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tyrinon
08-05-2005, 03:29 PM
<DIV>I've been reading the other class boards and they all seem to have a test feedback post about what changes there classes are currently undergoing(the sk on is kinda neat) so i was curious if maybe we could get some test bezerkers to post some feedback on the specific changes that they are seeing that are affecting our class.</DIV> <DIV> </DIV> <DIV>thanks</DIV>

Em
08-05-2005, 03:57 PM
I am guessing all the people that play Zerkers on test just committed suicicde because we suck so bad now.

kono
08-05-2005, 06:36 PM
<P>I whipped up a level 6 on Test so that I could check out the App2 vendors and see what descriptions could tell me.  I can't get good numbers, obviously, but this should paint a rough picture of what's ahead.</P> <P>Here's some before/after of the major changes.</P> <P>Blood Rage Was: AE proc buff, cost 20% HP to cast. Now: HP regen buff. Each incoming melee hit adds to in-combat HP regen. Bloodlust/Tides of War Was: Group offense + haste buff + chance to berserk Now: Group STR buff (1 conc). Fury/Greater Fury/Unbridled Fury Was: Self buff, giving chance to counterattack when struck. Now: Offensive stance (3 conc). Gives chance to proc AE damage, +offense, -defense. Battle Chant/War Chant Was: Group STR buff. Now: Group berserk buff (1 conc). Requires offensive stance. Raging Strike/Promise of Violence Was: Taunt + damage + chance to berserk. Now: Taunt + damage. Havoc/Anarchy Was: Group AC + STR buff. Anarchy included group damage proc buff. Now: Group mitigation buff, slanted towards crush resist (1 conc). Reckless Stance/Unflinching Will Was: Defense buff, at cost of offensive skills (3 conc). Now: Defensive stance, buffs defense, parry, trauma resist, cold resist (3 conc). Screaming Fury/Destructive Rage Was: Group HP + haste buff. Now: Group HP regen buff (1 conc). Weapon Guard/Weapon Shield Was: Parry buff (1 conc). Now: Counterattack buff. So to recap, it seems we've lost group HP buffs, group offensive buffs, all haste buffs, and our parry buff. We gain some minor HP regen, which of course means jack squat in a raid situation. Stances cost 3 conc, regular boring buffs cost 1 conc each, and some require a stance. </P> <P>Berserking arts like Rage and Infuriate changed a little.  From what I can tell, it looks like they not only send you berserk immediately, but take the place of buffs that would give you a chance to berserk.  But they appear to do so both on incoming and outgoing damage.  Battle Chant/War Chant fits in this category as well.</P> <P>Most of the actual damage abilities seem to be the same, in spirit, as far as I can tell. The DoTs are still DoTs, and Frenzy is still there. Arts that just stun today will include a throwback and 'blur vision' effect, whatever that does. Most combat arts have no casting time, which takes some getting used to. </P> <P>To sum it up, messing with our DPS is bad enough, but they seem to have eliminated all of our raid-valuable buffs.  They mention not being done with Fighters and Priests, so I hope there is something in the works to compensate for that.</P><a href="http://eq2shadows.com/modules.php?name=Roster2&op=viewchar&char=40" target=_blank>Sir Konk</a> <a href="http://eq2shadows.com" target=_blank>Shadow Syndicate</a> Najena<p>Message Edited by konofo on <span class=date_text>08-05-2005</span> <span class=time_text>07:38 AM</span>

Em
08-05-2005, 08:23 PM
<DIV>Awesome, they take our dps and our ability to buff the MT with a lot of hp like we used to. Now I guess our role is to, ummm, what was it again?</DIV> <DIV> </DIV> <DIV>/quit EQ2</DIV>

tyrinon
08-05-2005, 09:35 PM
<P>ugh can i have my /class repec now please!</P> <P> </P> <P>thanks for posting what you found, maybe some higher ups who've tested some of them can add some more info for us to.</P>

Mithru
08-05-2005, 09:36 PM
Changes of that magnitude can not and should not be called a combat revamp. This is a class revamp; a class overhaul. <div></div>

Ta
08-05-2005, 09:38 PM
<div></div>Taking away our haste and attacking when getting hit?  Then we're not even berserkers anymore.  Those are the two things that define a zerker - reactive attacking and haste.  We're supposed to be a plate class with increased dmg output, and now we'll be...a plate class that sucks?  Devs, that's not good.Go look up the definition of  "berserk".  Go on, do it. <ol><li>Destructively or frenetically violent: a berserk worker who started smashing all the windows.</li><li>Mentally or emotionally upset; deranged: berserk with grief.</li><li><u><i>Informal.</i></u> Unrestrained, as with enthusiasm or appetite; wild: berserk over chocolates.</li></ol>The abilities we have should reflect that definition, they should embody those qualities.  We should have more offense than an "average" plate class and we should have less defense.  We should have high aggro generation.  We should NOT be a guardian.  I don't even think we should be able to wear shields, that is so anti-berserk.  Berserk means "go! go! go!" and screw the consquences, all out offense wearing plate armor and dual wield or a big two hander!  Shields are for guardians.I don't mind having some class tweaks, but don't water down all the classes and make them the same, instead differentiate them.  Otherwise just reduce them to four classes - scout, mage, fighter, cleric - which sounds like where these changes are headed.<div></div><p>Message Edited by Taar on <span class="date_text">08-05-2005</span><span class="time_text">10:58 AM</span></p><p>Message Edited by Taar on <span class=date_text>08-05-2005</span> <span class=time_text>11:00 AM</span>

tnefoo
08-05-2005, 09:44 PM
<P>Huzzah!</P> <P><IMG src="http://img.photobucket.com/albums/v330/Foote/psnerf.gif"></P> <DIV> </DIV> <DIV>For those that play Planetside :smileyvery-happy:</DIV>

YellowKi
08-05-2005, 09:58 PM
<P>Hang on a sec.</P> <P>You can't judge *overhaul* changes to our class based on comparisons to the *current* combat system.</P> <P>So I lose my specialty role of HP buffing the MT group. Who's to say after these changes that those extra HPs are even necessary to pull off a successful raid? Every class is getting an overhaul, every class strategy is changing. The entire raid dynamic is going to be a completely different beast.</P> <P>Post combat-overhaul, WE might be the main tank in certain raids. Which would you rather be doing - standing in one spot casting HP buffs on EVERY SINGLE RAID, or tanking a dragon every now and then? Instead of concentrating on one opportunity being taken away, start looking at the other opportunities being opened.</P> <P>I just don't think these changes can be looked at in isolation. Every class is changing; the only way we can truly judge the severity of our changes is to wait and see how they work with the other classes.</P> <P> </P> <P> </P>

Sambora
08-05-2005, 10:04 PM
<P>Surely this is some kind of a [Removed for Content]' joke here.  I mean [expletive ninja'd by Faarbot]!!!  I spend 9 months and COUNTLESS hours with my toon leveling him up to 50 and then SOE goes and pulls this [expletive ninja'd by Faarbot]e?!!?!?  [expletive ninja'd by Faarbot] [expletive ninja'd by Faarbot] [expletive ninja'd by Faarbot]!!</P> <P>What could they have possibly been thinking??!?  We already had a little nerfage a couple months after the game was out and that was cool.  I can understand a couple months into the game that they needed to work out some class issues......BUT 9 F'ing months!?!?!?!?!?  </P> <P>Who in the F is going to want a zerker in a group, let alone a raid ever again!  I can't believe that they are taking away our F'n haste buffs.....[expletive ninja'd by Faarbot] HP regen!??!!?!?!?  Someone at SOE is obviously smoking some high grade crack if you ask me.  If I wanted [Removed for Content]' HP regen I would have been another toon for cripes sakes!!</P> <P>Well it looks like my toon will be pulling a Terminator in a couple days.....doing the walk into the Lava <img src="/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" alt="SMILEY" /></P> <P>SOE can shove it up their piggesh [Removed for Content] as far as I am concerned!!!!  I CAN'T WAIT FOR VANGUARD!!!!!</P> <P>I'm out...like SOE is going to be out of any new Zerkers and at least one old one.</P> <P>/blowit SOE!</P> <P>Message Edited by Sambora on <SPAN class=date_text>08-05-2005</SPAN> <SPAN class=time_text>11:17 AM</SPAN></P><p>Message Edited by Sambora on <span class=date_text>08-05-2005</span> <span class=time_text>11:21 AM</span>

