View Full Version : Screenshot of Berserker Skills
NekoNu
08-11-2005, 01:17 AM
<DIV>Enjoy :smileywink:</DIV> <DIV> </DIV> <DIV><IMG src="http://www.guildimperium.org/orion/files/berserker_skills.jpg"></DIV>
Jvaloth
08-11-2005, 03:38 AM
<P>Finally!</P> <P> </P> <P>Much appreciated.</P> <P> </P> <P>I see alot of changes, some look interesting, some look lame. Wish I could get into beta and feel the skills out so i could post an educated response to the changes moving forward.</P> <P> </P> <P> </P>
fiercele
08-11-2005, 04:39 AM
Do you know if Controlled Rage and Unflinching will Stack? Since Controlled Rage has been reduced to a pitiful 30 seconds, and 1 min recastand and only 8.5 defense. (lame) (and like 3 mins wasnt stupid enough) And do the Hp regen buffs stack? <div></div>
question: having played with the changes, how much does this matter if we cant get close to epic encounters due to wrath of fury? OR did they eliminate that spell with the new changes? i mean, as it sits now, melee dps is almost useless against any contested mobs. <div></div>
<BR> <BLOCKQUOTE> <P></P> <HR> fierceleaf wrote:<BR>Do you know if Controlled Rage and Unflinching will Stack? Since Controlled Rage has been reduced to a pitiful 30 seconds, and 1 min recastand and only 8.5 defense. (lame) (and like 3 mins wasnt stupid enough) <HR> </BLOCKQUOTE> <P>pretty sure reckless stance and whatever the skill before controlled rage do, so UW and CR probably do. will double check in the morning.</P> <BLOCKQUOTE> <P><BR><BR></P> <HR> And do the Hp regen buffs stack?<BR> <HR> </BLOCKQUOTE>yup<BR>
Oldboy420
08-11-2005, 07:09 AM
<DIV>Im curious what kinda hp's you have now , and if u can reach the mit cap self buffed?</DIV>
Pinche Va
08-11-2005, 07:45 AM
<DIV>Fearsome Shout gone?</DIV> <DIV> </DIV> <DIV>Guess I knew the nerf was coming for Promise, but it still makes me sad in the pants. That was invaluable on raids. </DIV> <DIV> </DIV> <DIV>Nice that Beserker Assault hits ALL enemies in range. The damage almost sucked until I saw that tidbit. Hoping thats not just frontal rip arc.</DIV> <DIV> </DIV> <DIV>Wonder if Vehemence is REALLY fixed or just reads as fixed.</DIV> <DIV> </DIV> <DIV>What the bloody hell is *Focus* that No Quarter now lowers?</DIV> <DIV> </DIV> <DIV>AE component removed from Wallop -(</DIV> <DIV> </DIV> <DIV>Weapon Guard ripostes EVERY hit for 30 sec? NICE!</DIV> <DIV> </DIV> <DIV>Mutilate will be handy as heck if the buff doesnt drop instantaneously.</DIV> <DIV> </DIV> <DIV>Any chance someone can check to see if Intercede scales? Maybe App2 is 100% caster 15% target? Here's to hoping.</DIV> <DIV> </DIV> <DIV>They really need to quadruple (if not more) the damage on Vanquish, I thought it was low at 1k before nerf...err patch. Its a 1 min refresh for pete's sake.</DIV> <DIV> </DIV> <DIV>War Chant looks BADARSE!</DIV> <DIV> </DIV> <DIV> </DIV> <DIV>I was very skeptical, actually borderline ready to quit when I heard we were getting nerfed, but this gives me some incentive. I was always [Removed for Content] we couldnt tank as well as guardians, but I didnt say a peep because I outdamaged everyone on raids. I am one of those zerkers who would like to tank now and then. I would have traded some of our sick DPS for better tanking abilities. Not sure how this will all pan out with changes to every class, and exactly where we stand, but I will give them credit for making it seem very appealing. I never thought I should finish in the top 3 damage wise on raids, but it was nice while it lasted. Our raids are typically scout/mage heavy. I positively crushed the *real* DPS classes with regularity. That seemed out of whack. I would still prefer to have better tanking and less DPS and this seems to be a step in the right direction. Just hoping guards didnt get a huge boost as well, leaving us a distant consideration for MT. I've tanked a few raids here and there, but only ones we destroy with ease. No one wanted to heal the zerker with 1k less HP than our usual guard MT's and 10-20% less mitigation.</DIV> <DIV> </DIV> <DIV> </DIV> <DIV>Thanks a TON for posting the pics and giving me renewed interest to log in. I really want to be a zerker for life. I just want to be someone who the raid says "We could really use you for *soandso mob* tonight!" Not just a filler for raids that have the critical 15-20 people and pity slots left over for friends who arent useful but safe to bring cause they arent really going to affect the outcome.</DIV>
