View Full Version : Are we the only class Without screenshots from a 50 test Zerk?
<DIV> someone has to have some..... Looking at only >40 is depressing.:smileymad:</DIV>
-Aonein-
08-08-2005, 03:42 PM
The only lvl 50 Berserkers on test would be GM's or Dev's unfortunately, so expect out CA's and Skills to be a mess when the new expasion in released.
Waiting for my character to copy. Know of some other 50 berserkers waiting as well, so hopefully soon.
-Aonein-
08-08-2005, 04:15 PM
Can we copie our chars to Test now Khalad as in just do a copie and not have to uproot ourselfs from our servers and move over there?
I believe he is talking about being copied to the beta server, don't think you are supposed to tell people that you are in beta, but not sure. <div></div>
DasanW
08-08-2005, 05:27 PM
<span><blockquote><hr>-Aonein- wrote:The only lvl 50 Berserkers on test would be GM's or Dev's unfortunately, so expect out CA's and Skills to be a mess when the new expasion in released. <div></div><hr></blockquote>Is it just me, or does this scare the heck out of anyone else? With no 'non-soe' input, or testing? *gulp* </span><div></div>
Guzz_Deaths_Door_EF
08-08-2005, 09:00 PM
<P><SPAN>I wonder if it would be against the NDA to post some screen shots of the spell changes from the Beta server since the NDA is lifted on that part.</SPAN></P>
it isnt against NDA if its only 37-50 CA/spells anything after that is against NDA <div></div>
<DIV>Gaurdians , Pally's & Sk's all have screenies up and have been talking for almost 2 days now.. All i have heard from Zerkers so far are the run of the mill, " im gonna blindly back SOE no matter what happens to my class jerk-off's" . That scares me cause imo we are the class thats gonna be dead if we dont speak out on changes...</DIV>
MillsFairchild
08-08-2005, 11:24 PM
<span><blockquote><hr>Ol'boy wrote:<div>Gaurdians , Pally's & Sk's all have screenies up and have been talking for almost 2 days now.. All i have heard from Zerkers so far are the run of the mill, " im gonna blindly back SOE no matter what happens to my class jerk-off's" . That scares me cause imo we are the class thats gonna be dead if we dont speak out on changes...</div><hr></blockquote>You could win an award for overreacting. Everyone that hates their classes changes think they're the ones that are 'gonna to be dead' if they don't speak out on the changes. Honestly, I think we got hit with the nerf bat a lot easier than most of us expected. <a href="http://eqiiforums.station.sony.com/eq2/board/message?board.id=4&message.id=13484&view=by_date_ascending&page=2" target=_blank>Screens have been posted from a lvl 38</a> After checking those out, you get a good idea of what a lvl 50 is looking at. What's blind about that?</span><div></div>
I've seen the level 38 Screenies , and they dont mean crap till we see up to 50
KittenClaw
08-09-2005, 02:23 AM
Ol'boy you are such a<b> <font color="#cc0000">pessimist!</font> </b>If you take two minutes to use your brain and look at the spells that are shown you will answer many of your own questions. There may not be any screen shots of tier five spells, but for the most part tier four spells are replaced by tier five spells. Havoc turns into Anarchy, etcetera. So I imagine that the only large difference will be the numbers. The tier five spells will have higher numbers than the tier four spells. Think before you post!!! <font size="5"><font size="3"></font></font><div></div>
ZeroRavesOn
08-09-2005, 08:18 PM
Anyone is able to go to the spell vendors on Test and see what the 43+ spells do. Also, when the Combat Changes went to test server, anything that is on the test server was freed from the NDA. But, since Beta and Test are in different versions, Im not sure what the ruling is on the NDA as it applies by different changes. I suspect there are people from the Beta server that are wary of posting screenshots from there, so as to not accidentially violate the NDA, which is very understandable, imo. Nonetheless these are screenshots from the perspective of a 43 Berzerker, on test, as of noon est on Aug 9th. <img src="http://plaza.ufl.edu/murrayw/eq2/Zerker/EQ2_000082.jpg"> <img src="http://plaza.ufl.edu/murrayw/eq2/Zerker/EQ2_000083.jpg"> <img src="http://plaza.ufl.edu/murrayw/eq2/Zerker/EQ2_000084.jpg"> <img src="http://plaza.ufl.edu/murrayw/eq2/Zerker/EQ2_000085.jpg"> <img src="http://plaza.ufl.edu/murrayw/eq2/Zerker/EQ2_000086.jpg"> <img src="http://plaza.ufl.edu/murrayw/eq2/Zerker/EQ2_000087.jpg"> <img src="http://plaza.ufl.edu/murrayw/eq2/Zerker/EQ2_000088.jpg"><img src="http://plaza.ufl.edu/murrayw/eq2/Zerker/EQ2_000089.jpg"> <img src="http://plaza.ufl.edu/murrayw/eq2/Zerker/EQ2_000090.jpg"> <img src="http://plaza.ufl.edu/murrayw/eq2/Zerker/EQ2_000091.jpg"> <img src="http://plaza.ufl.edu/murrayw/eq2/Zerker/EQ2_000092.jpg"> <img src="http://plaza.ufl.edu/murrayw/eq2/Zerker/EQ2_000093.jpg"> <img src="http://plaza.ufl.edu/murrayw/eq2/Zerker/EQ2_000094.jpg"> <div></div>
-Aonein-
08-09-2005, 08:39 PM
THANK YOU VERY MUCH ZERO, thats all the Berserker community was asking to see some lvl 40+ CA's and there changes. Now hoping to see some lvl 45 - 50 CA's.
