View Full Version : How do you all feel about the berserker changes?
<DIV>Hey all,</DIV> <DIV> </DIV> <DIV>How do you all feel about the berserker changes in live? I know I personally love everything about the class except for how extremely hard we have to work to keep agro on group encounters. I literally have to tab through each target after hitting fearsome shout and hit bully / promise of violance's upgrade. I am level 57 currently and still having this trouble. I do not have any of my "special" spells because we literally have not come across any of the scrolls... </DIV> <DIV> </DIV> <DIV>As for dueling goes... are any of you having troubles? I mean we can pretty much wreck any class aside from bruisers/rangers/conjurors/dirges. I have yet to duel an assassin so i can't tell you much about them. All I can say is a shield is your best friend in a duel, even if you're in offensive stance just having the extra 3-4 sec stun makes it way worth it. Just time your stuns right and you have basically 11 seconds to kill whoever it is or damage that as far as possible. </DIV> <DIV> </DIV> <DIV>Anyways post some feedback on the class cause im really interested to know if everyone still enjoys the class as much as i do / they used to.</DIV>
Weeds
09-19-2005, 08:26 PM
<div></div>Personally, I do not like the changes at all. I am a 50 Zerker on the Befallen server and worked hard to learn my toon well. At the time of L13 I had over 6k HP's self buffed, now I only have 4200 HP's self buffed. I could solo Firetoad in LS and Broodmother in EF, now they defeat me with ease. And I have to strugged to defeat lvl 43 Heroic mobs. I have HP regen that is practically worthless instead of HP buffs which were life savers. My damage line of attacks has been reduced and my Haste is no longer what it once was. My gear is pretty decent, full ebon with a few pieces of Fabled. My weapons are all legendary or Fabled. So with that said, what is there to be happy about? Khronos Guild Leader of The Tranquil Order <div></div><p>Message Edited by Weeds on <span class=date_text>09-19-2005</span> <span class=time_text>09:27 AM</span>
MillsFairchild
09-19-2005, 08:26 PM
<div></div>As a 50 Berserker, I love them. In fact, I think I enjoy playing my Berserker even more... which I didn't think was possible. <div></div><p>Message Edited by MillsFairchild on <span class=date_text>09-19-2005</span> <span class=time_text>12:26 PM</span>
Adewale
09-19-2005, 08:36 PM
I love the changes. The game is a lot more fun now. <div></div>
-Aonein-
09-19-2005, 08:47 PM
<P>Before the changes i had some many mixed emotions about them, didnt know which way to look, up or down about them, just ask Strykr what i was like :smileyvery-happy:</P> <P>In the end i just sat back and waited, and to be honest, i love them, i love my Berserker even more then i did pre patch, which i also did not think was possible.</P> <P>The game is so much more balanced now, and its a hell of alot more challenging. I love the fact that there is more risk envolved now, which is a good thing because thats what keeps us interested.</P> <P>No risk = boring and bland, just a button mashers game.</P>
Goreth
09-19-2005, 09:28 PM
<DIV>Well in terms of dueling the Berserker is a definately one of the best, so far I've killed every class except a Dirge. A Ranger killed me once but I redueled him and spanked him pretty hard. Unbridled Fury + Weapon Guard + Rampage + Anarchy before the fight, open with vanquish, frenzy, raging blows, no quarter, and by this point all mages, scouts, monks and most healers are dead. Run around, arrow people who run in circles, get a slaughter or Stunnign Roar off, and win. Sheild(Tower sheild of Woe) and 1H(Vulcanized Battle Hammer) for high melee dmg classes, 2h (RGF) for healers, mages, and bards.</DIV> <DIV> </DIV> <DIV>Conjurors are a pain, but if you can stun their pet before it starts hitting you then get up on the conjuror the fight is over REALLY fast. Occasionally runnign around hitting slaughter over and over helps to flesh out invisers and to spank those other fighters who run around trying to avoid you. I would say that Berserkers can put out the greatest consistant melee burst damage. With rampage and offensive stance my fights are generally over as soon as i hit my opponent with vanquish. Some classes (pally, SK, brawlers) can outlast that initial onslaught, but I've found that I can easily out DPS pally's heals, but SK's HT can be a [Removed for Content].