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View Full Version : Adept 3 and master berserker styles list


Heartsban
03-12-2005, 03:39 PM
<DIV>I have become frustrated attempting to discover what the upgraded stats are for adept 3s and master 1 styles.  As a result, i would like to start a thread for berserkers that lists all of our adept 3 or master style/buff stat upgrades.  If anyone would like to make a better table or post i would be glad to contribute the info i get as i discover them.</DIV> <DIV>Here are my adept 3s, and one master 1:</DIV> <DIV> </DIV> <DIV>Relentless Battering Adept 3:</DIV> <DIV>-Decrease pierce, slash, crush of target by 5</DIV> <DIV>-Decrease defense by 4</DIV> <DIV>-Interrupts target</DIV> <DIV>-Inflict 235 to 391 on target</DIV> <DIV> </DIV> <DIV>Mutilate Adept 3:</DIV> <DIV>-Inflict 160 slashing damage</DIV> <DIV>-Inflict 53 damage</DIV> <DIV>-Inflict 159 damage for 2 ticks every 4.1 seconds</DIV> <DIV>-10% chance to berserk and if berserk, increase damage per second by 5% and attack speed by 46%</DIV> <DIV>(basically over about 16 seconds, you do 160, 53, 159, 159, however when i tried on a 37 and 37 thule sattar, the damage was for more, i hit thule sattar for 125, 53, 215, 215, which isnt too bad considering a 20 second recast time)</DIV> <DIV> </DIV> <DIV>Vanquish adept 3:</DIV> <DIV>-stun target</DIV> <DIV>-inflict 848 crush damage on target(usually around 600 to 750) but can go higher, especially with bards.</DIV> <DIV> </DIV> <DIV>Berserker Assault Master 1:</DIV> <DIV>-Inflict 499-833 on targets</DIV> <DIV> </DIV> <DIV>Tides of War Adept 3:</DIV> <DIV>-Increase attack speed by 50%</DIV> <DIV>-Increase piercing, slashing, crushing of caster by 11</DIV> <DIV>-10% chance to go berserk causing 5% more dps, and 43% attack speed increase</DIV> <DIV> </DIV> <DIV>Blood Rage Adept 3:</DIV> <DIV>-23% chance to inflict 122 heat damage on targets</DIV> <DIV> </DIV> <DIV>That is all i have for now.  Buffs seem to not even be worth getting, and the cost to get a ruby isnt worth it for most other damage causing styles, but it all depends on which style.  After seeing the upgrade of tides of war from adept 1, i was severely dissapointed and I avoid using rares on buffs to get adept 3.  I think the last one I will get for adept 3 is Frenzy or the 3 attack style and just maybe, just maybe if i have no use for a ruby, use it on stunning roar.</DIV>

LauraG
03-12-2005, 03:57 PM
It will go up a lil with levels.Relentless battering Adept III284-476 Mutilate Adept 118949156 with 4.1 secBerserker assault Adept 1569-949Bloodrage Adept 3150All those at lv 50. Every lvl will add to your damage.

Heartsban
03-12-2005, 05:25 PM
<DIV>I am lvl 50 <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />.  Not sure how your getting a higher damage list.  Never mind, i found out why, your examine stats change when you are buff, i was not buffed when i examined</DIV> <DIV> </DIV><p>Message Edited by Heartsbane1 on <span class=date_text>03-12-2005</span> <span class=time_text>05:00 AM</span>

LauraG
03-12-2005, 06:27 PM
Hm, nope..this are the stats with no buffs what so ever, NONE.It is , however , based on your stats.I have, without ANY buffs, 134 str, 112 agi.