Sambora
08-05-2005, 10:06 PM
<DIV>Hey Yellow</DIV> <DIV> </DIV> <DIV>You're a tool!</DIV> <DIV>If they wanted to do such major changes to a bunch of classes, JUST NOT FIGHTERS!!!  Then they should come out with EQ3!!!!!</DIV>

Deeds
08-05-2005, 10:18 PM
<P>LOL, Sambora that rant was funny as hell. </P> <P>I too have 50 berserker, and I have a bad feeling that these changes will suck.</P> <P>Wed need more (crap, any) feedback from lvl 50 test berserkers.</P><p>Message Edited by Deedbit on <span class=date_text>08-05-2005</span> <span class=time_text>01:01 PM</span>

kr8ztwin
08-05-2005, 10:21 PM
with tradeoffs for classes as they are I'm worried because HP regen isn't something I want or need but we are losing out on other skills because of that focus.

Rogo
08-05-2005, 10:22 PM
thatnks for the data konofo Now that the ranting has started has anyone actually played a higher level beserker on the server to know how gimped we are?  Because if all we are making judgement call on are these details.  We are a little lacking.  Remimber that changes the entire combat system along with the changes to our class. <div></div>

Mithru
08-05-2005, 10:27 PM
There are two seperate issues here. One is how effective the new class will be compared to the old class. The other is having a new class foisted upon us. The Berserker as we know is going to die and no one who spent 50 levels and dozens or hundreds of hours playing that old class need necessarilly be happy about being forced to learn a brand new one. Changes of this magnitude really should be accompanied by a /classrespec. <div></div>

Causti
08-05-2005, 10:29 PM
<DIV><IMG src="http://img.photobucket.com/albums/v27/majickbunny/n.jpg"></DIV> <DIV> </DIV> <DIV>I made my own lol.</DIV>

Mithru
08-05-2005, 10:55 PM
As I read Konofo's list again, it's really funny to see how the names of the CAs fit so badly with what they do. Anarchy now buffs defense? WOW! Thats some serious "anarchy" going on there. Blood rage now regens HP? "I'm in a RAGE. I'm so angry  I'm going to... going to... regen my HP! Take THAT!" I'll bet what we now call Rampage will be fixed to shield our allies from attack. The 50+ CAs will be things like Destructive Assault which will grant a bonus to crushing defense and Furious Annihilation which will give even better HP regen + slash resistance and the ultimate level 60 Berserk CA known as Pulverizing Decimation will give a nice 36 second group mitigation boost. SOE, at least have the balls to change all these dangerous sounding names you've given our combat arts given that they are built around a class concept that you've given up on. <div></div>

Svan
08-05-2005, 10:55 PM
i'll post some screenshots of abilities tomorrow, but basically we lost all the time haste, a parry buff, and max hp buffs. the regen buffs are imo a ton better than the old hp buffs for soloing and grouping.

kono
08-05-2005, 11:02 PM
<DIV> <BLOCKQUOTE> <HR> Mithrull wrote:<BR>As I read Konofo's list again, it's really funny to see how the names of the CAs fit so badly with what they do. Anarchy now buffs defense? WOW! Thats some serious "anarchy" going on there. Blood rage now regens HP? "I'm in a RAGE. I'm so angry  I'm going to... going to... regen my HP! Take THAT!" <BR><BR>I'll bet what we now call Rampage will be fixed to shield our allies from attack. The 50+ CAs will be things like Destructive Assault which will grant a bonus to crushing defense and Furious Annihilation which will give even better HP regen + slash resistance and the ultimate level 60 Berserk CA known as Pulverizing Decimation will give a nice 36 second group mitigation boost.<BR> <HR> </BLOCKQUOTE></DIV> <P>Yeah, I got a chuckle out of that also.  Screaming Fury and Destructive Rage were never good fits for their arts to begin with, however.</P> <P>Rampage, I forgot to mention, appears to be the same art, but is now on a 180 second (three minute) timer.  I can't tell what kind of output it will give, though.</P> <P>najena.konk</P>

Bathory72
08-05-2005, 11:20 PM
<div></div><hr>Mithrull wrote:As I read Konofo's list again, it's really funny to see how the names of the CAs fit so badly with what they do. Anarchy now buffs defense? WOW! Thats some serious "anarchy" going on there. Blood rage now regens HP? "I'm in a RAGE. I'm so angry  I'm going to... going to... regen my HP! Take THAT!"I'll bet what we now call Rampage will be fixed to shield our allies from attack. The 50+ CAs will be things like Destructive Assault which will grant a bonus to crushing defense and Furious Annihilation which will give even better HP regen + slash resistance and the ultimate level 60 Berserk CA known as Pulverizing Decimation will give a nice 36 second group mitigation boost.<hr>rofl <span>:smileyvery-happy:</span> thxthats what i needed to cheer me up<div></div><p> <span class="time_text"></span></p><p>Message Edited by Bathory72 on <span class=date_text>08-05-2005</span> <span class=time_text>12:21 PM</span>

Tessi
08-05-2005, 11:40 PM
Seeing Fury changed to our offensive stance makes me sad. I always liked the Reckless Counters, and considered them to be my favorite part of the Berserker. I noticed that one of the other skills was changed to a counterattack buff (riposte more?) so hopefully something like this will remain. And I have to agree with the silly names. If they're going to change what an are does, it's so very trivial to just change the name. Then again, I guess it all goes in line with Form of the Furious Bear now... <div></div>

YellowKi
08-06-2005, 12:13 AM
<BR> <BLOCKQUOTE> <HR> <DIV>Hey Yellow</DIV> <DIV> </DIV> <DIV>You're a tool!</DIV> <DIV>If they wanted to do such major changes to a bunch of classes, JUST NOT FIGHTERS!!!  Then they should come out with EQ3!!!!!</DIV><BR> <HR> </BLOCKQUOTE> <P>I'll let people read your insane rant compared to my post and draw their own conclusions as to who the tool is.</P> <P>In the meantime, I'll not jump to conclusions based on an incomplete class change on a test server.<BR></P>

Em
08-06-2005, 12:18 AM
That is awesome Caustick.

Bathory72
08-06-2005, 02:42 AM
<div></div>hi i made a charakter myself on the testerserver, so im only level 7 at the moment. if someone wants to read the new descriptions of our spells, take a look at the links www.directupload.net/show/d/416/2yoS9GjF.jpgwww.directupload.net/show/d/416/RqlxAKgj.jpgwww.directupload.net/show/d/416/xN759HTq.jpgwww.directupload.net/show/d/416/zvHaHqQZ.jpgwww.directupload.net/show/d/416/txNylXJx.jpg <div></div><p>Message Edited by Bathory72 on <span class=date_text>08-05-2005</span> <span class=time_text>03:43 PM</span>

christmascracker
08-06-2005, 04:56 AM
<font size="3">Thanks for taking the time to do that Bathory <span>:smileyhappy:</span> </font><div></div>

tnefoo
08-06-2005, 07:45 AM
<DIV>Awesome pictures, they're very much appreciated!  After seeing these, perhaps it won't be so bad after all.  I can only hope *crosses fingers*</DIV>

Donners
08-06-2005, 02:06 PM
Hmm our offensive stance has a chance to AoE... wonder how this works with mezzed mobs . Or just think about doing Nek2 and you hit a mob the whole zone runs after you

