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View Full Version : Nerfing Rampage Again...geez when does the fun ever end.....


Telaris
04-01-2005, 05:46 PM
<DIV>The proc effects on the following spells or combat arts now deal direct damage instead of granting an additional attack: <P><SPAN> </SPAN>- Blood Rage</P> <P><SPAN> </SPAN>- Fury</P> <P><SPAN> </SPAN>- Greater Fury</P> <P><SPAN> </SPAN>- Anarchy</P> <P><SPAN> </SPAN>- Unbridled Fury</P> <P><SPAN> </SPAN>- Rampage</P> <P> </P> <P>Taken from Live update #6 updates..... </P> <P> </P> <P>Now we will never be able to Ramage a whole area of mobs because the rampage only does extra damage.. the whole idea of ramage was to hit everyone in melee range every time you had a sucessful hit....now what use is it on an hour time....</P> <P> </P> <P>I am torqued...</P> <P> </P> <P>Willits, Level 50 Zerker, GUK</P></DIV>

The-Preach
04-01-2005, 05:50 PM
<DIV>I don't have the skill yet, but I feel your pain bro. It sucks when a great thing gets taken away from us, but all you can do is press on.....and keep in mind, this is SoE, it'll change again in a few days. Lol Seriously though, if you've got rampage, that means you're up there, and in turn, that means you know how to play your class well. Due to this, I'm sure you'll figure out a way to use this change to your advantage, I've got the faith in you! =)</DIV> <DIV> </DIV> <DIV>   /whisper Give me a Mess Sergeants Cleaver, and I'll break the nerf bat for you. Then you won't have to worry about [expletive ninja'd by Faarbot] like this anymore. /slywink /fades into the darkness</DIV>

Deeds
04-01-2005, 06:15 PM
<P>Hmmm wait, the way Im reading it, this might be a good thing.  The way it is now,  it gives you an additional attack which means you could miss, get blocked etc., with these changes you will just automatically do direct dmg.  I also play a fury, and they are also changing the fury procs to this too.  Man I hope I'm right.</P> <P> </P> <P>Braxus 49 berserker</P> <P>Sophilia 49 Fury</P>

Telaris
04-01-2005, 06:56 PM
<P>I hope you are right too but the whole fun of rampage was to cause a nuclear meltdown by procing an attack from a hit....  its was a very helpful way to deal damage to lots of mobs quickly.</P> <P> </P>

Deeds
04-01-2005, 07:42 PM
<DIV>Telaris, I think they are making it where you will "hit"  every time with these skills when their Proc goes off.  Before these procs could miss, get blocked etc.  So, in theory Rampage should be better.  If you look at the test notes, they are changing all procs to this.  Can a Dev please clarify?</DIV> <DIV> </DIV> <DIV>Braxus 49 berserker</DIV>

-Aonein-
04-01-2005, 07:47 PM
<P>Lets not go into a mad panic, lets just kick back and be thankful for one that there acually fixing our Arts to begin with, some which are more important then Rampage, and just sit back relax and see what happens, its only 2 weeks away at the most. Patience is a virtue.</P> <P>Taemek Frozenberg 46th Berserker<BR>16th Outfitter<BR>Everfrost Server<BR><BR>Enlightened Aonein Amillion ( retired )<BR>70th Stone Fist of The Celestial Fist<BR>Five Rings on Luclin Server</P> <P> </P>

CherobylJ
04-01-2005, 07:53 PM
<BR> <BLOCKQUOTE> <HR> Deedbit wrote:<BR> <DIV>Telaris, I think they are making it where you will "hit"  every time with these skills when their Proc goes off.  Before these procs could miss, get blocked etc.  So, in theory Rampage should be better.  If you look at the test notes, they are changing all procs to this.  Can a Dev please clarify?</DIV> <DIV> </DIV> <DIV>Braxus 49 berserker</DIV><BR> <HR> </BLOCKQUOTE><BR>On the up side it will be nice to see Anarchy not riposted/blocked etc on  hard mobs....unfortunately I'm guessing they will just resist it now (like DD procs were in EQ1).

