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View Full Version : Questions to ponder about combat changes.


Kaberu
06-26-2005, 12:21 PM
<DIV> <DIV><EM>Please note that this post is only to express my concerns and I have no idea what the final outcome will be after the combat changes. I do hope this will spur a bit of a preventative measure just in case things get really [Removed for Content].</EM></DIV> <DIV> </DIV> <DIV>Combat mobs are coming, I can understand that. By the looks of it, I am now grouped just above the priests for damage. One thing I don't know and the one thing we should know are the details. So here are the questions I would like have answered if it were already after the combat patch:</DIV> <DIV> </DIV> <DIV>Are these tiers only accurate in a group situation where the tank class noted is tanking and the scout classes noted are attacking from behind a safely taunted mob, in other words: If a Berserker goes to solo a mob and a scout of equal level does the same, we both attack mobs of the same level, is the scout going to out DPS the Berserker?</DIV> <DIV> </DIV> <DIV>When I am grouped with a Troub/Dirge, I usually out DPS them mostly because of the vast array of buffing they bring to the table. By the looks of it, they will have a vast array of buffing AND still out damage me... is this true?</DIV> <DIV> </DIV> <DIV>If these modifications are only for group balancing then can we see a solo heirarchy for the classes showing the tiers for solo play? </DIV> <DIV> </DIV> <DIV>If a Berserker pulls a group of 4 or 5 mobs... are the Guardian, Paladin and SK going to be able to keep up in terms of overall DPS as noted in the tiers? Are the the individual scout classes all going to be able to still out DPS me?</DIV> <DIV> </DIV> <DIV>Based on the Berserker/Guardian comparison: If a guardian focuses a <EM>little</EM> more on DPS and the Berserker a <EM>little</EM> more on defense it should yield two classes of nearly identical capabilities. Why not just leave it at the generic Warrior class and let the stat progression decide the DPS and tanking abilities? </DIV> <DIV> </DIV> <DIV>I signed up for a Berserk for a couple reasons. All the information leading up to the release and even now in the OFFICIAL site described Berserkers as essentially a plate wearing, DPS class. In regular group situations we should be able to tank and we hold aggro more due to our higher damage output than our taunt abilities. As of right now this is largely true:</DIV> <DIV> </DIV> <DIV>At 50, I have one true single target taunt, Bully. Promise of Violence (or Raging Strike for that matter) is not an actual taunt. If I am at the top of the aggro list, it doesn't give me any extra aggro except from the miniscule damage it does, the strength boost and maybe a little more if it makes me Berserk. Promise of Violence DOES put me at the top of the list if I am not there allowing me to jump in and take over (or save someone). Promise of Violence does not give me a head start on the next person so I have to generate more aggro than whoever else is at the top of the list with my single taunt, Bully.</DIV> <DIV> </DIV> <DIV>I have one encounter based taunt, Fearsome Shout. For pure taunts, that's all we really have.</DIV> <DIV> </DIV> <DIV>So why do we keep aggro so well? Do I spam my taunts? Nope. I use Bully to pull a single target, Fearsome Shout to pull a group and I let my high damage attacks, encounter based attacks and of course going Berserk, hold aggro. The Promise of Violence / Bully combo will take aggro back if I lose it. If I am in a highly volitile area then of course I'll add more taunts, but in typical groups, it's not usually needed. </DIV> <DIV> </DIV> <DIV>Does this make us unbalanced? Well in a raid, I have very little in the way to build aggro over time compared to the guardian who has a larger array of taunts. I cannot actually out taunt the guardian. What I can do is let him build up as much aggro as he likes, then jump ahead of him in line. If I'm already at the top of the list however, there's noone to jump ahead of and I only have my one single taunt (Bully) and my encounter taunt (Fearsome shout) to build aggro with.</DIV> <DIV> </DIV> <DIV>Again, this normally isn't a problem due to one thing, our high DPS. So for my biggest question of all. Are we being screwed out of one of our primary aggro generators due to this update?