PDA

View Full Version : Berserker Barrage Woes


SigrahSilverma
06-16-2005, 10:44 PM
<DIV>Berserker Barrage is hitting mobs that are not part of the encounter I'm currently fighting.  If there's a mob wandering by the area of effect while I'm fighting an encounter (single or grouped), it can hit them and start another fight I never intended to start.  Never had this problem with any other of my combat arts, just this one.</DIV>

Arg
06-16-2005, 10:52 PM
That is the way Barrage is intended to work.  You've gotta be aware whats around you before you fire it off.

ArivenGemini
06-16-2005, 10:56 PM
<span><blockquote><hr>SigrahSilvermane wrote:<div>Berserker Barrage is hitting mobs that are not part of the encounter I'm currently fighting.  If there's a mob wandering by the area of effect while I'm fighting an encounter (single or grouped), it can hit them and start another fight I never intended to start.  Never had this problem with any other of my combat arts, just this one.</div><hr></blockquote> If it is AOE and the icon has a BLUE background it hits anything and everything.. if the icon has a GREEN background it is limited to your current encounter...</span><div></div>

Pnaxx
06-17-2005, 12:40 AM
Right...its an AOE attack, so one must be looking around before using it...all AOE's are in that group..so beware! Ive had more greys than i can count wipe a group because me or someone else went AOE and all the sudden, yep, now we have greys beating us down to.:smileywink: esp. in underground/inside encounters.

MillsFairchild
06-17-2005, 10:37 AM
<span><blockquote><hr>Ariven wrote:<span><blockquote><hr>SigrahSilvermane wrote:<div>Berserker Barrage is hitting mobs that are not part of the encounter I'm currently fighting.  If there's a mob wandering by the area of effect while I'm fighting an encounter (single or grouped), it can hit them and start another fight I never intended to start.  Never had this problem with any other of my combat arts, just this one.</div><hr></blockquote> If it is AOE and the icon has a BLUE background it hits anything and everything.. if the icon has a GREEN background it is limited to your current encounter...</span><div></div><hr></blockquote>A quick tip for grouping with enchanters (yeah, possibly a zerker's worst group mates, heh):  AE with a BLUE background will break mez.  AE with a GREEN background will not.</span><div></div>

Pin StNeedl
06-17-2005, 05:19 PM
<BR> <BLOCKQUOTE> <HR> MillsFairchild wrote:<BR><SPAN><BR> <BLOCKQUOTE> <HR> Ariven wrote:<BR><SPAN><BR> <BLOCKQUOTE> <HR> SigrahSilvermane wrote:<BR> <DIV>Berserker Barrage is hitting mobs that are not part of the encounter I'm currently fighting.  If there's a mob wandering by the area of effect while I'm fighting an encounter (single or grouped), it can hit them and start another fight I never intended to start.  Never had this problem with any other of my combat arts, just this one.</DIV> <HR> </BLOCKQUOTE><BR>If it is AOE and the icon has a BLUE background it hits anything and everything.. if the icon has a GREEN background it is limited to your current encounter...<BR></SPAN> <BR> <HR> </BLOCKQUOTE>A quick tip for grouping with enchanters (yeah, possibly a zerker's worst group mates, heh):  AE with a BLUE background will break mez.  AE with a GREEN background will not.<BR></SPAN> <BR> <HR> </BLOCKQUOTE><BR> <DIV>INCORRECT.</DIV> <DIV> </DIV> <DIV>AEs with blue backgrounds will not generally break mez.</DIV> <DIV>AEs with green backgrounds will not generally break mez.</DIV> <DIV> </DIV> <DIV>AE procs will break mez. This includes Blood Rage, Stomp/Wallop, Crushing Anvil (fighters AE HO), Heiro Crook proc (Earthquake).</DIV>

