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Kannab
03-24-2005, 09:04 PM
<DIV>Another patch was implemented today and still no fixes, which leads me to conclude that this is the way they meant for it to work after patch.  More timers and grey outs for zerkers. However  I am really disturbed by the contradictions and inconsistencies on their update notes and the overall game.  Im ok with changes to help improve a class, but for zerkers it's been downhill eversince the game started.  Then on top of all the sniper nerfs they implement these timers and greyouts which just makes the skills as annyoing as they could possibly be.  This really has no effect on improving the class nor it's playablity.  It's just annoying and restrictive.  Could you guys at Sony come up with ways to improve the class rather deteriorate it??? I much rather have all classes get a boost to be more evenly "balanced" than get a hit from the nerf bat individually.  </DIV> <DIV>I really hope something is in plans in the near future to help mitigate all these unprecedented changes.  </DIV>

Sabin the Gre
03-24-2005, 11:32 PM
<DIV>Nerfed or not for a tank we still rage.  On level 50+ raid mobs I'm producing in the 100+ dps's easily as a tank (139 dps last night on the 54 CL raid mob) and that's at level 44.  In solo or group herioc encounters hitting 150-250 dps on single target mobs and 200-300+ dps on multi-target mobs are a regular occurance.  While keeping in mind these numbers are being produced by using a Fabled master drop weapon, they are still gross when compared to other classes this side of mages.  And as a pre-50 zerker I still have about 5 more quality attacks to go.  So rage while the raging is good, because if Sony ever takes a real look at who's doing the DPS in higher levels we're going to see a ton more nerf's coming our way.  I'm not saying I'm happy about it, but thinking that its not going to happen at some point is just being nieve.  </DIV>