LauraG
03-12-2005, 06:36 PM
Here are some stats grouped with my lv 50 mysticBerserker assault - Adept I - 637 - 1061Frenzy - Master I 303 425 546Relentless Battering - Adelt III - decrease piercing by 5 - 317-529BloodRage - 167Wallop - Adept I - 296-494Rupture - Adept I - 175-293

-Aonein-
03-12-2005, 08:48 PM
<DIV>In a nut shell, all i would worry about making Adept 3 is group buff's and debuff's and maybe Taunts if you are rich, the rest of your skills just go with App IV's or Adept I's cause the improvement to quaility is barely exsistent.</DIV> <DIV> </DIV> <DIV>Taemek Frozenberg 43th Berserker<BR>16th Outfitter<BR>Blood and Ice<BR>Everfrost Server<BR><BR>Enlightened Aonein Amillion ( retired )<BR>70th Stone Fist of The Celestial Fist<BR>Five Rings on Luclin Server</DIV>

Scarax
03-12-2005, 10:07 PM
If you guys are just looking at the examination windows you're just wasting your time. I and others have brought this up over and over again that in many cases the examination windows were copied and pasted from other levels (ie. Apprentice I was copied and pasted to all higher levels of an ability), or the window just doesn't do what the effect really does.If you're going to do this you really need to be sure that you're actually looking at what the ability does by use of the character hud window, in game testing, and parsing. There are more than a few berserker spells that if you look at the examination window it appears they don't do anything, but if you look under the hood you will see that there are changes.

KariosKas
03-14-2005, 07:13 AM
<DIV>And as such, I can only post stats that won't change due to buffs.  Mainly, my own buffs and damage that starts with "decrease target hp by..." since that type of damage does the same amount no matter what.</DIV> <DIV> </DIV> <DIV>Only thing I can add to this list is Mutilate Master I... at lvl 44 it does 235 dmg per tick (OP's mutilate adept3 does 215 per tick at lvl 50 I think he said).</DIV>

AlienR
03-14-2005, 10:18 PM
<DIV>Anarchy master 1 = 10% chance to proc (melee) 567 pts to the enemy.</DIV> <DIV> </DIV> <DIV>That's only 50 pts more than adept 1.  I wasted 2 plat.  On grey "solo" mobs it procs for 480 but...dont forget it's a melee proc which can be parried, blocked, dodged or riposted...so the mob ac greatly affects proc damage.   With a dirge and sk doing ac debuffs at a recent raid....it was procing for 707 over and over against Venekor.</DIV> <DIV> </DIV> <DIV>Edit:  Forgot to mention the ac portion of this buff did not change from adept 1 to master 1 and that is 290 ac.  yummy</DIV><p>Message Edited by AlienRok on <span class=date_text>03-14-2005</span> <span class=time_text>09:51 AM</span>

Thundr
03-14-2005, 11:52 PM
<DIV>Below is a link to my gallery section.  I took screenshots of all the skills I upgraded to Ad3 and Master. Overall I am pretty disappointed with how the effectiveness scales when skills are upgraded...in some cases I actually lost effectiveness when I upgraded a skill. </DIV> <DIV> </DIV> <DIV><A href="http://eq2players.station.sony.com/en/pplayer_gallery.vm?characterId=204943201" target=_blank>http://eq2players.station.sony.com/en/pplayer_gallery.vm?characterId=204943201</A></DIV> <DIV> </DIV> <DIV><SPAN class=time_text>[Edit] I am level 50 and I was unbuffed when I inspected each skill.</SPAN></DIV><p>Message Edited by Thundrox on <span class=date_text>03-14-2005</span> <span class=time_text>01:59 PM</span>

LauraG
03-15-2005, 01:41 AM
Hm, what is that skill Enrage you have? Im lvl 50 and i dont have that. Seems is a skill you got at lv 48?