JBo
04-01-2005, 07:53 PM
<P>I was wondering that, are there any serious players on test server to test these updates before it goes alive?</P> <P>Personally, I wouldn't go to test server to test it. No time to level up another character there.</P> <P>However, if there is a command on test server, which can let you set your character to any subclass at any level, I would like to go take a look at the new rampage.</P> <P> </P>

Spaceweed
04-03-2005, 11:26 PM
<BR> <BLOCKQUOTE> <HR> -Aonein- wrote:<BR> <P>Lets not go into a mad panic, lets just kick back and be thankful for one that there acually fixing our Arts to begin with, some which are more important then Rampage, and just sit back relax and see what happens, its only 2 weeks away at the most. Patience is a virtue.</P> <P>Taemek Frozenberg 46th Berserker<BR>16th Outfitter<BR>Everfrost Server<BR><BR>Enlightened Aonein Amillion ( retired )<BR>70th Stone Fist of The Celestial Fist<BR>Five Rings on Luclin Server</P> <P> </P> <BR> <HR> </BLOCKQUOTE><BR> <DIV>Patience is a virtue?</DIV> <DIV> </DIV> <DIV>That's rich coming from a ranter like yourself..</DIV>

-Aonein-
04-04-2005, 05:10 AM
<P>Ranter? Im a Ranter because i like to post on a forum? I rarely rant Spaceweed, and when i do its out of frustration, not a wah wah cry cry i want it all BS rant.</P> <P>Thats rich coming from you who thinks Berserkers arent tanks and there DPS.</P> <P>Taemek Frozenberg 47th Berserker<BR>16th Outfitter<BR>Everfrost Server<BR><BR>Enlightened Aonein Amillion ( retired )<BR>70th Stone Fist of The Celestial Fist<BR>Five Rings on Luclin Server</P> <p>Message Edited by -Aonein- on <span class=date_text>04-04-2005</span> <span class=time_text>12:11 PM</span>

Khal
04-04-2005, 07:47 PM
<P>We can hope that this will change Rampage back to its 1.5 minute timer, as it will finally work as they intended.  I would rather have it procing DDs and be useable once a fight instead of mowing down a grp of mobs once an hour.  All it really is atm is a fun spell.</P> <P> </P> <P>But with it procing DDs and on a 1 hour timer, its crap.</P>

Dashel
04-04-2005, 08:31 PM
I have a lot of questions about this change.  It's not at all clear to me what they are doing to Rampage or what the desired effect is.  I'll wait to try it out I suppose.  <div></div>

Hardain
04-04-2005, 08:59 PM
I have quick question about rampage, when i tested it for 1st times, i used stunning roar to trigger it, but as we know you cant cast stunning roar on epic mobs I tried to trigger it with slaughter while i pulled some 46lvl giants at EF, and i couldnt kill them, rampage wore out and i died So, is there any other skills to trigger rampage on epic encounters, or did i just have bad luck? <div></div>

Ramir
04-04-2005, 09:09 PM
<P>To understand why they are nerfing rampage, I submit for your consideration the Vision of Vox event.</P> <P>Vision of Vox is a level 53 groupx4 ^^^ mob in Permafrost (I'm sure you've seen her).  At 80%, she spawns 4 encounters-worth of adds.</P> <P>Now, if you're a clever guild with a good Berserker, your answer for this is simple: draw in the adds and create a rampage feedback loop.</P> <P>I suspect most of the people who aren't regular raiders are thinking "well, that probably does a bunch of damage".  Think again.</P> <P>It does bewildering amounts of damage.   Once the lag clears, all of those adds will be dead.  Vision of Vox herself will be down about 15% life.  On your parse of the raid, the damage dealt by that single Berserker will be greater than damage dealt by the other 23 people on your raid combined.</P> <P>I'll freely admit this is amusing, and Berserkers probably enjoy it a lot.  But I don't think anyone can reasonably say that allowing Berserkers to completely trivialize encounters by dealing hundreds of thousands of points of damage in a 10 second flurry of activity is remotely 'balanced'.</P>

Hardain
04-04-2005, 10:25 PM
Yea i gotta say its kinda overpowered, im not sure did they knew what kind of spell they made back then, or did they just decide its too powerful, but i really hope they wont nerf it to regular aoe attack that wont be anything special <div></div>

