View Full Version : Tide's of War fixed.
-Aonein-
03-09-2005, 07:05 AM
<DIV>Tides of War has been fixed, no longer adds the haste to group members, only adds haste to the Berserker. Yet Greater Fury still remain's on a 3 min timer when it suppose to be on a 10 min timer.</DIV> <DIV> </DIV> <DIV>Taemek Frozenberg 42th Berserker<BR>16th Outfitter<BR>Blood and Ice<BR>Everfrost Server<BR><BR>Enlightened Aonein Amillion ( retired )<BR>70th Stone Fist of The Celestial Fist<BR>Five Rings on Luclin Server</DIV>
Tyr'f
03-09-2005, 07:21 AM
<DIV>well I am glad that they got around to fixing that before addressing crucial bugs, that effect gameplay in a negative way...</DIV>
you would think they see whats wrong with Greater Fury... i know dev team reads posts ... i done made how many threads about it already plus /bug it at least once a day
CherobylJ
03-09-2005, 08:13 PM
<DIV>Seems to me they are prioritzing fixes to repair player-favorable bugs first (looking at things liek Tides that are via a bug adding too much power) rather than looking at player-disfavorable bugs (note power in this context != in game "power") via repairing broken spells. This is a mistake. Fix both sides (broken favorabel/disfavorable) at once please or at least in a balanced way (where a patch may include an offsetting favorable/disfavorable bug fix). Otherwise there is an inbalance in gameplay, think "teeter totter"; this kind of change is "not fun".</DIV> <DIV> </DIV> <DIV>PLEASE READ THE THREAD AGAIN SOE</DIV> <DIV> </DIV> <DIV><A href="http://eqiiforums.station.sony.com/eq2/board/message?board.id=4&message.id=6172" target=_blank>http://eqiiforums.station.sony.com/eq2/board/message?board.id=4&message.id=6172</A></DIV> <DIV> </DIV> <DIV>There are numerous broken abilities that you can repair that are currectly disfavorable towards the class. I have no argument that Tides wasnt working correctly HOWEVER if you are going to aim at thsi being a fun game take a balanced approach to bug fixing please.</DIV> <DIV> </DIV> <DIV>An execllent start would be to address the Fury (and its related cousin spells) timer. This is an incredibly sore point on this board. Address this please as "working per design" or get it onto the docket to be fixed please.</DIV>
Wolfmon
03-09-2005, 10:52 PM
<DIV>Let me say upfront that this is not gripe or complaint, just an observation.</DIV> <DIV> </DIV> <DIV>I don't think that SOE's right hand knows what the left is doing.</DIV> <DIV> </DIV> <DIV>Something I don't understand about this change is that in the last patch SOE gave us "better spell descriptions". One of which stated that TOW gave a haste buff to the whole group. OK.....cool. It did so that seemed like the correct description despite the original description.</DIV> <DIV> </DIV> <DIV>Now they change it so that only the berserker gains the haste buff(which again was the original description). OK.....cool, whatever.</DIV> <DIV> </DIV> <DIV>My issue is that only 2 weeks ago they (SOE) paid some dude/dudette to add in the nice new description knowing that it was not working as intended??</DIV> <DIV> </DIV> <DIV>Why?</DIV> <DIV> </DIV> <DIV>Does half of the company not know what the other half is doing? Granted this kind of thing happens from time to time but I would think that before having someone add the description they might have tried to figure out what it was SUPPOSED to do. Hmmmmm.</DIV> <DIV> </DIV> <DIV>Oh well. I guess, at least untill the next patch, we have to assume that it is NOW working as intended. /boggle</DIV> <DIV> </DIV> <DIV>And might I add, wonder what else is not described right.</DIV><p>Message Edited by Wolfmon on <span class=date_text>03-09-2005</span> <span class=time_text>10:01 AM</span>
Diabol
03-09-2005, 11:22 PM
<DIV>fabulous. have they fixed the invulnerable guardian feature yet? I doubt it, a 36 guard in my guild was soloing 2 blue^^ mobs at the same time. Something about how one of her buffs gives her much more mitigation than its supposed to,</DIV>
<DIV>it wasn't bugged... it was a typo in the description. </DIV> <DIV> </DIV> <DIV>stop whining.</DIV>