Dashel
03-15-2005, 02:00 AM
<blockquote><hr>LauraG wrote:Hm, what is that skill Enrage you have? Im lvl 50 and i dont have that. Seems is a skill you got at lv 48?<hr></blockquote>Thundrox explained this on page 2 of the sticky thread up top here. I didnt know about it myself, so .. thanks Thundrox!<blockquote><hr>Thundrox wrote:The alchemist recipe for our level 48 skill is bugged, and it creates our level 22 skill Fury rather than Enrage. The only way to get Enrage is to go to the trainer in your city (for some reason I did not get an automatic ability at 4<img src="/smilies/b2eb59423fbf5fa39342041237025880.gif" border="0" alt="SMILEY" /> and buy a scroll titled Fury (just get the one that requires a 220 skill), and it scribes as Enrage, which is the upgrade to the level 34 skill Rage.<hr></blockquote>

LauraG
03-15-2005, 03:45 AM
Hm, maybe they removed it.Im a barbarian, and the trainner in GY doesnt sell anything named fury.

Thundr
03-15-2005, 04:08 AM
<DIV>try the trainer in main city of Qeynos...mine was sold in NFP.</DIV>

Wolfherz
03-15-2005, 05:41 AM
<BR> <BLOCKQUOTE> <HR> LauraG wrote:<BR>Hm, maybe they removed it.<BR><BR>Im a barbarian, and the trainner in GY doesnt sell anything named fury.<BR> <HR> </BLOCKQUOTE>Try Elddars Grove. I think the melee trainers are near the queen's statue.<BR>

Dashel
03-15-2005, 05:22 PM
Yah Eldars grove. I think it's the Kerra that sells it.

Gavpim
03-15-2005, 08:52 PM
<DIV>Vanquish Master 1 </DIV> <DIV> </DIV> <DIV>1098 Crushing damage on target.</DIV> <DIV>6 second stun.</DIV> <DIV> </DIV> <DIV>When i can get back in game i'll post some adept 3 skills.</DIV>

Ayattoll
03-16-2005, 10:05 AM
Weapon Guard Master I - Increase parry by 16and an old master i have is Furious Onslaught AOE 89-148 and casts berserk on termination.Gambini Rockingharder46th BerserkerThe BrotherhoodEverfrost

Fundi
03-16-2005, 01:56 PM
<DIV>         This isn't of much use at all unless you post your str along with your spells.  I unequiped my breastplate and the examine stats of the spells changed, so, str affects how hard the abilities hit for.</DIV>

Kaberu
03-16-2005, 02:40 PM
<DIV> <DIV>Just some random tidbits you might find useful:</DIV> <DIV><EM></EM> </DIV> <DIV><EM>(basically over about 16 seconds, you do 160, 53, 159, 159, however when i tried on a 37 and 37 thule sattar, the damage was for more, i hit thule sattar for 125, 53, 215, 215, which isnt too bad considering a 20 second recast time)</EM></DIV> <DIV> </DIV> <DIV>It's because your strength was over 200 at the time. You recieve a 35% bonus to damage at 200. The first hit is a regular attack and is mitigated, the rest is the DoT portion. I'm not sure what the second number is for.. just a starter letting you know the DoT landed I guess since a regular hit plus a full DoT tick would be kind of high.</DIV> <DIV> <DIV>STR  Bonus <BR>100    125%<BR>200    135%<BR>300    145%<BR>400    155%</DIV></DIV> <DIV> </DIV> <DIV><EM>inflict 848 crush damage on target(usually around 600 to 750) but can go higher, especially with bards</EM></DIV> <DIV> </DIV> <DIV>Another good note: Most "Inflict" rates, especially in basic single attacks, are before mitigation and apparently before the STR% bonus. So if you have your current STR is over 200, add 35% and then it is reduced based on the mobs mitigation. </DIV> <DIV> </DIV></DIV><p>Message Edited by Kaberu on <span class=date_text>03-16-2005</span> <span class=time_text>01:43 AM</span>

