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View Full Version : Anyone done Blood Rage Parsing??


YellowSpi
01-21-2005, 01:42 AM
Wondering if anyone has done some parsing with Blood Rage?I love using this ability, and can lay out a lot of extra DPS on 3+ mob encounters. Last night duo with wife Warden, we were working her AQ5. Killing swarm beetles, antelope herds, and cent groups of 4.On average, I hit Blood Rage just prior to fight. Warden heals, engage. I usually get 3 AEs on average off per use, sometimes more. I keep Blood Rage running until there are only 2 mobs left, coordinating with the wife on heals.Last night beetle swarms had 6 mobs in the group. That is average 390 DMG per AE, x3 is 1170 DMG on first use. With beetles the last 3 mobs pretty much were dead or very little health by the time got to them. Add this to Furious Onslaught, and looking at huge DPS.Anyway, haven’t gotten around to playing with a parser yet so was wondering if anyone had some ruff numbers.

-Aonein-
01-21-2005, 02:32 AM
<DIV>Its too inconsistent to parse, its not constant enough, for example, sometimes it procs, sometimes it doesnt, sometimes it procs every swing almost, and what hurts about it when it doesnt proc at all is you just burnt off 350+ hp for nothing. Even if you tryed to parse this skill over hundreds of mobs, you still wouldnt get a accruate answer, better off just using it and enjoying it when it procs. I use it though.</DIV> <DIV> </DIV> <DIV>Taemek Frozenberg 32nd Berserker<BR>10th Outfitter<BR>Leader of Justice Bringers<BR>Everfrost Server<BR><BR>Aonein Amillion 26th Monk ( retired )<BR>17th outfitter<BR>Everfrost Server<BR><BR>Enlightened Aonein Amillion ( retired )<BR>70th Stone Fist of The Celestial Fist<BR>Five Rings on Luclin Server<BR><BR>"We are the two halves of the Flowing Circle, the light and the dark. If either grows too weak or too strong, the circle collapses on itself. Here, I will draw a Flowing Circle in the sand for you. Meditate upon the dual nature of our order and ourselves as you practice Kitten Swims Upstream. Perhaps, if you learn something from your meditations, Brother Tenshin will teach the kitten to become a tiger."tent to parse, its all about luck with Blood Rage, sometimes u can get it too proc all the time, some fights u just burnt off 350+ hp for nothing. Its just not constant enough so everytime u parse it, you wont get a accruate number, even over 500 fights. I still do use it though, but i dont see no use parsing it.</DIV> <DIV> </DIV> <DIV> </DIV>

asteldian
01-21-2005, 08:17 AM
<DIV>I have it at adept 1 and am glad to say its never not procc'd for me so far, 3 times definately seems to be the standard number of times in a fight</DIV>