Wolfherz
04-04-2005, 11:44 PM
<P></P> <HR> <P>Dashel wrote:</P> <P>I have a lot of questions about this change.  It's not at all clear to me what they are doing to Rampage or what the desired effect is.  I'll wait to try it out I suppose.</P> <P></P> <HR> <P>All the soon to be changed combat arts would let you proc an <STRONG>extra attack</STRONG>. This <STRONG>extra attack</STRONG> had again a chance to proc ... call that cascade, or feedback or nuclear meltdown. This was especially visible when you did Rampage or just Bloodlust, both of which did proc encounter attacks. It certainly added to our strength when it comes the AE combat. Now the <STRONG>extra attack</STRONG> is going to change into a <U>direct damage proc</U> hence it wont trigger any further procs.</P><p>Message Edited by Wolfherz on <span class=date_text>04-04-2005</span> <span class=time_text>12:46 PM</span>

-Aonein-
04-05-2005, 09:07 AM
<P>I do think Rampage was over powered because fights like The Angler, level 50 <STRONG>^^^</STRONG> group x4 raid epic mob, comes with about 8 add's i think it is, could be more i cant quite remember, been awhile since i been on that raid now, but there has been a few Berserkers that even posted about this, they would burn Rampage on engauging him and kill every single add and they would be left with just The Angler, or the new lvl 50+ Nek Castle instance, i read on the Quest forum about a Berserker who was very open about the situation and how he was MTing Maltus Everling, which is the last guy in Nek Castle instance for those who dont know, but he pulled Maltus, burned Rampage and all the adds dropped to the ground and Maltus was left standing with 60% HP with in 10 seconds, and this is before anyone else enguaged him.</P> <P>I will admit though, because it was on a 1 hour timer, it doesnt seem over powering when you divide the damage done over a one hour period, but wiping out 90% of a raid encounter just seems a little wrong. Now if you had multiple Berserkers on a raid....i would expect mobs to be dropping to the ground.</P> <P>If they make it do the same as what it does now, but with out the chance to fail or miss, then great, but if they nerf it and leave it on a 1 hour timer, ill be dissapointed.</P> <P>Taemek Frozenberg 47th Berserker<BR>16th Outfitter<BR>Everfrost Server<BR><BR>Enlightened Aonein Amillion ( retired )<BR>70th Stone Fist of The Celestial Fist<BR>Five Rings on Luclin Server</P> <p>Message Edited by -Aonein- on <span class=date_text>04-05-2005</span> <span class=time_text>04:09 PM</span>

Styk
04-05-2005, 09:28 AM
Well if that is how the new changes are going to work out then they effetively ended out AE DPS and we will mostlikely be gimped now ... AE wise... SoE i hope this isnt how you are changing it up.... if you are then i dunno <div></div>

bathory610
04-05-2005, 12:04 PM
man its rough to see our class gettin nerfed over an over again, i agree its best for the health of the game but our class is getting farther and farther from the char i intiatially leveled and that is frustrating.  is it safe to say have been nerfed more than any other class?

-Aonein-
04-05-2005, 12:24 PM
<BR> <BLOCKQUOTE> <HR> bathory610 wrote:<BR>man its rough to see our class gettin nerfed over an over again, i agree its best for the health of the game but our class is getting farther and farther from the char i intiatially leveled and that is frustrating.  is it safe to say have been nerfed more than any other class?<BR><BR><BR> <HR> </BLOCKQUOTE> <P><BR>Yeah its safe to say it, but we dont really know whats going to happen, we havent gotten a great deal of information and we dont have any lvl 50 Berserkers from Test server replying to any threads yet. It might not be a nerf, it might be, who knows.</P> <P>Taemek Frozenberg 47th Berserker<BR>16th Outfitter<BR>Everfrost Server<BR><BR>Enlightened Aonein Amillion ( retired )<BR>70th Stone Fist of The Celestial Fist<BR>Five Rings on Luclin Server</P> <p>Message Edited by -Aonein- on <span class=date_text>04-05-2005</span> <span class=time_text>07:24 PM</span>

Kol-Hammer
04-05-2005, 12:25 PM
not sure Bathory - i have just stopped playing a 31 INQ bc of a specific nerf they tried to slide in sideways. just check the INQ forum - no doubt you will feel the misery upon entering. i chose to reroll bezerker as i have heard good things about it - maybe i am jinxing you all - as soon as i raise my character above 25 we all get nerfed!!! oh well - dont think we are the only ones - before i rerolled i went through every class forum and have heard the same story. this seemed the least effected - until now..... wonder what i will reroll next - any suggestion for a non-nerfed class!!! =P <div></div>