<BR> <BLOCKQUOTE> <HR> ZeroRavesOn wrote:<BR>Anyone is able to go to the spell vendors on Test and see what the 43+ spells do. Also, when the Combat Changes went to test server, anything that is on the test server was freed from the NDA. But, since Beta and Test are in different versions, Im not sure what the ruling is on the NDA as it applies by different changes. I suspect there are people from the Beta server that are wary of posting screenshots from there, so as to not accidentially violate the NDA, which is very understandable, imo.<BR><BR>Nonetheless these are screenshots from the perspective of a 43 Berzerker, on test, as of noon est on Aug 9th.<BR> <HR> </BLOCKQUOTE> <P>Thanks a ton! I'm most eager to see the current state of Rampage. We can all see that its recast is shorter, but I'm curious if they proportionately altered the output.</P> <P>najena.konk<BR></P>
Causti
08-09-2005, 09:26 PM
<DIV>Vanquish does 350 damage... wow... I mean, it's only App. 4... but wow. This is really going to hurt... alot.</DIV>
<DIV>Thanks a bunch for those screenshots. Close enough to 50 to give me a good idea. To be honest, I thought this revamp would be destructive to our class, looks a lot better than I thought.</DIV>
cr0wangel
08-09-2005, 09:43 PM
<BR> <BLOCKQUOTE> <HR> Caustick wrote:<BR> <DIV>Vanquish does 350 damage... wow... I mean, it's only App. 4... but wow. This is really going to hurt... alot.</DIV><BR> <HR> </BLOCKQUOTE><BR>:smileysad:
<P>"Thanks a ton! I'm most eager to see the current state of Rampage. We can all see that its recast is shorter, but I'm curious if they proportionately altered the ouput."<BR></P> <P> </P> <P> </P> <P> </P> <P>The new rampage drops after 10 procs, and actually says that it does in the description.</P><p>Message Edited by Khalad on <span class=date_text>08-09-2005</span> <span class=time_text>10:51 AM</span>
<BLOCKQUOTE> <P></P> <HR> <P>The new rampage drops after 10 procs, and actually says that it does in the description.</P> <P></P> <HR> </BLOCKQUOTE> <P>Isn't that the same as the live version? </P> <P>I guess what I am curious about is the damage per mob per proc. Currently, it's pretty nice damage, so I'm a bit skeptical they'll leave the numbers the same.</P> <DIV>najena.konk</DIV>
Pin StNeedl
08-09-2005, 10:07 PM
<DIV><BR> <BLOCKQUOTE> <HR> Caustick wrote:<BR> <DIV>Vanquish does 350 damage... wow... I mean, it's only App. 4... but wow. This is really going to hurt... alot.</DIV><BR> <HR> </BLOCKQUOTE> <DIV>Remember that this is a screenshot from a level 43 Berserker with an un-stated amount of strength.</DIV> <DIV>He is likely unbuffed, with around 100str. Also remember that skills supposedly scale with upgrades much better than now and the skill can also be used to damage epic targets, meaning it's actually useful for me more than 10% of my playtime.</DIV> <DIV> </DIV> <DIV>The Guardian's equivalent CA, Retaliate (virtually identical to Vanquish) examine's at 369-615 on Test at level 50, Adept3 with around 200str. This is a better number to compare.</DIV> <DIV> </DIV> <DIV>Finally, remember that combat is being completely changed, including the reduction of NPC's health pool in general, so comparing any damage numbers now with those on Test still won't give you a truly accurate impression.</DIV></DIV><p>Message Edited by Pin StNeedles on <span class=date_text>08-09-2005</span> <span class=time_text>07:08 PM</span>
ZeroRavesOn
08-09-2005, 11:32 PM
<span><blockquote><hr>Pin StNeedles wrote:<div></div> <div></div> <div> <blockquote> <hr> Caustick wrote: <div>Vanquish does 350 damage... wow... I mean, it's only App. 4... but wow. This is really going to hurt... alot.</div> <hr> </blockquote> <div>Remember that this is a screenshot from a level 43 Berserker with an un-stated amount of strength.</div> <div>He is likely unbuffed, with around 100str. Also remember that skills supposedly scale with upgrades much better than now and the skill can also be used to damage epic targets, meaning it's actually useful for me more than 10% of my playtime.</div> <div> </div> <div>The Guardian's equivalent CA, Retaliate (virtually identical to Vanquish) examine's at 369-615 on Test at level 50, Adept3 with around 200str. This is a better number to compare.</div> <div> </div> <div>Finally, remember that combat is being completely changed, including the reduction of NPC's health pool in general, so comparing any damage numbers now with those on Test still won't give you a truly accurate impression.</div></div><p>Message Edited by Pin StNeedles on <span class="date_text">08-09-2005</span> <span class="time_text">07:08 PM</span></p><hr></blockquote>Actually, yea, you're right, I was unbuffed and I neglected to mention my strength. For the record, these were taken by a level 43.10 Berzerker, with 122 strength, 104 agility, 110 stamina, 68 intelligence, and 89 wisdom (unbuffed). I've got an attack rating of 686, mitigation of 56.3%, avoidance of 57.8%. My resistances are: 1593 cold, 1666 disease, 2097 divine, 1536 heat, 827 magic, 1576 mental, 1445 poison. When taking the screendhots, I was wearing full ebon vanguard armor, barring the feet slot as I was wearing jboots. When taking the screenshots i had 1 +12 sta doll, pristine imbued ebon assault axe, pristine imbued cedar tower shield, pristine imbued cedar bow, FBSS, 2 pristine fashioned rhodium bangles, ancients slayers ring of stamina, pristine imbued bloodstone ring of stamina (not casting the buff), fishbone earring, and collar of the obedient</span><div></div>
<DIV><IMG src="http://www.secondawn.com/images/upload/khalbeta2.jpg"></DIV> <DIV><IMG src="http://www.secondawn.com/images/upload/khalbeta1.jpg"></DIV>
unbuffed str was 234 for those ss
-Aonein-
08-10-2005, 09:58 AM
Thx Khalad very much appreciated, now the questions is, are they working as intended or as they state? How much testing has gone into them and do people think there going to work upon release or are we looking at anohter 4 months worth of the community /bugging and hoping that one day or update our class lands in there with some fixs?
<P>Weapon guard drops after 3 counterattacks, no matter how much time is left. Does not say anything about that in the description. So far that has been all I have seen.</P> <P> </P> <P>So far I do more dps solo then I used too, will need to test groups and raids. I am able to solo grp mobs that were impossible for me to before, and kill at a decent speed too. </P> <p>Message Edited by Khalad on <span class=date_text>08-09-2005</span> <span class=time_text>11:52 PM</span>
-Aonein-
08-10-2005, 12:42 PM
Do you think you are doing more DPS or do you think the mobs are weaker now due to the NPC changes and it just looks like your doing more DPS?
