View Full Version : Things I'd Like
thygeson
09-14-2005, 07:59 PM
accidentally submit blank. Yes. Doh!1. More haste. Berzerkers should berzerk. 5% chance for 11% attack increase is not berzerk2. Shorten some timers. Not the big damage attacks but the smaller ones. Seems like i run through them all and have to wait 15 sec before being able to do anything again. Also, there is no chance to catch up if my big damage attacks miss.3. Extend the 30 sec buffs. Encounters are now about 2 min for me. These aren't that usefull at 30 sec.Taht all i can think of. Anyone else.<p>Message Edited by thygeson on <span class=date_text>09-14-2005</span> <span class=time_text>09:04 AM</span>
eqaddi
09-14-2005, 08:49 PM
Fighters DPS comes from auto attack IMO, not from abilities, learn to time your abilities better and they will be up when you need them. But yes the 30 second duration buffs and 2 minute timer CAs are kind of annoying.
Sambora
09-14-2005, 09:10 PM
<P>I agree that the 30 sec durations are a bit short. Bottom line is it's not just us, but most of the other classes are going to relearn how to play the toons they have been playing for almost a year. SOE is trying to make the game more challenging/difficult, which isn't such a bad thing. I'm still totally [Removed for Content] that the nerfed the crap out of us, but some of the other changes they have impemented are great. IMO they are making the game more like EQ1</P> <P>I would just wish that I could get an email from Smedley telling me that they released a totally broken game a year ago and apologize for taking just about a year to "fix" things. Only time will tell if this is for the better or not. I guess we will all have to wait and see.</P> <P>Good luck out there and stay safe!</P>
thygeson
09-14-2005, 10:01 PM
<blockquote><hr>Sambora wrote:<P>I agree that the 30 sec durations are a bit short. Bottom line is it's not just us, but most of the other classes are going to relearn how to play the toons they have been playing for almost a year. SOE is trying to make the game more challenging/difficult, which isn't such a bad thing. I'm still totally [Removed for Content] that the nerfed the crap out of us, but some of the other changes they have impemented are great. IMO they are making the game more like EQ1</P> <P>I would just wish that I could get an email from Smedley telling me that they released a totally broken game a year ago and apologize for taking just about a year to "fix" things. Only time will tell if this is for the better or not. I guess we will all have to wait and see.</P> <P>Good luck out there and stay safe!</P> <hr></blockquote>I am not flaming in this post. I am not complaining. I am just trying to compile a comprehensive list of things people would like changed with in reason to improve our class post revamp. More changes will come and I am hoping this thread will facilitate changes that Berzerkers want and will improve our characters. I know you are not accusing me of flaming, just trying to clariy my purpose for this post. I think the things I have suggested are not unreasonable or drastic am would help our Berzerkers be more Berzerker like. Looking for other ideas that people may have.
Sambora
09-14-2005, 11:57 PM
<P>I did not find any of your posts on this thread flaming at all. If you would like to go see some flaming/[Removed for Content] of posts you can go read some of my old posts <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></P> <P>Don't get me wrong, I am not happy with what my toon has become. I don't think taking away what has made our class (HP buffs and Haste buffs) away and replacing them with a crappy HP regen is good for us, nor what a Zerker was ever intended to be. I could see maybe taking one away or nerfing them a little bit, but to take away and get the replacement that we got....LAME if you ask me.</P> <P>Oh well...there will be other games coming out...hopefully they will get it right from the get go and not have to wait a year to make the game the way they want.</P> <P> </P>
Adewale
09-15-2005, 01:10 AM
1. Hp buff in the 400-500 range. 2. Add secondary effects to Rupture and Wallop (Stun or an interrupt, or perhaps some off/def bonus). <div></div>
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