View Full Version : Berserker (Level 40)Training Needs to be fixed
<P><B><SPAN><FONT color=#ffffff>Berserker (Level 40)</FONT></SPAN></B></P> <P><SPAN><FONT color=#ffffff></FONT></SPAN> </P> <UL> <LI><SPAN><FONT color=#ffffff>Darkmoore's Protective Advance - An advanced form of Weapon Shield. As a bonus to Weapon Shield it increases mitigation versus crushing, piercing, and slashing attacks.</FONT></SPAN></LI></UL> <P>This spell still occupies 3 concentration slots, and has only 3 minutes duration.</P> <P> </P> <P>Please fix it as soon as possible.</P> <P> </P> <P>Thanks.</P>
-Aonein-
03-08-2005, 04:41 AM
<DIV> <DIV>Ok i did a /respec last night to do some testing with Darkmoore's Protective Advance ( Lvl 40 Specialility ) cause i originally went with Balok's Stunning Rage to test it out just to fix my curosity bug ( i had planned to go with Darkmoore's Protective Advance after i tested Balok's Stunning Rage ) which i thought was a very very dissapointing upgrade from Stunning Cry.</DIV> <DIV> </DIV> <DIV>So i been doing some testing which most have pointed out a few thing's wrong with the lvl 40 Specialility.</DIV> <DIV> </DIV> <DIV> </DIV> <DIV><STRONG><U>Darkmoore's Protective Advance Adept 2 :</U></STRONG></DIV> <DIV> </DIV> <DIV>Description : Increases parry skill and mitigation against crushing, piercing and slashing attack's.</DIV> <UL> <LI>Increases AC of caster vs all physical damage by 97 - 136</LI></UL> <P>The skill is currently still using 3 concentration point's, add's <STRONG><U>nothing</U></STRONG> to Parry skill and only last's 3 min's. Can't refresh the spell unless you remove the skill or the buff run's it course, resulting in a 30 second wait every 3 min's.</P> <P> </P> <P><STRONG><U>Weapon Shield Adept 1 :</U></STRONG></P> <P>Description : Increase parry skill</P> <UL> <LI>Increase Parry of caster by 10</LI></UL> <P>This skill is currently now using 1 concentration point, add's 10 to Parry skill and also only last's 3 min's. Can't refresh the spell unless you remove the skill or the buff run's it course, resulting in a 30 second wait every 3 min's.</P> <P> </P> <P>Now, on both of the spell's we have <STRONG>Duration</STRONG> : 3:00 / <STRONG>Recast Time</STRONG> : 30.0 seconds. Problem is, the Recast Time doesnt take effect till the combat art has worn off or we remove it, instead of the Recast Time starting after the combat art has been cast. When we try to refresh the combat art, we get a message saying " Not enough Concentration point's ". A similar thing happen's with Greater Fury, once you cast Greater Fury, the recast timer set's in motion, but if you let the combat art run it's course, the timer restart's all over again, but you can refresh the spell before it run's out of time no problem at all. Also in reguard's to Greater Fury, SoE stated on the last big patch #3 note's that we got Greater Fury upgraded to a 10 min self buff timer, but is still on a 3 min timer.</P> <P>So my question's are this which im hoping please can we get a little feedback on this :</P> <P><STRONG>1)</STRONG> Is the Parry self skill buff line ( Weapon Shield, Darkmoore's Protective Advance and Weapon Guard ) intended to stay on a 3 min timer and if so, is it possible we get it looked at for a 10 min self buff timer to compensate for the cost of 1 concentration point.</P> <P><STRONG>2)</STRONG> Can we please have Weapon Shiled, Darkmoore's Protective Advance and Weapon Guard looked into being able to be refreshed so that we dont have to wait the 30 second's to reuse the spell <STRONG><U>or</U></STRONG> make it so that the Recast Timer take's effect straight after we have cast the combat art so once it does finally run out, we can recast it straight away.</P> <P><STRONG>3)</STRONG> Can we please have Darkmoore's Protective Advance looked at to start adding to Parry skill like the combat art state's it is suppose to do which at the moment isnt adding anything to Parry Skill.</P> <P><STRONG>4)</STRONG> Is Greater Fury going to be moved to a 10 min timer like we were informed on the patch note's of big patch #3.</P> <P><STRONG>5)</STRONG> Are quaility increasement's with combat art's going to be adjusted, seeing as some, if not most combat art's don't seem worthy of spending so much money to upgrade to Adept 3. Even some of the most important combat art's a Berserker use's get's a very very minimal upgrade from Apprentice 1 all the way to Adept 3. I understand there is no way for SoE to control the price of rare's sold through a broker, but im sure SoE would be aware of what it cost's to buy rare's or the time it take's to farm at least 1 rare, and that there could be a more significant increase to some of the combat art's from Apprentice 1 to Adept 3. Most are basically not worth it at all to increase the quaility to Adept 3, if not all, and since the big patch #3 slowed the rate of game money moving in and out of the game, it has become much harder to make enough money to buy the rare's to upgrade combat art's / spell's for not only berserker's but everyone, Adventurer and Artisan.