Tudd
08-06-2005, 02:49 PM
One thing I think people are missing when discussing DPS being nerfed or loss of haste is that CA's will have no casting time. Now on the surface this may not seem to be a big deal, but it actually is. Because it is insta-cast, so to speak, it will not interfere with your auto-attack. Therefore you will get more swings in. Low delay weapons will therefore gain a boost in this regard, since under the current system they suffer the most due to CA's having a casting time. Yes, our auto-attack damage will be going down and most probably our CA's will be going down also, but we will also be able to get more swings in and since our CA's are insta-cast, we can pile on the damage faster from them. All in all, it looks like a decrease in DPS over the long term, with the ability to probably come close to our DPS now during short fights. Only time will tell, though. The real question in my mind is what this will do to power consumption. If CA's consume as much power in the new system as they do now, are insta-cast, and do less damage, then you could be looking at burning through your power in a shorter amount of time then today. I'll be looking forward to the posts from some of the higher level testers as to how this affects gameplay. From a tanking perspective, it may very well work well for us. From what I can see, they are increasing our ability to take hits, especially in multi-mob settings. Also, it looks like our AE's are going to be pretty nice, in that more of them will work like Rampage does now, when striking opponents, we strike the entire encounter. Given what I've seen with the CA's that are in test, it looks like our DPS will be pretty healthy when tanking multiple mobs. Soloing, will have to wait and see. If the mobs have too many HP, then I envision us having power issues and thus fights becoming longer. If solo mobs HP is adjusted to compensate for this, solo fights may be about the same as they are now. Again, only time will tell. From what I can see, it looks like they are keeping their promise that where we will shine is tanking multi-mob encounters and putting out good DPS. Outside that environment, I don't think we'll be too swooft. <div></div>

Jvaloth
08-06-2005, 05:12 PM
<DIV> </DIV> <DIV>Would like to see some better quality feedback regarding changes to zerkers up to level 50.</DIV> <DIV> </DIV> <DIV>Go look at Khalysta's post regardings assassins. Nice, detailed, tells us everythign we need to know about ALL changes to the assassin class.</DIV> <DIV> </DIV> <DIV>Here I've just seen a bunch of whining and not many hard solid facts, which just worries me more.  I need facts.</DIV> <DIV> </DIV> <DIV> </DIV> <DIV>One of you level 50 zerkers testing out the new combat changes, please make a thread and give us the scoop!!</DIV> <DIV> </DIV> <DIV> </DIV>

prince_sd
08-06-2005, 07:27 PM
<P>I don't play a zerker but many of my friends/guildies do and I was interested in how the raid utility of zerkers has changed ?</P> <P>It seemed like HP buffs, haste has been removed seriously diminishing raid utility. Did dps increase/ decrease or remain unchanged ? I would really appreciate if anyone would outline the zerker raid role and utility for a non-zerker (i am not familiar with your class skill names).</P> <P>Seems like sony is doing exactly the opposite of what it should.. increasing zerker offensive/ defensive buff utility while decreasing dps. </P>

Miller
08-06-2005, 08:20 PM
<DIV>   I would like to join the beta for the new upcomeing Everquest 2 DoF expansion. Everyone is really upset how things are being delt with our classes. every class that i have talked to are  excited but ours. most Beserker people want to have another level 50 or just walk away from sony again as they did from EQ1. Alot of people think that revamping the game after 9 months turning it into a whole new thing should be calling it EQ3, but not many Berserkers on test i heard and i feel i want to know the truth and let others know as well. People feel we should do good damage but we should be second in line as melee damage next to a monk because all we have is weapon. where as  SK and paladins have spells. </DIV> <DIV>   I Believe if a paladin,SK, Guardian, and Berserker all turn on attack and did not use anything but auto-attack, i feel Berserker should do more damage if they had just attack on. warrior class is all about str when it comes to damage as thats all we have, where SK can Harm touch and other things. I understand is SK outdamage us with their spells but not with regular attacks. Guardians get awsome new taunts and crazy mitigation. All the berserkers i see are sad. we wont beable to use the AOE on raids cause it will break mezes so we lose more dps.  I hope its not as what im hearing or atlest alittle more diferent.<BR>     </DIV> <DIV>Miller Of Najena<BR>50 Berserker / 50 Weaponsmith</DIV>

Styk
08-06-2005, 08:55 PM
Since the NDA was lifted for CA/spells up to lvl 50 can any berserkers on beta SS our 38-50 CA/buffs pls and post them since we cant get an accurate measure from Test , thank you <div></div>

z2xm
08-06-2005, 11:17 PM
<P>as far as power consumption goes, rememebr that even though some things will be insta cast they still have a refresh period, so ultimatly you only shave off 1-2 seconds on most skills.  Also our damage is going down but others are going up, so really the only issue should be in a solo or duo situation since assuming they increase others DPS by the same amount ours has been lowered, then things would even out.    I have a lowbie 15 toon on test and have not noticed power issues, although as I said he is only 15, but I have noticed that HO's are much nicer now since they get triggered much quicker, so hopefully that will also help since some of the harder HO's will be much quicker if melee triggers are now instant</P> <P> </P> <P> </P> <P>Jinos</P> <P>Lucan</P>

Svan
08-07-2005, 12:53 AM
<P>overall, the changes arent too dramatic. </P> <P>Power consumption for me is about the same as before. Autoattack dmg scales a lot more noticably with mob lvl, CA dmg on a few skills is down a lot, others got boosted. The regens are awesome, able to solo green epic(x2) encounters with em. We have a self regen buff and a group regen buff, both stack.</P> <P>Lots of effects got moved around, like weaponshield is now like fury used to be, and the fury line is our new offensive stance. Weaponshield, btw, now requires no conc and at adept1 counterattacks the first 3 melee hits at 100%, and then does nothing; 30 second duration and 30 sec reuse on it. </P> <P>Other skills were combined, like the old bloodrage was removed and instead we now have an ae proc all the time when we're using the fury line. Reckless stance, our defensive stance, had physical mitigation bonuses added to it. The havoc line is now a conc buff. The tides of war line are now group strength buffs that use conc. Focus Rage and Rage are about the same. Our old group strength buff, i think it was, now allows everyone in your group a chance to go berserk when they hit or get hit and requires offensive stance and a conc slot. We have a self regen buff, which lasts 15 minutes and requires no conc, and a group regen buff that requires 1 conc, both stack. With reckless stance on, havoc, and both regens, i end most fights with melee mobs at 100% hp. Caster mobs seem to kick my [expletive ninja'd by Faarbot] a little more than they did before.</P> <DIV>Both stances require 3 conc, and everything else i had that requires conc uses 1, so you can have your main stance and 2 others to switch around based on what you wanna do, making us more flexible.</DIV> <DIV> </DIV> <DIV>So in all we traded a little bit of dps for better tanking a lot better survivability.</DIV> <DIV> </DIV> <DIV>Havent done any grouping yet but plan to tomorrow, and will post again.</DIV>

Bathory72
08-07-2005, 01:36 AM
thx for the info <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /> is it possible that you do some screenshots <div></div>

christmascracker
08-07-2005, 02:13 AM
<DIV><FONT size=2>Thanks for that Svanny :smileyhappy: Some great information there. Very much appreciated.</FONT></DIV>

Dryzl
08-07-2005, 02:38 AM
<DIV>OMG i think I just lost my lunch. Well, at least now nothing will be expected of me .....EVER. Good bye to being in the top 5 dps per raid 8(</DIV> <DIV>Ravi</DIV> <DIV>Level 50 zerker </DIV> <DIV>Atrocity</DIV> <DIV>Permafrost</DIV>