</DIV> <DIV> </DIV> <DIV>As fas as DPS...we kick [expletive ninja'd by Faarbot], I parsed at 3459DPS on a group of lvl 48 "Petulent Forces" in the menagerie, 2008DPS on a set of groupX2 Orcs in Clefts of Rukjar, and 1200DPS on a group of lvl 59 Kromtor Guards in PoF. Those were all with rampage, but even without rampage I can get a consistant 600-750DPS on mobs when i tank in offensive stance. It seems to me that anything can proc the offensive stance proc, even the proc itself, so we get the recursive dmg effect we used to enjoy on the original Rampage. Even though this DPS is high, it is not guaranteed. I have used Rampage on some AoE fights and done 250DPs, it varies enough for it not to be overpowered, sometimes we get lucky and win in 1 round, sometimes we die.</DIV> <DIV> </DIV> <DIV>Tanking ability wise, yeah i got owned in Tremblar instance the other night, but i tanked Crypt of Vox, Dreyeks, and CL with ease. I dunno i think SoE needs to adjust epic mobs offensive attacks somewhat. I think we are pretty well balanced defensively, and that only the mobs need adjustment ATM. Oh well that's my 2 CP.</DIV> <DIV> </DIV> <DIV>Gorethok Jigglebelly </DIV> <DIV>53.6 (lol) Berserker of Crushbone</DIV> <DIV>Proud Leader of Elysium</DIV>
RufusDeMar
09-19-2005, 09:30 PM
<P>I love the changes! I do way more damage than I did before. I solo very well now. </P> <P>I've levelled from 34-37 in 2 days! The skills make more sense now, and the MasterII choices rock.</P>
Sabin the Gre
09-19-2005, 09:49 PM
<DIV>I'm going to sound kind of like a jerk saying this, but if you are playing your class correctly, you should be worshipping the DEV's for the changes they have made. Not only are the stances great (and the ability to switch between them almost instantly), but I love the fact that they nerfed us down abit for single target damage and gave us steriods for multi-targets. Our offensive stance is uber and our defensive stance is every bit as good as any other tank classes. I did hate seeing our max HP buffs go away, but considering the Kong sized beatdowns I've put on some level 58 linked no ^ groups (at level 51 no less) I can't wait to get my angry mits on a few new linked epics. I concede that we don't get some of the pure tanking buffs like guardians, but then again I doubt that they can solo a yellow herioc group either. GJ SOE!!</DIV> <DIV> </DIV> <DIV>Note: I do agree with Roknor on the extrodinarily difficult time we have keeping aoe agro, this is even more magnified when you're in Def Stance, b/c you aren't proc'ing the AOE anymore. My guild has some pretty ferocious warlocks and its pretty tough to keep agro off them on the second or third down target I have b/c their AOE's are so F*ing beastly. </DIV><p>Message Edited by Sabin the Great on <span class=date_text>09-19-2005</span> <span class=time_text>12:52 PM</span>
-Aonein-
09-19-2005, 10:13 PM
<P><BR> </P> <BLOCKQUOTE> <HR> Sabin the Great wrote:<BR> <DIV>I'm going to sound kind of like a jerk saying this, but if you are playing your class correctly, you should be worshipping the DEV's for the changes they have made. Not only are the stances great (and the ability to switch between them almost instantly), but I love the fact that they nerfed us down abit for single target damage and gave us steriods for multi-targets. Our offensive stance is uber and our defensive stance is every bit as good as any other tank classes. I did hate seeing our max HP buffs go away, but considering the Kong sized beatdowns I've put on some level 58 linked no ^ groups (at level 51 no less) I can't wait to get my angry mits on a few new linked epics. I concede that we don't get some of the pure tanking buffs like guardians, but then again I doubt that they can solo a yellow herioc group either. GJ SOE!!</DIV> <DIV> </DIV> <DIV>Note: I do agree with Roknor on the extrodinarily difficult time we have keeping aoe agro, this is even more magnified when you're in Def Stance, b/c you aren't proc'ing the AOE anymore. My guild has some pretty ferocious warlocks and its pretty tough to keep agro off them on the second or third down target I have b/c their AOE's are so F*ing beastly. </DIV> <P>Message Edited by Sabin the Great on <SPAN class=date_text>09-19-2005</SPAN> <SPAN class=time_text>12:52 PM</SPAN><BR> <HR> </BLOCKQUOTE> <P><BR> </P> <P>If you guys didnt chose Offending Defense at lvl 44 for Master II, it could be why you are having some trouble holding agro. Ive np holding it on a group of mobs and Fearsome Shout is only Adept I.</P> <P>Slaughter makes a big difference now in reguards to holding agro.</P>
eqaddi
09-19-2005, 10:22 PM
<BR> <BLOCKQUOTE> <HR> -Aonein- wrote: <P>If you guys didnt chose Offending Defense at lvl 44 for Master II, it could be why you are having some trouble holding agro. Ive np holding it on a group of mobs and Fearsome Shout is only Adept I.</P> <P>Slaughter makes a big difference now in reguards to holding agro.</P> <BR> <HR> </BLOCKQUOTE>This skill is definately a big help in the fight against aggro. But another reason is the other classes in your groups are still playing pre-combat changes, spamming abilities and not controlling their aggro. It is now up to everyone, not just the tank, to control aggro.<BR>