-Aonein-
03-19-2005, 03:11 AM
<P>Yes tides of war is bugged, it doesnt add the OFFENSE buff to the group, here read it, and concentrate :</P> <DIV><STRONG><U>Tides of War Adept 3 :</U></STRONG></DIV> <DIV> </DIV> <DIV>Description : Increases the offense of the <STRONG><U>group</U></STRONG> and increases the attack speed of the berserker.</DIV> <UL> <LI>Increase Attack Speed of the caster by 47% <LI>Increase Crushing, Piercing and Slashing of <STRONG><U>caster</U></STRONG> by 10 <LI>Casts Berserk on caster. On succesful attack this sepll has a 10% chance to : <UL> <LI>Increase Damage Per Second of target by 5% <LI>Increase Attack Speed of target by 43%</LI></UL></LI></UL> <DIV>It has always stated on the combat art it ONLY adds haste to the berserker, its never changed, but when they made it add haste only to us ( berserkers ), they broke the group offense part of the art.</DIV> <DIV> </DIV> <DIV>Simple Test, buff your group, ask them if they got tides of war, or 9 skill points added to crushing, piercing or slashing, simple.</DIV> <DIV> </DIV> <DIV>Taemek Frozenberg 44th Berserker<BR>16th Outfitter<BR>Blood and Ice<BR>Everfrost Server<BR><BR>Enlightened Aonein Amillion ( retired )<BR>70th Stone Fist of The Celestial Fist<BR>Five Rings on Luclin Server</DIV> <DIV> </DIV> <DIV> </DIV><p>Message Edited by -Aonein- on <span class=date_text>03-19-2005</span> <span class=time_text>08:46 AM</span>
read the spell description itself now carefully , it is a PURE SELF BUFF NOW no longer a group atk buff as well <div></div>
-Aonein-
03-20-2005, 11:23 AM
<BR> <BLOCKQUOTE> <HR> Styker wrote:<BR>read the spell description itself now carefully , it is a PURE SELF BUFF NOW no longer a group atk buff as well <BR> <BR> <HR> </BLOCKQUOTE> <P><BR>If thats the case Styker, then Devs / Community Reps need to start posting what the hell they are doing, cause changing stuff willy nilly and not correcting Descriptions at teh same time they perform the change to the Combat Art itself, is starting to jack alot of people right off.</P> <P>Now id more likely say, a coder went to change the Haste part of the Combat Art to Caster only, but doing so, made the entire Combat Art caster only, instead of changing the Haste only, and making it a group Offensive buff since after all, it is from the Bloodlust line, so im more inclined to say its bugged atm and they will refix it too buff the groups Offensive skills, if u look at a line of Combat Arts that upgrade over time, you will clearly see, that they keep the orginal effect, but get a bonus one added for the upgrade.</P> <P>I cant see why after 37 levels, they would just change the way the Combat Art adds offense to the group, and change it to caster only, makes no sense and im sure its not intended, it looks to me that someone didnt code the spell right and have coded the entire Combat Art to be caster only and forgot to make the Offense buff in the Combat Art group buff.</P> <P>Taemek Frozenberg 45th Berserker<BR>16th Outfitter<BR>Blood and Ice<BR>Everfrost Server<BR><BR>Enlightened Aonein Amillion ( retired )<BR>70th Stone Fist of The Celestial Fist<BR>Five Rings on Luclin Server</P>
SageMarrow
03-20-2005, 04:56 PM
<P><FONT color=#cc0000>if your right hand is smacking your left hand are you clapping or having a hand fight?</FONT></P> <P>SOE's delima with fixing bugs...</P>
The reason why i think it was nerfed on purpose is, If they had made a coding error then why go thru the effort of changing the text in the spell so that BOTH atk buff and Haste say that it is for the caster? ( unlike before where they both said that they were for the group) Im telling you when we got our buff times extended and people saw that we had utility in groups now, people started screaming that we get nerfed again ( i for one had seen several chanter types in my server whine that "one of their roles " was taken away by berserkers ) SoE i dont know [expletive ninja'd by Faarbot] you are thinking ? Why dont YOU FIX our combat arts etc instead of "modifying" oops i mean nerfing the ones that clearly make us more useful to groups other then be a MT or extra body to fill a group? What are you thinking? Strykr Destructicus 48 Berserker AB Server <div></div>
