PDA

View Full Version : Vision of madness totally changed on beta


Khal
09-08-2005, 11:00 AM
<DIV>For those who have been following along, you will recall that this buff introduced as a full time grp haste and dps buff, at the cost of berserker health per tick.  It was then changed to self.  Then, with the new rules on haste stacking, they made it so all that it did was proc a weak berserk every 10 seconds that would not stack with any other berserk buff.  </DIV> <DIV> </DIV> <DIV>They seemed to have scrapped all that and totally made it into a new combat art, which im glad cause the last version was useless.  It is now a buff placed on the berserker that converts or has a chance to convert damage taken by the berserker to power for the berserker.  I am not at my home puter atm, so i do not recall if it still costs berserker health, but i doubt it as it has a 5 min recast timer.  Sounds like an ok skill, far better then the last version of the old buff at least.  Will do some testing on it on thursday.  </DIV>

tnefoo
09-08-2005, 11:53 AM
<IMG src="http://img.photobucket.com/albums/v330/Foote/VoM.jpg"> <DIV> </DIV> <DIV> </DIV> <DIV>Here's a screen shot for those not in beta.  They've also added teh level reqs for our new skills.  Open wounds is lvl 58, and Insolent Gibe is 52.</DIV>

Khal
09-08-2005, 12:33 PM
Thanks Gatts (I'm at work, cant post ss of course and was going by what i remembered earlyer)  On paper it seems like a decent spell.  Will have to see it in live though to get a better idea.  The part of it that you have to use it while berserk is no big deal.  Recast timer is a bit long, but not too bad.  Near the end of a long fight when people are oom and its a close one, this spell could be big.

cr0wangel
09-08-2005, 06:21 PM
The skill doesn't look bad but I wanted a skill that give us more haste/DPS at the cost of health -sigh-

Khal
09-08-2005, 07:02 PM
Its MUCH better then what VOM was 2 days ago on beta, procing a very weak berserk every 10 seconds, that doesn't stack with infuriate and war call procs. 

Khal
09-08-2005, 07:07 PM
<DIV>doesnt work at all atm, tested it on some GREEN mobs that owned me fairly fast due to my 11% avoidence</DIV>

kono
09-08-2005, 07:37 PM
<DIV><BR> <BLOCKQUOTE> <HR> Khalad wrote:<BR> <DIV>doesnt work at all atm, tested it on some GREEN mobs that owned me fairly fast due to my 11% avoidence</DIV><BR> <HR> </BLOCKQUOTE>Yeah, combat is, uh, borked at the moment.  I can top out at about 45% avoidance if I use the fabled tower, Courageous Will, Stifled Rage, and Wall of Rage all at once.  Mid-20% avoidance (with a tower) in offensive stance.  I had BG and a designer watch me (60 zerk, full master/fabled) attempt a level 50^^^ giant.  I lasted about 12-15 seconds; 6 of it thanks to Slay.</DIV> <DIV> </DIV> <DIV>I like the new direction for VoM, but I hope the numbers make it worthwhile when it's actually implemented.</DIV> <DIV> </DIV> <DIV>najena.konk</DIV><p>Message Edited by konofo on <span class=date_text>09-08-2005</span> <span class=time_text>08:38 AM</span>

cr0wangel
09-08-2005, 09:03 PM
<P>What is this new option:</P> <P>- There is now an option called "Enable Target Nearest with Autoattack" that, when enabled, will automatically target the nearest NPC when auto-attack is turned on.</P> <P>So if I understand, the game will change target for us? No excuse for the slow poke tank? Why not offer us to get the adds as well and auto taunt when needed? This way everyone will be a good tank.  /sarcasm </P> <P>I understand the new option, but I believe it was not needed, players are able to target... </P>

Khal
09-09-2005, 02:09 AM
who needs tanks anyway, round shields do the same as tower, Ive got 18% avoidence in full fabled, 11% in offensive stance.  Greens don't miss me at all on beta.  Game sucks right now there, major changes days before launch are always scary.  People could solo to well, so they nerfed avoidence, mages are owning right now, specially summoners. 