Sabin the Gre
09-19-2005, 10:48 PM
<P>Master 2 Offending Def.</P> <P>Master 1 of Slaughter, Stunning Roar and Berserker Assault. </P> <P>Adept 3 AOE taunt, etc.</P> <P>What I meant when I said its really hard to keep agro is that basically warlocks can pull agro any time they want to. Where before once a tank had a group on them, warlocks would either have to chain cast aoe's or use Vulian in order to peal agro off, now all they need to do is a cast a simple AOE combination and thats all it takes. And I agree it is now a group effort to keep agro on the tank.</P>
<P>Yes, I do have offending defense master 2 however my static group is: Berserker, Ranger, Fury, Dirge, Conjuror, and Brigande. If you can keep agro off of these who are full fabled and almost pure master 1 spells with ease, you are a God. I have to switch my targets constantly to keep agro on all of them. My offending defense master 2 doesn't proc nearly as much as it says lately for some odd reason. The main procs that help me keep agro on large multi-encounter fights is detonation, mind lash, flame pillar, lightning bolt and various other procs i have. With people in your group doing non-stop aoes for 1k+ dmg to the target there is little-to-no way you can hold it with ease. </P> <P>For the hp nerf: I agree with you 100%. I had 6342 hp unbuffed pre-change and now i have 5100. It sucks however it balances the game out big time. I can still however solo mobs with ease as long as they are not casters. Casters face [Removed for Content] me solo. </P> <P>The only things I dislike is our ae taunts, how rampage drains our power insanely hard, and how bad our power regen is. I literally at 10-15% power 98% of my extremely long grinds, (they are longer than i can count on both hands >.<<img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" />, and it gets pretty annoying having to rely on manastone/conjo-shard. </P> <P>For the person who said he was owning classes who can invis before the fight, this is not to be mean or disrespectful, however they are not playing their class right for duels. The invis-classes i fought in duels who i have lost to go invis before the fight so you are no where near them when it begins, meaning no way to get any stun skill off on them. If you can own a ranger they obviously are not very skilled in their class when it comes to dueling. </P> <P>Just want to say again that I love my berserker more than ever before. Now three more levels to go, *cries*</P>
<BR> <BLOCKQUOTE> <HR> Roknor wrote: <P>For the person who said he was owning classes who can invis before the fight, this is not to be mean or disrespectful, however they are not playing their class right for duels. The invis-classes i fought in duels who i have lost to go invis before the fight so you are no where near them when it begins, meaning no way to get any stun skill off on them. If you can own a ranger they obviously are not very skilled in their class when it comes to dueling.<BR></P> <HR> </BLOCKQUOTE> <P>Time to dig up the ol' Tobrin's Mystical Eyepatch, no?</P> <P>najena.konk<BR></P> <DIV> </DIV>
<P>You have a valid point however rangers are stealth and can do it in combat. Conjurors will [Removed for Content] you either way if they play their class right 90% of the time. They have this spell called blaze that basically owns you. Alix, the conjuror in npu w/ me, is insanely geared and is a very strong dueler. I have only seen him duel a few times cause we're in a constant grind together in our static, but when he does its just embarrasing to watch the other class get rocked. I personally do not have the eye patch, but I do know i can not afford to wear it in a duel. Switching it out is a possibility and I may have to actually find that stupid goblin named.</P> <P>Good tip,</P> <P> </P>
YellowKi
09-21-2005, 12:39 AM
<P>I'm a Level 51 berserker, long-time raider, and pretty happy with the changes. The class is definitely more fun to play. My only (minor) gripes are not due to Berserker changes so much as they are due to broader combat changes in general.</P> <P>HP reduction? Everybody's HP got whacked, even mobs. You can't compare pre-change HP to post-change HP. It's meaningless in light of the combat overhaul.</P> <P>Inability to hold aggro? Again, everybody got whacked, even guardians. As it is, I can pull aggro pretty well off the best guardian in our guild if I want to. The real factor here is that aggro management is again crucial (just as it was in EQ1). Nobody can hold aggro against a class going all out anymore. Period.