cr0wangel
08-10-2005, 05:24 PM
<BR> <BLOCKQUOTE> <HR> Khalad wrote:<BR>unbuffed str was 234 for those ss <BR> <HR> </BLOCKQUOTE> <P><BR>Thank you khalad and all for posting screenshots! The info is appreciated. I have a question about STR (not related to the update). I play a berserker level 50, dark elf. Even if I don't have an ebon full suit, my gear is decent, I have some ebon parts, rubicite, everlasting parts, good jewelery, cedar bow, etc. I have 2 hex doll that give STR. I also choose the racial traits to increase my STR, but there is no way for me to have 234 STR! Even buffed! :smileysad: Can you please tell me if this is because I am dark elf or maybe it's my gear? I consider my gear not ''upper'' but still very good. Any advices appreciated. I can post a screenshot of my gear / stats if you like.</P>
Pin StNeedl
08-10-2005, 05:44 PM
<BR> <BLOCKQUOTE> <P></P> <HR> <P>cr0wangel wrote:</P> <P><BR>Thank you khalad and all for posting screenshots! The info is appreciated. I have a question about STR (not related to the update). I play a berserker level 50, dark elf. Even if I don't have an ebon full suit, my gear is decent, I have some ebon parts, rubicite, everlasting parts, good jewelery, cedar bow, etc. I have 2 hex doll that give STR. I also choose the racial traits to increase my STR, but there is no way for me to have 234 STR! Even buffed! :smileysad: Can you please tell me if this is because I am dark elf or maybe it's my gear? I consider my gear not ''upper'' but still very good. Any advices appreciated. I can post a screenshot of my gear / stats if you like.</P> <HR> </BLOCKQUOTE> <P>He's a Half Elf, so no, it's not just about your race. It comes down to getting good equipment with large +str, and equipment with +str in slots that don't normally have +str.</P> <P>Big ones are Prismatic Greatsword (Deception - 38str), Subterranean Girdle of Might (K'dal - 24str), Gauntlets of Conquering (SotL - 18str), Vanguard Vambraces of Might (Vaz`Gok - 24str), Dark Underpaw Embossed Ring (Acts of War - 15str).</P> <P>If you shop around and only care about +str (sometimes give up resists, mitigation, hitpoints), it's not too difficult to get over 300str unbuffed.<BR></P>
<P>Thanks, Khalad. I'm a bit surprised at some of those numbers, especially Rampage and Slaughter. Sure am glad I recently picked up Masters for both. <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></P> <P>And crowangel, here's a link to Khalad's eq2players profile. Notice he's wearing five pieces of fabled armor, a +38 STR prismatic, and a +24 STR belt. That'll get you over 200 in a hurry.</P> <P><A href="http://eq2players.station.sony.com/en/pplayer.vm?characterId=103168102" target=_blank>http://eq2players.station.sony.com/en/pplayer.vm?characterId=103168102</A></P> <P>najena.konk</P>
<DIV>"Do you think you are doing more DPS or do you think the mobs are weaker now due to the NPC changes and it just looks like your doing more DPS? "</DIV> <DIV> </DIV> <DIV>---------------------------------------------------------------------------------------------------------------------------------------------------------------------</DIV> <DIV> </DIV> <DIV> </DIV> <DIV>I tested in everfrost on my writ mobs and some group mobs like the golems near mm and mammoths out in the krathuk area. The group mobs are now triple ups, but go down faster. The solo writ mobs are now single down arrows. The con system has changed, but I am pretty sure that the mobs have remained the same. I went to EF first and not DOF so I could fight mobs i was familier with. The instant combat arts is what allowed me to do more dps i think, I could take one of the level 47 writ mobs down in seconds. I also did fast damage to the group mobs and the regens helped with the damage they dealt.</DIV> <DIV> </DIV> <DIV>As for the STR, I have really gone after STR gear over the last couple of months. As you can also see, my agility is kinda low and is def something I would like to raise before DOF goes live.</DIV>
ZoracK
08-10-2005, 06:51 PM
<P>Hey, you gave us a great feedback, in fact i was very happy with this, i thought i would have to quit my char, but now im very happy !</P> <P> </P> <P>I have about 60% slots with fableds and the rest is ebon/thulzite (depends on resists needed) and i thought all my effor was wasted, seems not ! 8D</P> <P> </P> <P>1 question i would like to clarify is , what about the auto attack dmg ? i heard the RGF was doing only 60dps per shot ? wttf ?! !?!?! is that true ?</P> <P> </P> <P>I have a rgf, a greataxe of dread a 1hs prismatic and a fabled dagger that hits for blunt (1hb) , will they suck now ?</P>
<P>Prismatics got a large boost, the damage raiting is now 64.9. The royal greatflail's damage rating is roughly 54.9 and the Ancient combine greatflail (my weapon of choice on live servers is 56.5 rating. The heal proc on the AC greatflail now does 77 where it did 560 on live servers (I am praying this changes).</P> <P>But for right now, prismatic is clearly THE weapon for pretty much all classes.</P> <P>Auto attack damage is much lower. It really seems to depend on the mob you are fighting. With blues, it will hit for a few hundred, one whites sometimes it only reaches to 100. </P> <P>I'm about to hook up with my templar partner and kill some tougher mobs so I'll have a better idea on group fights and such in a bit.</P><p>Message Edited by Khalad on <span class=date_text>08-10-2005</span> <span class=time_text>08:20 AM</span>
Shurinow
08-10-2005, 07:20 PM
Some very interesting changes. Unflinching Will looks a lot better. It's going to take a LOT of getting used to, especially for a level 50 like me. Going to have to basically relearn my role in a group. No haste other than going berserk is going to be strange. I hope everything <EM>works</EM> before they go live...
Darkd
08-10-2005, 07:31 PM
I am very dissappointed that Anarchy lost its Proc. With Anarchy at Adept III that proc does a lot of damage not only for me but also the members of my group.
Miller
08-10-2005, 07:33 PM
<DIV>Hey Khalad,</DIV> <DIV> Was wondering how the regeneration was and the concentration points. did find it hard with only 5 or just need to use certain ones at times. as when you where soloing where you useing defensive or offensive?</DIV> <DIV> </DIV> <DIV>Miller <The Unlikely></DIV> <DIV>Najena</DIV>
Deeds
08-10-2005, 07:50 PM
<P>Khalad,</P> <P>How is your power consumption during combat?</P>
Khalad, what's your lvl of haste looking like, now. That really worries me. Without so much haste, the Royal Great Flail will be slooooow.