Archon
09-09-2005, 08:53 AM
Exactly I was on earlier today and I was getting eaten by green and blue encounters, where as just a few days ago I could take them easy as it should be since they are green and blue.  I dont see where they got the idea to nerf avoidance by 20%+, and then mitigation by somewhere around 650 or so.  These recent changes make tanks not even tanks it makes us a useless no dps no tank class. Hell if you want a tank go get a summoners pet.

cr0wangel
09-09-2005, 09:04 AM
Khalad I appreciate your info (and your time spent to play on beta/test). I REALLY hope they will revert or change this, as this is ridiculous. So far I did not like the update but I thought I could live with it and have fun anyway, but after seeing this changes and the other change, we will need to find your 51-60 spells, I am seriously thinking about not buying the expansion and leaving. <P><SPAN class=time_text>EDIT: I have found this by Moorguard, no need to comment, everything is there. They do not care if the longstanding players are unhappy and even leave the game, since they will get new players along the way. I feel insulted as a player.</SPAN> <P><SPAN class=time_text></SPAN> </P><SPAN class=time_text> <DIV><EM>But the impression that the combat changes in SWG resulted in a loss of subscribers is incorrect. Yes, there was a vocal reaction against them from some longstanding players, and some people did unsubscribe. But the net result has been overwhelmingly positive because they have gained players, including quite a few who had quit before and came back to check out the changes.</EM></DIV></SPAN><p>Message Edited by cr0wangel on <span class=date_text>09-09-2005</span> <span class=time_text>01:33 AM</span>

Khal
09-09-2005, 11:21 AM
<P>VOM changed again, not sure why i started a new post for it, but here it is</P> <P> </P> <P><A href="http://eqiiforums.station.sony.com/eq2/board/message?board.id=4&message.id=14723" target=_blank>http://eqiiforums.station.sony.com/eq2/board/message?board.id=4&message.id=14723</A></P>

-Aonein-
09-10-2005, 05:29 AM
<P>All these cool Berserker changes which in mo honest opion are very decent changes, CA wise, can only end in tears after we have spent another 4 months bug reporting and writing up Broken Combat Abilities threads like we did to get what we got now working.</P> <P>I can feel the nerf bat from here already, just take a deep look at what we get.........take a long hard look.</P> <p>Message Edited by -Aonein- on <span class=date_text>09-10-2005</span> <span class=time_text>12:30 PM</span>

kono
09-10-2005, 10:13 AM
<BR> <BLOCKQUOTE> <HR> <P>I can feel the nerf bat from here already, just take a deep look at what we get.........take a long hard look.</P> <HR> </BLOCKQUOTE>I feel like a bizarro-world Pavlov's dog -- in a parallel universe where Pavlov followed the bell-ringing with a thwap to the dog's head instead of a bowl of food.<BR> <DIV> </DIV> <DIV>Open Wounds + Rampage every three minutes is a lot of fun, especially against three or four mob encounters.  Our burst AE damage capability is nice, and it should be, considering what we've lost.  </DIV> <DIV> </DIV> <DIV>It's a good time, those 36 seconds each three minutes.  But I cringe and duck anyway.</DIV> <DIV> </DIV> <DIV> </DIV> <DIV>Back to the topic, I don't really care for VoM.  I know it's useful, situationally very powerful, but I'd like to think I won't be dying all that much.  Getting this spell makes me think they're expecting us to.  I preferred the previous iteration, which would prevent damage and convert it to power.  That would have been a handy tool to have.</DIV> <DIV> </DIV> <DIV>najena.konk</DIV><p>Message Edited by konofo on <span class=date_text>09-09-2005</span> <span class=time_text>11:18 PM</span>

Khal
09-10-2005, 04:43 PM
I look at VOM from a raid standpoint, a second chance like that can be huge.

-Aonein-
09-10-2005, 07:05 PM
<P>Hey Khalad or Konofo, i been meaning to ask you guys if you have had a chance to test riposte's?</P> <P>Would love to hear some feedback about it or if you can parse the difference between a 2 hander and DW riposte rate.</P>

kono
09-10-2005, 09:13 PM
<BR> <BLOCKQUOTE> <HR> -Aonein- wrote:<BR> <P>Hey Khalad or Konofo, i been meaning to ask you guys if you have had a chance to test riposte's?</P> <P>Would love to hear some feedback about it or if you can parse the difference between a 2 hander and DW riposte rate.</P> <BR> <HR> </BLOCKQUOTE> <P><BR>I'm not doing any parsing, but I was curious enough to run one test scenario.  I attacked a Tears grifter (55^^^ Heroic) while in a defensive stance with my 2H prismatic (2.3 delay) until I had to run, and then again with a test dagger (1.3) and stiletto (1.5).</P> <P>In the 2H fight, the grifter riposted zero times.  In the DW fight, he riposted eight.</P> <P>[edit: After this, I went after a Blades guard (54^^^ Heroic), but left Infuriate and War Call off, so that random haste wouldn't affect anything.  I also fought until the guard killed me.  2H fight: zero ripostes.  DW fight: three ripostes.  Another DW fight: two ripostes.]</P> <P>I'm sure others will do more exhaustive testing when they can, but for now I'm going to continue to avoid DW like the plague.</P> <P>najena.konk</P><p>Message Edited by konofo on <span class=date_text>09-10-2005</span> <span class=time_text>10:28 AM</span>