</DIV> <DIV> </DIV> <DIV>We all know that Guardians are the status quo for tanking raid mobs so is that an unbalance against us? What do I do in a raid? Typically, I'm in the main tank group usually for my stackable HP buffs and Vehemence (which I can cast on a single target to add an extra avoidance chance as well as allowing the target to berserk). Since I am not the main tank, I can rely on my melee DPS to act as a filler for the scout that isn't there. I also have the promise/taunt combo that lets me pull adds away from the main tank, protect casters/healers that draw aggro, and step in as a backup tank if the main and secondary drop. I also have decent group melee buffs... I have group hastes, a group damage proc and even a small strength buff (although unless it breaks one of the barriers, 100, 150, 200, 300 etc... it has little effect aside from maybe adding power if STR is your power pool attribute). </DIV> <DIV> </DIV> <DIV>If I'm not in the main tank group however, I'm a part DPS, part bodyguard. if DPS is taken away, I'm left with being a bodyguard which, although I like that role, is not the reason I signed up.</DIV> <DIV> </DIV> <DIV>From the official site about my class:</DIV> <DIV> </DIV> <DIV><STRONG>Fighter</STRONG>:</DIV> <DIV><EM>Fighters use brute strength and sturdy weapons to deal physical damage to their enemies. Always at the forefront of combat, fighters stand toe-to-toe with opponents while keeping their allies from harm. No matter the risk, fighters never back down from a challenge.</EM></DIV> <DIV> </DIV> <DIV><STRONG>Warrior</STRONG>:</DIV> <DIV><EM>Warriors utilize heavy armor and weapons to safeguard their companions and inflict damage upon the enemy. They stand bravely at the forefront of battle, striking fear into the hearts of their opponents.</EM></DIV> <DIV> </DIV> <DIV><STRONG>Berserker</STRONG>:</DIV> <DIV><EM>Berserkers are chaotic warriors who inflict heavy damage with all manner of weapons. Their furious attacks overwhelm their opponents, to whom they show no mercy.</EM></DIV> <DIV> </DIV> <DIV>Tanking references: <U>Fighter</U>: "<EM>while keeping their allies from harm" ... </EM><U>Warrior</U><EM>: "utilize heavy armor and weapons to safeguard their companions" </EM>... <U>Berserker</U>: none</DIV> <DIV> </DIV> <DIV>Damage references: <U>Fighter</U>: "<EM>use brute strength and sturdy weapons to deal physical damage to their enemies</EM>" ... <U>Warrior</U>: "<EM>utilize heavy armor and weapons to ... inflict damage upon the enemy</EM>" ... <U>Berserker</U>: "<EM>Berserkers are chaotic warriors who inflict heavy damage with all manner of weapons. Their furious attacks overwhelm their opponents, to whom they show no mercy.</EM>"</DIV> <DIV> </DIV> <DIV>Compare this to Guardians: "<EM>Guardians don heavy armor to protect themselves in combat and aid in the defense of their allies. They will stand firm against any threat and lead their party to victory."</EM></DIV> <DIV> </DIV> <DIV>Can you find any damage reference in there?</DIV> <DIV> </DIV> <DIV>And did you notice this: The Guardian description definately relates to being a group member and thus more group oriented, the Berserker one does not. Plus, the group orientation refers to what exactly? "<EM>Aid in the defense of their allies</EM>" and "<EM>stand firm against any threat and lead their party to victory</EM>" ... I'd say tanking.</DIV> <DIV> </DIV> <DIV>And the only other Fighter description that might imply more damage than Berserkers are the Bruisers: "<EM>Bruisers are powerful thugs who use raw physical force to pummel their opponents into submission. They have transformed their bodies into brutal weapons designed to inflict suffering upon their enemies.</EM>"</DIV> <DIV> </DIV> <DIV>Admittedly, the Bruiser description only says "into submission" while berserkers "show no mercy" so arguments can be made.</DIV> <DIV> </DIV> <DIV>What's funny is the Crusader description:</DIV> <DIV><EM>Crusaders are armored juggernauts that call upon divine powers to aid them in battle. Capable of dealing impressive physical damage, crusaders can wield a variety of weapons and shields.</EM></DIV> <DIV> </DIV> <DIV>Seems to me they should tank better than any other fighter right? I wonder how many went this path because of that description just to find out Guardians are the better tanks?</DIV> <DIV> </DIV> <DIV>And what of scouts?</DIV> <DIV><EM>Scouts use stealth and cunning to explore the unknown. Highly skilled at detecting and disarming traps, they are experts at infiltrating the lair of the enemy. In combat, scouts rely upon the element of surprise to inflict opportunistic damage and gain an advantage over their opponents.