</P> <P>Now for the good stuff. Rampage just kicks [expletive ninja'd by Faarbot], even after the mini-nerf of a few days ago. Every other class that sees me use Rampage wants to roll up a Berserker. Not only is it a great way to take down group encounters, it can also be a real life saver even on single-target encounters. I can't count the number of times it has saved my butt from certain doom. Our group strength buff is insane, our HP regens are nice, and EVERYBODY loves my group berserk proc (especially the scouts!). I think the best thing about the class now is that we truly have a nice set of arts to go either offense or defense, so I feel much more versatile than I did before. I actually feel like an "offense-oriented tank" now, as opposed to what I used to be - a [Removed for Content]-tank DPSer who cast HP buffs.</P> <P>It only gets better as you level. I'm currently working on getting Adept IIIs for all of my 51-60 combat arts, because now they actually mean something and I'm excited about using them. This is the first time I actually feel a bit of "pride" in what I can bring to the group. </P> <P>It's important to take a step back and look at the entire combat overhaul objectively. Be honest with yourself. Doesn't it just make more common sense now? Isn't it simpler to see what upgrades what, and how to use what you've got most effectively? I really didn't realize what a total mess the old system was until I got used to the new one.</P> <P> </P> <P> </P><p>Message Edited by YellowKing on <span class=date_text>09-20-2005</span> <span class=time_text>01:41 PM</span>
GurgTheBash
09-21-2005, 07:14 AM
<P>I tend to agree...took about a half level of XP to adjust to what was needed to play well, and to realize I HAD to switch to dual wield, and dump the now-useless (expcept for interrupting casters) shield-stuns...once I made that adjustment, I pretty much became a wrecking machine, and raced up 8 levels in 7 days (35 through 43) due to the bonus XP, almost all done while soloing in EL, Zek, and Feerrott, so I had to avoid doubleups anywhere near my level to be survivable.</P> <P> </P> <P>I also played around for a couple days, duelling, and discovered that we CAN match guardians our level, or even a couple above, in a direct duel, if we play to our strengths (the melee attack speed buffs and heavy-hitting AoE/forward arc skills, and casting interruptions given by cries, FR, the AEs, and a couple other skills)...especially if we're smart enough to circle our opponent quickly, and constantly re-cast the counter-attack buffs that don't root us, etcetera...</P>
Sabin the Gre
09-22-2005, 11:44 PM
<BR> <BLOCKQUOTE> <HR> GurgTheBashur wrote: <P><FONT color=#66ff00>I also played around for a couple days, duelling, and discovered that we CAN match guardians our level, or even a couple above, in a direct duel, if we play to our strengths (the melee attack speed buffs and heavy-hitting AoE/forward arc skills, and casting interruptions given by cries, FR, the AEs, and a couple other skills)...especially if we're smart enough to circle our opponent quickly, and constantly re-cast the counter-attack buffs that don't root us, etcetera...</FONT></P><BR> <HR> </BLOCKQUOTE> <P>If the guard as similiar gear I would just use a shield + one hand combo. Start off with your shield stun or vanquish to frenzy, then rattle off another attack, then use whichever you have left (shield or vanquish) attack again, stunning roar, attack again, slaughter. From there switch from offensive to defensive stance and root yourself with offending defense and counter attack. With blood rage and destructive rage couple with controlled rage (if need be) I'd be very suprised to see a guardian do enough dps through your def stance to kill you faster than you could reposte him to death. </P> <P>While I champion the 2hand vs casters/healers (lump damage), I'm a strong proponent of shield + 1h vs other fighters. Basically anything this side of a pally you can turtle, then explode with rampage (when you get it). This is basically the strategy I adopted for bruisers. At the beginning of the fight I switch to defensive stance, anarchy, offending defense, controlled rage and hit my counter attack. From there I bow him till he decides he's man enough to attack. Every bruiser will hit some combination of hammer punch, crushing blows, then string into their other attacks. After the initial onslaught is over he's usually down to 80% health from counterattacks, repostes, etc. and I'm usually at 75% after I've weathered the storm. From there I throw rampage and its game over as you can pretty much lock down the fight after that. <BR></P>
BenEm
09-23-2005, 02:23 AM
<DIV>Hello ! I am a Templar and was wondering if you guys got a new Nuke line of spells with U13 ????????</DIV>
MillsFairchild
09-23-2005, 03:00 AM
heh... whaaaaaat? We never had 'nukes' and got none with the update. <div></div>
GurgTheBash
09-23-2005, 11:01 AM