MillsFairchild
08-11-2005, 08:05 AM
<span><blockquote><hr>Pinche Vato wrote: <div> </div> <div>What the bloody hell is *Focus* that No Quarter now lowers?</div><hr></blockquote>Today's test server patch notes introduced a new caster skill called Focus that affects their chance to be interrupted. Check out the <a href="http://eqiiforums.station.sony.com/eq2/board/message?board.id=comtest&message.id=1631#M1631" target=_blank>patch notes</a>.</span><div></div>
cr0wangel
08-11-2005, 05:47 PM
<DIV>Thank you for the screenshots, anyone can check about Fearsome Shout? Just wondering because I have the adept 3... I wouldn't want to loose that skill...</DIV>
stelle
08-11-2005, 06:21 PM
blood boil , destructive rage, ,and WEAPON guard seem to be a winning combo your CA damage doesnt look half way bad either, but seem to all have higher recast timers than usual? burst damage isnt bad <div></div>
<P>Fearsome shout is included in this post: <A href="http://eqiiforums.station.sony.com/eq2/board/message?board.id=4&message.id=13605" target=_blank>http://eqiiforums.station.sony.com/eq2/board/message?board.id=4&message.id=13605</A></P> <P> </P> <P>Scroll down to the second set of shots, the ones with the violet background. They go all the way to 50, although the wording on our aoe taunts just says "-increases taunt by xyz" but the description still mentions encounter and the icon is still green, so I assume it is just bad wording to not imply the taunt is for the encounter.</P>
Daffid011
08-11-2005, 07:26 PM
<span><blockquote><hr>Pinche Vato wrote: <div> </div> <div>Weapon Guard ripostes EVERY hit for 30 sec? NICE!</div> <div> </div><div> </div><hr></blockquote>30 second duration and stops functioning after 3 succesful counterattacks. They buffs still stays up however. It would be way overpowered if it riposted every hit for 30 seconds, but I find it one of my favorite skills even at 3 counter attacks. A lot of mobs have rampage an extra target attacks now, which reminds me I need to test that it still works on those types of attacks. </span><div></div>
Sambora
08-11-2005, 09:27 PM
<P>Awesome job with the screenies!! Thanks a bunch <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></P> <P>I must say that I am a little less [Removed for Content] than I have been over the last few weeks. I still say that if I wanted to be a MT I would have chosen to become a guardian rather than a zerker. It looks as we still will be able to repoiste to, so that's cool. Call me selfish, but I don't want my whole group going zerk though...I would rather have that our ability. Besides they are still obviouisly tinkering with this new system and I'm sure it's going to be another couple weeks and screenies to see exactly what's going to happen to us when the expansion is released in September.</P> <P>Oh and I am still [Removed for Content] about Anarchy...they best plan on changing that name for crying out loud. Sucks that most all of us upgraded that to Adept III <img src="/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" alt="SMILEY" /></P> <P>/blowit SOE</P> <P> </P> <p>Message Edited by Sambora on <span class=date_text>08-11-2005</span> <span class=time_text>10:31 AM</span>
<DIV>just an update, the stifled rage line does stack with our defensive stances.</DIV>
Take a closer look at Fearsome shout, it has a 20 sec recast ( faster then any other AE taunt ) and you can use it even thou you are stunned or stifled, thou the threat needs to be upped a tad since at master 1 it should still be almost 500 less threat then Protect at Master 1 but over all its kick [Removed for Content] now <div></div>
/agree stryker one of the things I missed the most from the training version of our aoe taunt was the 20sec refresh. It seems like those 10 seconds is just the amount of time an overeager wizard needs to see if they can pull crap of me
fiercele
08-13-2005, 07:01 AM