Chanliang
04-05-2005, 01:18 PM
Mystic or defiler of course, gimped already so they can only be boosted <img src="/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" alt="SMILEY" />  But kidding wait until you see the changes in live and then we can see what really is going on and will there be changes. <div></div>

Niren
04-05-2005, 05:31 PM
<DIV>Hate to say it, cause this spell is really fun to use, but it needs to be nerfed.</DIV> <DIV> </DIV> <DIV>There's no way it was intended to do the rediculous amounts of dmg it currently does.</DIV> <DIV> </DIV>

Kol-Hammer
04-05-2005, 05:58 PM
well i must say - fortunately i have never quite managed to play a class before it has been nerfed substantially - therefore i have not experienced the seemingly noticeable effects of the changes SOE has made. all i can say however - is that of all the classes i have played - warlock - inquisitor - shadowknight - this (bezerker) has been the most enjoyable so far. i can handle the odd nerf - i mean - surely SOE will never go to such extremes as making our class unplayeable. i have a ball playing MT as a zerker and as long as i can hold aggor - dish out some decent dps when i feel like soloing, or don a shield when acting as a MT and keep everyone in my group alive - i will continue to enjoy myself immensely. i just find it hard to imagine why SOE cops so much grief everytime they make changes to every class. i dont understand. do they simply not listen to what the community has to say? to me these forums seem very vocal and distinct in the messages and feedback associated with class spells, etc. not to mention the mature feedback from seemingly seasoned players that seems to be completely ignored. some of the changes SOE makes seem extreme when compared to resolving simple combat spell issues that are so obviously broken - and have been since launch. anyway - luckily these guys have a great game on their hands - one with so much potential that there are many committed players sticking around bacuase the community is, as far as im concerned - one of the best in mmorpgs i have come across - supportive and helpful - i just wish SOE would listen a little more and tackle the issues that are more detrimental to gameplay than cosmetic. anyway - im drunk and rambling - better go to bed... <div></div>

Mie
04-05-2005, 06:39 PM
after patch , another useless spell on the bar ................ :smileysad:

Skizz
04-05-2005, 11:24 PM
I remember using this spell first time on a raid. Wiped the whole group myself, then it was followed by 10 minutes of "*$%#&! was that", "how can you outdamage all the DPS classes combined", "that was friggen awesome"... too bad its going bye bye. It was really overpowered, but I think the 1 hour time limit was a pain.

AlienR
04-06-2005, 04:44 PM
<P>Yes Wolfherz is correct from what I understand in the notes. </P> <P>Currently rampage procs just by hitting one mob and hits all mobs in the encounter as an extra melee attack...even though it was proc'd.  Each one of those hits then has a chance to proc on all mobs in melee range.  It's a snowball effect that is quite beautiful.  Yes in it's present state it's overpowered, due to the fact that at adept 1 (which is the same as adept 3) you can level up to 5 encounters of mobs that are grpx4 ^^ or below and seriously dent the named mob in the process.</P> <P>The fix is turning the proc into a non melee extra attack...a direct damage that will not have the chance to reproc.  Yes, it's a huge nerf to the art but obviously what they were looking for in the first place.  Question is, will they considerably lower the art recycle timer now that it's mediocre?  What hurts is the other arts that were encompassed in this fix.</P> <P>My best rampage landed 11,592 magic dmg in a single proc....man I'm gonna miss it.  =P  It's pretty bad when your guild bases their raiding schedule around your combat art recycle timer hehe....but it also makes you feel important!  =)</P>

Hardain
04-06-2005, 09:26 PM
It's official now, rampage is now just another normal aoe attack, but recast timer is still on 1hour, which is kinda sad I'm not sure bout fury line spells and blood rage, but i guess they are also nerfed, as they were on the same list as rampage <div></div>

JBo
04-06-2005, 10:28 PM
<P>Well, it's kind of sad to see this happening.</P> <P>I chose Berserker because of Rampage, because it makes us more like a a true warrior: dealing massive damages to all encounters on our way.</P> <P> </P> <P> </P> <P> </P>

Telaris
04-07-2005, 12:00 AM
<DIV>Just like I feared... a completely useless spell now....  on an hour timer no less....geez....</DIV> <DIV> </DIV> <DIV>Very Very disappointed...  Once an hour i could have some fun..now...nothing...</DIV>

bathory610
04-07-2005, 02:20 AM
whats worse is we work to lvl 50 to get crap now.