</P> <P>Thank you for your time if you read this SoE and really hope to get some feedback on this as im sure there is a whole class wanting to also get just a little bit of insight on what is going to happen.</P> <P>Thank's</P> <P>Taemek Frozenberg 42th Berserker<BR>16th Outfitter<BR>Blood and Ice<BR>Everfrost Server<BR><BR>Enlightened Aonein Amillion ( retired )<BR>70th Stone Fist of The Celestial Fist<BR>Five Rings on Luclin Server</P></DIV><p>Message Edited by -Aonein- on <span class=date_text>03-08-2005</span> <span class=time_text>09:49 AM</span>
Wolfmon
03-11-2005, 11:51 AM
<DIV>Was this fixed in Patch #4?</DIV>
-Aonein-
03-11-2005, 03:06 PM
<DIV>No still not fixed, but they had plenty of time to fix Sunder and Tides of War.</DIV> <DIV> </DIV> <DIV>Taemek Frozenberg 42th Berserker<BR>16th Outfitter<BR>Blood and Ice<BR>Everfrost Server<BR><BR>Enlightened Aonein Amillion ( retired )<BR>70th Stone Fist of The Celestial Fist<BR>Five Rings on Luclin Server</DIV>
tiundel
03-11-2005, 05:08 PM
<DIV>/agree should be 1 concentration slot</DIV>
Diabol
03-11-2005, 09:01 PM
<DIV>i'm not sure changing greater fury to 10 minutes would help us in the slightest since it seems to expire after so many procs anyway... what would be just fantastic though would be to fix it so that we dont have to wait 90 frig seconds to recast it after it wears off, the tedium of wacking it right before it wears off got old months ago. I had to move it to my primary hotbar just so i can smack it on a regular drumbeat interval without messing with shift/alt. Thanks sony for EverCarpelTunnelCampQuest.</DIV>
-Aonein-
03-11-2005, 09:10 PM
<DIV>No Greater fury does not expire after a certain amount of procs, it never has, we have had this debate before on the Berserker forums, i cast Greater Fury, its last the entire time, reguardless of if i have 8 mob group encounters on me, or single mob encounters.</DIV> <DIV> </DIV> <DIV>Greater Fury does not wear off after a certain amount of procs, never has, other wise why would SoE tell us there moving it too a 10 min timer in the first place? Also you dont have to wait 90 seconds, recast it when its got 30 secs left on the clock and it refreshs itself.</DIV> <DIV> </DIV> <DIV>Taemek Frozenberg 42th Berserker<BR>16th Outfitter<BR>Blood and Ice<BR>Everfrost Server<BR><BR>Enlightened Aonein Amillion ( retired )<BR>70th Stone Fist of The Celestial Fist<BR>Five Rings on Luclin Server</DIV><p>Message Edited by -Aonein- on <span class=date_text>03-12-2005</span> <span class=time_text>02:11 AM</span>
Diabol
03-11-2005, 11:15 PM
<DIV>Well something is happening, because on big pulls it is frequently gone after about 30 seconds rather than 3 minutes, be it a bug or intentional, and i'm about 99% sure its not being dispelled since I see it drop against melee only groups. I really don't care what anyone elses opinion is or what anyone thinks is settled, mine drops short of the duration on a regular basis. I'd love to see it on a 10 min timer, but either way the recast needs to be fixed. Honestly sony is completely inconsistant with this buff because its a self only not group, so in fact it should have been set to 15 minutes not 10 if it were in line with the buff change plan they proposed.</DIV>
<DIV>Agree that all self buffs should have a 15min duration. </DIV> <DIV> </DIV> <DIV>3min buff just became tedious in fight, as most of the efforts are used to track these short buffs, not on the mobs. I don't believe this is what SOE wants to use to attract players.</DIV>
Queen Ebos
03-12-2005, 01:47 AM
Fury and Greater Fury are bugged, when I click one of them it appears in the effects window as normal, but the reset timer doesn't start on it, then when you click it again, it disappears from the effects window, and the 90 second reset timer starts on it. So if you are seeing it disappear during a fight perhaps you just hit it again by accident. I already /bugged this you should to so it gets fixed.
Queen Ebos
03-12-2005, 01:48 AM
Also add a /feedback to request all self/group buffs that are 10m be increased to 1hr or heck even 24hours, there is no point in recasting them at all, its just annoying.
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