Snaggletoo
03-16-2005, 06:52 PM
<P><FONT size=3><FONT face="Times New Roman"><FONT color=#ffffff>I too have been very disappointed with the upgrades I have seen going from app's to adepts. More often than not when I upgrade from app 4 to ad1 I see no (or only a very slight) difference. I have t4 rares to use on adept 3’s but from the information posted on this and other threads, I haven't found anything worth using them on.</FONT></FONT></FONT></P> <P><FONT face="Times New Roman" color=#ffffff size=3></FONT> </P> <P><FONT size=3><FONT face="Times New Roman"><FONT color=#ffffff>I have heard different things to explain this. Some people say that the information you see when you examine the combat art is incorrect, and if you 'look under the hood' as one poster put it by parsing etc you will see that it does actually make a difference. Other people say that caster upgrades are much better (I read an example of nuke that increased by 100% from app1 to ad1 and further 100% to ad3 - dont know if its true or not) and that this was because fighters were supposed to upgrade via armor, where as casters upgraded via spells.</FONT></FONT></FONT></P> <P><FONT face="Times New Roman" color=#ffffff size=3></FONT> </P> <P><FONT size=3><FONT face="Times New Roman"><FONT color=#ffffff>It’s clear from this post that what you see when you examine combat arts is dependant on your equipment, current buffs and your level.</FONT></FONT></FONT></P> <P><FONT face="Times New Roman" color=#ffffff size=3></FONT> </P> <P><FONT size=3><FONT face="Times New Roman"><FONT color=#ffffff>It strikes me that basically we are flying blind here. None of us really knows what the hell these upgrades are doing, and what we are getting for our (rather considerable amounts of) cash.</FONT></FONT></FONT></P> <P><FONT face="Times New Roman" color=#ffffff size=3></FONT> </P> <P><FONT size=3><FONT face="Times New Roman"><FONT color=#ffffff>When you buy armor or a weapon there are solid baseline stats. You have an exact comparison of what it will do compared to other equipment, and at what lvl it will do it. You know exactly what you will get for your gold.</FONT></FONT></FONT></P> <P><FONT face="Times New Roman" color=#ffffff size=3></FONT> </P> <P><FONT face="Times New Roman" color=#ffffff size=3>I suggest that we need a comparable system for spell / combat art upgrades. So we can see exactly what an upgrade will do (without sifting through hours of parsing data) and make an informed decision about whether its worth the money / effort. Please take the mysticism out of these upgrades. I want to make decisions based on some facts, in order to build the character I want to play. Not bumble about in the dark.</FONT></P>

Huna
03-18-2005, 08:37 PM
test patch notes state that scrolls will now show the stats exactly like the already scribed skills do.  So, once that patch is on live, we will be able to examine a skill before buying it and see how much different it is than what we already have. <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /> <div></div>

NedDevi
03-19-2005, 08:29 PM
<P>Unflinching Will Master I</P> <P>This one gave a nice boost over the adept, at lvl 47 it raises the defense skill by 12 (2 more than the Adept I)</P> <P>The Mental resist part of it seemed the same as the Adept I.</P> <P> </P>

HalberdBl
03-19-2005, 11:04 PM
<DIV>Since I haven't seen it mentioned yet I just bought Greater Fury Master 1, can't use it yet since I'm only 35 but I should hit 36 tonight and might be able to use it tomorrow.  I'll post what it says then.</DIV><p>Message Edited by HalberdBlue on <span class=date_text>03-19-2005</span> <span class=time_text>10:04 AM</span>

Sabin the Gre
03-23-2005, 04:22 AM
<P>A quick note here is that the weapon you have equiped has a big effect on the damage you do with spells.  This is evident when I switched from dual wield, to one hand, to two handed.  I'm guessing that this is closely linked with the damage rating of your weapon so if you all could post the rating along with the damage you are doing I think it'd be really beneficial.  When I get home I'll check my damage and post it to give an idea of the difference in spell damage between using a 44.1 DR'd Tundran Axe, 50.5ish DR'd Heirophant's Staff and a 55.1 DR'd King's Great Flail just to give you an idea of the difference a weapons DR can make.  Hope this helps some.</P> <P> </P>