<DIV>Dunno, haven't tried it, in duelling, Sabin...all I know is vs other 'zerkers, their shield stuns don't stop my movement one bit, they only interrupt casting, and guardians don't manage to stop MY movement with their shield stuns, but only interrupt casting, though they have one skill, seems to be on a 1 minute timer, that knocks me down effectively...</DIV> <DIV> </DIV> <DIV>Pallies, on the other hand, manage to chain stuns, knockdowns, and other skills that stop me from moving well enough to present a serious challenge to me, when they're similar level. Not to mention how damned frustrating it is to manage to get their health down into the red, then get nailed with some movement/attack impeding skill, have them heal themselves to yellow, get knocked down, have them suddenly bump to green, then get stunned or rooted again, and get my OWN health taken down by 50%....</DIV> <DIV> </DIV> <DIV> </DIV> <DIV>Casters, the only thing I've discovered is that luck plays a big part for me...getting my interrupting skills to fire at the right time is essential...trying to get behind them, or make myself difficult to target doesn't seem to make much of a difference, aside from confusing some of them pretty well (mostly the less talented one, it seems)</DIV>
BenEm
09-23-2005, 05:26 PM
<BR> <BLOCKQUOTE> <HR> MillsFairchild wrote:<BR>heh... whaaaaaat? We never had 'nukes' and got none with the update.<BR> <BR> <HR> </BLOCKQUOTE><BR>Ya I realize that, but hey Templars got Mezz thought you may have got Nukes :smileywink:
Wrathcast
09-23-2005, 05:27 PM
<DIV>As a group MT I love the Berserker now more then ever, as a group DPS I love the berserker more then ever. Granted we are not as effective tanking x4 raid mobs, but I'll take what we have and be happy with it. If SoE would have asked me how I would like to see the Berserker after the changes, this is pretty [expletive ninja'd by Faarbot] close. We have to give them credit for making us balanced, yet still fun to play. </DIV>
<P>I am about to die... haha</P> <P>I was the first berserker world wide, in the #1 spot then the internet goes out... It has been out for 4 days now... I am about half way through 58 and this just had to happen, [expletive ninja'd by Faarbot]? </P> <P>Anyways, have any of you guys messed with Insolent Gibe..? The only word for that spell is... "wow" Even though its on a 180sec timer, when that is up you can pull 5 encounters and not even have to switch or buff once to keep agro. </P> <P>Berserkers own and that is it muahaha.</P>
<BR> <BLOCKQUOTE> <HR> YellowKing wrote:<BR> <P>Inability to hold aggro? Again, everybody got whacked, even guardians. As it is, I can pull aggro pretty well off the best guardian in our guild if I want to. The real factor here is that aggro management is again crucial (just as it was in EQ1). <STRONG>Nobody can hold aggro against a class going all out anymore. Period</STRONG>.</P> <P></P> <HR> </BLOCKQUOTE> <P>Yeah. Except if you're a Pally and put your Redemption line spells on said class, then its virtually impossible to pull aggro off the Pally.</P> <P>20% hate transfer from a high DPS class is way outta line with the HTL crap we get - even at Master II.</P> <P><BR></P>
Tarlok
09-26-2005, 07:44 PM
I hate it, my level 35 zerker is broke. Maby its just that mobs are tougher but combining that with a completely new combat system to deal with I don't even want to play my main char anymore. I know, give it time and get used to it, bah, I want my old zerker back, he worked and he worked well. This cu has pretty much assured that I will not see 50 let alone 60 any time soon, I had fun with my zerker both in solo and groups, now that my char sucks to play where is the fun factor to drive me on to greater levels? Its gone with the latest update. I will still play for maby an hour or so a week when WoW has its weekly server maintenance but other than that this game is gonna collect dust on my hd. I will be playing my char that works though, my lowly 21 warlok. The nukers are the only ones that didn't seem to get ruined in the new upgrade. If sony fixes things my zerker will come off the shelf, if not I will hold out for a full on/faction pvp server and reroll there. It is really a shame though as I enjoyed this game the graphics are great and the eyecandy never ends. Money is hard to make but not impossible even without crafting. The crafging system is completely over complicated and I hate access quests, but I overlooked that. The cu was too much it ruined the game for me, its not like the crafting or access questing, you can't avoid it its everywhere like that stupid plague was. <div></div>
bacardi151
09-26-2005, 08:09 PM