Dak-D
08-10-2005, 08:22 PM
Thank you for taking the time to come here and give us a heads up on the situation Khalad. I am still hating the fact that we are losing alot of our offensive group buffs, I guess most every class is losing something so we can all be disgrunted together. Also still concerned over the issue that less warriors are needed in groups/raid then any other class in the game and if that role/s are/is filled where do we as warriors fit in as far as usefullness in a non-tanking spot. <div></div>
<P>Ok, killing some grp mobs with my templar friend, level 49 triple ups and large grps with no arrows. We kill a little bit slower on the trips, faster on the groups (as compared to live) but she barely has to spend any power healing me. </P> <P>DPS seems fine, power regeneration seems fine.</P> <P>Conc doesnt seem too bad. You either go offensive or defensive. When offensive you have the stance unbridled fury (3pts), a berserk buff (infuritate-single or war chant-grp, im using war chant cuz its a master and infuritate is only app2, so a higher value) and then you have to pick between destrutive rage ( grp regen ) or Tides (60 str).</P> <P>defensive you have the stance unflinching will, offending defense (roots u, when u get hit it counterattacks and raises hate) and your choice of Tides, war chant, destrutive rage.</P> <P>Rampage is nice.</P> <P> Auto attack damage is muych lower the higher level the mob you face.</P> <P>Mobs block and parry alot, expecially auto attack. The also knockback stun and stifle regularly.</P> <P>Weapon guard, anarchy, boil blood do not require conc.</P> <P> </P> <P>Overall things seem ok. No doubt we take alot less damage but are still able to do quality damage. Have not needed to taunt at all with my templar in the grp, will grp with some scouts and mages later to see then. </P> <P> </P> <p>Message Edited by Khalad on <span class=date_text>08-10-2005</span> <span class=time_text>09:46 AM</span>
Pin StNeedl
08-10-2005, 08:49 PM
<BR> <BLOCKQUOTE> <HR> Miller82 wrote:<BR> <DIV>Hey Khalad,</DIV> <DIV> Was wondering how the regeneration was and the concentration points. did find it hard with only 5 or just need to use certain ones at times. as when you where soloing where you useing defensive or offensive?</DIV> <DIV> </DIV> <DIV>Miller </DIV> <DIV>Najena</DIV><BR> <HR> </BLOCKQUOTE> <DIV>From looking at the screenshots, we seem to have 4 offensive buffs and 4 defensive buffs that require conc.</DIV> <DIV> </DIV> <DIV>Unflinching Will - 3 conc - Defensive stance with physical and cold mitigation.</DIV> <DIV>Destructive Rage - 1 conc - Group HP regen.</DIV> <DIV>Anarchy - 1 conc - Physical mitigation buff ***description says group, effects list self*** (someone /bug that on Test, please)</DIV> <DIV>Hold the Line (and replacements) - 1 conc - Reactive taunt proc.</DIV> <DIV> </DIV> <DIV>So, if you are tanking, it looks like your choice comes down to losing some HP regen, mitigation (do these all stack?), or reactive taunts (no way to know which will be best until playing under the new system).</DIV> <DIV> </DIV> <DIV>Unbridled Fury - 3 conc - AoE proc buff with +offense, -defense</DIV> <DIV>Tides of War - 1 conc - Group +Str</DIV> <DIV> <DIV> <DIV>Infuriate - 1 conc - Self Berserk proc buff</DIV>War Chant - 1 conc - Group Berserk proc buff</DIV> <DIV> </DIV> <DIV>To me, this looks like most cases when you aren't tanking, you'll use Unbridled Fury, Tides of War and War Chant (again, no real way to tell until actually using the stuff).</DIV></DIV>
Anarchy does not require conc
Pin StNeedl
08-10-2005, 09:12 PM
<BLOCKQUOTE> <HR> Khalad wrote:<BR>Anarchy does not require conc <BR> <HR> </BLOCKQUOTE> <DIV>Well, it does on Test, but not on DoF Beta (newer version of code)... Another example of things changing frequently and being unable to fully judge.</DIV> <DIV> </DIV> <DIV>What about the self vs group effect? Or stacking with Unflinching Will? (Seems completely useless if it doesn't effect the group and doesn't stack, except for not requiring conc).</DIV>
<P>Only haste we get is from berserking.</P> <P> </P> <P>Focus Rage master 1: 17% DPS and Haste, 10 % chance when you land a hit or get it </P> <P>Rage adept 1: 15.1% DPS and Haste, 10% chance when you land a hit or get hit </P> <P>Infurutate: app2: 13.5 DPS and Haste, 10% chance when you land a hit or get hit</P> <P> </P> <P>War Chant: Master 1 (group): 21% DPS and haste for all group members, 20% chance when you (or grp member) land a hit or get hit</P> <P> </P> <P>Right now I think Warchant should be used first, its a no brainer. I doubt infuriate master spells exists cause not even the adepts do, as the spell was bugged for months. I am gonna get the adept 3 of it then see, but the mere fact of a 20% chance over the 10, along with the whole grp, it seems a no brainer to use war chant. </P> <p>Message Edited by Khalad on <span class=date_text>08-10-2005</span> <span class=time_text>10:27 AM</span>
<BR> <BLOCKQUOTE> <HR> Khalad wrote:<BR>Anarchy does not require conc <BR> <HR> </BLOCKQUOTE><BR>It doesn't currently, but the screenshot above shows it now requires 1 conc. Please confirm whether it does or does not under the new system.
<DIV>Forgot to add this spell to the screenshots, its a new one. No conc, lasts 15 minutes, can pretty much keep it up all the time. Its sorta like an intercession that procs an in combat regen.</DIV> <DIV> </DIV> <DIV><IMG src="http://www.secondawn.com/images/upload/khaldof3.jpg"></DIV>
Stromul
08-10-2005, 09:33 PM
What about Focus Rage? Is that still used at lvl 50 like before? <div></div>
cr0wangel
08-10-2005, 09:35 PM
<BR> <BLOCKQUOTE> <HR> Khalad wrote:<BR> <DIV> </DIV> <DIV>As for the STR, I have really gone after STR gear over the last couple of months. As you can also see, my agility is kinda low and is def something I would like to raise before DOF goes live.</DIV><BR> <HR> </BLOCKQUOTE>Well, now I understand the 234 STR, I also like the paperdoll screenshot :smileyhappy: Berserker with attitude! I guess I need fabled gear... The problem is, you need to raid to get fabled gear but you need fabled gear to raid...it's not easy to get out of the circle.<BR>
<IMG src="http://www.secondawn.com/images/upload/khalbeta5.jpg">
<DIV>"What about Focus Rage? Is that still used at lvl 50 like before?"</DIV> <DIV> </DIV> <DIV> </DIV> <DIV>Rage and Infuriate are now the upgrades to Focus rRage (see a few posts above for the numbers) War Chant is like a group version of Focus Rage. Double the chance to proc too over the solo versions. </DIV><p>Message Edited by Khalad on <span class=date_text>08-10-2005</span> <span class=time_text>10:41 AM</span>
Stromul
08-10-2005, 09:48 PM
<span><blockquote><hr>Khalad wrote:<div></div> <div>"What about Focus Rage? Is that still used at lvl 50 like before?"</div> <div> </div> <div> </div> <div>Rage and Infuriate are now the upgrades to Focus rRage (see a few posts above for the numbers) War Chant is like a group version of Focus Rage. Double the chance to proc too over the solo versions. </div><p>Message Edited by Khalad on <span class="date_text">08-10-2005</span> <span class="time_text">10:41 AM</span></p><hr></blockquote>Thanks didn't see the post. I really hope they finally add Infuriate to the [expletive ninja'd by Faarbot] spell books so Alchemists can make them.</span><div></div>
Pin StNeedl
08-10-2005, 09:51 PM