<BR> <BLOCKQUOTE> <HR> Styker wrote:<BR>The reason why i think it was nerfed on purpose is,<BR><BR>If they had made a coding error then why go thru the effort of changing the text in the spell so that BOTH atk buff and Haste say that it is for the caster? ( unlike before where they both said that they were for the group) <BR><BR>Im telling you when we got our buff times extended and people saw that we had utility in groups now, people started screaming that we get nerfed again ( i for one had seen several chanter types in my server whine that "one of their roles " was taken away by berserkers ) <BR><BR>SoE i dont know [expletive ninja'd by Faarbot] you are thinking ? Why dont YOU FIX our combat arts etc instead of "modifying" oops i mean nerfing the ones that clearly make us more useful to groups other then be a MT or extra body to fill a group?<BR><BR>What are you thinking?<BR><BR>Strykr Destructicus<BR>48 Berserker<BR>AB Server <BR> <BR> <HR> </BLOCKQUOTE><BR>Hello, the bottom description isn't the description of what a spell suposed to do, it's a link to the code. They setup proceedures and just link it to the code and that shows it. It's a coder mistake. If it was suposed to be zerker only it would be changed on the top description. That's basically the design, the bottom is the implimentation.
Hmmm big patch day today and Tides of War wasnt "fixed" Starting to believe that it was intentional to change it to a self buff only <div></div>
-Aonein-
03-22-2005, 02:40 AM
<P>No berserker skills were fixed or adjusted during this patch, even though we have alot that need fixing. Getting tired of leveling up and playing a char that has broken skills or incorrect descritption matched with the code data at the bottom of the Art / Spell and i dont really care what they added with this last patch, they still <STRONG><U>NEED</U></STRONG> to do a soild patch of just Combat Arts, Abilities and Spells and nothing else, starting to wonder any class's will one day have a char that works as " intended ".</P> <P>I advise anyone who thinks the game is ok at the present moment in reguards to Combat Arts, Abilities and Spells, to just surf through each class forum and the Combat Arts, Abilities and Spells forums, this is the main problem at the moment SoE, sure its basically fine from lvl 1 - 30 now, but after that, its a mess, after lvl 40, bugged quests, zones and Combat Arts, Abilities and Spells get even worse.</P> <P>Taemek Frozenberg 45th Berserker<BR>16th Outfitter<BR>Blood and Ice<BR>Everfrost Server<BR><BR>Enlightened Aonein Amillion ( retired )<BR>70th Stone Fist of The Celestial Fist<BR>Five Rings on Luclin Server</P>
-Aonein-
03-22-2005, 02:50 AM
<P>And also, what was the point in :</P> <P><STRONG>- You can now recast/refresh a spell that uses concentration without needing to cancel it first. Bards are so happy, they just might write a song about it.</STRONG></P> <P>Cause now when i use Weapon Guard / Darkmoore's Protective Advance, it buffs me like normal, but now the Icon for the art stays greyed out till it wears off, <STRONG><U>THEN</U></STRONG> the timer for recast starts, if i try to click it, it cancels the spell, and the refresh timer starts.</P> <P>Now if i have Weapon Guard up and i want to stack Darkmoore's Protective Advance with it and i click Darkmoore's Protective Advance, what happens, it cancels Weapon Guard and i got to wait for the refresh timer to run out.</P> <P>I mean come on SoE, this isnt even funny anymore and its seriously depressing to play a class that you cant even play probally like mechanically designed due to Combat Arts, Abilites and Spells now working like intended.</P> <P>Taemek Frozenberg 45h Berserker<BR>16th Outfitter<BR>Blood and Ice<BR>Everfrost Server<BR><BR>Enlightened Aonein Amillion ( retired )<BR>70th Stone Fist of The Celestial Fist<BR>Five Rings on Luclin Server</P>
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