Svan
08-07-2005, 07:49 AM
<BR> <BLOCKQUOTE> <HR> Bathory72 wrote:<BR><BR>is it possible that you do some screenshots <BR> <HR> </BLOCKQUOTE> <P>im [Removed for Content] and only 38, but here's what i've got:</P> <P><IMG src="http://img99.imageshack.us/img99/7496/eq20000009vo.jpg"><A href="http://img90.imageshack.us/my.php?image=eq20000000hw.jp" target=_blank></A></P> <DIV><IMG src="http://img39.imageshack.us/img39/842/eq20000012xl.jpg"></DIV> <DIV><IMG src="http://img39.imageshack.us/img39/3531/eq20000025jj.jpg"></DIV> <DIV> </DIV> <DIV><IMG src="http://img39.imageshack.us/img39/8938/eq20000035xf.jpg"></DIV> <DIV> </DIV> <DIV><IMG src="http://img39.imageshack.us/img39/653/eq20000046zi.jpg"><A href="http://img39.imageshack.us/img39/653/eq20000046zi.jpg" target=_blank></A></DIV><A href="http://img39.imageshack.us/img39/8938/eq20000035xf.jpg" target=_blank></A>

tnefoo
08-07-2005, 12:36 PM
<DIV>Wow thanks for the screen shots!!  I think it's gonna take me some tinkering to get used to all the buffs being changed around and all the new spells added.</DIV>

Bathory72
08-07-2005, 02:13 PM
<div></div>Thank you. wow, after a year i got a whole new class..............<span>:smileysad:</span> <p>Message Edited by Bathory72 on <span class=date_text>08-07-2005</span> <span class=time_text>03:14 AM</span>

fenixilius
08-07-2005, 06:31 PM
<P>Alot of the abilities the only "real" important change i've seen is the fact that they dont give the little extra "berzerk" in them. Such as raging strike, coup de grace....</P> <P> </P> <P>If i dont berzerk im not happy...end of story....</P>

DasanW
08-07-2005, 06:32 PM
Sounds like a cross over to a druid.  In-combat regen? Snare? Taking out the 'damage' numbers due tot he fact that we do not know how the HP's of mobs have changed, a lot of the spells have change more than slightly. I might be able to accept / understand an adjustment to our skills and melee, but when they said revamp, this is an entire CLASS defining revamp!  Again, like a lot of others have stated, while not being a complete 180 degree change, this is a huge alteration of our characters.  I am not sure how long it will take, but make no mistake there will be a learning curve on how to play our toons, after being sold on the orginal idea for 8 months, and so far, I am not that happy, nor are a lot of people in a lot of classes.  Make no mistake, this is not a 'tweaking' of classes, this is EQ3, without the graphics upgrade.  One of the major pains that I have is that we have been able to lean our class/abilities through leveling and working with them, now we have to go back and a)re-learn what old abilities do, then b)figure out if they can be use later.  Talk about a pain in the neck! As mentioned, they are not done with the fighter/priest revamp, but if this is any indication, we are all in for a <u><b>BIG</b></u> time sink into a new game with old toons!  <span>:smileymad:</span> <div></div>

Svan
08-07-2005, 06:48 PM
only took a few hours of playin around to be able to do everything i could before and more

Ethelwo
08-07-2005, 07:29 PM
My concern is consentration slots. It may become very hard to play having to delete some buffs in the middle of combat to add new ones. That one fact is going to be a real hassle. If you have an offensive stance up with the appropriete buffs and the MT goes down on a raid, you'll have to cancel your offensive buffs and establish defensive ones before you can assume the MT's duties.  Raids will be lost far more often if the MT goes down because of the offensive and defensive stance thing. They need to include a neutral stance that doesnt lower defence or increase offense but allows for stacking any other buff either offensive or defensive. If this buff type is included it will be much easier to manage the game. Berserkers can assume a neutral roll and be ready to respond to emergencies.

NEO-MATR
08-07-2005, 09:01 PM
guys i dont think we got nerfed well take a closer look at the special part of cast times :E almost all spells are instant especially interrupts <img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" /> <div></div>

Styk
08-07-2005, 09:08 PM
<div></div>Yall do know that berserkers will be on a rogue auto attack table right? Also take into account that we are ALOT more AE based in our attacks now, i know that alot of us are gonna have to rework how we are played now but honestly im welcoming a chance to be able to TANK LIKE A BERSERKER instead of partially having to use a  Guardian template in our base tanking ability as in HP buff stacking etc.... Thou my only concern is concentration slot managemnet with alot of our buffs, it wil really force you to play your zerker a certain way ( for me im going all offense except IF i do some type of tanking in a raid setup ) but yeah lets discuss! <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /> <div></div><p>Message Edited by Styker on <span class=date_text>08-07-2005</span> <span class=time_text>10:10 AM</span>

Guzz_Deaths_Door_EF
08-07-2005, 10:04 PM
<DIV> <P><SPAN><FONT color=#ffffff>Personally I like the fact that we have to start to use our head when we buff up, and depending on what our role in the group/raid is, we can use the buffs that is suited for the situation, and not just stack all the buffs we got</FONT></SPAN></P> <P><SPAN><FONT color=#ffffff>As for a neutral roll/stance you just click off the offensive and defensive stance, then you’re neutral</FONT></SPAN></P> <P><SPAN><FONT color=#ffffff></FONT></SPAN> </P> <P><SPAN><FONT color=#ffffff>I don’t see any of these changes negatively, I see it as a much needed change, currently there is too many "lose ends" in our combat system</FONT></SPAN></P> <P><SPAN><FONT color=#ffffff></FONT></SPAN> </P> <P><FONT color=#ffffff><SPAN>/clap SoE, good job </SPAN><SPAN><SPAN>J</SPAN></SPAN><SPAN></SPAN></FONT></P> <P><SPAN><FONT color=#ffffff></FONT></SPAN> </P> <P><SPAN><FONT color=#ffffff></FONT></SPAN> </P></DIV>

Jumb
08-07-2005, 10:13 PM
 I was worried about the revamp at first but it looks pretty cool I like what I see in the abilities so far. Now I can't wait for it to come out giving more stragety to the class <div></div>

Dak-D
08-07-2005, 11:21 PM
Our offensive stance proc attacks ALL nearby enemies and not just the target encounter <div></div>

Dulan
08-08-2005, 01:27 AM
If this breaks mez, there goes ever using that stance.<span><blockquote><hr>Dak-Dod wrote:Our offensive stance proc attacks ALL nearby enemies and not just the target encounter <div></div><hr></blockquote></span><div></div>

Svan
08-08-2005, 01:29 AM
<BR> <BLOCKQUOTE> <HR> Ethelwolf wrote:<BR>My concern is consentration slots. It may become very hard to play having to delete some buffs in the middle of combat to add new ones. That one fact is going to be a real hassle. If you have an offensive stance up with the appropriete buffs and the MT goes down on a raid, you'll have to cancel your offensive buffs and establish defensive ones before you can assume the MT's duties.  Raids will be lost far more often if the MT goes down because of the offensive and defensive stance thing. They need to include a neutral stance that doesnt lower defence or increase offense but allows for stacking any other buff either offensive or defensive.<BR> <HR> </BLOCKQUOTE> <P>currently, only 1 buff requires you to be in a specific stance, and that is already removed on the beta server. also, you're not required to use either stance, so if you want to be ready to switch quickly, use neither until the time comes.</P> <P>a quicker way to cancel buffs would be nice though<BR></P>

KFizzle
08-08-2005, 03:07 AM
<DIV>For the most part i wont complain about changes yet ... I just hope some of the damage changes aren't as bad as they seem there. The HP Regen to me is as good as bonus HPs for solo stuff....BUT I dont like the loss of our utility ability by being able to buff the group's HPs. I worry about becoming something totally unnessisary. Haste buffs changed, strength/HP buffs removed .... concentration stuff i dont nessisarily mind because well i never used the "Stances" and i'm a 46 zerker, usually my only concentration slots are that rage one (i forget the name) and Weapon Shield/Guard....And the changes to that make NO sence. Instead of blocking hits with my weapon, increasing my parrying ability.... i now hit them? Por Que?</DIV>

Khal
08-08-2005, 03:20 AM
<DIV>Sounds like combat is going to be alot more involved and complex then before.  The changes look fun though imo.  Waiting for my copy to beta myself to test them out firsthand.  </DIV>