<BR> <BLOCKQUOTE> <HR> Khalad wrote:<BR> <DIV>"What about Focus Rage? Is that still used at lvl 50 like before?"</DIV> <DIV> </DIV> <DIV> </DIV> <DIV>Rage and Infuriate are now the upgrades to Focus rRage (see a few posts above for the numbers) War Chant is like a group version of Focus Rage. Double the chance to proc too over the solo versions. </DIV> <P>Message Edited by Khalad on <SPAN class=date_text>08-10-2005</SPAN><SPAN class=time_text>10:41 AM</SPAN><BR></P> <HR> </BLOCKQUOTE> <P><BR>By the screenshots...</P> <P>War Chant is a 20% chance for group members to berserk when they hit and are hit</P> <P>Rage is a 10% chance for you to berserk when you hit, a 30% chance to berserk when you are hit, and what seems to be a permanent berserk effect.</P> <P>Is this the same on beta now? Do the different berserks now stack?</P>
Gaige
08-10-2005, 10:03 PM
<BR> <BLOCKQUOTE> <HR> -Aonein- wrote:<BR>The only lvl 50 Berserkers on test would be GM's or Dev's unfortunately, so expect out CA's and Skills to be a mess when the new expasion in released. <BR> <HR> </BLOCKQUOTE>That's not true, I know a few lvl 50 zerkers on test.<BR>
<DIV> <P>"War Chant is a 20% chance for group members to berserk when they hit and are hit</P> <P>Rage is a 10% chance for you to berserk when you hit, a 30% chance to berserk when you are hit, and what seems to be a permanent berserk effect."</P> <P> </P> <P> </P> <P>No they both work exactly the same as far as i can tell, one solo one group. War Chant works for the caster as well cause he is in the group. There is no permenent berserk effect, the discription is a bit odd. </P> <P>The berserks are not stacking, the stronger one overwrites. You only see one berserk icon now, not multiple like before.</P></DIV> <P>For the most part I have been just been using war chant, and am berserk most of the time. Tested it with a groupmate and it worked the same for her, triggered as she was hit and when she hit the mob.</P><p>Message Edited by Khalad on <span class=date_text>08-10-2005</span> <span class=time_text>11:49 AM</span>
ZoracK
08-10-2005, 10:58 PM
<P>Hmm seems very nice balance for berserkers, of course haste will be something we'll miss 8(</P> <P> </P> <P>Nother question i would like for you to test since you seems to be a very cool guy and giving us such awesome feedback, </P> <P>Waht about the HP/Poweregen caps, do the HP regen cap *as i read from moogard would be like 3xyourlvl for hp and 1,5xyourlvl por power) , do the berserker self regen let you be able to get over the cap ? or else would be pointless to wear ring of removal like i do, and my fellow guildie uses 2 of em... (giving about 30 or something like that hp / tick) i hope the regen cap applys only to ITEM regens, could you test that plz ? <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></P>
Sambora
08-10-2005, 11:03 PM
<DIV>So instead of giving us DPS they want to give us HP regen?!?!? So it's just going to take us longer to kill the same [expletive ninja'd by Faarbot] mobs we have been killing all along.</DIV>
Since November we have been the second best tanking tank in the game and have been doing top DPS. I am suprised it lasted as long as it did and it was fun while it lasted but I don't think anyone can be shocked by this. We were overpowered. As I see it now we are more balenced, we are far from [Removed for Content].
Tanit
08-10-2005, 11:13 PM
<span><blockquote><hr>Sambora wrote:<div>So instead of giving us DPS they want to give us HP regen?!?!? So it's just going to take us longer to kill the same [expletive ninja'd by Faarbot] mobs we have been killing all along.</div><hr></blockquote>You're a tank, so obviously they dont give you more dps.</span><div></div>
Sambora
08-10-2005, 11:20 PM
I'm not looking for more DPS, monkey! I just don't like my char getting f'd 9 months after a game comes out! <p>Message Edited by Sambora on <span class=date_text>08-10-2005</span> <span class=time_text>12:21 PM</span>
Stromul
08-11-2005, 12:16 AM
<span><blockquote><hr>Tanith_ wrote:<span><blockquote><hr>Sambora wrote:<div>So instead of giving us DPS they want to give us HP regen?!?!? So it's just going to take us longer to kill the same [expletive ninja'd by Faarbot] mobs we have been killing all along.</div><hr></blockquote>You're a tank, so obviously they dont give you more dps.</span><div></div><hr></blockquote>Now was there even a need to post that? </span><div></div>
ZoracK
08-11-2005, 01:28 AM
<DIV>What about this question ? :smileymad:<BR> <BLOCKQUOTE> <HR> ZoracKzZ wrote:<BR> <P>Hmm seems very nice balance for berserkers, of course haste will be something we'll miss 8(</P> <P> </P> <P>Nother question i would like for you to test since you seems to be a very cool guy and giving us such awesome feedback, </P> <P>Waht about the HP/Poweregen caps, do the HP regen cap *as i read from moogard would be like 3xyourlvl for hp and 1,5xyourlvl por power) , do the berserker self regen let you be able to get over the cap ? or else would be pointless to wear ring of removal like i do, and my fellow guildie uses 2 of em... (giving about 30 or something like that hp / tick) i hope the regen cap applys only to ITEM regens, could you test that plz ? <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></P><BR> <HR> </BLOCKQUOTE><BR>Plz plz plz ! <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /></DIV>
-Aonein-
08-11-2005, 07:32 AM
<BR> <BLOCKQUOTE> <HR> Gage-Mikel wrote:<BR><BR> <BLOCKQUOTE> <HR> -Aonein- wrote:<BR>The only lvl 50 Berserkers on test would be GM's or Dev's unfortunately, so expect out CA's and Skills to be a mess when the new expasion in released. <BR> <HR> </BLOCKQUOTE>That's not true, I know a few lvl 50 zerkers on test.<BR> <BR> <HR> </BLOCKQUOTE><BR>I know i was being sarcastic. :smileywink:
-Aonein-
08-11-2005, 07:37 AM
<BR> <BLOCKQUOTE> <HR> ZoracKzZ wrote:<BR> <DIV>What about this question ? :smileymad:<BR> <BLOCKQUOTE> <HR> ZoracKzZ wrote:<BR> <P>Hmm seems very nice balance for berserkers, of course haste will be something we'll miss 8(</P> <P> </P> <P>Nother question i would like for you to test since you seems to be a very cool guy and giving us such awesome feedback,</P> <P>Waht about the HP/Poweregen caps, do the HP regen cap *as i read from moogard would be like 3xyourlvl for hp and 1,5xyourlvl por power) , do the berserker self regen let you be able to get over the cap ? or else would be pointless to wear ring of removal like i do, and my fellow guildie uses 2 of em... (giving about 30 or something like that hp / tick) i hope the regen cap applys only to ITEM regens, could you test that plz ? <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></P><BR> <HR> </BLOCKQUOTE><BR>Plz plz plz ! <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /></DIV><BR> <HR> </BLOCKQUOTE> <P><BR>Good question, one more question for you Khalad and excellent feedback man, job well done.</P> <P>Do we get to keeo the CA's we have at the quaility we have them at now, for example, Anarchy Adept III now, will it be Anarchy Adept III after the change? Just using Anarchy as a example so it goes for all other CA's and skills except the totally new ones we will recieve that we never got before of course.</P>
Yes, they will all be of the same quality of your current spells on live servers.
One thing I am not very happy about. Weapon Guard which I mentioned earlyer in this thread that I thought was bugged had it's description changed today. It is a 30 second buff with a 30 second recast that drops after 3 procs. I see a reason to limit it to a point, but I think 3 is a bit low.
