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theoneyouneversee
10-24-2005, 07:37 PM
<P><FONT color=#99ff00 size=3>I apologize in advance if this topic has already been hashed over, but I have had trouble finding the answer to this.</FONT></P> <P><FONT color=#99ff00 size=3>I am hoping that someone out there has some hard numbers as to the effectiveness of mitigation (or math to calc. the effectiveness ). </FONT></P> <P><FONT color=#99ff00 size=3>I am in a family style guild with a long history throughout MMORG history. Currently our MT in eq2 is running with 2 very light pieces of armor of HQ variety. We have just recently started raiding and whenever we tackle a raid mob, the tank looks like they are being smacked around like a ragdoll.</FONT></P> <P><FONT color=#99ff00 size=3>I am looking for a valid argument, with proof if possible, as to why mitigation is a very important factor in eq2, as opposed to just hps or just agi/hps.</FONT></P> <P><FONT color=#99ff00 size=3>I have noticed how important this if for my zerker, but without hard data, have found it difficult to explain the importance of mitigation.</FONT></P> <P><FONT color=#99ff00 size=3>Also let me know if I am off base in my assumptions.</FONT></P> <P><FONT color=#99ff00 size=3>Any thoughts on this would be much appreciated.</FONT></P> <P><FONT color=#99ff00 size=3>Thanks</FONT></P>

Kaberu
10-24-2005, 08:00 PM
The proof can be found in grade school math. Just hold the mouse over the mitigation number to see what % you mitigate. Lets say that the screen shows 50% for a Plate wearing tank. From an EQUAL LEVEL MOB, 50% of all physical damage will be mitigated. From a mob one level higher, that same number might only mitigate 45%... two levels higher 40%. Raid buffed that number might be up to 70 or 80% for an even con (or possible higher). Raid mobs in particular are nasty. If a raid mob hits for 1500 to 2500, unmitigated. A full plate wearing tank, buffed up might be mitigating 60% of that particlar mob... an equal level tank with a few pieces of Light or Very Light (or just low level gear) but buffed the same is probably around 40%. For the full plate tank, he's taking 600 to 1000 each time the mob swings at him. The ill-equipped tank is taking 900 to 1500 each time the mob swings. After just 10 swings from the raid mob, the full plate tank has taken, on average, 5000 points less in damage. Even if the mob only swings once every 2 seconds, that gives the healers only 20 seconds of casting time to make up an average of 5000 EXTRA points of heals on top of the regular heals/wards they are already casting. Which tank is likely to be kept up and running by the healers? That is damage ONLY from the mobs autoattack. That doesn't include damage from special attacks and spells. Against raid mobs, unless the tank severely outlevels the mob (several levels gray), the extra avoidance doesn't help anywhere near enough to couter the mitigation loss. Raid mobs have an incredibly high attack rating for their level. Basically that means that their chance to hit you is far greater than what mobs their level normally swing and miss at. That is also the primary reason not many monks/bruisers tank the big named raid mobs. <div></div>

theoneyouneversee
10-25-2005, 12:03 AM
<DIV><FONT color=#99ff00 size=2>That makes a lot of sense. I was hoping the math on that would be that simple, however, sometimes with Sony that is not the case =p</FONT></DIV> <DIV><FONT color=#99ff00 size=2></FONT> </DIV> <DIV><FONT color=#99ff00 size=2>So the mitigation factor of a tank goes + - 5% depending on con from even lvl?</FONT></DIV> <DIV><FONT color=#99ff00 size=2></FONT> </DIV> <DIV><FONT color=#99ff00 size=2>If a tank mitigate 50% at even con then one lvl down would be 55% correct?</FONT></DIV> <DIV><FONT color=#99ff00 size=2></FONT> </DIV> <DIV><FONT color=#99ff00 size=2>Therefore, it would seem just plain silly for a tank to ever wear anything below the highest they they can afford even if the stats are better.</FONT></DIV> <DIV><FONT color=#99ff00 size=2></FONT> </DIV> <DIV><FONT color=#99ff00 size=2>Another issue then is the shield. Does the shield factor straight into mitigation or is it seperate in the calculation.</FONT></DIV> <DIV><FONT color=#99ff00 size=2></FONT> </DIV> <DIV><FONT color=#99ff00 size=2>Thanks again for the time and the help.</FONT></DIV>

Kaberu
10-25-2005, 08:34 AM
Not exact on those numbers... if your mitigation stays the same and you level, the % of mitigation goes down for an even level mob. If you can absorb 50% at level 30, when you hit 31 you absorb 50% against level 30 mobs but less for level 31 mobs. While you don't necessarily need the best plate armor every level, the difference between Very light and heavy is vast enough to warrant the switch to full plate. ANother big factor against raid mobs are resists. Max mitigation is nice but if the 10k ice comet drops you in one hit, no amount of mitigation is going to save you from that. Shield mitigation translates into the avoidance boost for a shield and does not affect your regular mitigation. <div></div>

Tudd
10-25-2005, 09:09 AM
<span><blockquote><hr>theoneyouneversee wrote:<div><font color="#99ff00" size="2">That makes a lot of sense. I was hoping the math on that would be that simple, however, sometimes with Sony that is not the case =p</font></div> <div><font color="#99ff00" size="2"></font> </div> <div><font color="#99ff00" size="2">So the mitigation factor of a tank goes + - 5% depending on con from even lvl?</font></div> <div><font color="#99ff00" size="2"></font> </div> <div><font color="#99ff00" size="2">If a tank mitigate 50% at even con then one lvl down would be 55% correct?</font></div> <div><font color="#99ff00" size="2"></font> </div> <div><font color="#99ff00" size="2">Therefore, it would seem just plain silly for a tank to ever wear anything below the highest they they can afford even if the stats are better.</font></div> <div><font color="#99ff00" size="2"></font> </div> <div><font color="#99ff00" size="2">Another issue then is the shield. Does the shield factor straight into mitigation or is it seperate in the calculation.</font></div> <div><font color="#99ff00" size="2"></font> </div> <div><font color="#99ff00" size="2">Thanks again for the time and the help.</font></div><hr></blockquote>Mitigation is not quite that cut and dry, but you can be assured that for classes that are capable of wearing plate, the more mitigation, the better. But you have the basic idea right. If you mitigate 50% against an even con mob, you will mitigate > 50% against under cons and < 50% against over cons. Shields have no effect on our mitigation. The shield factor determines how much you will block, and therefore raises your avoidance since blocking an attacking falls under the calculation for avoidance.</span><div></div>

theoneyouneversee
10-25-2005, 07:41 PM
<P>Thanks for clarifying it for me all. I appreciate the help.</P> <P>This sparks another question though. Spell damage is not affected any way by mitigation? So that means that personally I should find resist gear for those straight caster named? I don't have any problems carrying around 2 sets of armor. I have just been unsure as to the usefullness of it.</P>

Tudd
10-26-2005, 01:59 AM
<span><blockquote><hr>theoneyouneversee wrote:<div></div> <p>Thanks for clarifying it for me all. I appreciate the help.</p> <p>This sparks another question though. Spell damage is not affected any way by mitigation? So that means that personally I should find resist gear for those straight caster named? I don't have any problems carrying around 2 sets of armor. I have just been unsure as to the usefullness of it.</p><hr></blockquote>Correct. Spell damage is mitigated by your resists, avoidance and physical mitigation only affect melee damage, not casting damage.</span><div></div>