<div></div><div></div>so, Anarchy, Controlled rage and Weapon guard are all 30 sec durations, Anarchy being 1min 30sec recast, controlled rage 1 min recast, and Weapon guard 30 sec recast. I thought to myself...this is going to be annoying having to recast 3 buffs every mob and possibly recast Weapon gaurd and controlled rage during the fight. I can bet theres 1 or 2 other buffs im missing that are going to need casts just as frequently to add to these 3 just havent found them yet. Wasnt the change to longer 10 and 15min buffs to minimize the annoyences caused by buffing every 10 seconds? Arent we taking a huge step backward here? Am I wrong or do people like to recast buffs constatnly? I dont. Is this the devs sick idea to help balance things by making the berserkers cast buffs constantly so we cant do dps :p <div></div><p><span class="time_text"> </span></p><p>Message Edited by fierceleaf on <span class=date_text>08-12-2005</span> <span class=time_text>08:24 PM</span>
<P>Interesting, Very interesting how they've taken away many of the abilities that made us berserkers, making us much like guardians. Although what is interesting is the entire HP in-combat regenning, if no other class gets such an ability, Omg, we will be basically invaluable. I will like to see them scale the monsters. </P> <P>The huge strength buff, which was about 20 with War Chant, and is now 60 with the switched-name Tides of War, is MUCH better, I found it useless in most cases to cast the dang spell because 20 str doesn't make much of a difference.</P> <P>Although, how exactly were these obtained? Lots of new abilities, some at Master I and some at apprentice I, looks to be arbitrarily chosen qualities.</P> <P>Hoboslayer, 50 Berserker, Oasis</P> <P> </P> <p>Message Edited by zths on <span class=date_text>08-13-2005</span> <span class=time_text>04:19 AM</span>
Sinkat
08-14-2005, 10:21 AM
<P><FONT color=#ff3300>Thanks alot for the pics.. looks like being an offensive Berserker as I am now, I will have to learn how to keep being offensive with whatever skill I get together, and trying to get the highest dps as posible.. since thats my way of the ninja <img src="/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" alt="SMILEY" />.. I am not very into tanking, but I do the job when it has to be done, but my focus is on dps and offensive, even though they are nerfing us completly into a dps class I will keep trying my best to be an offensive class <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />.</FONT></P> <P><FONT color=#ff3300>Good Luck!</FONT></P>
<BR> <BLOCKQUOTE> <HR> zths wrote:<BR> <P>Although, how exactly were these obtained? Lots of new abilities, some at Master I and some at apprentice I, looks to be arbitrarily chosen qualities.</P> <HR> </BLOCKQUOTE> <P>None of the abilities shown at Master I are new, though some were repurposed. These screenshots, and most of them you'll find, are from live characters who were copied to the DoF beta server. All of the new arts shown are Apprentice I.</P> <P>najena.konk<BR></P>
Daffid011
08-15-2005, 05:13 PM
<span><blockquote><hr>fierceleaf wrote:so, Anarchy, Controlled rage and Weapon guard are all 30 sec durations, Anarchy being 1min 30sec recast, controlled rage 1 min recast, and Weapon guard 30 sec recast. I thought to myself...this is going to be annoying having to recast 3 buffs every mob and possibly recast Weapon gaurd and controlled rage during the fight. I can bet theres 1 or 2 other buffs im missing that are going to need casts just as frequently to add to these 3 just havent found them yet. Wasnt the change to longer 10 and 15min buffs to minimize the annoyences caused by buffing every 10 seconds? Arent we taking a huge step backward here? Am I wrong or do people like to recast buffs constatnly? I dont. Is this the devs sick idea to help balance things by making the berserkers cast buffs constantly so we cant do dps :p <hr></blockquote>This is what I have found so far: Weapon guard is used very similar to any combat art, not a buff even though it has a 30 second buff icon. You only activate it when you are getting beat on or just before you engage something. When you are not tanking, you won't use it at all unless you want to position yourself in front of the mob and trigger your counterattacks via riposte. However you then have to deal with </span><span>dodge </span><span>parry thrust spin (for those buggs bunny fans) so I don't really know if it is effecient DPS wise. Controlled rage is near useless in the current form and I don't use the word useless lightly like most posters do. 1.2% avoidance for 14% dps