Stromul
08-11-2005, 03:58 PM
Some more changes that seem better. <b>Berserker changes:</b> - Havoc can once again be cast on group members. - Battlechant and War Chant no longer require the offensive stance in order to be cast. <div></div>
Pin StNeedl
08-11-2005, 04:13 PM
<BR> <BLOCKQUOTE> <HR> Khalad wrote:<BR>One thing I am not very happy about. Weapon Guard which I mentioned earlyer in this thread that I thought was bugged had it's description changed today. It is a 30 second buff with a 30 second recast that drops after 3 procs. I see a reason to limit it to a point, but I think 3 is a bit low. <HR> </BLOCKQUOTE> <DIV>Just think of it as 600 damage for 82 power on a 30 second timer. That's pretty good.</DIV>
cr0wangel
08-11-2005, 05:27 PM
<BR> <BLOCKQUOTE> <HR> Khalad wrote:<BR>Since November we have been the second best tanking tank in the game and have been doing top DPS. I am suprised it lasted as long as it did and <STRONG>it was fun while it lasted</STRONG> but I don't think anyone can be shocked by this. We were overpowered. As I see it now we are more balenced, we are far from [Removed for Content]. <BR> <HR> </BLOCKQUOTE><BR> <DIV>I understand what you mean and what SOE is doing, but I still don't understand why making changes if players are having fun... What is more important, having fun in the game or playing the more balanced game ever made? I would say fun... Maybe I am wrong, but I don't really care if it's not balanced as long as I have fun. If the balance prevent me to have fun, then it should be changed, but why changing something if players enjoy it? Just my 2 coppers.</DIV> <DIV> </DIV> <DIV> </DIV> <DIV> </DIV> <DIV>Also, here more changes:</DIV> <DIV> </DIV> <DIV> Mitigation values have been spread more evenly across armor slots. Chest and leg slots still provide slightly greater mitigation, though less than they did before. This should make it more beneficial to wear high-mitigation armor in every slot.<BR>- The mitigation provided by accessories (ear, neck, ring, wrist, belt) has been reduced by 50%.<BR>- The base mitigation of very light armor has been slightly increased.</DIV> <DIV> </DIV> <DIV> </DIV> <DIV>(Unless I misunderstood, all characters are loosing mitigation? Jewelery 50% less...)</DIV> <DIV> </DIV> <DIV><BR>Berserker changes:<BR>- Havoc can once again be cast on group members.<BR>- Battlechant and War Chant no longer require the offensive stance in order to be cast.</DIV> <DIV> </DIV> <DIV>Fighter changes:<BR>- Call to Arms had its duration removed and can now be toggled.</DIV> <DIV> </DIV> <DIV>- Fighter spells and combat arts have received a balance pass. In general, Fighter combat abilities have been made more efficient, either by reducing their power cost or increasing their damage. Please examine your spells and arts, as some effects have changed.</DIV><p>Message Edited by cr0wangel on <span class=date_text>08-11-2005</span> <span class=time_text>09:30 AM</span>
Nosnem
08-11-2005, 06:00 PM
the way I read it your not loosing mitigation because all your Main Armor has been leveled out with the legs and BP being worth just a bit more mitigation but significantly dropped. So it seems we will have around the same mitigation due to the rise in all the other pieces of armor ....plus how much mitigation does jewelery really give you anyway. If you played well you worried more about what the stats of the jewelewry was than what the mitigation was.
-Aonein-
08-11-2005, 07:26 PM
<BR> <BLOCKQUOTE> <P></P> <HR> <P>Nosnemi1 wrote:</P> <P><BR> legs and BP being worth just a bit more mitigation but significantly dropped.</P> <BR> <HR> </BLOCKQUOTE><BR> <DIV>That makes no sense, please explain your theroy.</DIV>
ZeroRavesOn
08-11-2005, 07:41 PM
The best way to think of it is this: Assuming all 7 pieces of main armor are of the same quality, lets say, ebon. Then the breastplate and legs lost about 50 mitiation each, and the helm, shoulders, gloves, boots, and bracers each gained about 20 mitigation. Your overall mitigation from armor is still the same, its just more evenly distributed. Note, I'm not using actual numbers as servers aren't up so I cant go check, but this shows the overall effect of whats going on. <div></div>
cr0wangel
08-11-2005, 07:51 PM
<P>From fighters forum, don't tell me everyone think like this? :smileymad:</P> <P><A href="http://eqiiforums.station.sony.com/eq2/board/message?board.id=1&message.id=2251" target=_blank>http://eqiiforums.station.sony.com/eq2/board/message?board.id=1&message.id=2251</A></P><p>Message Edited by cr0wangel on <span class=date_text>08-11-2005</span> <span class=time_text>12:52 PM</span>
<DIV>hey Khalad, thanks for the feedback! The spell shots and feedback has been most helpful at trying to figure out how we are going to shape up!</DIV> <DIV> </DIV> <DIV>Thanks again!</DIV> <DIV> </DIV> <DIV>Jinos</DIV> <DIV>Lucan D</DIV>
Spent a few hours today with my templar friend duoing level 52-53 heroic mobs, from triple ups to large grps. We were able to do so at a decent pace and didn't even have to burn a ton of power. Large grps go down fast due to out AE capability. The triples took longer, but It still was fairly quick. Auto attack on this level of grp mobs was hitting from around 60-250. 250 being on a mob in a large grp and the 60 range on the triple. I was useing the prismatic 2 hand sword. None of the fights were really close, even when we had some adds. Often while fighting a heroic encounter a solo encounter would add. I would stay on the heroic and the furious counter procs, slaughter and berserker assault would kill the solo encounter before I was done with the group. <DIV> </DIV> <DIV>I still have yet to group with any large damage dealers to see how agro is. My templar never pulled agro off me with heals. One time though an encounter added on her as she was healing, it took a little time to get the mobs off her. No more instant peeling with promise of violence. DPS seems to help alot with agro generation. When my taunts failed to pull off her, a few styles after would get them. I duoed with a Troubador last night (same type of gear as me, if anything even better, most of his spells are masters as well) and we did close to the same DPS. I had parsed the whole night and I prob led in dps 75% of the time, but it was fairly close. He was not duel weilding though, he was using the CL bard shield and a Vox spear which he said had better stats now. The troubador never once pulled agro off me either. And I wasnt taunting, just DPSing. </DIV><p>Message Edited by Khalad on <span class=date_text>08-11-2005</span> <span class=time_text>09:36 AM</span>
Darkd
08-11-2005, 09:17 PM
I would like to see some real dps parsed numbers but I understand the pandora's box that would ensue if you posted them. My concern is you are saying you out dps'ed 75% of the time but you are only grouping with a Temp and a Troub, both are at the very bottom of the dps tree. I will miss the instant aggro of Promise of Violence for when it is needed but wont miss accidentally hitting it after a night of drinking while on a raid. If you can get us some data from a 6 man group that would be great just dont say too much cause I dont want to hear the scouts whine anymore.
