View Full Version : Berserking animation NEEDS to be changed!
Stromul
09-16-2005, 07:24 PM
<div></div>This animation interupts other animations and while fight mulitple mobs all we do is just stand there doing this animation over and over. I know it doesn't stop us doing damage but it's just annoying to see constantly. I wish the devs would change this so we glowed red only and not did the rest of the animation and it didn't interupt another animation. edit: can't spell <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /> <div></div><p>Message Edited by Stromulis on <span class=date_text>09-16-2005</span> <span class=time_text>12:13 PM</span>
MillsFairchild
09-16-2005, 07:45 PM
I think you meant to say it <b>does<font color="#ffff00">n't</font></b> stop up from doing damage. <div></div>
infernus006
09-16-2005, 07:46 PM
I don't think it needs to be totally changed, I like it the way it is for the most part, except I would like it not to be a constant thing that's always happening all the time. Yes, that is kind of annoying. Of course I want to be going berserk all the time, that is nice, but maybe they could fix it so the animation for it is not so completely taking over other animations all the time while we fight. I dunno. Because not only does it take over all the auto attack animations but also CA's animations too. I hate when I cast Slaughter and I don't see my char doing the animation for that because I went berserk right about at the same time I casted the spell. Maybe they could change it so berserk only has like a 50% chance to take over other combat animations or something like that, lol. <div></div>
Stuntie
09-16-2005, 08:10 PM
<BR> <BLOCKQUOTE> <HR> infernus006 wrote:<BR>I don't think it needs to be totally changed, I like it the way it is for the most part, except I would like it not to be a constant thing that's always happening all the time. Yes, that is kind of annoying. Of course I want to be going berserk all the time, that is nice, but maybe they could fix it so the animation for it is not so completely taking over other animations all the time while we fight. I dunno. Because not only does it take over all the auto attack animations but also CA's animations too. I hate when I cast Slaughter and I don't see my char doing the animation for that because I went berserk right about at the same time I casted the spell. Maybe they could change it so berserk only has like a 50% chance to take over other combat animations or something like that, lol.<BR> <BR> <HR> </BLOCKQUOTE> <P><BR>Simple to fix. Have the other CA animations and such like override the Bezerk animation, so we only see it if we don't have another animation running.<BR>Which will still be quite a lot.</P> <P>That way we see all our big flashy moves and a bunch of going Bezerk animations aswell.</P>
Stromul
09-16-2005, 08:12 PM
<span><blockquote><hr>MillsFairchild wrote:I think you meant to say it <b>does<font color="#ffff00">n't</font></b> stop up from doing damage. <div></div><hr></blockquote>Correct I meant doesn't. <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></span><div></div>
Stromul
09-16-2005, 08:15 PM
<span><blockquote><hr>Stuntie wrote: <blockquote> <hr> infernus006 wrote:I don't think it needs to be totally changed, I like it the way it is for the most part, except I would like it not to be a constant thing that's always happening all the time. Yes, that is kind of annoying. Of course I want to be going berserk all the time, that is nice, but maybe they could fix it so the animation for it is not so completely taking over other animations all the time while we fight. I dunno. Because not only does it take over all the auto attack animations but also CA's animations too. I hate when I cast Slaughter and I don't see my char doing the animation for that because I went berserk right about at the same time I casted the spell. Maybe they could change it so berserk only has like a 50% chance to take over other combat animations or something like that, lol. <div></div> <hr> </blockquote> <p>Simple to fix. Have the other CA animations and such like override the Bezerk animation, so we only see it if we don't have another animation running.Which will still be quite a lot.</p> <p>That way we see all our big flashy moves and a bunch of going Bezerk animations aswell.</p> <div></div><hr></blockquote>The problem then would be that auto attack would always overide it because that's an animation too.</span> <div></div>
XensosKinein
09-16-2005, 09:03 PM
There's another thread on this too. There was a suggestion there to have a glowing red aura on your toon whilel he's berserk, but not to have him do the whole flex maneuver. I like it. Or maybe have your head light on fire or something...... but not a full body freaking animation that takes over the entire round of combat. If you play a zerk, I suggest a /feedback in game to raise the issue with the devs... let them know we don't like it.