</EM></DIV> <DIV> </DIV> <DIV>Look, changes are fine and all but there is a significant problem here. I did not draw the quotes from a months old version of the EQ2 site. I copied them right now. I made my choice based on these descriptions. I chose Berserker because I love throwing myself into the midst of battle. Every interview I read, every note and post I read on the official site leading up to the release essentially equated fighters to down and dirty, nitty gritty melee combat. Fighters were suppose to be the primary force of melee damage. I went Berserker because I was under the impression that while we shared capabilities as fighters and while as warriors we were the same as would-be guardians... we broke from that and went to a more frenzied, carnage-ridden approach once we went Berserker. And as far as scouts go: "<EM>scouts rely upon the element of surprise to inflict opportunistic damage and gain an advantage over their opponents.</EM>" I don't know about you but that implies they only do significant damage when the opportunity arises. Getting an advantage over the opponent? Seems to imply debuffing to me.</DIV> <DIV> </DIV> <DIV>If these descriptions are no longer valid, then why are they still up? Maybe they'll change them to better reflect the direction taken in the patches? That's all fine and dandy but I invested alot of time and money into building a character I love just to have the rug pulled from under me? If the descriptions are not changed shouldn't Sony be guilty of "bait-and-switch" tactics that many companies have been fined and punished for? They are advertising a product/service that doesn't reflect the actual product/service at that point right?</DIV> <DIV> </DIV> <DIV>Debate all you like that we should be the same as guardians but that line of thinking goes back to EQ1. In EQ1, warriors tanked and that was about it. This is EQ2, they defined what the classes would do and I at least, made the choice based on what the people creating the game told me. Is this starting to become a candy-wrapped version of EQ1. </DIV> <DIV> </DIV> <DIV>Based on the descriptions, where should we all sit from a melee standpoint? In general Fighters should be higher than Scouts. But with the approproate conditions, this is what I see. I should note that none of these lists indicated a degree of difference but it should at least be a measurable or significant one:</DIV> <DIV> </DIV> <DIV>Soloing / Front Attack:</DIV> <DIV>Monks / Bruiser</DIV> <DIV>Berserker</DIV> <DIV>Shadowknight</DIV> <DIV>Paladin</DIV> <DIV>Guardian</DIV> <DIV>Brigand / Swashbuckler</DIV> <DIV>Troubador / Dirge</DIV> <DIV>Assassin / Ranger</DIV> <DIV> </DIV> <DIV>Optimal Conditional Damage:</DIV> <DIV>Assassin (from stealthed rear attacks) / Ranger (from ranged attacks)</DIV> <DIV><EM>*Berserker (vs group of 3 or more)</EM></DIV> <DIV>Brigand / Swashbuckler (from flanking/rear attacks)</DIV> <DIV>Monk / Bruiser (from the front, main aggro target)</DIV> <DIV>Berserker (any angle)</DIV> <DIV>Shadowknight (any angle)</DIV> <DIV>Paladin (any angle)</DIV> <DIV>Guardian (any angle)</DIV> <DIV>Troubador / Dirge</DIV> <DIV> </DIV> <DIV>Debuffing:</DIV> <DIV>Troubador / Dirge</DIV> <DIV>Brigand / Swashbuckler</DIV> <DIV>Assassin / Ranger</DIV> <DIV>Shadowknight</DIV> <DIV>Guardian / Berserker / Monk / Bruiser</DIV> <DIV>Paladin</DIV> <DIV> </DIV> <DIV>Buffing (notably group):</DIV> <DIV>Troubador / Dirge</DIV> <DIV>Paladin</DIV> <DIV>Guardian / Berserker / Monk / Bruiser</DIV> <DIV>Shadowknight</DIV> <DIV>Brigand / Swashbuckler</DIV> <DIV>Assassin / Ranger</DIV> <DIV> </DIV> <DIV>Tanking (mitigation / taking damage only):</DIV> <DIV>Guardian</DIV> <DIV>Paladin / Shadowknight</DIV> <DIV>Berserker</DIV> <DIV>Brigand / Swashbuckler</DIV> <DIV>Troubador / Dirge</DIV> <DIV> <DIV>Ranger / Assassin</DIV>Monk / Bruiser</DIV> <DIV> </DIV> <DIV>Durability (includes avoidance, self-healing, etc... how long one can last unsupported or how likely to survive):</DIV> <DIV>Paladin</DIV> <DIV>Shadowknight</DIV> <DIV>Monk / Bruiser</DIV> <DIV>Guardian</DIV> <DIV>Berserker</DIV> <DIV>Brigand / Swashbuckler</DIV> <DIV>Troubador / Dirge</DIV> <DIV>Assassin / Ranger</DIV> <DIV> </DIV> <DIV>Am I paranoid? Maybe a little bit but there are definately reasons to be concerned. I'm not asking to be the top of the heap but I am asking for what I paid for. If it turns out the class combat changes are far too extreme away from the basic principles laid out then there is a real problem that has to be dealt with.</DIV> <DIV> </DIV> <DIV>It's easy for people to tell me, "you picked a TANK class, so it should be a tank!" Well I didn't. I picked a Fighter, I picked a Warrior. I picked a Berserker. In EQ1 people equated Warriors with low damage / high tanking and that is were this ideal is coming from. That is also why I don't play a Warrior in EQ1. The Warrior was redefined by Sony for EQ2 and I accepted it. Berserker was a subclass of Warrior that I also accepted. The official site still describes my class as I accepted them. My class is changing to reflect none of that.</DIV> <DIV> </DIV> <DIV>So for my final question to Sony:</DIV> <DIV> </DIV> <DIV>Are you going to fix the game to reflect the advertisements or the advertisements to reflect the game?</DIV></DIV>