reduction. I can't imagine anyone trying to keep this buffed non-stop, let alone use it at all. Anarchy is nice when you are tanking, but it is yet another drain on your power pool. As a "group support tool" I found it mostly ignored on my toolbar when raiding last night (I was not a primary tank in the raid). Picking up agro from the additional creatures was a curse in the early stages of fights so timing is very important and I just didn't get that feeling of accomplishing anything when using the skill to be honest. I really liked the skill as a concentration buff and really dislike it as a short term castable. You and others may like it how it is now and use it, I don't know. Short of it all is you might concern yourself about casting anarchy over and over, but I even doubt that will happen. </span><div></div>
Sambora
08-15-2005, 08:41 PM
<P>Did I actually read somewhere that someone doesn't like using Tides of War becasue it's only a 20 str buff right now? Um, what about the [Removed for Content]' group haste that it adds? That means nothing?!?!?!!?</P> <P>I can't wait for Vanguard!!</P> <P>/blowit SOE!</P>
Did they eliminate the Fury/Greater Fury line? Looks like Weapon Guard, and likely Weapon Shield, have about that same effect. Do you have a shot of Blood Rage? That was such a nice spell that stopped being useful when it started hitting me for 1200 to have a chance of proc'ing a lot less than that back. I don't much care for how No Quarter drops Focus, rather than a power drain. I wonder if they've done that for the entire line now as well. They will no doubt change the in-combat regen line. Either drop the amount of regen, or shorten the duration and up the recast. Having 150 regen per ticket in combat seems likely to trivialize any non-epic encounter, unless they are really killing our avoidance and mitigation. <div></div>
infernus006
08-15-2005, 10:08 PM
<div></div>Actually, War Chant is currently the spell that grants 20 str (with ad3) to self and group and that's all it does. Tides of War currently adds melee dps and attack speed to self and group. It appears that that the effects of hese two spells are being switched around. Currently I always use War Chant (hey 20 str is 20 str) plus the hate it generates and it's short cast time makes it good for pulling adds off people or getting initial aggro when pulling. I dunno how this will change with the new patch. <div></div><p>Message Edited by infernus006 on <span class=date_text>08-15-2005</span> <span class=time_text>02:09 PM</span>
Daffid011
08-15-2005, 11:01 PM
<span><blockquote><hr>Senr wrote:Did they eliminate the Fury/Greater Fury line? Looks like Weapon Guard, and likely Weapon Shield, have about that same effect. Do you have a shot of Blood Rage? That was such a nice spell that stopped being useful when it started hitting me for 1200 to have a chance of proc'ing a lot less than that back. I don't much care for how No Quarter drops Focus, rather than a power drain. I wonder if they've done that for the entire line now as well. They will no doubt change the in-combat regen line. Either drop the amount of regen, or shorten the duration and up the recast. Having 150 regen per ticket in combat seems likely to trivialize any non-epic encounter, unless they are really killing our avoidance and mitigation. <div></div><hr></blockquote>Fury->Greater Fury->Unbridled Fury. This is the new Offensive stance line of buffs Blood rage->Blood flow->Blood boil. This is the new self regen line of no concentration buffs. Pretty nice little perks. The regen lines are very wonky on test at the moment. Healing for different amounts solo/group/raid. Very hard to lock down numbers since it gives no text or graphical feedback, just have to count on the persona screen. I agree it is going to be a hard balancing act to make these not trivialize solo play, yet be attactive to group/raids. Sambora, Tides of war adds about 60 strength now and adds 10% damage to combat arts, depending on strength/weapon etc, and I assume regular melee. Much better IMHO than old haste. We still offer haste and DPS buffs to the group now with the war chant line of spells. Works for the group, pretty cool little spell. </span><div></div>
Sambora
08-16-2005, 09:11 PM
<P>Hey Daf</P> <P>Where do you see that Tides of War does anything but increase group STR?</P>