Stromul
09-22-2005, 07:09 PM
<P>Everyone please post in the following thread:</P> <P><A href="http://eqiiforums.station.sony.com/eq2/board/message?board.id=grph&message.id=15630&jump=true" target=_blank>http://eqiiforums.station.sony.com/eq2/board/message?board.id=grph&message.id=15630&jump=true</A></P> <P>Hopefully we can get SOE to listen and change this.</P>
Strewth
09-22-2005, 07:22 PM
Cmon, you have to admit it's fun to watch the chanter go zerk.... <div></div>
MillsFairchild
09-22-2005, 07:25 PM
<span><blockquote><hr>Strewth wrote:Cmon, you have to admit it's fun to watch the chanter go zerk.... <div></div><hr></blockquote>heh. I'd have to step back and think about which toon I was playing...</span><div></div>
Stromul
09-23-2005, 02:01 AM
Either way the amount this animation is played is rediculous. <div></div>
GurgTheBash
09-23-2005, 11:45 AM
<DIV>I've got to agre with this one..personally, I think it would be nice if it COULDN'T proc again while it was still up, unless you had multiple berserk-proccing buffs or skills up, and a stronger one was triggered...which should then override the weaker one, and take bersekr entirely off when the timer on it ran down...thw eaker ones shouldn't be able to "override" and replace the stronger one...I could understand if they STACKED, but not allowing a weaker version to overrride a stronger one...makes no sense</DIV> <DIV> </DIV> <DIV>I mean, the idea is that you flip out <this> bad X percent of the time you take damage with X berserker-proccing buff on, and <that> bad Y percent of the time with Y berserker-proccing buff on...now if you get mad enough under one buff to make you 15.8% faster and stronger, and you take damage proccing the 13.2% berserker buff, they're saying that suddenly you got LESS mad and LESS strong and fast over the additional damage!?</DIV> <DIV> </DIV> <DIV>I think not! </DIV> <DIV> </DIV> <DIV>I think either I will stay as mad as I was from the higher one until I've "worked off" that burst of fury-induced energy, or I'll get <that> much madder, thus stacking the effects!</DIV>
Buggrit
09-23-2005, 01:50 PM
<DIV>yeah i agree it should be changed to red glow or flaming fists come on devs get ya fingers out your [Removed for Content] and change it :smileyvery-happy:</DIV>
Zealbour
09-23-2005, 03:26 PM
Yes I agree its quite fustrating to see the same animation nonstop, however it often interrupts itself and gives me a broken record like appearance, quite classy indeed. <img src="/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" alt="SMILEY" />
Chiasmus
09-26-2005, 06:58 PM
<DIV>God I couldn't agree more, it's insane.</DIV> <DIV> </DIV> <DIV>Everyone here did do a /bug about this in game right? I chose mechanics/affects gameplay/always happens.</DIV> <DIV> </DIV> <DIV>I'm sure a /feedback would help too. They might read this post, maybe, but all bug reports do get read.</DIV> <DIV> </DIV> <DIV>Ultra</DIV> <DIV>21 Berserker on Antonia Bayle</DIV>
<A href="http://eqiiforums.station.sony.com/eq2/board/message?board.id=grph&message.id=16081#M16081" target=_blank>http://eqiiforums.station.sony.com/eq2/board/message?board.id=grph&message.id=16081#M16081</A> <DIV> </DIV> <DIV>(yay)</DIV> <DIV> </DIV> <DIV>najena.konk</DIV>
Stromul
09-28-2005, 08:00 AM
Yeah lotus posted that it's going to be fixed!
Throl
10-01-2005, 07:19 AM
<P>yeh, I hear ya.</P> <P> </P> <P>On another note, too bad most animations in this game look the same anyway.</P>
Sinkat
10-01-2005, 10:10 AM
<FONT color=#ff3300>Yeah I hope they are going to change it soon <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />.</FONT>
Wiseman160
10-01-2005, 09:21 PM
<P>I've started a thread on this as well.</P> <P>I'm to the point at which I don't go berserk anymore. I keep those skills off. I can't stand this animation in its current form and frankly it's ruining my berserker.</P> <P> </P>
christmascracker
10-06-2005, 12:26 AM
<DIV> <P><STRONG>Berserker changes:</STRONG></P> <P>- The Berserk visual effect of the Furious Rage line has a slightly different appearance.</P> <P> </P> <P><FONT size=2>Taken from the live update #14 notes - not quite sure if this is what we've been waiting for :smileyindifferent:</FONT></P></DIV>
infernus006
10-06-2005, 09:55 PM
<DIV>i think it is</DIV> <DIV>i tanked some mobs last night and i didn't notice the same berserk buff animation going off all the time like i used to</DIV> <DIV>i think they fixed it yay</DIV>
christmascracker
10-07-2005, 01:27 AM
<BR> <BLOCKQUOTE> <HR> infernus006 wrote:<BR> <DIV>i think it is</DIV> <DIV>i tanked some mobs last night and i didn't notice the same berserk buff animation going off all the time like i used to</DIV> <DIV>i think they fixed it yay</DIV><BR> <HR> </BLOCKQUOTE><BR> <DIV><FONT size=2>Aye same here - played a lot today and it's soo much better /cheer :smileyhappy:</FONT></DIV>
XensosKinein
10-07-2005, 06:06 AM
Aye. they did fix it.. and it is sooo much nicer
cr0wangel
10-07-2005, 09:39 PM
Amen.
infernus006
10-14-2005, 10:42 PM
yes i am very happy with this change, i think it's perfect the way it is now, let's hope it stays this way <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />
Kyriel
10-19-2005, 01:24 PM
<DIV>in my opinion... we should burst into flames while we are beserk (or any other group member that goes beserk) :smileyvery-happy:</DIV>
infernus006
11-11-2005, 07:32 AM
ok guys...im sorry to be such a pest about this but i'm bringing this old thread back up again to remind everyone about how long and hard we clammored and BEGGED soe to change the berserk animation after lu13 to be less annoying and they finally DID and everyone was HAPPY and then lu16 comes along and guess what there's NO MORE BERSERK ANIMATION AT ALL. hello? they just ripped it right out of the game for no apparent reason. no one asked for the animation to be removed, only for it to be changed...and they did it and it was good! but then they go and do this...why?? of course i realize that most people are more concerned about the simultanious dps nerf to the offensive stance right now BUT that doesn't mean that we should just let this uncalled for animation nerf go unnoticed because of that imo. besides there's a million angry posts about that problem already so let's not overlook this problem in the fray. right now there is no indication whatsoever that our berserk buff, our most self-defining skill, is proccing except for the icon that we get in our own spell effects window...that is just wrong. please at least find the time in game to send a feedback telling them to put the dang thing back in as i have done already and probably will do again tonight when i log on then i will shutup about it. thank you. <div></div>
cr0wangel
11-11-2005, 12:35 PM
<P>Please voice yourself here:</P> <P><A href="http://eqiiforums.station.sony.com/eq2/board/message?board.id=grph&message.id=18959" target=_blank>http://eqiiforums.station.sony.com/eq2/board/message?board.id=grph&message.id=18959</A></P>
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