kono
06-26-2005, 06:33 PM
<P>Bravo.  That pretty much sums up everything I'm concerned about as well.  I'd probably only drop the part about being fined for bait-and-switch tactics, as it's not horribly realistic and may distract from your greater points.</P> <DIV><A href="http://eq2shadows.com/modules.php?name=Roster2&op=viewchar&char=40" target=_blank>Sir Konk</a></DIV> <DIV><A href="http://www.eq2shadows.com/" target=_blank>Shadow Syndicate</A></DIV> <DIV>Najena</DIV>

Buggrit
06-26-2005, 07:24 PM
<div></div><div></div><div><hr> </div><div>It's easy for people to tell me, "you picked a TANK class, so it should be a tank!" Well I didn't. I picked a Fighter, I picked a Warrior. I picked a Berserker. In EQ1 people equated Warriors with low damage / high tanking and that is were this ideal is coming from. That is also why I don't play a Warrior in EQ1. The Warrior was redefined by Sony for EQ2 and I accepted it. Berserker was a subclass of Warrior that I also accepted. The official site still describes my class as I accepted them. My class is changing to reflect none of that.<div><strong>Fighter</strong>:</div><div><em>Fighters use brute strength and sturdy weapons to deal physical damage to their enemies. Always at the forefront of combat, fighters stand toe-to-toe with opponents while keeping their allies from harm. No matter the risk, fighters never back down from a challenge.</em></div><div> </div><div><strong>Warrior</strong>:</div><div><em>Warriors utilize heavy armor and weapons to safeguard their companions and inflict damage upon the enemy. They stand bravely at the forefront of battle, striking fear into the hearts of their opponents.</em></div><div> </div><div><strong>Berserker</strong>:</div><div><em>Berserkers are chaotic warriors who inflict heavy damage with all manner of weapons. Their furious attacks overwhelm their opponents, to whom they show no mercy.</em><hr><em>We have plenty of taunts from what i've seen alsoFighter basically summerizes a tank as does warrior ur up there infront stopping the enemys from hurting ur allys sounds pretty tank like to me and berzerker your up there again only doing more dmg fact is you are a tankand all these posts oh i was out dmging mages/scouts easily while tanking THAT is what this has came down to WE were never meant to out dmg Rangers/Assassins and Warlocks and wizards but we were quite easily sometimes we are to powerful currrently i mean we got all that heavy armour to protect us and we out dmg mages and scouts sometimesIt makes me laugh because most of you guys who are complaining signed up for the berserker because it was the uber class you could do all this dmg and hardly take any kind of like the EQ1 monks in the Velious Stageyeah im probally going to get flamed for this but to be honest i couldn't give a [expletive ninja'd by Faarbot]</em></div></div><div> </div><div></div><p>Message Edited by Buggrit on <span class="date_text">06-26-2005</span><span class="time_text">08:28 AM</span></p><p>Message Edited by Buggrit on <span class="date_text">06-26-2005</span><span class="time_text">08:31 AM</span></p><p>Message Edited by Buggrit on <span class=date_text>06-26-2005</span> <span class=time_text>08:31 AM</span>

Darkd
06-26-2005, 07:41 PM
<P>Very well thought out post.  I am glad someone took the time to really state how many of the Zerkers are feeling.  As for the poster above me, I based my class as the original poster said from the description given to me.  Sorry to hurt your feelings but I did not play EQ1, I did not play EQ2 beta, and because I originally had no intrest in playing such a game as this, I had never read any forums or comments at all about this game before playing it.  So given that point, the only form of reference I had for choosing a class was based off of a description.  Now given that, I really didnt have any pre conceived ideas of the game and I dont remember the word tank in any of the Berzerker description.  I chose to be a chaotic fighter doing all sorts of damage in  a frenzied state with no reguard for my own well being.  Am I wrong here?  Isnt that what I was told I would do?  Where does it state that I am going to minimal damage?  I think many of you have your ideals so based on an older game that you are afraid of change to the class structure.  My advice is if you dont like the damage structure of this game go back to the one you did like and let people that enjoy this game play this game.  Feels like my grandfather telling me he had to walk to school in the snow, uphill, both ways, without shoes, just becuase I can drive there.</P> <P> </P> <P>CHANGE IS GOOD</P><p>Message Edited by Darkdog on <span class=date_text>06-26-2005</span> <span class=time_text>11:44 AM</span>