<P>STR has an effect on the inspected damage of combat arts. In his experience, 60 STR is worth about +10% on the arts he inspected.</P> <P>najena.konk</P>
Sambora
08-16-2005, 10:29 PM
Ah, ok...well I would still like to have the current Tides :smileysad:
Kannab
08-17-2005, 12:47 AM
I dunno wether to laugh or cry... :smileyindifferent:
Sinkat
08-17-2005, 11:25 AM
<P><FONT color=#ff3300>Well I think Tides of War is one of the best Berserker skills now, it gives us alot of attack speed and I love it <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /> I am not sure if having +60 str will be good or not.. the bad part is that it will use a concentration, but 60 str is still alot, but if you gave me a choice, I would leave it as it is now, but oh well..</FONT></P> <P><FONT color=#ff3300>Good Luck!</FONT></P>
infernus006
08-17-2005, 05:04 PM
Actually that's one of the few things I'm actually looking forward with this revamp is that extra str. I think it will make a noticable difference. Currently at ad3 War Chant only gives 20 str. <div></div>
Sokolov
08-18-2005, 05:12 PM
I want to keep Anarchy =/ and our going beszerk =/ most of the other stuff I can live with =D <div></div>
I noticed in the update notes they did a pass of the training skills. Does anyone know if the training choices that put us in berserk state retain those abilitites?<div></div>
Cabbott
08-18-2005, 07:54 PM
I don't see Rampage on there......am I going blind? Or am I really going to have to go sit in a corner and cry?
Sabin the Gre
08-18-2005, 09:58 PM
<P>I see unflinching will, infuriate and destructive rage in my near tanking future...</P> <P>And Tides of War, Infuriate, and Unbridled Fury switched on and off with Destructive Rage for whatever DPS roll I have left... </P> <P>The new counter attack isn't half bad either. We're nerfed, but atleast it looks promising. </P>
Sinkat
08-19-2005, 12:38 PM
<P><FONT color=#ff3300>I am wondering if our dps will pay with the no cast time spells.. many spells dont have a casting time so this makes us able to cast much more in a fight, I made myself a low lvl fighter on test and I could do a HO in less than a second, it was very cool, but then again thats only the low levels, I wonder if we will get some of our dps loss back with these no cast time skills..</FONT></P> <P><FONT color=#ff3300>Good Luck!</FONT></P>
Cabbott
08-19-2005, 05:56 PM
I'm still wondering about Rampage, hehe, it's one of my favorites, except for the timer they are supposedly changing. I'm wondering just how different the skill itself will be.
Sinkat
08-19-2005, 10:18 PM
<BLOCKQUOTE> <HR> Cabbott wrote:<BR>I'm still wondering about Rampage, hehe, it's one of my favorites, except for the timer they are supposedly changing. I'm wondering just how different the skill itself will be. <BR> <HR> </BLOCKQUOTE> <P><FONT color=#ff3300>Well I just hope they don't change it into another tanking skill, or defensive skill.. many of hour offensive skills are being changed to defense, and I would like to have some back up on offense.</FONT></P> <P><FONT color=#ff3300>Good Luck!</FONT><BR></P>
Rampage works very well. Like in live, the amount of mobs is very important to its effectiveness.
<DIV>Yes, hitting Rampage and following it up with a Slaughter or Stunning Roar vs. a group of three to five is one of the few joys I've had testing the changes so far. Being able to do it every three minutes is nice.</DIV> <DIV> </DIV> <DIV>najena.konk</DIV>
<P>You're saying Rampage is usuable now every 3 minutes? They must be nerfing the damage hugely is the case, I mean 1 hour was ridiculously long, but 3 minutes is ridiculously short. I'd like the damage to remain the same but usuable every like 30 minutes, that seems more reasonable.</P> <P>I mean the new in-combat regen ability looks NICE, but, then again they do have it listed as the Master I. So probably much less for the casual adventurer..</P> <P> </P> <P>I'm mad they removed the damage-over time effect from bully, I think that reduces the effectiveness of it at drawing aggro slightly. </P> <P> </P> <P>Hoboslayer - 50 Berserker - Oasis</P>
The regens are now half of what they were in the screen shot. Rampage seems to work about the same as it does currently on live, but 3 min recast.
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