Varad
03-26-2005, 02:12 AM
Destructive Rage (Master 1) A complete joke! At Adept 1 it gave an increase to max health of 362 (or 363) at Master 1 max health is increased by 391. A 28 or 29 point increase from Adept 1 to Master 1 is just sad. My health, unbuffed, is 3961 an extra 28 or 29 points means nothing. I was lucky enough to get the book from a guildmate, if you ever see one on the broker pass it by and save your money. <div></div>

Buzz
03-29-2005, 04:05 AM
Great thread!  Thanks for doing this.  I hope you don't mind if I ask a T4 question, since it hasn't been covered here (and the search engine for these forums is.... problematic at times) I'm a T4 berserker with a hard earned Opal in my hands.  I need to make a T4 rare skill.  Right now I'm leaning towards Screaming Fury since it's a full group buff AND it's haste!!  Has anyone done this buff? Is it worth it?  If not, what have you more experienced Berserkers done with T4 Adept 3's? I'm a Troll Berserker, full pristine feysteel, PGT + Whip of Deceit and average jewelry - if that makes a difference.  My innate strength and Con are very very good, but agility is somewhat low. Thanks in advance for the help! <div></div>

Thuyk
03-29-2005, 04:34 PM
<P>At level 47 (spell is blue) -</P> <P>Greater Fury Adept 1:</P> <BLOCKQUOTE dir=ltr> <P>When struck, <STRONG>32</STRONG>% change to inflict 146-243 damage</P></BLOCKQUOTE> <P>Greater Fury Master 1:</P> <BLOCKQUOTE dir=ltr> <P>When struck, <STRONG>37</STRONG>% change to inflict 146-243 damage</P></BLOCKQUOTE> <P> </P>

Too
03-30-2005, 04:00 AM
<P>I have two masters that have had little to no impact, </P> <P> </P> <P>Tides of war(Master1) - increase haste by 50% offensive skills by 12</P> <P>Raging Blows(Master1) was slightly more damage then App IV</P>

Sabin the Gre
03-31-2005, 10:56 PM
<P>As a rule of thumb, its best to Adept 3 big damage spells rather than buffs.  I've generally been more pleased with my decisions on damage spells than I have been on buffs.  Example = Tides of War.  1-2% increase in attack speed + 1-2 to the other skills, hardly worth 1.5-2p to buy the [expletive ninja'd by Faarbot] rare.  </P> <P>My experiences with Adept 3's:</P> <UL> <LI>Blood Rage (a must)</LI> <LI>Vanquish (doesn't hit raid mobs though :smileymad: but does give a healthy damage boost)</LI> <LI>Mutilate (somewhat useful.  I'd low prioritize this though)</LI> <LI>Anarchy (wicked rage on this one.  60-70 per proc increase = pwnt mobs)</LI> <LI>Berserker Assault (long cast time, but healthy damage increase + it hits 2 mobs (raid too!) )</LI> <LI>Tides of War (only if you have money to blow or a ruby burning a hole in your pocket)</LI> <LI>Stunning Cry (T4 I think, but definately useful.   Anarchy + Bloodrage + Cry = Large starter damage, even more so in groups, plus enough stun to get off your aoe taunt)</LI></UL> <P>Does anyone have any information on Frenzy, No Quarter, Wallop or Slaughter?  I'd be interested in seeing how much power damage No Quarter doles out at Adept 3/Master 1.</P>

