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View Full Version : Berzerk should affect the casting time -- agree or not?


HKU
03-30-2005, 10:07 AM
<DIV>My point is : as berzerk is the featuring ability of a berzerker, I think berzerk should be more important than it is now. </DIV> <DIV>Now : <DIV>If you manage your power well, you will  use your combat art most often and so casting time may contribute up to 80% of your combat time. I am having very little time to do normal melee attack. However, at the moment, berzerk only affects the normal melee attack, which contributes only around 20%. This makes berzerk sound not really important.</DIV> <DIV> </DIV>Therefore, I would suggest it affect the casting time as well. What do you think?</DIV>

JBo
03-30-2005, 08:37 PM
<P>I think it's a good idea.</P> <P>In the battlefield, after a warrior becomes berserk, I would agree that he will perform his martial arts much faster.</P> <P>Especially, all of our arts are physical abilities, so it has a tendency to become faster when the whole body becomes faster.</P> <P>It would be unbelievable that a berserk warrior suddenly slows down just to perform a slow kick, and then go berserk again in the actual battlefield.</P> <DIV>Flameseeker</DIV> <DIV>45 Berserker</DIV> <DIV>Nektulos</DIV>

DarkRenown
03-31-2005, 06:05 PM
<DIV>Ummmm really?</DIV> <DIV> </DIV> <DIV>I only ask because when hit a beserk rage, all of my casting speeds go up by about 30% or so.</DIV> <DIV> </DIV> <DIV>Honestly they do, I even timed some of the longer ones to make sure I wasn't imagining it. In a normal fight (no beserk) everythign is as normal, as soon as my beserk rage fires off, my casting times go down.</DIV> <DIV> </DIV> <DIV> </DIV>

Chanliang
03-31-2005, 07:10 PM
If you really think of it, it should actually lower it <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /> You're raging lunatic seeing only blood flying, you don't bother cast some spells if you can whack crap out of mobs :p <div></div>

Anlari
03-31-2005, 07:36 PM
Personaly I think weapon speed and haste should affect every classes combat arts.  That being said, our berserk has a haste component, so I think our offensive combat arts should cast faster, but on the same hand, we should only be able to use offensive abilites while berserk and we should be locked onto the mob with no way of changing targets until it is dead, and no way of running.  This would be more realistic, though probably less playable in a lot of group situations.

Padi
03-31-2005, 08:48 PM
<BR> <BLOCKQUOTE> <HR> HKUST wrote:<BR> <DIV>My point is : as berzerk is the featuring ability of a berzerker, I think berzerk should be more important than it is now.</DIV> <DIV>Now : <DIV>If you manage your power well, you will  use your combat art most often and so casting time may contribute up to 80% of your combat time. I am having very little time to do normal melee attack. However, at the moment, berzerk only affects the normal melee attack, which contributes only around 20%. This makes berzerk sound not really important.</DIV> <DIV> </DIV>Therefore, I would suggest it affect the casting time as well. What do you think?</DIV><BR> <HR> </BLOCKQUOTE> <P><BR>It's a nice dream and all, but berserkers already do more DPS than they should.  Finding ways to make them do more just seems outrageous.</P> <P>One trick I use to maximize my DPS is to burn all my high damage abilities when I'm not zerkered, and auto attack when I am.  At least I can't just contuously mash combat moves without going oop fast, and I don't generally have much downtime to make it up.  Also, the higher level you go, the higher the percentage your base attacks will make up for your total damage.</P> <P>If something like this were to happen, then they'd have to adjust our damage abilities down to compensate our overpowered damage.</P>

Vermillio
03-31-2005, 10:24 PM
i think that is asking for a bit too much, our class is very good as of now.... <div></div>

Styk
03-31-2005, 10:29 PM
I highly doubt we are doing "too much damage" but Padien is correct  thou, if Berserk state decreased our casting time on spells/arts then our dmg would get tuned down alot..... so um no leave it to atk speed haste only <div></div>

CherobylJ
03-31-2005, 11:10 PM
<BR> <BLOCKQUOTE> <HR> Padien wrote:<BR> <BR> <P>If something like this were to happen, then they'd have to adjust our damage abilities down to compensate our overpowered damage.</P> <BR> <HR> </BLOCKQUOTE>As a Berserker you seem fairly obsessed with this line of thought Pad.  We get it, you alone on this board think we are overpowered and state it in almost every post you make here.  Move on, or are really desiring Berserker dps nerf?  If so start a thread calling for it specifically.<BR>

