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View Full Version : Maxing Rampage Damge.


Splinte
07-22-2005, 02:00 PM
<DIV>Hey, two questions.</DIV> <DIV> </DIV> <DIV>Would it make sense on raids or when ever im using rampage to switch to a dual wield, for instance a short sword with a 1.2 delay. More hits, more rampage procs, and at Master 1 Rampage is amazing. I think this would help most on Tremblar because u have to do insane damage in such a small amout on time. Does anyone have the numbers run on this? Or can i just go ahead and guess the duals will out DPS a 2h.</DIV> <DIV> </DIV> <DIV>Also, what is lowest amout of delay a weapon can go? because just sitting around my haste is at 95%, wondering if i should look into more haste gear or what ever...</DIV> <DIV> </DIV> <DIV>Zerk.</DIV>

Hardain
07-22-2005, 05:36 PM
Well, rampage isnt working properly atm, it wont last the whole 36 secs, or whatever the duration was, it has limited amount of procs, or atleast i think it has cos it disappears before timr expires For minimum delay there is topic on this page, check it out for more info <div></div>

[sp00k]
07-22-2005, 06:01 PM
<DIV>Currently Rampage will only hit any single mob maxium of 10 times.  </DIV> <DIV>Either hit 8 mobs ten times each or hit two mobs 10 times each, etc.</DIV>

Khal
07-22-2005, 09:44 PM
<DIV>Rampage is best used with other combat arts which autoattack and equiped weapon does not really effect.  </DIV>

Styk
07-23-2005, 06:05 PM
If you have either a Royal or Ancient Combine great flail then Rampage is a must ( problem is it poofs after 15 procs atm ) <div></div>

Sabin the Gre
07-30-2005, 11:25 AM
I have my rampage wear out before I can ever do a ton of procs.  But to make it hit fast and hard go Stunning Roar, then Frenzy.  You should proc a ton of times and it'll be gone.

Sean Leclair
08-03-2005, 04:47 PM
is this an upgrade to fury? im only lvl 31 zerk atm and notticed that my fury proc is always gone rather faster then 15 minutes that its supposed to last. specially in the trial of harclave for splitpaw, it lasts about a minute at the most in that place. <div></div>

scl
08-03-2005, 04:56 PM
It's not an update to Fury but Fury does suffer from the same problem. It cancels after about 10 procs no matter how long the timer has. Luckily though, you can just recast Fury but Rampage has a silly timer on it! <P> Oh, and for info Seann, all future upgrades to the Fury line suffer the same problem.

Ethelwo
08-05-2005, 01:18 AM
My rampage is real broke. It will proc just once for most fights, but on some I get 2 or 3 procs out of it. I have yet to see it last more then 7 sec for me at least. Although I have 9 adept 3 skills and 1 ruby and 2 rhodiums in the bank I wont upgrade it past app 4 until it's working propperly. In fact I am no longer upgrading any skill until after the combat changes are made. I just save the stuff up. After the expansion everyone will be moving on to new skills and spells anyways and thats not too far away. Rampage if fixed would be nice to have through the 50s, but not as it is right now.

Opt
08-09-2005, 02:12 PM
When using rampage with anarchy i notice a significant reduction in procs. Not sure but im guessing once the anarchy proc hits the rampage stops (unconfirmed) but when i do rampage folloed by rage i go nuts and take down whole groups in a few seconds... <div></div>

Stormka
08-09-2005, 03:35 PM
<P>Shame I can't find the good explaination for procs vs weapon speed, but here goes...</P> <P>The rate at which you proc is not based on number of attacks but on time frame = having faster or slower weapons does not affect the rate at which you proc, neither does dual/single wielding.</P> <P> </P> <P>Frex (number are for illustration only) with a proc rate of 5%</P> <P>1H speed 0.5 = actual rate 2.5%</P> <P>1H speed 1 = actual rate of 5%</P> <P>1H speed 2 = actual rate of 10%</P> <DIV>dual wield speed 1 = 2 x2.5%</DIV> <DIV> </DIV> <DIV>and so on</DIV> <DIV> </DIV> <DIV>hope this helps.</DIV>

CherobylJ
08-09-2005, 09:43 PM
<BR> <BLOCKQUOTE> <HR> Stormkahn wrote:<BR> <P>Shame I can't find the good explaination for procs vs weapon speed, but here goes...</P> <P>The rate at which you proc is not based on number of attacks but on time frame = having faster or slower weapons does not affect the rate at which you proc, neither does dual/single wielding.</P> <P> </P> <P>Frex (number are for illustration only) with a proc rate of 5%</P> <P>1H speed 0.5 = actual rate 2.5%</P> <P>1H speed 1 = actual rate of 5%</P> <P>1H speed 2 = actual rate of 10%</P> <DIV>dual wield speed 1 = 2 x2.5%</DIV> <DIV> </DIV> <DIV>and so on</DIV> <DIV> </DIV> <DIV>hope this helps.</DIV><BR> <HR> </BLOCKQUOTE> <P>Aye thats the accepted wisdom, basically its called scaled procs per minute...that no matter what delay you have you will have roughly the same number of procs per given time span.  EQ1 had this as basis (base PPM was 2.0) and pure melee procs (such as a SSOY) with no arts seem to reflect this also in EQ2.</P> <P>In EQ2 parsin has shown some discrepancies though; things like multiple spell procs, cross weapon procs (like bow proc on sword hits etc all) can throw a monkey wrench into this.  There have been a some studies over the last 9 months that show sometimes procs do also behave a on a "to hit" basis with more swings = more procs.  This may be by design or it may be an artifact of different spell lines/broken code etc.<BR></P>