Styk
08-08-2005, 03:26 AM
Thou our utility now is great BUT lets be real, we have too much utility vs most scouts ( not including bards ) and fighters ( excluding guardians )  and we are overpowered dps wise vs at least 50% of the melee types in this game... If you take a close look at our CA/spell set post combat revamp it is clearly defining what a berserker IN EQ2 IS INVISIONED TO BE a Tank that attains his goal thru offensive abilities.... Yes i understand that for almost 9 months we have learned to play our zerker in the way it is played now ( Great tankability, Great Utility , Great overall dps ) but that is just overpowered period , we cant have all 3 of those options Our tankability should improve marginally with the CC Our utility will almost for sure be greatly lessened Our DPS should fair well, we need to test out every possible combination of buffs/attacks and weapon types to get a full grasp of this, but IMO we will have decent burst dps , If you are equipt with a good weapon set we might have Fair extended dps I clearly see a good future overall for the Berserker class in eq2, at least now we know for sure that we will have our niche in tanking ( not needing to make a quasi copy of a guardian etc with the hp buff stacking etc ) I think now it all depends on how you are able to push the envelope overall with your zerker is what is gonna make the difference Also to be quite frank currently it is too easy to tank as a zerker, i would like some challange along the road DIscuss <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /> <div></div>

Mithru
08-08-2005, 05:42 AM
<div></div><div></div>Well apparently group haste is still in in the form of War Chant. Seems to have switched places with Tides of War. Procs like Anarchy are gone. <div></div><p> <span class="time_text"></span></p><p>Message Edited by Mithrull on <span class=date_text>08-07-2005</span> <span class=time_text>06:44 PM</span>

Memmoch
08-08-2005, 06:04 AM
<div></div>I'm not sure I'm going to like these changes in the least bit.   I like being the MT, and reading over  the CA's it dosn't look like this class is going to be  a decent MT much less a good one like we are now.   All our counter attacks are either gone or changed to AOE wide(not limited to the encounter), this also dosn't boade well for us, what group will want us with them if they have any form of crowd control?  We'll be the mezer's classes arch enemy, I can see it now:  /tell group Hey you guys need a zerker?  /group tells you "Sorry, our enchanter says no, she dosn't feel like dieing on every pull from you breaking meze's constantly..." OR /occ Group seeking DPS or Tank, Berserkers need not apply. I'm a open minded person  so I'll  give the combat changes a fair shot, but if these changes go live and we're not given the option to test them out and change classes if we don't like the new and de-improved berserker guess this will be the sign I've been waiting on to go out and try some of the new MMO's on the market.      I'm more than an little amazed that SOE would do something like this with a game that is already tettering on failure. Guess the best way to sum up these proposed changes is to say this is the death of a very fun class to play.../sigh <div></div>

Khal
08-08-2005, 06:24 AM
<P>Berserkers will tank better after changes Mumnoch.</P> <P> </P> <P>And Weapon Guard is the new unbridled fury, counterattack, not an ae.  </P> <P> </P> <P>Berserkers have 2 counterattack buffs after changes.</P> <P>1. Weapon Guard</P> <P>2 The new version of hold the line, counter attacks when you are hit that also gain hate.</P>

Svan
08-08-2005, 07:22 AM
<DIV>weaponshield is also more dependable now, having a 100% reposte rate. the combined dmg does much more than any single target attack that i have.</DIV>

Splinte
08-08-2005, 01:34 PM
<DIV>Hey,</DIV> <DIV> </DIV> <DIV>Whats the specialized combat training look like so far? Anything a MUST have, because on my zerk now i really feked up on specialized training and really want to get it right this time around..</DIV> <DIV> </DIV> <DIV>Zerk.</DIV>

Swordmage
08-08-2005, 02:40 PM
<BR> <BLOCKQUOTE> <HR> Splinterr wrote:<BR> <DIV>Hey,</DIV> <DIV> </DIV> <DIV>Whats the specialized combat training look like so far? Anything a MUST have, because on my zerk now i really feked up on specialized training and really want to get it right this time around..</DIV> <DIV> </DIV> <DIV>Zerk.</DIV><BR> <HR> </BLOCKQUOTE><BR>They have not updated any of the specialized training options (levels 10, 20, 30, etc.). SOE said they won't get to them until after the basic combat changes have stablized (which makes a certain amount of sense).

cr0wangel
08-08-2005, 10:00 PM
<P>I don't understand what they did to Weapon Shield / Weapon Guard and the special upgraded version of it that you can choose as a trait (forgot the exact name). It used to buff parry (and the special version used to give mitigation as well), this skill is called SHIELD and it's to make damage? o_O I assume we have nothing to buff our parry anymore... ?</P> <P>Also I don't understand what happened to Coup de Grace, it's now simply an attack? How sad. The skill only make damage, nothing special about it anymore.</P> <P>What happened to Bloodrage (used to cost health to do more damage), I loved that. Again sad we loose this. I liked to ''cannibalize'' my own health for damage.</P> <P>I don't know how this will be playable but every buff seem to require 1 concentration... So it means we will only have a few buffs up at once, and need to switch buffs often. But if the mobs don't really change and we only have a few buffs up and not all of them as before, I guess it means everything will be much harder to fight, or I missed something?</P>

KittenClaw
08-08-2005, 11:33 PM
<div></div><div></div><div></div>I like most of the changes I see. Of course, I am a level 45 kerra Berserker and I cannot really see what has been done to most of the spells I use. I have only been playing since around the beginning of May, so perhaps I am not as set in my ways as some who have been playing from the very beginning. I don't think that SOE is trying to mess up the game. I think they are trying to improve it, or at least make it better resemble the vision they had when making it. They have been working on this revamp practically since launch, it hasn't been a secret. The only thing I really don't like is the buff Tides of War changing from a speed increase to a strength buff. What use is more strength if we are tanking? Correct me if I am wrong please, but I believe that strength is going to effect how hard you hit and the amount of power you have. How does that improve our tanking abilities? To the person who stated that they would forfeit their plate armour for chain, allow me to say this: If I wanted to wear chain armour and be DPS I would have made an assassin, a ranger or even a monk/bruiser as they are a scout-fighters. I wanted to be a tank, so I made (and I quote the NPC that you spoke with to choose "warrior"at level 9) a meat shield, and I chose the path of the warrior. Why would they make a "meat shield" wear chain armour? That is not logical.  Think back to the day you chose which type of fighter you were going to be. When you chose the path of a "meat shield" you chose a warrior. If you read the description of your class when you picked it from the NPC at level 19 you will recall that it asked you two questions. 1.) Do you want to prevent your allies from taking damage? If you picked this one you became a Guardian. 2.) Do you want to be at the front of the fray receiving and dealing damage? If you picked this one you became a Berserker. It seems to me that they are just making our classes better fit the class description. I picked berserker from that description, not from what other players told me guardians and berserkers were. If you want to be DPS, play a scout. If you want to be a tank, well, I think you might have picked the correct class.<p>Message Edited by KittenClaw22 on <span class=date_text>08-08-2005</span> <span class=time_text>02:14 PM</span>

KittenClaw
08-08-2005, 11:53 PM
<div></div><div></div><font color="#cc0000">cr0wangel - <a target="_blank" href="../view_profile?user.id=73863"><span></span></a></font>Yes, it looks like you will actually have to think to play a tank. Heh.You have to pick which buffs you would like to have active at any given time. But you will still be able to have four or five. Currently I keep seven buffs active at all times. Also they have removed the 10 minute duration and made them everlasting.Did you miss the fact that we now have a health regin buff? That will make it EASIER to stab, death, kill mobs. Heh.It seems to me that people are looking for something to complain about, I mean the changes look great to me.For every single thing that you have a problem with I bet there are at least five that you think are delightful changes.Take the bad along with the good.I would rather be a toned down DPS machine and a better tank.One thing I have a problem with, and I can't see if this applies to the spells I use now but it seems like they removed many of our chances to go berserk.It does seem like they took the berserk out of berserker.<div></div><p>Message Edited by KittenClaw22 on <span class=date_text>08-08-2005</span> <span class=time_text>12:55 PM</span>

Ol'b
08-09-2005, 12:13 AM
Kitten , PLEASE explain HOW u think were gonna tank better ..