MillsFairchild
06-17-2005, 06:24 PM
<div></div><div></div><span><blockquote><hr>Pin StNeedles wrote: <blockquote> <hr> MillsFairchild wrote:<span> <blockquote> <hr> Ariven wrote:<span> <blockquote> <hr> SigrahSilvermane wrote: <div>Berserker Barrage is hitting mobs that are not part of the encounter I'm currently fighting.  If there's a mob wandering by the area of effect while I'm fighting an encounter (single or grouped), it can hit them and start another fight I never intended to start.  Never had this problem with any other of my combat arts, just this one.</div> <hr> </blockquote>If it is AOE and the icon has a BLUE background it hits anything and everything.. if the icon has a GREEN background it is limited to your current encounter...</span> <div></div> <hr> </blockquote>A quick tip for grouping with enchanters (yeah, possibly a zerker's worst group mates, heh):  AE with a BLUE background will break mez.  AE with a GREEN background will not.</span> <div></div> <hr> </blockquote> <div>INCORRECT.</div> <div> </div> <div>AEs with blue backgrounds will not generally break mez.</div> <div>AEs with green backgrounds will not generally break mez.</div> <div> </div> <div>AE procs will break mez. This includes Blood Rage, Stomp/Wallop, Crushing Anvil (fighters AE HO), Heiro Crook proc (Earthquake).</div><hr></blockquote>Sorry man, you're wrong.   I'm a level 46 Illusionist who's delt with mez breaking for months now.  Blue background AEs WILL break mez if the mobs are in range of the AE attack.</span><div></div><p>EDIT: Too many colors early in the morning.  Revised for accuracy.  And as a point of reference to back up what I'm saying, visit the following and scroll to the "What Will Break Mez?" section... </p> <p><a href="http://eqiiforums.station.sony.com/eq2/board/message?board.id=26&message.id=2719" target=_blank>http://eqiiforums.station.sony.com/eq2/board/message?board.id=26&message.id=2719</a> <span class="time_text"></span></p><p>Message Edited by MillsFairchild on <span class=date_text>06-17-2005</span> <span class=time_text>08:36 AM</span>

Pin StNeedl
06-17-2005, 08:07 PM
<BR> <BLOCKQUOTE> <HR> MillsFairchild wrote:<BR> <SPAN><BR>Sorry man, you're wrong.   I'm a level 46 Illusionist who's delt with mez breaking for months now.  Blue background AEs WILL break mez if the mobs are in range of the AE attack.<BR></SPAN> <P>EDIT: Too many colors early in the morning.  Revised for accuracy.  And as a point of reference to back up what I'm saying, visit the following and scroll to the "What Will Break Mez?" section...<BR></P> <P><A href="http://eqiiforums.station.sony.com/eq2/board/message?board.id=26&message.id=2719" target=_blank>http://eqiiforums.station.sony.com/eq2/board/message?board.id=26&message.id=2719</A><BR><SPAN class=time_text></SPAN></P> <P>Message Edited by MillsFairchild on <SPAN class=date_text>06-17-2005</SPAN> <SPAN class=time_text>08:36 AM</SPAN><BR> <HR> </BLOCKQUOTE><BR> <DIV>Sorry man, you're wrong. And just because there is a long thread in the Illusionist forums, doesn't mean it's wholly accurate.</DIV> <DIV> </DIV> <DIV>For reference, I'm a level 50 Berserker who has grouped with an Illusionist for over 6 months, levelling in the same group throughout and after one too many "WHO BROKE MY MEZ?" questions I went through extensive testing of what would and would not break a mezz for all the characters in our fixed group.</DIV> <DIV> </DIV> <DIV>The illusionist's first expectation was that ALL AoE attacks would break mezz - this is clearly untrue.<BR>After that came the Blue/Green background tests... Those also won't break a mezz, but blue ones will pull additional encounters into the fight which might confuse the unobservant.</DIV> <DIV> </DIV> <DIV>In the end we narrowed it down to the following:</DIV> <DIV>Directly attacking a mob with damage.<BR>AoE procs, and arts which have procs that I listed above (and others that aren't of immediate interest on the Berserker forum) WILL break mezz.<BR>DoT effects which are on the mob before it is mezzed will break mezz when they tick again.</DIV> <DIV> </DIV> <DIV>And that's it...</DIV> <DIV> </DIV> <DIV>Blue AoE damage will not break mezz on ANY mob.<BR>Green (encounter) AoE damage will only break mezz on the targetted mob.<BR>AoE nukes will not break mezz on the rest of the encounter (only the targetted mob).<BR>Debuffs and taunts will not break mezz on any mob (unless they also have a damage component).</DIV> <DIV> </DIV> <DIV>And for the record, I loved grouping with a good illusionist as a Berserker once he realised that mezzing all mobs in an encounter and killing them 1 by 1 is not the way to get the most out of his class.</DIV><p>Message Edited by Pin StNeedles on <span class=date_text>06-17-2005</span> <span class=time_text>05:08 PM</span>