<P>Darkdog wrote:</P> <P>"My concern is you are saying you out dps'ed 75% of the time but you are only grouping with a Temp and a Troub, both are at the very bottom of the dps tree."</P> <P>------------------------------------------------------------------------------------------------------------------------------------------------------------------</P> <P>According to Moorgard, Bards and Enchanters are above Berserkers and SK on the DPS tiers that he has spoken of.</P> <P>T1- preds, sorc</P> <P>T2-rogues, summoners</P> <P>T3 Bards and Chanters</P> <P>T5 Zerk and SK</P> <P>T6 pally and guard</P> <P>T7 priests</P> <P>And to make it clearer, I duoed with the Troubador last night, and with the Templar this morning. The templar was not coming close to dps btw. </P> <P>DPS for triple ups was around 100. Groups of mobs were closer to 175 or more. </P> <P>Do not let these numbers scare you. DPS scale is much differant then it is on live servers.</P> <P>The important part to me, was that when a Berserker and Bard and a Berserker and Templar duoed, we were killing all types of level 53 group encounters at a nice pace. The fights with the templar went slower of course, and some of the fights with the troubador ended with me in the orange and sometimes red.</P> <P><SPAN class=time_text></SPAN> </P> <P><SPAN class=time_text></SPAN> </P><p>Message Edited by Khalad on <span class=date_text>08-11-2005</span> <span class=time_text>11:41 AM</span>
ZoracK
08-11-2005, 10:32 PM
<DIV>Khalad, can you ask a developer what the heck we would need a buff that procs a slower rate of movement on the encounter ? Like we dont kite... wount it supposed to lowe Atack speed isntead of movement ? semms so pointless since we all tank standing still , or almost, after positioning.</DIV> <DIV> </DIV> <DIV> </DIV> <DIV>Thanaks <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /></DIV>
Rememebr though he said the Bard was using a 1her, so likely if he been using 2 compariable DWers he would have had a higher DPS. Plus I seem to rememebr at some point it was stated that when tanking it would not be unlikely to see a zerker's DPS jump a level and be closer to bruiser/monks.... I want to say this was from something right after they announced the little chart thing they did..... of course I could just be thinking of something some random person said, but I think it was from SOE....
<BR> <BLOCKQUOTE> <HR> z2xm wrote:<BR>Rememebr though he said the Bard was using a 1her, so likely if he been using 2 compariable DWers he would have had a higher DPS. <STRONG>Plus I seem to rememebr at some point it was stated that when tanking it would not be unlikely to see a zerker's DPS jump a level and be closer to bruiser/monks....</STRONG> I want to say this was from something right after they announced the little chart thing they did..... of course I could just be thinking of something some random person said, but I think it was from SOE.... <BR> <HR> </BLOCKQUOTE> <P>I remember reading this as well, Moorgard said it but I have my doubts. Mobs block and parry alot more then they do on live. The berserker tanking has to deal with all that. I guess that a Berserker tanking vs a brawler tanking that statement might be true. But a Berserker tanking and a monk flanking im not sure its gonna work like that.</P> <P>Spent some time today with a grp of 4, berserker, wizard, troub and mystic. The wizard was 2 levels higher then me. We no longer have uber agro generation like before, but its still decent, and our taunts work well. I pretty much had to hit my taunts right as they came up, or I would risk loosing agro near the end of the fight. Remember he was 2 levels higher. I was also using offending defense instead of destructive rage ( no need with troub in grp, we were capped on hp regen) and Tides of War. Offending defense is pretty nice, it is only a 20% chance, but the counter attack at app 1 was hitting for about 100. The spell is pretty easy to use too. You can toggle it on and off very quickly, it has no sort of recast when done, so its easy to just drop it as the mob dies and keep up with the moving grp. Putting an SS of Offending defense at the bottom of this post in case it wasnt posted anywhere else. </P> <P>Overall the fights are alot of fun so far. The battles are much faster paced and intense. Combat arts use alot less power so you can go nuts. I think people are going to be pleasantly suprised when they try it out. On another note, my self buffed attack rating is over 1000, pretty nice.</P> <P><IMG src="http://www.secondawn.com/images/upload/khalbeta4.jpg"></P> <P><BR> </P> <P><BR><BR> </P> <P><BR><BR> </P> <p>Message Edited by Khalad on <span class=date_text>08-11-2005</span> <span class=time_text>10:40 PM</span>
Hey Khalad, thanks for all the info, really appreciated. I just have one question, sorry if I've missed the answer elsewhere. You mention that you're using your 2h Prismatic - does our new defensive abilities make it feasable to tank without a shield? <P> It sounds like you're doing fine, I was just wondering if that was because the rest of your gear is so good or if we really don't need a shield to be decent group tanks. <P> I've heard something about shields not working properly too, is that the reason or are shields working just fine?
<DIV>Has really been no reason to use a shield yet with the mobs I have been facing, just haven't taken much damage. Shields so add more avoidence then they used too, so they will be worthwhile in certain situations.</DIV>
ZoracK
08-12-2005, 06:30 PM
What about the slow-monster-movement rate usless spell ?! o.O
Deeds
08-12-2005, 07:04 PM
<BR> <BLOCKQUOTE> <HR> ZoracKzZ wrote:<BR> What about the slow-monster-movement rate usless spell ?! o.O<BR> <HR> </BLOCKQUOTE><BR>Agree, I also see this effect as useless, basically a movement snare??
Have tried Wall of Wrath, it does raise agilty. Does not seem to slow me much nor have I seen it proc on the mobs. Honestly have not tested it much as I can see really no use for it.<p>Message Edited by Khalad on <span class=date_text>08-12-2005</span> <span class=time_text>09:17 AM</span>
Just one note, I have not really used defensive stance yet, have mostly done duo and small groups and the mobs havent been over 54. Except for a rare few, these mobs do not do much damage, and the healer has no prob keeping up heals. Plan to get into some larger full grp action this weekend, where i may have to go more defensive.
Stromul
08-12-2005, 08:24 PM
<span><blockquote><hr>Khalad wrote:<div></div>Have tried Wall of Wrath, it does raise agilty. Does not seem to slow me much nor have I seen it proc on the mobs. Honestly have not tested it much as I can see really no use for it.<p>Message Edited by Khalad on <span class="date_text">08-12-2005</span> <span class="time_text">09:17 AM</span></p><hr></blockquote>Isn't your chance to get hit based upon the mob's strength vs. your agility on test?</span><div></div>
Ya, agl boostes defense and all but its a short term agilty buff for like 26 agilty and 1 conc. Prob better ways to spend that conc point. No idea what all of the snares are for. Hang around and snare the mobs while the group runs and escapes, im really not sure.