<div></div> <span><blockquote><hr>Tarlok wrote:I hate it, my level 35 zerker is broke. Maby its just that mobs are tougher but combining that with a completely new combat system to deal with I don't even want to play my main char anymore. I know, give it time and get used to it, bah, I want my old zerker back, he worked and he worked well. This cu has pretty much assured that I will not see 50 let alone 60 any time soon, I had fun with my zerker both in solo and groups, now that my char sucks to play where is the fun factor to drive me on to greater levels? Its gone with the latest update. I will still play for maby an hour or so a week when WoW has its weekly server maintenance but other than that this game is gonna collect dust on my hd. I will be playing my char that works though, my lowly 21 warlok. The nukers are the only ones that didn't seem to get ruined in the new upgrade. If sony fixes things my zerker will come off the shelf, if not I will hold out for a full on/faction pvp server and reroll there. It is really a shame though as I enjoyed this game the graphics are great and the eyecandy never ends. Money is hard to make but not impossible even without crafting. The crafging system is completely over complicated and I hate access quests, but I overlooked that. The cu was too much it ruined the game for me, its not like the crafting or access questing, you can't avoid it its everywhere like that stupid plague was. <div></div><hr></blockquote>What problems do you seem to be having at 35? I Have a 31 zerker and am having a great time with the CC. I have been able to tank effectively, and go against heroic mobs, with the groups I am in, being much higher level than I ( level 35 and 36 mobs). The only thing that bothers me is the fact that when i choose to run, the sprint and yell for help option doesnt help much since the mobs run you down and beat you sensless. If they fix the ability to run when you have more than 30% health then That would fix the one major gripe i have( at 50% i run and get killed anyways). I don't even mind mentoring down and helping guildmates completing lower level quests. It definitely hasnt been as bad for me as others have stated, so i was curious as to why being level 35 is less fun than being 31? </span><div></div><p>Message Edited by bacardi151 on <span class=date_text>09-26-2005</span> <span class=time_text>12:10 PM</span>
Tarlok
09-26-2005, 08:48 PM
Simple I can't solo and get the exp I used to, I did over half of the work on the 6 herritage quests I completed solo. I would group up for a boss mob or to help guildies but for the most part I soloed whites and yellows and did just fine. With this new system I can barely survive soloing level 34 blue cons, get more than one and you can guarantee death. The only quests I really do are herritage, and the access quests I have to do to get those herritage quests done. In between time I grind exp, money, and look for rare harvests to sell. The new system has made all of what I did impossible without a group, or at a minimum a healer class of some sort tagging along. I can't always find a group due to the time zone I play in (central european time), let alone find groups doing what I want to work on when I am online. I hope that clears things up as to why I think my zerker is broke. I hate relying on groups when I can avoid it and now I can't. Someone hurry up and quest to end this cu plague. <div></div>
GurgTheBash
09-26-2005, 11:04 PM
<BR> <BLOCKQUOTE> <HR> Tarlok wrote:<BR>I hate it, my level 35 zerker is broke. Maby its just that mobs are tougher but combining that with a completely new combat system to deal with I don't even want to play my main char anymore. I know, give it time and get used to it, bah, I want my old zerker back, he worked and he worked well. This cu has pretty much assured that I will not see 50 let alone 60 any time soon, I had fun with my zerker both in solo and groups, now that my char sucks to play where is the fun factor to drive me on to greater levels? Its gone with the latest update. I will still play for maby an hour or so a week when WoW has its weekly server maintenance but other than that this game is gonna collect dust on my hd. I will be playing my char that works though, my lowly 21 warlok. The nukers are the only ones that didn't seem to get ruined in the new upgrade.<BR><BR>If sony fixes things my zerker will come off the shelf, if not I will hold out for a full on/faction pvp server and reroll there. It is really a shame though as I enjoyed this game the graphics are great and the eyecandy never ends. Money is hard to make but not impossible even without crafting. The crafging system is completely over complicated and I hate access quests, but I overlooked that. The cu was too much it ruined the game for me, its not like the crafting or access questing, you can't avoid it its everywhere like that stupid plague was.<BR> <BR> <HR> </BLOCKQUOTE><BR>Grab a friendly caster around your level, and hit Feerrott....money's decent for a 35, and XP is great..the Evol Ew duos and trios on the outer ring of the first open area on the right are mostly singledowns and doubledowns, no higher than level 40. By 38, you should be able to solo that same area reasonably well.
