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View Full Version : Frenzy: Fix Coming Soon?


Warg
08-29-2005, 06:35 PM
<DIV>I'm just wondering if the range issue for Frenzy (lvl 44) is known to the devs and noticed by others. </DIV> <DIV> </DIV> <DIV>Problem Scope: The spell Frenzy casts under a very very short range. If you happen to be rooted or have Hold the Line casted, you have to hold "up arrow" in order to cast the spell. Also, I've bee fighting a lot in Everfrost and I noticed that if you are fighting a mob that is slightly higher/lower than you  elevation it's pratically impossible to get in range of attack, even standing next to the mob to the point where you can't go forward.</DIV> <DIV> </DIV> <DIV>I've sent /bug tickets about it already and I hope other zerkers are doing the same.</DIV>

Lild
08-29-2005, 06:39 PM
<DIV>I don't recall which set of patch notes it was in on test, but I do recall seeing the note that they were removing height differences as any kind of modifier to comabt art/spell range. Currently being on higher ground *should* increase your range and being on lower ground decreases it. Personally I like this system and wish they would just fix the couple of spells/arts that have thier ranges way to short and leave the rest alone. </DIV> <DIV> </DIV> <DIV>Bottom line, yes Frenzy has a much to short range and yes they are aware of the problem.</DIV>

Warg
08-29-2005, 06:40 PM
*thumbs up*

infernus006
08-29-2005, 06:44 PM
I know what you mean and it is very annoying and I wish they would fix it.  It's the only CA we have at the moment that has this problem.  You have to be right on top, and I do mean right on top, of the mob to use the spell whereas all our other ones work with us just standing in front of the mob at a normal range for melee combat, which makes more sense. <div></div>

-Aonein-
08-30-2005, 05:11 AM
<P>Everfrost mobs ( the mobs in EF zone i mean, not my server ) are pratically bad for this bug, even when on flat ground.</P> <P>You have to be almost ontop of them to fire of frenzy.</P>