Ol'b
08-09-2005, 12:15 AM
Kitten , PLEASE explain HOW u think were gonna tank better .. Th Hp regen sounds fun for 10 year olds that died vs solo mobs pre-combatrevamp.  =p

KittenClaw
08-09-2005, 12:45 AM
<div></div><div></div><div></div>Did you miss the fact that they took anchor away from guardians and gave it to us? What about the hitpoint buffs, and the mitigation buffs? Did you overlook Havoc? The list goes on... I really like most of the changes Berserkers will now be the main raid tanks vs crushing mobs, and more than likely on most raids Guardians will be guarding the berserkers. <div></div><p>To the person who said they took away our strength buffs, did you see Tides of War? <span class="time_text"></span></p><p>If you scroll up a bit, Stryker says nearly the same thing. <span>:smileywink:</span> <span class="time_text"></span></p><p>Message Edited by KittenClaw22 on <span class=date_text>08-08-2005</span> <span class=time_text>02:15 PM</span>

Nosnem
08-09-2005, 01:42 AM
<P>I have to admit I was about ready to quit. But then I rerolled. I now have a 31 dirge and a 37 guard. But now I think I like the changes or at least will give them a shot to see if I like them. The concentraiton buffs and stances may be an issue but trust me on this. If you have played a bard these few choices are laughable at giving u a headache.  Bards have so many buffs/debuffs you have to decide what your grp needs more depending on you healer and tank levels. Not to mention its always changing due to how they're buffed. So really this is chump change in comparison. ....np.</P> <P>Plus when I chose a zerker I chose him because I always thought they would be MT in a raid situation and guardians would cast their single target mitigation buffs. Now that seems to be true...it seems now that the guardinas buffs will  be cast on a zerker using defensive buffs and stance. I cant say it wil workj for every raid but it should be a toss up between raids which tank is better suited for MT between Zerker and Guard. I think it will take alot of experimentation to figure out which tank wil be better against which epic.</P> <P>Although I couldnt agree more that this was a tad late to reconfigure a class this way...I am also upset that all my gear was suited towards offensive but I can readily change that I guess with little consequence...</P> <P>HOWEVER. The amount of time and money spent on adept threes and Masters makes me want to cry knowing that the skills are changing. </P> <P>And lets face it if I dont like it Ill jsut play mybard or gaurd and toss that pathetic zerker in the trash wher he belongs.</P> <P>really just commentary no real info in this post sorry but liek everyone else I have an arsehole and an opinion.</P>

Nosnem
08-09-2005, 01:52 AM
<P>Anyway lets get back to the original question....</P> <P>Are there any level 50 Zerks who can give an in depth descirption of how the character plays now in comparison to before.</P> <P>Such as grp/raid scenearios and solo'd instances.</P> <P>More interested in raid situations with a guard in your grp. How do u affect them and more importnatly how well can they protect u while using intervene on u along with their sinlge target mitigation buffs.</P> <P> </P> <P>Very interested in those facts.</P>

KittenClaw
08-09-2005, 02:04 AM
I doubt there are many raids going down on test server. Heheh! As far as I know there aren't any higher level berserkers on test server. <div></div>

Nosnem
08-09-2005, 02:10 AM
<DIV>That may be true but you should be able to make a "mock up" of a raid MT grp. Then just go against any old heroic mob to see what does what. Shoudlnt be that difficult to do. </DIV>

Sinkat
08-09-2005, 07:15 AM
<DIV><FONT color=#ff3300>OMG!! what are they doing to us!!?? So they are making us better tanks? I am an offensive berserker, this is going to hurt very bad.. was this the idea of making Berserkers DPS lower than the ones of a scout? Oh no.. look at Tides of War.. just str buff now and nothing else <img src="/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" alt="SMILEY" />..</FONT></DIV> <DIV><FONT color=#ff3300>Are we at least getting more concentration bars?? everything uses concentration now, this is looking bad.. well I will just have to try it out and see if I can bare with it..</FONT></DIV> <DIV><FONT color=#ff3300>Thanks for everyone who posted the information and screens.</FONT></DIV> <DIV><FONT color=#ff3300></FONT> </DIV> <DIV><FONT color=#ff3300>Good luck!</FONT></DIV>

Daffid011
08-09-2005, 09:04 AM
DPS is up Tanking is up Skills require a little planning and actually have uses for different situations. Some skills dont work, some half work.  Some skills and abilities are gone, most wont be missed don't panic. So far we come out shining I think, save a few small areas. Everyone relax a bit, this is just the first round of changes.  Forget about tides of war, there is much better. For the record, there are high level berserkers on test.  I'm just the only one who posts and I've been super busy the last few days. <div></div>

kono
08-09-2005, 09:23 AM
<BLOCKQUOTE> <HR> KittenClaw22 wrote:<BR> Did you miss the fact that they took anchor away from guardians and gave it to us? <HR> </BLOCKQUOTE> <P>Oh?  Could someone substantiate this claim?</P> <P>najena.konk<BR></P>

Ol'b
08-09-2005, 10:28 AM
<DIV> <HR> </DIV> <P>DPS is up<BR>Tanking is up<BR></P> <HR> <P> </P> <P>ummmmm............</P>

Hier
08-09-2005, 12:53 PM
<DIV>If they could make a skill that rips off your armor and leaves just your hairy chest and a celt for pants.. and go zerko when you do it for about 30seconds.. id be happy brohas....</DIV> <DIV>PEACE</DIV> <DIV> </DIV> <DIV> </DIV> <DIV> </DIV> <DIV> </DIV> <DIV> </DIV> <DIV> </DIV> <DIV> </DIV> <DIV> </DIV> <DIV> </DIV> <DIV> </DIV> <DIV>and remember it's just a ....<EM><STRIKE>game</STRIKE></EM></DIV>

PowertothePeople
08-09-2005, 02:23 PM
<P>The only thing I dont understand is, whether you like the changes or not, we are one of the 2 classes that are getting totally revamped and what we did take'n away from us. We are not getting "UPGRADED" just "DOWNGRADED". </P> <P>Mages - Increase DPS and Utilty</P> <P>Scouts - Increase DPS and Utilty</P> <P>Priest - Increased healing </P> <P>Fighters - Guardians - better buffs and Taunting, SK's and Pally's better tanking and utilty spells, Monks/bruiser better tanking with avoid but stay the same with DPS. </P> <P>Zerkers - DPS tank'n away, and give'n "OK" tanking abilty. No really good utilty spells now. </P> <P>The only other class/es that got hit are the Fury's and Wardens, they are going to be upset to. </P> <P>For the person who said we are getting put on the same Auto attack as rogues, you need to read it again. We are getting our Auto attack DPS downgraded, and the scout types are getting THEIRS upgraded. Not saying we should do more then "certian" scout classes or "certain" mage classes but to totally revamp a class is pretty crazy and a bold move. I really dont think they care about most servers are made up of priest and fighters, because they only want one Fighter type Guardians. So the zerkers will either have to re roll or sit around and solo, o joy. </P> <P> </P> <P> </P> <p>Message Edited by PowertothePeople on <span class=date_text>08-09-2005</span> <span class=time_text>03:28 AM</span>