Stromul
08-12-2005, 08:45 PM
<span><blockquote><hr>Khalad wrote:Ya, agl boostes defense and all but its a short term agilty buff for like 26 agilty and 1 conc. Prob better ways to spend that conc point. No idea what all of the snares are for. Hang around and snare the mobs while the group runs and escapes, im really not sure. <div></div><hr></blockquote>I guess if a non-tank class gets aggro, you could pop that on in addition to taunting so the non-tank class can move out of range?</span><div></div>
It procs when the berserker gets hit so it won't work in that situation.
Stromul
08-12-2005, 08:59 PM
Then I guess it really does suck. <img src="/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" alt="SMILEY" /> <div></div>
<DIV><FONT size=2> <P>Thought I would list the stat changes for our differant stances. I will show the differant stances and the buffs that one would logically use when in that role. For all of the tests, I will have Imbued ring buffs and Vehemence up. Its perm no conc avoidence for an ally and agility for the Berserker. This is all self buffed, not in a grp.</P><B><U> <P>Unbuffed:</P></U></B> <P>Health: 5359</P> <P>Power: 2572</P> <P>Attack: 952</P> <P>Mitigation: 49.3</P> <P>Avoidence: 46.4</P> <P>Strength: 252</P> <P>Agilty: 153</P> <P>Stamina: 183</P> <P>Inteligence: 54</P> <P>Wisdom 70</P><B><U> <P>Offensive Mode:</P></U></B>Unbridled Fury (offensive stance, 3 conc, master1) War Chant ( group berserk buff, master 1, no change in listed stats, but 21% haste and dps buff) Tides of War ( 60 grp str, 1 conc, adept 3) <P>Health: 5359</P> <P>Power: 2669</P> <P>Attack: 1003</P> <P>Mitigation: 49.3</P> <P>Avoidence: 44.7</P> <P>Strength: 312</P> <P>Agilty: 153</P> <P>Stamina: 183</P> <P>Inteligence: 54</P> <P>Wisdom 70</P><B><U> <P>Defensive stance:</P></U></B>Unflinching Will (Defensive Stance, 3 conc, adept 1) Offending defense (Ae counterattack and hate, app 1, no stat change) Destructive Rage ( regen, no stat change) <P>Health: 5359</P> <P>Power: 2572</P> <P>Attack: 941</P> <P>Mitigation: 59.7</P> <P>Avoidence: 48.9</P> <P>Strength: 252</P> <P>Agilty: 153</P> <P>Stamina: 183</P> <P>Inteligence: 54</P> <P>Wisdom 70</P><B><U> <P>Defensive Stance as listed above</P></U></B>: This time with anarchy and controlled rage up. These can only be up 50% of the time. Neither of them use conc <P>Health: 5359</P> <P>Power: 2572</P> <P>Attack: 941</P> <P>Mitigation: 66.8</P> <P>Avoidence: 50.1</P> <P>Strength: 252</P> <P>Agilty: 153</P> <P>Stamina: 183</P> <P>Inteligence: 54</P> <P>Wisdom 70</P></FONT></DIV> <P><SPAN class=time_text></SPAN> </P><p>Message Edited by Khalad on <span class=date_text>08-12-2005</span> <span class=time_text>11:53 AM</span>
Miller
08-12-2005, 09:38 PM
<P>was wondering if still had Infuriate(4<img src="/smilies/b2eb59423fbf5fa39342041237025880.gif" border="0" alt="SMILEY" />.</P> <P> if that was you new zerker rage spell was looking on boards but didnt see it. may have missed it.</P> <P> </P> <P>Miller of Najena</P> <P>50 Berserker</P>
<P>Focus Rage</P> <P>Rage</P> <P>Infuriate</P> <P>all the same spells, just upgrades now</P> <P> </P> <P>War chant is the "Focus Rage" for the group. I do not use any of the above as Warchant goes off twice as much, is for the group and has the same conc cost. </P>
Miller
08-12-2005, 09:50 PM
<P>The only thing that sucks i was trying to upgrade it now, but if check on live server no alchemist can make it at all nor can you get an adept 1 of broker. all I have seen is App II from vendor.</P> <P> </P> <P>Miller of Najena</P> <DIV>50 Berserker</DIV>
Don't think adepts or masters exist, spell was broken so long, i do not think it is in loot tables. I have heard of people getting the adept 3 made under the name "Fury". Right now i do not see myself using it. with limited conc, war chant is much better.
Oldboy420
08-13-2005, 02:06 AM
<DIV>Hp regen sounds pointless to me if there is a cap , youll never use it unless soloing .. Still trying to figure out how were better tanks..</DIV>
Daffid011
08-13-2005, 02:38 AM
It is a group regen, very nice for ae's and for tanking. We also get a single target version that heals when you get hit, but still needs some mechanics flushed out. Both are healing for 400% more than listed on test. Tanking is now more flexable and dynamic, it actually and a little planning and choices in buffs, etc. Somewhere we get a big bonus to either crushing or cold, I forget which off hand. Anarchy used to be a concentration buff for mitigation. That was nicer than the castable buff it is now. <div></div>
Sabin the Gre
08-13-2005, 04:00 AM
<DIV> <BLOCKQUOTE> <P>I've got a question Khalad, how useful is agility in DoF. In the current iteration of the game its all about Str + Stam, is it still that way mostly or does agi have abit more useful effect. Prior to undestanding the game better I respected into alot of agi when it was still super good, and would just like to know if they've unnerfed its usefulness. </P> <P>These are my stats unbuffed:</P> <P><A href="http://eq2players.station.sony.com/en/pplayer.vm?characterId=212472208" target=_blank>http://eq2players.station.sony.com/en/pplayer.vm?characterId=212472208</A></P></BLOCKQUOTE></DIV>
<span><blockquote><hr>Daffid011 wrote:It is a group regen, very nice for ae's and for tanking. We also get a single target version that heals when you get hit, but still needs some mechanics flushed out. Both are healing for 400% more than listed on test. Tanking is now more flexable and dynamic, it actually and a little planning and choices in buffs, etc. Somewhere we get a big bonus to either crushing or cold, I forget which off hand. Anarchy used to be a concentration buff for mitigation. That was nicer than the castable buff it is now. <div></div><hr></blockquote>I think the thing about Anarchy is that when it was a concentration buff, we had very few castable buffs that could be used to generate aggro. The thing I love about Anarchy in it's current state on live is that it's a great aggro producer in addition to the nice proc. So I think the change to Anarchy was made to give us another castable buff to generate some additional aggro during a fight. I think the recast on it now is a little long, I wouldn't mind it so much if it was 60 seconds instead of 90.</span><div></div>
<P>Destructive Rage had its regen per tick lowered from 78 to 47 (adept 1)</P> <P>Blood Boil had its regen per tick lowered from 40 to 24 ( app 1)</P> <P> </P> <P>So much for people complaining about hitting the cap, hah.</P> <P> </P>
Oldboy420
08-19-2005, 10:59 PM
<DIV>Who cares about the hp regen , pointless imo with all sorts of HoT type spells being added to healer classes.. I dont see myself using this ever but then agian i never solo...</DIV>
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