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Tankpulle
10-13-2005, 10:28 AM
<div></div>Lately I"ve been having trouble keeping aggro All my taunts are upgraded to atleast adept 3 except the newest taunt i got at 52 or 53. Anyone else having trouble? Some other ways i've been trying to hold aggro are hos,  dots -  thats all i can think of. <div></div><p>Message Edited by Tankpuller4 on <span class=date_text>10-12-2005</span> <span class=time_text>11:29 PM</span>

-Aonein-
10-13-2005, 11:41 AM
<P>Only times i lose agro is if Assassins pop Assinate to early in the fight or a Wizard chain casts Ice Comet, but he also has Master I Ice Comet and he is lvl 55, thats about the only times i lose agro.</P> <P>Im only lvl 51 and running off mostly Adept I taunts except for Fearsome Shout which is Adept III and Offending Defense which is Master II. Bully and Violent Promise are both Adept I, i dont have much trouble holding agro as long as a Wizard doesnt go crazy.</P>

Hardain
10-13-2005, 11:42 AM
Im also having these problems, tho i have usually been few lvls lower than our dps classes, which also affects on it Has anyone noticed that if you happen to lose aggro, its allmost impossible to get it back without rescue, even if i spam all my taunts, i will never get it back, so i end up trying to stun the mob so it wont kill the weaker classes. And this is really annoying, losing aggro on every other fight, and watching the dps/healer to die when you cant turn the mob on you, its not that fun <div></div>

pasht
10-13-2005, 01:08 PM
<DIV>Yes its harder to keep aggro then before LU13, but on single mobs I rarely lose aggro, mostly the group mobs are the problem when I group with a Warlock, but mostly doesnt matter then cause they die that fast.</DIV> <DIV> </DIV> <DIV>But its possible to get aggro back without rescue, just takes some time (normaly arround 4 Taunts...).</DIV> <DIV> </DIV> <DIV>Well anyway to better keep aggro, try to use the offensive stance (even with a shield), the "little" more damage we do helps alot to keep aggro and with a good bar setup youre able to switch from offensive to defensive in like 5sec or less.</DIV> <DIV> </DIV> <DIV>With a good group and 2 healers I use 2h and offensive stance most of the time and I think I see a big difference between this and full tank mode (defensive + shield/1h) in holding aggro, this works as long as I dont fight orange or nameds that is <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></DIV> <DIV> </DIV> <DIV>If I have to play in defensive mode, I mostly use the offending defense which is Master2. Doesnt help all the time but its better then nothing.</DIV> <DIV> </DIV> <DIV>Hope it helps.</DIV> <DIV> </DIV> <DIV>Pashtuk Vlos'Rosin</DIV> <DIV>Riot</DIV> <DIV>Innovation</DIV>

FlameingInfer
10-13-2005, 03:11 PM
<DIV>At first I was haveing problems holding aggro.  I seem to be dont ok now, not sure what Im doing different.  People just have to learn that if you loose aggro, they will most likely die, and guess what, its only debt for them. They have to understand that if u loose it you cant get it back.  So they need to tone it down for the first few seconds of the fight.  good luck</DIV>

Hardain
10-13-2005, 03:15 PM
I do use offensive stance and 2H when i dont need all the protection and it is much easier to keep aggro, but when the mobs are 5+lvls higher, they tend to do some heavy dmg, and with shield and def stance our dmg output is allmost zero, which results in lesser aggro <div></div>