cr0wangel
08-09-2005, 05:22 PM
<BR> <BLOCKQUOTE> <HR> KittenClaw22 wrote:<BR> <P><FONT color=#cc0000>cr0wangel - <BR><A href="http://eqiiforums.station.sony.com/eq2/view_profile?user.id=73863" target=_blank><SPAN></SPAN></A></FONT><BR>Yes, it looks like you will actually have to think to play a tank. Heh.<BR><BR>You have to pick which buffs you would like to have active at any given time. But you will still be able to have four or five. Currently I keep seven buffs active at all times.<BR><BR>Also they have removed the 10 minute duration and made them everlasting.</P> <P><FONT color=#ff9900>I know we have to think to play a tank :smileymad: , I was referering to the fact that we will need to cancel buffs in middle fight to activate others. Unless there is a command to cancel the buffs faster, it will be a pain... Some buffs are cancelled if you click the button again in the hotbar (or use the keyboard key), but some buffs are not cancelled this way, you have to right click on the icon in the spells bar and cancel it.</FONT><BR><BR>Did you miss the fact that we now have a health regin buff? That will make it EASIER to stab, death, kill mobs. Heh.</P> <P><FONT color=#ff9900>Let me doubt about this... I believe it will help to solo and even in small groups. But in raids, it's mostly useless. Game will tell me if they are good skills or not, but I don't understand what this have to do with a berserker, since when we are supposed to ''heal'' yourselves...</FONT><BR><BR>It seems to me that people are looking for something to complain about, I mean the changes look great to me.<BR><BR>For every single thing that you have a problem with I bet there are at least five that you think are delightful changes.</P> <P><FONT color=#ff9900>The good changes I see are, they changed Intervene into something better, we get a defensive/offensive stance, casting time has been removed, guardians will stop to be THE tank, scouts will stop to complain we do more damage, but all of this is no match for the lost of skills that I loved.</FONT><BR><BR>Take the bad along with the good.<BR><BR>I would rather be a toned down DPS machine and a better tank.</P> <P><FONT color=#ff9900>But how we will keep aggro? Our taunts doesn't seem improved... damage help us to keep aggro.</FONT><BR><BR>One thing I have a problem with, and I can't see if this applies to the spells I use now but it seems like they removed many of our chances to go berserk.<BR><BR>It does seem like they took the berserk out of berserker.<BR></P> <P>Message Edited by KittenClaw22 on <SPAN class=date_text>08-08-2005</SPAN> <SPAN class=time_text>12:55 PM</SPAN><BR> <HR> </BLOCKQUOTE><BR>

KittenClaw
08-09-2005, 06:05 PM
KittenClaw22 wrote: Did you miss the fact that they took anchor away from guardians and gave it to us? <hr> <p>Oh?  Could someone substantiate this claim? </p> <p>Compare current Anchor to revamped Unflinching Will. Now compare revamped Anchor to revamped Unflinching Will. </p> <p> </p> <div></div>

kono
08-09-2005, 06:57 PM
<BLOCKQUOTE> <HR> Compare current Anchor to revamped Unflinching Will. Now compare revamped Anchor to revamped Unflinching Will.<BR> <HR> </BLOCKQUOTE> <P>I don't know what you're looking at, but the most attractive thing about Anchor is that you can use it to pull mobs from about 50 meters.  The other effects are incidental.</P> <P>(From my earlier post: )</P> <BLOCKQUOTE dir=ltr> <P>Reckless Stance/Unflinching Will<BR>Was: Defense buff, at cost of offensive skills (3 conc).<BR>Now: Defensive stance, buffs defense, parry, trauma resist, cold resist (3 conc).</P></BLOCKQUOTE> <P>I don't see any effects in there indicating I'll be able to use Unflinching Will (our defensive stance buff) to pull mobs from long range.</P> <P>najena.konk</P><p>Message Edited by konofo on <span class=date_text>08-09-2005</span> <span class=time_text>07:57 AM</span>

Strewth
08-09-2005, 07:16 PM
Seems to me some of us Zerkers forgot a time when our defencive buffs were conc based, I'v been a Zerker since November 1 and I'll be a Zerker this November too, franky I'll be happy to be able to go flat out and not be an aggro magnet. I don't give a ratonga's back side about who's parses higest, I play my toon to the best of my abilities and will do so after the changes, strategy and surviveability is and always has been the key. I seriously doubt that SOE will make any class either uselss or unplayable, dosen't make commercial sense and it's all about the anuity revenue. I really should stay away from these boards, so many negative nellies I'm surprised some of you don't just run a warm bath and find a sharp object. <div></div>

Em
08-09-2005, 07:19 PM
<BR> <BLOCKQUOTE> <HR> Daffid011 wrote:<BR><BR>For the record, there are high level berserkers on test.  I'm just the only one who posts and I've been super busy the last few days.<BR><BR> <BR> <HR> </BLOCKQUOTE>What lvl? I wanna see screen shots of all our skills by a 50 Zerker.<BR>

Swordmage
08-09-2005, 07:29 PM
<BR> <BLOCKQUOTE> <HR> Emim wrote:<BR><BR> <BLOCKQUOTE> <HR> Daffid011 wrote:<BR><BR>For the record, there are high level berserkers on test.  I'm just the only one who posts and I've been super busy the last few days.<BR><BR> <BR> <HR> </BLOCKQUOTE>What lvl? I wanna see screen shots of all our skills by a 50 Zerker.<BR> <BR> <HR> </BLOCKQUOTE> <P><BR>Do you really think that it is some how his duty to cater to your desire to know?</P> <P>Does he owe you this?</P> <P>I want ... I want ...</P> <P>Maybe, just maybe, if you were to actually ask him for the favor of spending several hours of his time collecting and formatting the information you want, he might be inclined to do it. As it is I wouldn't blame him if he became one of the high level berserkers that doesn't post.</P>

KittenClaw
08-09-2005, 07:30 PM
Amen, Swordmage. <div></div>Amen, Strewth. I for one am grateful for the information that has been given to me, and for the most part our lower level spells compare with higher level spells, we receive upgraded versions. You can't use it to pull? So what! We have bows to pull with. <div></div><p>Message Edited by KittenClaw22 on <span class=date_text>08-09-2005</span> <span class=time_text>08:32 AM</span>

kono
08-09-2005, 07:41 PM
<BLOCKQUOTE> <P></P> <HR> KittenClaw22 wrote:<BR><BR>You can't use it to pull? So what! We have bows to pull with.<BR> <HR> </BLOCKQUOTE> <DIV>Bows max at 35 or 37 meters, and the current Anchor outclasses them <U>severely</U>.  My point is, don't tell people we're getting Anchor, because it's not accurate.</DIV> <DIV> </DIV> <DIV>najena.konk</DIV>

KittenClaw
08-09-2005, 07:47 PM
<a href="http://eqiiforums.station.sony.com/eq2/board/message?board.id=3&message.id=15088&view=by_date_ascending&page=2" target=_blank>http://eqiiforums.station.sony.com/eq2/board/message?board.id=3&message.id=15088&view=by_date_ascending&page=2</a> Look at the screen shot of anchor, it says nothing about ranged attack. It cannot be used to pull. You know, darling dear, they say ignorance is bliss. <div></div>

kono
08-09-2005, 07:56 PM
<BR> <BLOCKQUOTE> <HR> KittenClaw22 wrote:<BR><A href="http://eqiiforums.station.sony.com/eq2/board/message?board.id=3&message.id=15088&view=by_date_ascending&page=2" target=_blank>http://eqiiforums.station.sony.com/eq2/board/message?board.id=3&message.id=15088&view=by_date_ascending&page=2</A><BR><BR>Look at the screen shot of anchor, it says nothing about ranged attack. It cannot be used to pull.<BR><BR>You know, darling dear, they say ignorance is bliss. <BR> <BR> <HR> </BLOCKQUOTE> <P>Those screenshots are post-change descriptions.  Anchor will no longer be able to do what it does today.</P> <P>You must be absolutely euphoric.</P> <P>najena.konk<BR></P>

KittenClaw
08-09-2005, 07:59 PM
You're kidding?!? I had no idea! You mean they are making changes!!! Wow! Thanks for telling me! </sarcasm> I know that! Our Unflinching Will might not be used to pull, BUT NEITHER IS ANCHOR. <div></div>

kono
08-09-2005, 08:04 PM
<DIV>Once again, the issue is this quote:</DIV> <BLOCKQUOTE dir=ltr> <DIV> <HR> </DIV> <DIV>KittenClaw22 wrote:<BR>Did you miss the fact that they took anchor away from guardians and gave it to us?</DIV> <DIV> <HR> </DIV></BLOCKQUOTE> <P>I'm trying to explain to you that it's only a half truth.  Guardians are losing Anchor as they know it, yes, but we are certainly not going to be getting it.  I wish we were, it would be a great tool to have.  If you don't think Anchor is currently used to pull, then you should definitely not be throwing around words like 'ignorance' in the presence of people who have been playing the game three to four times as long as yourself.</P> <P>Now maybe you can stop being so combatative, because you're barking up the wrong tree.</P> <P>najena.konk</P><p>Message Edited by konofo on <span class=date_text>08-09-2005</span> <span class=time_text>09:07 AM</span>

