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-Aonein-
08-18-2005, 11:21 PM
<DIV> <P></P> <HR> <P>Most of the major changes to combat and spells are complete. Some things still on the drawing board:</P> <UL> <LI>Adjusting the way hit point pools are calculated, including the effects of stamina buffs and debuffs.</LI> <LI>Making the various spell casting skills more meaningful.</LI> <LI>Changing the Attack rating in the Persona window so that it provides useful information.</LI> <LI>Revamping the Training spells you get to pick every 10 levels.</LI></UL> <P>And of course, we're doing lots of adjustments and fixes to spells and arts, including errors in their examine information.</P> <P>Please don't take this out of context to mean "what you see on Test now is what is going live, Moorgard said so!" What I'm saying is that most of the major code and data changes (that is, the most time-consuming stuff) is done, and now less time-intensive tasks that depended on those major changes can be put in place. While some of these changes are minor in terms of work required, they can still have a significant impact on the game.</P> <P>We're very pleased with how the combat and spell changes are playing out overall. In the three and a half weeks before this goes live, we'll continue to make improvements to provide the best experience possible. To say Live Update #13 is going to be a big is an understatement to say the least. <IMG height=16 src="http://eqiiforums.station.sony.com/i/smilies/16x16_smiley-wink.gif" width=16 border=0></P> <P>===========================<BR>Steve Danuser, a.k.a. Moorgard<BR>Game Designer, EverQuest II</P> <P></P> <HR> </DIV> <P> </P> <P>Found <A href="http://eqiiforums.station.sony.com/eq2/board/message?board.id=testfeed&message.id=25540#M25540" target=_blank><STRONG><FONT color=#ff3300>here</FONT></STRONG></A>, also :</P> <P></P> <HR> <P><STRONG><FONT color=#ffcc00>*** Combat Changes ***<BR></FONT></STRONG> <BR>- Increasing your Strength now acts as a melee damage bonus and is no longer compared to the target's Agility.<BR>- Increasing your Agility improves your avoidance and no longer mitigates your opponent's Strength bonus.<BR>- Increasing your Intelligence now acts as a spell damage bonus and is no longer compared to the target's Wisdom.<BR>- Increasing your Wisdom improves your resistances to arcane damage types (Heat, Cold, Poison, Disease, Magic, Divine, and Mental) and no longer mitigates your opponent's Intelligence bonus.<BR>- The effectiveness of Strength, Agility, Intelligence, and Wisdom buffs has been increased. The effective cap is set at 10 times the character's level. For example, a level 30 fighter will receive an increasing melee damage bonus up to 300 Strength, while a level 40 wizard will receive an increasing bonus to spell damage up to 400 Intelligence.<BR>- Reactive procs that are triggered when taking damage will now activate properly even if the hit is fully mitigated or warded.<BR>- Defense and Deflection can now be buffed and debuffed across a wider range, making buffs and debuffs to these skills more meaningful.<BR>- The impact of the Parry skill has been adjusted to provide a more meaningful distinction between avoidance-based tanks and mitigation-based tanks.<BR>- Spell examine information will now show the range at which spells and combat arts can be cast.</P> <P><BR><FONT color=#999999>Ryan "Blackguard" Shwayder</FONT></P> <P></P> <HR> <P> </P> <P>Found <A href="http://eqiiforums.station.sony.com/eq2/board/message?board.id=comtest&message.id=2961#M2961" target=_blank><STRONG><FONT color=#ff3300>here</FONT></STRONG></A>.</P> <P>Things arent looking so bad for Berserkers give or take a few CA's that will change and new ones added. Lord knows how usefull they will be, but at least there there.</P> <P>Looks like its mainly tweaking and fine tuning from here which is pretty clear is whats happening in reguards to Berserkers at the current moment.</P><p>Message Edited by -Aonein- on <span class=date_text>08-19-2005</span> <span class=time_text>06:24 AM</span>

Sabin the Gre
08-19-2005, 09:35 AM
<DIV>Apparently Guardians become very good at absorbing and mitigating the damage that's going to be delt to others.  Combine that with our new Unflincing Will which gives some really nice increases to mitigation and some sick HP regen (2x ring of removal + destructive rage much) and it looks like a true off-tanking will really be useful.  While I accept the fact that my DPS numbers are going to go down, it's not like I don't see the reason.  I'm beating other DPS classes like a drum and tanking epics, so the run at the top has been good, and I still plan on reaming AoE style.</DIV>

Jubei
08-24-2005, 12:31 AM
<DIV>I agree.  Zerker class right now is too good to be true once yu9 have some decent gear and spells.  In top percentile of dmg at any raid, unless its ranged only.  Can tank epics bout as good as guardian....better with guardian buffs.  So i knew i was gonna lose some dps eventually hehe(rather lose dps and get more defense anyways).  All in all i like how the changes look so far, wont know for sure till they go live since im too lazy to play on 2 servers.  True AOE taunt ...........cant wait!!</DIV>

infernus006
08-24-2005, 12:41 AM
Aye, I'm not too happy about losing any of my current dps any more than anyone else is but I agree it's better to lose some of that and get more defense out of it than the other way around.  And yeah, that new aoe taunt looks badazz!  We are going to rule as tanks, imo, even moreso than we do now.  I for one can live with that.  <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /> <div></div>