MillsFairchild
06-17-2005, 08:33 PM
<span><blockquote><hr>Pin StNeedles wrote:<div></div> <blockquote> <hr></blockquote><div>Sorry man, you're wrong. And just because there is a long thread in the Illusionist forums, doesn't mean it's wholly accurate.</div> <div> </div> <div>For reference, I'm a level 50 Berserker who has grouped with an Illusionist for over 6 months, levelling in the same group throughout and after one too many "WHO BROKE MY MEZ?" questions I went through extensive testing of what would and would not break a mezz for all the characters in our fixed group.</div> <div> </div> <div>The illusionist's first expectation was that ALL AoE attacks would break mezz - this is clearly untrue.After that came the Blue/Green background tests... Those also won't break a mezz, but blue ones will pull additional encounters into the fight which might confuse the unobservant.</div> <div> </div> <div>In the end we narrowed it down to the following:</div> <div>Directly attacking a mob with damage.AoE procs, and arts which have procs that I listed above (and others that aren't of immediate interest on the Berserker forum) WILL break mezz.DoT effects which are on the mob before it is mezzed will break mezz when they tick again.</div> <div> </div> <div>And that's it...</div> <div> </div> <div>Blue AoE damage will not break mezz on ANY mob.Green (encounter) AoE damage will only break mezz on the targetted mob.AoE nukes will not break mezz on the rest of the encounter (only the targetted mob).Debuffs and taunts will not break mezz on any mob (unless they also have a damage component).</div> <div> </div> <div>And for the record, I loved grouping with a good illusionist as a Berserker once he realised that mezzing all mobs in an encounter and killing them 1 by 1 is not the way to get the most out of his class.</div><p>Message Edited by Pin StNeedles on <span class="date_text">06-17-2005</span> <span class="time_text">05:08 PM</span></p><hr></blockquote>I hate derailing this thread even further, but I'm compelled to reply. First of all, my information doesn't come from that thread.  I said it was a point of reference.  The only reason I offered it was in support of my own personal findings and those of many other Illusionists that I've spoken to in-game and on the boards. Maybe your testing produced different results.  How?  Beats the heck out of me.  But here's what I do know.  I've also gone through testing and gotten the same results that my fellow Illusionists have gotten... which are in direct conflict to what you're saying. Blue background AE fighter arts consistently broke mez on mobs when they were in range and in a position to recieve damage. Green AE mage spells never broke mez.  I don't recall testing to see if I broke on a mezzed mob if you have him targetted, so I'm in no position to disagree with you on that particular point. I'm not going to argue this further... at least in this thread.  Feel free to one star me again because you think I'm wrong.</span><div></div>

