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View Full Version : Moorgard quote regarding Berserkers after combat changes


Khal
07-13-2005, 08:14 AM
<DIV> <P><EM>Fighter autoattack damage is going down a bit, while Scout autoattack damage is going up. The class-based damage multiplier will only affect autoattack damage, not spells and arts. Autoattack damage should be more meaningful under the new combat system.</EM></P> <P><EM>I know Berserkers in particular are concerned about doing less damage after the revamp. Berserker damage will shine when tanking, as they will continue to do a lot of reactive damage (i.e. going berserk when they get hit). Under these conditions they could outdamage Bruisers and Monks, though the Brawlers have higher raw damage than Berserkers in a non-tanking role.</EM></P> <P><EM>Again, there are no magic numbers. A lot of what determines the effectiveness of a class is based on situation, tactics, level range, gear, and quality of abilities. There aren't huge unconquerable chasms for those classes close to each other on the damage scale, which is why you haven't seen us say things like "This class will always do more damage than that class under every possible condition."</EM></P> <P><EM></EM> </P> <P><A href="http://eqiiforums.station.sony.com/eq2/board/message?board.id=spellart&message.id=55737#M55737" target=_blank>http://eqiiforums.station.sony.com/eq2/board/message?board.id=spellart&message.id=55737#M55737</A></P></DIV>

Stromul
07-13-2005, 04:03 PM
Even more quotes on fighters: <a href="http://eqiiforums.station.sony.com/eq2/board/message?board.id=chars&message.id=29576#M29576" target=_blank>http://eqiiforums.station.sony.com/eq2/board/message?board.id=chars&message.id=29576#M29576</a> <p>Fighters are tanks. They don't all tank the same, and tanking isn't all they do, but that doesn't change the core role all fighters share. While some might envision a different approach, that role isn't going to go away just because some might prefer a different take on certain classes.</p> <p>The combat revamp isn't just a changing of balance numbers; it is a reevaluation of abilities. For fighters, this means some expanded spell lines, some shifting around of abilities from one subclass to another, and changes to the way defensive buffs work.</p> <p>Right now, guardians are far and away the best tank due to a combination of their buff stacking and the way defensive buffs are seen in combat rolls. Both those aspects are changing. Think of the guardian's abilities as being spread around a bit to the other fighter classes.</p> <p>In no particular order (other than pairing subclasses of the same class), here are a few (but not all) of the ways tanks will be distinguished from one another after the changes take effect. </p> <ul> <li>Guardians will have the greatest capability to grant their defense to others. They also have a greater number of taunts.</li><li>Berserkers will do more damage than guardians, especially when tanking. While they also have taunts, part of their taunting comes from the damage they do.</li><li>Paladins have heals and a nice array of taunts.</li><li>Shadowknights have lifetaps and higher damage than paladins.</li><li>Monks excel in avoidance, and their ability to purge negative spell effects is being expanded.</li><li>Bruisers mitigate a bit better and do more damage than monks, which again is the basis for part of their taunting ability.</li> </ul> <p>All fighters will have useful defensive and offensive stances that they can choose depending on their role in the group. Additionally, each fighter will gain a significant resistance to a particular type of damage, which should make different classes be desirable under certain situations.</p> <p>Again, this isn't about taking away tanking from guardians. I suspect after the revamp, in a lot of raid situations you'd still want a guardian as main tank. However, the changes should give more flexibility to other tank classes, and give situational advantages to each. Personally, I'm looking forward to that.</p> <p>===========================Steve Danuser, a.k.a. MoorgardGame Designer, EverQuest II </p> <div></div>

CherobylJ
07-13-2005, 04:52 PM
<P>Khalad</P> <P>Interesting, it appears we are now full circle back to December with Moorguard and SOE; it was discussed back then Bers DPS would be extraordinary only in situational roles (esp when tanking).  Gives me some hope they may actaully get the melee balancing thing right.</P>

Ralluw
07-13-2005, 05:21 PM
This I guess puts me back into a "wait and see" stance, but I am still gonna level my scout and expect the worst. The offensive stance point intrigues me, as I don't know of any "offensive" stance zerkers get, only defensive stances.  Unless they mean the one that is less defensive (12 vs 16def at adept 3 i think) and less-anti-offensive (-3CPS vs -20%haste).  I would be more inclined to think of an offensive stance as something like ToW/Bloodlust but with a def debuff (like +15 CPS, -5def and 3 concentration, but stackable with ToW/Bloodlust (since those are the offensive group buffs)) <div></div>

Khal
07-13-2005, 07:42 PM
<P>It almost sounded like they are adding abilities for those stances.</P> <P>Some of the new raid content seems to be steering away from pure dps on 1 mob type into a raid with multiple mobs and the need for more stratagy and multiple tanks.  We'll see what happens, still too early to tell.  I still don't think bards should do higher damage then the offensive fighters as they just have to much utility as it is.  </P> <P> </P> <P>And if bersekers are going to be somewhat relient on reactives, PLEASE fix unbridled fury so it doesnt drop after 10 procs no matter what the timer is.  </P> <p>Message Edited by Khalad on <span class=date_text>07-13-2005</span> <span class=time_text>08:47 AM</span>

Memmoch
07-25-2005, 01:24 PM
Woot!!  I for one am looking forward to Guards and Zerks being more aligned in MTing!  I already MT for my guild and my alliance guild, this will just make it easier!!!! Mumnoch Berzerker lvl 50 Butcherblock <div></div>

Dherf
07-25-2005, 07:38 PM
<DIV><BR> <BLOCKQUOTE> <HR> Khalad wrote:<BR> <DIV> <P><EM>Fighter autoattack damage is going down a bit, while Scout autoattack damage is going up. The class-based damage multiplier will only affect autoattack damage, not spells and arts. Autoattack damage should be more meaningful under the new combat system.</EM></P> <P><EM>I know Berserkers in particular are concerned about doing less damage after the revamp. Berserker damage will shine when tanking, as they will continue to do a lot of reactive damage (i.e. going berserk when they get hit). Under these conditions they could outdamage Bruisers and Monks, though the Brawlers have higher raw damage than Berserkers in a non-tanking role.</EM></P> <P><EM>Again, there are no magic numbers. A lot of what determines the effectiveness of a class is based on situation, tactics, level range, gear, and quality of abilities. There aren't huge unconquerable chasms for those classes close to each other on the damage scale, which is why you haven't seen us say things like "This class will always do more damage than that class under every possible condition."</EM></P> <P><EM></EM> </P> <P><A href="http://eqiiforums.station.sony.com/eq2/board/message?board.id=spellart&message.id=55737#M55737" target=_blank>http://eqiiforums.station.sony.com/eq2/board/message?board.id=spellart&message.id=55737#M55737</A></P></DIV><BR> <HR> </BLOCKQUOTE><BR>That's Cool, It make me wery happy !</DIV> <DIV>This thing will help us to be MT and to continue to having a good  dps in that condition. :smileyhappy:</DIV>