firewolf
09-26-2005, 11:48 PM
At 28, I love the changes. I can solo better than ever. Can pull 5 blue con mobs (2-3 down arrows), and completed mow them down in less than 1 min. Only lost 50% hp at most and still got 50% power left. That is without any imbued or legendary armour and without any master 1 or adept 3 skills. Offensive stance works great when soloing. I feel like a melee version of warlock and ae everything down fast. <div></div>
grymmstone
09-27-2005, 03:39 AM
<DIV>My jury is still out on how my zerker works. I just figured out how to dish the DPS about 2 days before the Combat changes and was killing yellow and orange ^^ MObs. Now at level 32 with new changes I can still take a yellow ^ MOb or a White ^^ and sometimes multiple blue vv MObs. So not complaining about the kills, but some of the battles are quite involved and leave me close to death and out of power. So the regen downtime is problematic.</DIV>
VitoR
09-27-2005, 07:50 AM
<DIV>i must say that i realy like the changes........</DIV> <DIV> </DIV> <DIV>The good side in my oppinion:</DIV> <DIV>Rampage: recast 3min instead of 1hour, i can easly do over 3000 in damage in a mather of seconds with this buff (adept3)</DIV> <DIV>Rampage hits all mobs in the encounter, so..... i always start my fight using Frenzy</DIV> <DIV> </DIV> <DIV>my fights kinda looks like this: </DIV> <DIV> </DIV> <DIV>Frenzy does 3 hits in 1 (if the first hit lands, 2nd damage kicks in, if the 2nd hit lands then the 3rd damage kicks in.</DIV> <DIV>Frenzy hit nr1 = 190 damage average + rampage hit 200 average = 390</DIV> <DIV>Frenzy hit nr2 = 220 avg + rampage 200 avg = 420</DIV> <DIV>Frenzy hit nr3 = 250avg + rampage 200 avg = 450</DIV> <DIV> </DIV> <DIV>add the damage together = 1160 avg damage on all the mobs just using rampage and 1 attack</DIV> <DIV> </DIV> <DIV>Berzerkers barrage (adept3) does up to over 500 in damage on all mobsin the area + Rampage = about 500 -600 damage avg.</DIV> <DIV> </DIV> <DIV>Slaughter (adept1) is like the barrage just a bit weaker but stuns the mobs and knock them down, 300 avg + rampage = bout 450 avg</DIV> <DIV> </DIV> <DIV>stunning cry (adept1) AOE attack that stuns the mobs, 300 damage + rampage 200 = 500</DIV> <DIV> </DIV> <DIV>1160 + 600 + 450 + 500 =2710 avg damage (sometimes do less somtimes do more)</DIV> <DIV> </DIV> <DIV>this damage is inflicted in a mather of seconds, so those mobs still standing after uve used ur aoe:s, is down to red in health mosly making em a easy challange to defeat. <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></DIV> <DIV> </DIV> <DIV> </DIV> <DIV> </DIV> <DIV>the offencive stans, i duelled a lvl51 inquis with the offencive stand on,he cast dots on me wich dont take to much damage and i just kept retaliating like a mad man, not even using power <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></DIV> <DIV> </DIV> <DIV>Soloing is v.easy, just make sure if the encounter is going to be heroic......attack a group, not a single heroic mob, were an AOE attack class <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></DIV> <DIV> </DIV> <DIV>The bad imo:</DIV> <DIV>We dont realy have a high damage attack, Vanquish got nerfed down to about 400 in damage tho now it works on epic dudes.</DIV> <DIV> </DIV> <DIV>nothing more to add realy.......good patch!</DIV> <DIV> </DIV> <DIV>Isadora</DIV> <DIV>lvl50 Berz</DIV><p>Message Edited by VitoR on <span class=date_text>09-27-2005</span> <span class=time_text>03:34 AM</span>
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