View Full Version : Patch did zerkers good
Some stealth fixes in this latest patch....Raging Strike now works properly....Greater Fury now works as intended ( did some testing earlier and no more "need to be berserk" msg , only reckless counter for XX dmg msg )....Anarcy now works.... ( guildie tested as well ) if their were anymore fixes pls add on Strykr Destructicus 38 Berserker AB server
also ive noticed when going berserk we dont get that "pause" for it casting now.... you jst glow red and keep swinging....
Raztheorigin
02-02-2005, 07:22 PM
Dunno if it is just bugged app4 skill, but for me Raging Strike procs berserk almost as ofthen than adept3 Bloodlust which is like once in a blue moon. Surely Raging Strike icon now stays up 30second and I think damage is reduced aswell, but it isn't procing berserk very often. Focus Rage + Enrage is still the best source of berserking, which is not happening when not MT:ing (for a mid 20's berserker).-Raz
YellowSpi
02-02-2005, 07:32 PM
With Raging Strike and Blood Lust up, I was berserking quite often last night. It was rather simple to be berserk more then 50% of the fight. And often had 2 berserker icons up. Added with the Zerker AE DMG, I’m quite happy with the state of things.
Thuyk
02-03-2005, 09:32 AM
<DIV>While I don't get the message "you are not berserk!" with Greater Fury anymore, it now has the problem that the old Fury did. That is, if you let it run out, you have to wait a full 90 seconds before casting it again. I'm level 40, have it at Adept 1. In the past, I don't remember having that problem...only with the regular Fury.</DIV>
Super Du
02-03-2005, 08:51 PM
<DIV>2 berserker icons? </DIV> <DIV>Impossible!! unless you had another spell with same icon</DIV> <DIV>har har</DIV>
Danol
02-03-2005, 09:15 PM
I had 2 berserks going last night as well.
Akita
02-03-2005, 10:06 PM
<DIV>Ignore Super Du, he's a mega troll</DIV>
OverlordM
02-03-2005, 10:13 PM
<DIV>Yeah not entirely sure what the deal with (2) sep zerk icons is yet....</DIV> <DIV> </DIV> <DIV>I think its one of two things...</DIV> <DIV> </DIV> <DIV>1. the skill that sets off a mode will not reset another skills zerk more....</DIV> <DIV> </DIV> <DIV>or</DIV> <DIV> </DIV> <DIV>2. There are different types of zerk mode with some being different than others by design or not.</DIV> <DIV> </DIV> <DIV>I think its just that each skill that sets off a zerk mode will not reset another skills zerk mode (but will reset its own)....but who knows ;p</DIV> <DIV> </DIV> <DIV> </DIV> <DIV> </DIV>
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