Padi
04-01-2005, 01:40 AM
<DIV><BR></DIV> <BLOCKQUOTE> <HR> CherobylJoe wrote:<BR><BR> <BLOCKQUOTE> <HR> Padien wrote:<BR> <BR> <P>If something like this were to happen, then they'd have to adjust our damage abilities down to compensate our overpowered damage.</P> <BR> <HR> </BLOCKQUOTE>As a Berserker you seem fairly obsessed with this line of thought Pad.  We get it, you alone on this board think we are overpowered and state it in almost every post you make here.  Move on, or are really desiring Berserker dps nerf?  If so start a thread calling for it specifically.<BR> <BR> <HR> </BLOCKQUOTE> <P>"<STRONG>If something like this were to happen</STRONG>, then they'd have to adjust our damage abilities down to compensate our overpowered damage."</P> <P>For starters, notice the if part.  I didn't say we ARE overpowered now (but I do belive we are), I said if we had this adjustment we certianly would be.</P> <DIV><BR>As someone who has a level 38 dirge, a 45 illusionist and a 45 zerker I have a good understanding what what classes are doing.  I parse data a lot, I see what my friends are doing and I'm not afraid to recognize what my zerker does.</DIV> <DIV> </DIV> <DIV>He does more DPS than everyone I've grouped with 99% of the time.  He also has good buffs and is MT 99% of the time.  He has very high defense and HP's.</DIV> <DIV> </DIV> <DIV>Be honest with yourself.  Zerkers aren't suposed to be all those things.  Asking for a boost is rediculous, plain and simple.</DIV> <DIV> </DIV> <DIV>I went on a raid 2 nights ago, we have 2 level 50 wizards, a level 50 assassin, and a level 50 SK, I was level 44 at the time.  Guess who had the highest DPS at the end of the fight?  Not the wizards, not the assassins, it was my level 44 zerker.  Is that how you invision the game?</DIV> <DIV> </DIV> <DIV>I sure as hell don't.  I will admit, I enjoy seeing some assassin or wizard join a group and run combat stats only to hear them say, "Zerkers are getting nerf!"  "You do know zerkers are going to get nerfed, right?"  "[expletive ninja'd by Faarbot] how doe you do so much damage?"...but I recognize facts.  We are doing more than our share of DPS and I find it insulting to hear people complain about zerkers and their DPS.</DIV> <P>Message Edited by Padien on <SPAN class=date_text>03-31-2005</SPAN> <SPAN class=time_text>12:42 PM</SPAN></P><p>Message Edited by Padien on <span class=date_text>03-31-2005</span> <span class=time_text>12:45 PM</span>

CherobylJ
04-01-2005, 01:57 AM
<P>Pad</P> <P>Like I said WE GET YOUR ARGUMENT.  You dont need to "legalistically word parse" with me (as you do in your first two sentences)...WE GET YOUR ARGUMENT.</P> <P>I personally think the class plays just fine as is (and disagree with the OP for the record) and we dont need a favorable or disfavorable dps adjustment (but fixing broken spells would be nice).</P> <P> </P>

JBo
04-01-2005, 02:11 AM
<DIV>If Possible, <A href="http://eqiiforums.station.sony.com/eq2/view_profile?user.id=24100" target=top><SPAN>Padien</SPAN></A> , please post your equipment, skills levels and your parsed data.</DIV> <DIV> </DIV> <DIV>Berserker DPS are highly situational, I highly doubt how you can out DPS wizards/warlocks in every situation.</DIV> <DIV> </DIV> <DIV>From my experience (was 44 berserker), a 43 warlock can constantly parse 200+ DPS on either single or group encounters. Their Nil Distortion can do 1500 - 2000+ damage for each hit, and it's on a 15 seconds timer (according to the warlock's explanation to me in game).</DIV> <DIV> </DIV> <DIV>Please explain how you can out DPS him.</DIV> <DIV> </DIV> <DIV>Wizard is almost on par with warlock, with constant 150+ DPS on all encounters.</DIV> <DIV> </DIV> <DIV>My highest parsed DPS is 120+, but it only happens when I have good lucks with Bloodrage on group of 3+ encounters.</DIV> <DIV> </DIV> <DIV>Other than that, I can only produce about 80+ DPS, and some times pity 40-50+ DPS on single encounters, which is about same level as Guardians.</DIV> <DIV> </DIV> <DIV>On the other hand, with their DoTs and debuffs running, ShadowKnights can produce constant 100+ DPS, either on single or group encounters.</DIV> <DIV> </DIV> <DIV>I don't see how these data can lead to another nerf on our subclass.</DIV> <DIV> </DIV>