The-Preach
04-01-2005, 05:32 PM
<DIV><BR> <BLOCKQUOTE> <HR> Sabin the Great wrote:<BR> <P>As a rule of thumb, its best to Adept 3 big damage spells rather than buffs.  I've generally been more pleased with my decisions on damage spells than I have been on buffs.  Example = Tides of War.  1-2% increase in attack speed + 1-2 to the other skills, hardly worth 1.5-2p to buy the [expletive ninja'd by Faarbot] rare.  </P> <P>My experiences with Adept 3's:</P> <UL> <LI>Blood Rage (a must)</LI> <LI>Vanquish (doesn't hit raid mobs though :smileymad: but does give a healthy damage boost)</LI> <LI>Mutilate (somewhat useful.  I'd low prioritize this though)</LI> <LI>Anarchy (wicked rage on this one.  60-70 per proc increase = pwnt mobs)</LI> <LI>Berserker Assault (long cast time, but healthy damage increase + it hits 2 mobs (raid too!) )</LI> <LI>Tides of War (only if you have money to blow or a ruby burning a hole in your pocket)</LI> <LI>Stunning Cry (T4 I think, but definately useful.   Anarchy + Bloodrage + Cry = Large starter damage, even more so in groups, plus enough stun to get off your aoe taunt)</LI></UL> <P>Does anyone have any information on Frenzy, No Quarter, Wallop or Slaughter?  I'd be interested in seeing how much power damage No Quarter doles out at Adept 3/Master 1.</P><BR> <HR> </BLOCKQUOTE><BR>I only have an Adept 1 Frenzy....but to make a long story short. I think this skill is well worth adept 3'ing. The damage increase alone would be worth it. (I looked at the master version and it was a substanstial increase.) But my main interest, is that I've been using two pristine forged fulginate imbued Short Swords.....when I use these with frenzy, the proc normally hits at least twice. You get two swings in before the frenzy, then two after, plus the three from frenzy alone, assuming they all hit. That's seven chances for one of your weapons to proc, on top of the damage that's already being dealt....and it all occurs in 2 seconds. Makes for some gorgeous damage, add in a solo HO and boom, you've ripped your target a new [expletive ninja'd by Faarbot]. =)</DIV>

Sabin the Gre
04-03-2005, 11:16 PM
<P>Recently Adept 3'd Stunning Roar and Frenzy:</P> <P>Hopefully as I level Stunning Roar will get better b/c over an Adept 3 Stunning Cry it only added about 10-20 damage top end....yuck!   Frenzy gave some slightly more favorable results.  It added about 30 to the first two swings and 40 to the last swing over an App.  IV.   Considering these aren't guranteed to land, I'd stick with Adept 1 or App 4 until you adept 3 some of the more expensive.  Same for Stunning Roar/Cry.   Get and adept 3 stunning cry.  I'm 47 and the damage difference is negligable and the rares are much less expensive for T4.</P> <P>Keep raging,</P> <P>Sabin   </P>

Fros
04-04-2005, 02:40 AM
<DIV>Maybe it is caused by the different in stats (str), I switchd around different DR dual wield weapon to ensure I have same stats and the dmg dont change, at least not from examine the skill.</DIV> <DIV> </DIV> <DIV>And yeah, on either my berserker orassassin, it is always the high dmg hit skill that worth adept 3 in.</DIV> <DIV> </DIV> <DIV>Edit : o , replying to DR affecting dmg.</DIV> <P>Message Edited by Frosin on <SPAN class=date_text>04-03-2005</SPAN> <SPAN class=time_text>03:43 PM</SPAN></P><p>Message Edited by Frosin on <span class=date_text>04-03-2005</span> <span class=time_text>03:45 PM</span>

Grimve
04-04-2005, 06:30 PM
<DIV>Sunder Master I (hey stop laughing): generates 411 hate at level 37. </DIV> <DIV> </DIV> <DIV>On a side note, even though Sunder cons orange to me and Balok's Furious Chant (level 30 training option, supposedly equivalent to Adept 2 Enrage) is yellow, Balok's is still considerably better for building aggro--IIRC it is 379 hate plus berserk, with a recast of 20 seconds, while Sunder still has a recast of 30 seconds and no berserk (and the Sunder "knockdown" still appears to do nothing even at Master level). Balok's is more "hate per second" and has a much more useful secondary effect. Needless to say, I'm pretty disappointed with Master Sunder...oh well, at least it was free. <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /></DIV>

Renzai
04-04-2005, 07:04 PM
<DIV>Only spells I bothered adept3ing so far are Vanquish, Frenzy and Anarchy. Most likely I'll do the same for Rampage once I get there, but the buff lines just don't seem to be worth the trouble.</DIV>