Padi
06-17-2005, 08:40 PM
<BR> <BLOCKQUOTE> <HR> MillsFairchild wrote:<BR> <P><SPAN></SPAN> </P> <P><SPAN>Sorry man, you're wrong.   I'm a level 46 Illusionist who's delt with mez breaking for months now.  Blue background AEs WILL break mez if the mobs are in range of the AE attack.<BR></P></SPAN> <P>EDIT: Too many colors early in the morning.  Revised for accuracy.  And as a point of reference to back up what I'm saying, visit the following and scroll to the "What Will Break Mez?" section...<BR></P> <P><A href="http://eqiiforums.station.sony.com/eq2/board/message?board.id=26&message.id=2719" target=_blank>http://eqiiforums.station.sony.com/eq2/board/message?board.id=26&message.id=2719</A><BR><SPAN class=time_text></SPAN></P> <P>Message Edited by MillsFairchild on <SPAN class=date_text>06-17-2005</SPAN> <SPAN class=time_text>08:36 AM</SPAN><BR> <HR> </BLOCKQUOTE><BR> <DIV>I have a level 49 berserker and a 45 illusionist.  This is what I know for sure.</DIV> <DIV> </DIV> <UL> <LI>Green background AE's are group encounter.</LI> <LI>Blue background AE's are true AE and hit everything in and outside the encounter.</LI></UL> <P>Here is something else I've learned.</P> <UL> <LI>I have blue background AE's that hit mez'ed mobs and non mez'ed mobs alike (i.e. assult line).</LI> <LI>I have blue background AE's that will NOT hit mez'ed mobs (i.e. Berserker Barrage line).</LI> <LI>I have Red background skills that are encounter skills.  The Kick line of skills hit everything in an encounter, and break mez, yet has a red background.</LI> <LI>All my green background Berserker skills break mez in the encounter (such as stunning cry)</LI> <LI>All my Dirge green background AE's break mez</LI> <LI>My illusionists green background AE's do NOT break mez and neither do sorcerers or conjurers.</LI></UL> <P>Here is the simplist rule I can come up with atm:</P> <UL> <LI>Pure caster green background do not break mez (Best armor is very light.  Healer green AE's may break mez as well)</LI> <LI>The rest may or may not break mez and must be tested to know.</LI></UL><p>Message Edited by Padien on <span class=date_text>06-17-2005</span> <span class=time_text>09:44 AM</span>

hoppopo
06-17-2005, 08:45 PM
I two box these two classes. Padien is right in my experience. Some do some don't.  Most broken mezzes I encoutner are aoe dots prior to me attempting to mezz.

Padi
06-17-2005, 08:50 PM
<BR> <BLOCKQUOTE> <HR> MillsFairchild wrote:<BR><SPAN><BR> <BLOCKQUOTE> </BLOCKQUOTE>I hate derailing this thread even further, but I'm compelled to reply.<BR><BR>First of all, my information doesn't come from that thread.  I said it was a point of reference.  The only reason I offered it was in support of my own personal findings and those of many other Illusionists that I've spoken to in-game and on the boards.<BR><BR>Maybe your testing produced different results.  How?  Beats the heck out of me.  But here's what I do know.  I've also gone through testing and gotten the same results that my fellow Illusionists have gotten... which are in direct conflict to what you're saying.<BR><BR>Blue background AE fighter arts consistently broke mez on mobs when they were in range and in a position to recieve damage.<BR><BR>Green AE mage spells never broke mez.  I don't recall testing to see if I broke on a mezzed mob if you have him targetted, so I'm in no position to disagree with you on that particular point.<BR><BR>I'm not going to argue this further... at least in this thread.  Feel free to one star me again because you think I'm wrong.<BR></SPAN> <BR> <HR> </BLOCKQUOTE><BR> <DIV>Next time you test, don't just assume that when a couple fighters use an assault line AE that all blue background AE's are alike.  Do this next opertunity you get.</DIV> <DIV> </DIV> <DIV>Have a Berserker (I've tested all the zerker skills) use the following skills:</DIV> <UL> <LI>assault, or any of it's upgrades.</LI> <LI>berserker barrage or any of it's upgrades</LI> <LI>stunning cry or any of it's upgrades</LI> <LI>stomp or any upgrades</LI></UL> <P>Here is what you will find.</P> <P>Assault skills have blue backgrounds.  This will break mez and hit mobs outside the encounter as you have guessed.</P> <P>Berserker barrage skills have blue backgrounds.  These hit 2 mobs nearest the zerker, but it will NOT break mez except for the one you directly target.</P> <P>Stunning cry skills are green background.  These WILL break mez on everything inside an encounter.</P> <P>Stomp has a red background or yellow.  These will break mez on everything in an encounter.</P>

Sabin the Gre
06-17-2005, 08:59 PM
Groups shouldn't live long enough to need mez.  <p>Message Edited by Sabin the Great on <span class=date_text>06-17-2005</span> <span class=time_text>12:03 PM</span>