Padi
04-01-2005, 03:11 AM
<P>I'll post my stats and what not, but you probably won't be overly impressed with it.  I only have 1 master drop that is max level 40 (a ring) and a master 1 focus rage.  Other than that I have mostly standard loot items and heritage items (such as the hierophants crook, and FBSS).  He's a gnome with very high agility and low str.  Statalyzer doesn't make it easy to just show parsed numbers.  All I can do it look at their table and compare the numbers.</P> <P>I will say a few things about my DPS and why it usually is the top (assuming I'm doing DPS and not just meat shield on tougher mobs).</P> <P>First off, I never drop below 100 DPS, and I do parse up to 240 DPS on group fights.</P> <P>I am almost always the puller and I pull pretty viciously.  I don't let up until the healers is low on power, so classes like warlocks and wizards have to conserve their power or go OOP and do no DPS.  I do know assassins and wizards who can out DPS me by a lot, on a single short fight against a single target.  The problem is they can't sustain it.  My berserker can. </P> <P>An assassin will typically out DPS's my by a fair margin every few fights when their big moves are up, then they are behind me while waiting for them to refresh.  A wizard or warlock will typically out DPS me for the first few pulls of a night by a fair amount, then they go into power conserve mode as I pull relentlessly and fall behind on DPS or about even for the rest of the night.</P> <P>The rest of the classes generally never compete.  I've never seen a wiz or warlock break 200 though but I'm sure they can under the right conditions.  I've seen them get near it, but never break it.  I have a number of times hit 240.</P> <P>On raids it becomes very clear the difference between burst DPS and sustained DPS.  Wizards can push near 200 on a single short fight, but when a fight lasts 10 mins, they cannot chain blast damage over and over.  They must wait for the power to return.  On a long fight on a raid mob they may not even break 100 DPS (used to be around 30-35 before the boost), while a melee fighter can auto attack for 100 DPS.</P> <P>I honestly don't see these 270 DPS numbers that some of you talk about by anyone.  I don't see anyone breaking 200 except on rare occations.  What I see are Wizards and warlocks doing 130ish DPS on single target fights, and 180ish DPS on group fights while I do the same.  I see monks doing 100ish and below DPS, and guardians doing 40 DPS (I'm sure they could do better as I've seen many do better when playing my illusionist).  I see assassins doing 130ish dps as well.  I see rangers doing under 100 DPS.  I see my bard doing 60-80 DPS (but boosts everyone elses DPS).  These are averages, not the highs and lows. </P> <P>Now if a dirge should join and knows what they are doing, DPS goes up a lot.  Even troubadors add a bit of DPS, but dirges more so.  Those super high numbers you hear of, I'm assuming are with bards in the group, and perhaps casters who put on a ton of procs as I've seen some obscene numbers that way as well.  The wizard and warlocks high numbers must be from level 50's and or on short fights where everything goes right, because under normal grind or raid situations they don't ever get near that at least not the ones I've grouped with.</P> <P> </P>

JBo
04-01-2005, 04:19 AM
<DIV>I think what you have posted is reasonable enough, however, I don't think this justifies a nerfing of our subclass.</DIV> <DIV> </DIV> <DIV>From what I have observed and the situation that you have described, I believe that Wizards/Warlocks will have limited DPS during long fights / raids.</DIV> <DIV> </DIV> <DIV>However, I also believe this is intended by the design. A pure caster is designed to blast his/her way using pure magic, and when his/her power is drained, he/she is useless. The fact that caster's DPS drops, when his/her power is empty, simply doesn't imply that fighters shouldn't out DPS casters in this situation. This is by the design, and there is no way to change it.</DIV> <DIV> </DIV> <DIV>Being said that, a good group can use certain strategies to sustain the power of casters, and it really helps boosting the DPS of casters.</DIV>

Soulcr
04-01-2005, 04:43 AM
Maybe i can start a new slogan here goes, "Don't change me, just fix me." I don't want anything new right now, i just want what we have to work.  I'm loving this class more than any other i've played.  I say we all lay low and don't brag about anything we can do so we don't get the nerf hammer anymore.  Maybe if we all start complaining about not doing any dps we can bet buffed to about 400DPS and never brag.  Whos with me? <div></div>

-Aonein-
04-01-2005, 09:51 AM
<P>I sort of stick to a little method that i seem to get the most out of, the most DPS out of my berserker that is. Its a simple rule i follow.</P> <P>When Berserk is up, i dont use Combat Arts cause i can potentially do more <STRONG><U>RAW</U></STRONG> dps with auto attack and being over 100% hasted then i can with a 3 - 4 second Combat Arts ( Frenzy and Vanquish aside ). When Berserk drops, i use high damage Combat Arts like Frenzy, Vanquish in conjuction with Mutilate, No Quarter and Baloks Furious Chant, to get myself back into Berserk mode as fast as i can. About the only arts i use during Berserk mode is Relentless Battering and Raging Blows, because those 2 arts can help increase my damage out put. It also helps to use Vanquish before Frenzy cause you have a higher chance at all 3 firing from Frenzy while the mob is stunned from Vanquish.</P> <P>This same tactic i have basically used from lvl 20 to now, one thing to remember is you have to find that happy medium with in each class because spamming Combat Arts isnt going to do the DPS for you, its just going to cause you to run out of power faster.</P> <P>Taemek Frozenberg 46th Berserker<BR>16th Outfitter<BR>Everfrost Server<BR><BR>Enlightened Aonein Amillion ( retired )<BR>70th Stone Fist of The Celestial Fist<BR>Five Rings on Luclin Server</P>