OgApostrap
06-26-2005, 07:48 PM
<DIV>That table shows dps.. that means with their utilities added... But uh... a scout should always out dps a fighter.. even if they are soloing.. they have less hp.. and mitigation.. are designed to kill fast.. not kill slowly and efficiently..</DIV>

Kaberu
06-27-2005, 04:39 AM
<BR> <BLOCKQUOTE> <HR> OgApostraphe wrote:<BR> <DIV>That table shows dps.. that means with their utilities added... But uh... a scout should always out dps a fighter.. even if they are soloing.. they have less hp.. and mitigation.. are designed to kill fast.. not kill slowly and efficiently..</DIV><BR> <HR> </BLOCKQUOTE><BR> <DIV>A scout should always outdamage a fighter? Why not tell me why? Is it because scouts in EQ1 always outdamaged warriors? So what your telling me is that if an assassin that normally sneaks around and does his damage by avoiding direct combat and utilizes backstabs gets caught in an open fight against a couple of mobs he should still be able to outdamage my berserker who is trained to fight toe to toe against multiple enemies?</DIV> <DIV> </DIV> <DIV>The scout damage potential is actually close to real life according to how it is described by Sony on the site... Archers for example are very deadly in ranged combat, an arrow was found pierced through the shield, bracer, arm, back through the other side of the bracer, through the chest plate, in through the chest and poking out of the back of the chest piece... But what happens if this fallen knight gets close enough to melee? The archers typically drop like flies. The archer lost his opportunity to do his heavy damage. That is how scouts are described as operating in EQ2 and this is how they did operate.</DIV> <DIV> </DIV> <DIV>Scouts fight with strategy, warriors fight with tactics. All of my abilities center around fighting. The only utility that I have is in combat. I am a class that is only useful in combat. Scouts have far greater utility with tracking, stealth, evac and pathfinding. How about this: Scouts can sneak their way to every quest piece for Speak Like a Dragon, a Fighter would have to fight his way through several of the pieces several of which are not soloable (like Sol Eye). And how about that nifty ability to flip HOs?</DIV> <DIV> </DIV> <DIV>Give scouts their opportunistic damage but I'm sorry if I don't agree with you that classes that revolve around fighting and combat (ie: fighters) might wind up below classes that do not.</DIV> <DIV> </DIV>

Kaberu
06-27-2005, 05:42 AM
<BR> <BLOCKQUOTE> <HR> konofo wrote:<BR> <P>Bravo.  That pretty much sums up everything I'm concerned about as well.  I'd probably only drop the part about being fined for bait-and-switch tactics, as it's not horribly realistic and may distract from your greater points.</P> <DIV><A href="http://eq2shadows.com/modules.php?name=Roster2&op=viewchar&char=40" target=_blank>Sir Konk</A></DIV> <DIV><A href="http://www.eq2shadows.com/" target=_blank>Shadow Syndicate</A></DIV> <DIV>Najena</DIV> <BR> <HR> </BLOCKQUOTE> <P><BR>I didn't mean Sony should be fined, I just meant that companies have been penalized because they falsely advertised features that were nonexistant or not functioning as stated. If I'm not mistaken, Sony has a clause in the EULA stating that content and mechanics can change but at the same time if they are changing, shouldn't they make a better effort to inform their customers instead of one of a series of posts on the forums and maybe a passing footnote in the patch notes? How long have those descriptions for classes been posted despite not being accurate anymore? They're the same ones since before the game launched are they not?</P> <P> </P>

Ethelwo
06-27-2005, 08:40 AM
<P>Really what this is all about is the blatant dishonesty SOE has used in dealing with it's clients. Yes all who buy and play their product are clients. If you were running a bussiness and you entered into a deal with a software provider and you found out that they had lied to you about the product you bought from them, then you would want your money back at the very least.</P> <P>SOE can not be trusted to be honest with their clients, they have no honor. They do not have any respect for their customers. They are truelly inept at running a bussiness and providing a reliable product to their clients. They hype their product and show pictures of armor and other things that arn't even included with the product.</P> <P>The entire MMORPG industry needs to be held to the same standards of behavior as all other corporations.</P> <P>If Dell advertised a computer as having 3.4ghz processor, but it really only had a 2.4ghz proccessor and you bought it, You would hold them accountable.</P> <P> </P>