with ranges better than 15?  I read about them but the range wasn't listed.</P> <P> </P>

Corvax6
11-02-2005, 09:23 PM
<BR> <BLOCKQUOTE> <HR> Viromage wrote:<BR> <DIV>Starting out as a newbie zerker alt and I am wondering, atm I pull with a bow/arrow which is ok but lacks that agro burst, is there any spells that we get later (after 20) that we can pull with and maintain an advantage in the agro area over the group?</DIV> <DIV> </DIV> <DIV> </DIV><BR> <HR> </BLOCKQUOTE> <P><BR>I almost always pull with the Bow, we don't have  long range taunts that come close to the Bow's range.  Just let the group know in advance that they must let you build a bit of aggro.  They should always leave you 5-10 secs of one on one with the mob to build up aggro.  Those that are trigger happy on pulls, if they die, they deserved it....IMO</P> <P> </P>

Longfangz
11-02-2005, 09:49 PM
You can also use a combination of both, as pulling with the arrow and using your encounter taunt as soon as they get in range assures that not only can you pull from arrow range but also get initial aggro on the encounter even before it arrives at your destination. Granted, my zerker is only 32 atm, but I have found that using a combination of arrow, encounter taunt once in range, switch to Hold the Line and follow with a Furious Assault, Barrage, Weaponshield ensures that I have plenty of initial aggro for the group to begin the slaughter. All these things can be done even before the group gets a chance to even make a move at the mobs you are pulling so you are first and foremost on their hate list. As I stated, this is only in regards to up to lvl 32 tactics, but it works well for now.

Zhonata
11-02-2005, 10:34 PM
You can also use hex dolls to pull. they have the same range jsut take longer to pull, no ammo and gerate hate right away whether or nto they miss.

Viromage
11-02-2005, 11:25 PM
<P>Good point on all posts, some ideas I hadn't thought of.  Would launching a AE taunt prior to the mob getting to the group to agro a group encounter be abit premature?  What is the best method for gaining agro on a group encounter, seems like as it is now one always peels off and heads for the healer.</P> <P> </P> <P> </P>