KittenClaw
08-09-2005, 08:23 PM
Here to fore Anchor has been used in the "Guardians are better tanks than Berserkers" argument as the one spell that defines guardians as better tanks. Not because it can be used to pull, but because of its mitigation adds. We are now getting a quite similer spell. The argument that Guardians are better than berserkers can finally be finished and over with. Berserkers are equal if not better tanks to gaurdians. The fact that you could use Anchor to pull never came into the equation previously. The CURRENT discription of Anchor is exactly as follows: Slows target's attack rate and movement rate. Increases the target's armor class. <div></div>

kono
08-09-2005, 08:54 PM
<P><BR> </P> <BLOCKQUOTE> <HR> KittenClaw22 wrote:<BR>Here to fore Anchor has been used in the "Guardians are better tanks than Berserkers" argument as the one spell that defines guardians as better tanks. Not because it can be used to pull, but because of its mitigation adds.<BR><BR>We are now getting a quite similer spell.<BR><BR>The argument that Guardians are better than berserkers can finally be finished and over with. <BR><BR>Berserkers are equal if not better tanks to gaurdians.<BR><BR>The fact that you could use Anchor to pull never came into the equation previously.<BR><BR>The CURRENT discription of Anchor is exactly as follows:<BR>Slows target's attack rate and movement rate. Increases the target's armor class.<BR> <BR> <HR> </BLOCKQUOTE> <P>I'm afraid I'll have to disagree with you again.</P> <P>Read that quoted description carefully.  It doesn't buff the Guardian's armor class, it buffs the target's armor class, in exchange for the slow and snare effect.  If you don't believe me (why start now?), here is a Guardian discussion explaining when it's good to use Anchor, and lamenting that it's not a self-buff.</P> <P><A href="http://eqiiforums.station.sony.com/eq2/board/message?board.id=3&message.id=13464&query.id=0#M13464" target=_blank>http://eqiiforums.station.sony.com/eq2/board/message?board.id=3&message.id=13464&query.id=0#M13464</A></P> <P>Additionally, you can find other Guardian discussions talking about using Anchor to pull, and then cancelling the Anchor effect immediately (to negate the AC buff on the mob).</P> <P> </P> <P>Now, as for what currently separates us from the Guardians, it's defense.  Guardians have roughly +25 in defense buffs, which translates to five levels of avoidance.  In a proper MT group, a Guardian will be around 300-310 Defense, meaning he'll avoid mobs as if he were level 60-62.  The good news is that it looks like this defense gap will be addressed by the changes.</P> <P>najena.konk</P>

Em
08-09-2005, 09:18 PM
<BR> <BLOCKQUOTE> <HR> Swordmage wrote:<BR><BR> <BLOCKQUOTE> <HR> Emim wrote:<BR><BR> <BLOCKQUOTE> <HR> Daffid011 wrote:<BR><BR>For the record, there are high level berserkers on test.  I'm just the only one who posts and I've been super busy the last few days.<BR><BR> <BR> <HR> </BLOCKQUOTE>What lvl? I wanna see screen shots of all our skills by a 50 Zerker.<BR> <BR> <HR> </BLOCKQUOTE> <P><BR>Do you really think that it is some how his duty to cater to your desire to know?</P> <P>Does he owe you this?</P> <P>I want ... I want ...</P> <P>Maybe, just maybe, if you were to actually ask him for the favor of spending several hours of his time collecting and formatting the information you want, he might be inclined to do it. As it is I wouldn't blame him if he became one of the high level berserkers that doesn't post.</P> <BR> <HR> </BLOCKQUOTE>OMG, shut the [expletive ninja'd by Faarbot] up man. All I asked is what level he was and that I wanted to see some screenshots from a level 50 Zerker. Quit putting [expletive ninja'd by Faarbot] in my mouth that I never said. If I could get copied to test I would, all the more advantage when it all goes live.<BR>

PowertothePeople
08-10-2005, 06:41 AM
<DIV><BR></DIV> <BLOCKQUOTE> <HR> Strewth wrote:<BR>Seems to me some of us Zerkers forgot a time when our defencive buffs were conc based, I'v been a Zerker since November 1 and I'll be a Zerker this November too, franky I'll be happy to be able to go flat out and not be an aggro magnet. I don't give a ratonga's back side about who's parses higest, I play my toon to the best of my abilities and will do so after the changes, strategy and surviveability is and always has been the key. <STRONG><FONT color=#ffff00>I seriously doubt that SOE will make any class either uselss or unplayable, dosen't make commercial sense and it's all about the anuity revenue.<BR></FONT></STRONG><BR>I really should stay away from these boards, so many negative nellies I'm surprised some of you don't just run a warm bath and find a sharp object.<BR><BR><BR> <BR> <HR> </BLOCKQUOTE> <DIV>That statement that I have in bold is crazy, have you been playing the same EQ2 everybody else has. There are a couple of classes that are useless RIGHT NOW. Im not saying berserkers are right now, but after CC they will be. </DIV> <DIV> </DIV> <DIV>When has SOE ever cared about classes that were useless, you ever played EQ1. I started playing that game the DAY it came out, and to THIS DAY RIGHT NOW there are still classes that are useless. Past behavior is the best thing to judge people/companies on, and the past bahavior of SOE on classes that need updated is "they really dont care". </DIV> <DIV> </DIV> <DIV><BR> </DIV><p>Message Edited by PowertothePeople on <span class=date_text>08-09-2005</span> <span class=time_text>07:43 PM</span>

Svan
08-10-2005, 07:59 AM
<BR> <BLOCKQUOTE> <HR> PowertothePeople wrote:<BR> <DIV> </DIV> <DIV> Im not saying berserkers are right now, but after CC they will be. <HR> </DIV></BLOCKQUOTE> <P>and this is coming from your hours upon hours of experience playing with the changes?<BR></P>

Krixi
08-10-2005, 08:32 AM
Power to the people wrote:<blockquote><i> Im not saying berserkers are right now, but after CC they will be.</i></blockquote>I'd have to agree with the person above me. Don't jump to this conclusion until,a. You've experienced it yourself, andb. SOE have finished tweaking our class.Personally, I'm actually starting to warm to my test zerker (level 44) more than my live one. Once you get used to the changes that have been made to our ca's, and work out the right combinations of buffs to use and when, it's actually not too bad. The sky isn't really falling.<p>Message Edited by Krixius on <span class=date_text>08-10-2005</span> <span class=time_text>02:34 PM</span><p>Message Edited by Krixius on <span class=date_text>08-10-2005</span> <span class=time_text>02:35 PM</span>

Nosnem
08-10-2005, 05:30 PM
/nods to konofo

thygeson
08-11-2005, 07:38 AM
<DIV>All I have to say to those who think the sky isn't falling and we should wait until it is - it is.  SOE has spent months getting to where they are now.  They are near the end of the revamp as it is coming out soon.  For them to change anything dramatically now in the revamp would have to push back the update.  In reading everything the devs were saying about fighter revamp it talked about evening out tanking abilities.  We are not just closer to the tank classes we are a tank class now.  Makes me want to go berserk.  But I can't anymore.  I can just regen HP.  Thanks SOE.</DIV>

Styk
08-11-2005, 09:42 AM
Let this go already, I for one have been wanting to get /copy for some zerkers on test but it wont happen..... All i ask now is for people like Fekkin to keep the 411 rolling on our class because so far its been valuable for us Keep up the good work Svanny , Fekkin <div></div>