dopespoo
01-22-2005, 07:03 PM
<DIV>I've been parsing with the CombatStats parser and all I can say is, if you're not using Blood Rage on multiple target group encounters you're cutting your dps by *at least* half. You're also prolonging the encounter and taking more damage then you otherwise would have. Here's some noteworthy output from runnyeye. (Using Mammoth 2h-axe from DC hallmark) As for my character, 38 zerker mostly adept I's, all attrib bonuses went to strength, with training abilities upgrading furious assualt, berzerker barrage and slashing dot. I also chose fairy master's rage over goblin, unfortunately.</DIV> <DIV> </DIV> <DIV>GRP 472.6</DIV> <DIV>HH kivianya 670:hager's deft lunge</DIV> <DIV>maul 1943:260:194.3 (zerker)</DIV> <DIV>kivianya 1285:0:128.5 (ranger)</DIV> <DIV>apsar 1091:0:109.1 (monk)</DIV> <DIV>goggles 255:0:25.5 (fury)</DIV> <DIV>jjinx 152:0:15.2 (illusionist)</DIV> <DIV>lifegiver 0:0:0.0 (mystic)</DIV> <DIV> </DIV> <DIV>GRP 217.7</DIV> <DIV>HH pargon 294:hager's deft lunge</DIV> <DIV>maul 13656:5264:162.6 (This was against a clay insurgent group)</DIV> <DIV>pargon 2996:0:35.7 (ranger)</DIV> <DIV>jjinx 1288:0:15.3 </DIV> <DIV>apsar 331:1036:3.9 </DIV> <DIV>goggles 19:0:0.2</DIV> <DIV>anaeh 0:480:0 (templar)</DIV> <DIV> </DIV> <DIV>GRP 371.0</DIV> <DIV>HH kivianya 530:hager's deft lunge</DIV> <DIV> </DIV> <DIV>maul 6732:1438:280.5 (Yes, you're reading that right. 280.5 dps)</DIV> <DIV>kivianya 1302:65:54.3</DIV> <DIV>apsar 351:75:14.6</DIV> <DIV>goggles 346:73:14.4</DIV> <DIV>lifegiver 173:0:7.2</DIV> <DIV> </DIV> <DIV>Obviously, against sinlge^^ our dps is more in line with other classes, but it's nothing to sneeze at either. Also, just some fyi. I think as a general rule, it's a good idea for a berzerker to group with a fury if one is available. I don't want to comment on the whole wards vs. hot's vs. reactives, etc..(don't care how I get healed) But a fury, along with there str/agi/haste/dmgshield bufsf, who can buff you with Savagery and who also chose the stackable savagery upgrade training ability at level 30 can turn you into a wreaking machine with no equal. Illusionist can also provide a nice extra proc attack as well, but I haven't investigated any other buffs from other classes. This was a typical first round for me last night as I run into a group of mobs with stunning cry.</DIV> <DIV> </DIV> <DIV>(1106347982)[Fri Jan 21 14:53:02 2005] a Runnyeye sorcerer tries to crush YOU, but misses.<BR>(1106347982)[Fri Jan 21 14:53:02 2005] Divine energies begin to emanate from A Runnyeye mender.<BR>(1106347983)[Fri Jan 21 14:53:03 2005] YOUR Stunning Cry hits a Runnyeye Bruiser for 181 points of slashing damage.<BR>(1106347983)[Fri Jan 21 14:53:03 2005] YOUR Crazed Swing hits a Runnyeye Bruiser for 92 points of heat damage.<BR>(1106347983)[Fri Jan 21 14:53:03 2005] YOUR Crazed Swing hits a Runnyeye sorcerer for 99 points of heat damage.<BR>(1106347983)[Fri Jan 21 14:53:03 2005] YOUR Crazed Swing hits a Runnyeye sorcerer for 99 points of heat damage.<BR>(1106347983)[Fri Jan 21 14:53:03 2005] YOUR Crazed Swing hits a Runnyeye mender for 99 points of heat damage.<BR>(1106347983)[Fri Jan 21 14:53:03 2005] YOUR Crazed Swing hits a Runnyeye brawler for 99 points of heat damage.<BR>(1106347983)[Fri Jan 21 14:53:03 2005] YOUR Stunning Cry hits a Runnyeye sorcerer for 164 points of slashing damage.<BR>(1106347983)[Fri Jan 21 14:53:03 2005] YOUR Bloodlusted Wounds hits a Runnyeye sorcerer for 90 points of slashing damage.</DIV> <DIV>(1106347983)[Fri Jan 21 14:53:03 2005] YOUR Bloodlusted Wounds hits a Runnyeye sorcerer for 90 points of slashing damage.<BR>(1106347983)[Fri Jan 21 14:53:03 2005] YOUR Crazed Swing hits a Runnyeye Bruiser for 82 points of heat damage.<BR>(1106347983)[Fri Jan 21 14:53:03 2005] YOUR Crazed Swing hits a Runnyeye sorcerer for 99 points of heat damage.<BR>(1106347983)[Fri Jan 21 14:53:03 2005] YOUR Crazed Swing hits a Runnyeye sorcerer for 99 points of heat damage.<BR>(1106347983)[Fri Jan 21 14:53:03 2005] YOUR Crazed Swing hits a Runnyeye mender for 99 points of heat damage.<BR>(1106347983)[Fri Jan 21 14:53:03 2005] YOUR Crazed Swing hits a Runnyeye brawler for 99 points of heat damage.<BR>(1106347983)[Fri Jan 21 14:53:03 2005] YOUR Dynamism hits a Runnyeye sorcerer for 96 points of slashing damage.</DIV> <DIV>(1106347983)[Fri Jan 21 14:53:03 2005] YOUR Bloodlusted Wounds hits a Runnyeye sorcerer for 27 points of slashing damage.<BR>(1106347983)[Fri Jan 21 14:53:03 2005] YOUR Stunning Cry hits a Runnyeye sorcerer for 156 points of slashing damage.<BR>(1106347983)[Fri Jan 21 14:53:03 2005] YOUR Stunning Cry hits a Runnyeye mender for 140 points of slashing damage.<BR>(1106347983)[Fri Jan 21 14:53:03 2005] YOUR Stunning Cry hits a Runnyeye brawler for 157 points of slashing damage.<BR>(1106347983)[Fri Jan 21 14:53:03 2005] YOU hit a Runnyeye sorcerer for 138 points of slashing damage.<BR>(1106347984)[Fri Jan 21 14:53:04 2005] Lifegiver begins to command the elemental spirits.</DIV> <DIV> </DIV> <DIV>2200+ dmg before anyone else even entered the fight and all mobs stunned, after that it's whirlwind for the knockdown. I've noticed a few people on board commenting how we've been nerfed to a subpar tanking class.. Frankly, I find that notion laughable. The Berzerker is without equal against multiple mob encounters. Drop that shield and pick up a nice 2-hander. Against multple mobs you should be wading right in and killing so fast that other group members will barely have time to engage them. Let guardians and monks dodge and defend attacks. As a berzker it's unecessary, corpses can't attack you.</DIV>

kille
01-23-2005, 03:51 PM
<DIV>Nice post, dude.</DIV>

Dashel
01-23-2005, 09:00 PM
<blockquote><hr>dopespooky wrote:<DIV>The Berzerker is without equal against multiple mob encounters. Drop that shield and pick up a nice 2-hander. </div><hr></blockquote>This does seem to be our niche.

nasti
01-23-2005, 09:23 PM
The problem with your parser is that it counts the damage per kill. Therefore, all damage done with crazed swing counts to the first mob, not to the mob it actually hit. In other words, if you have 5 mobs, and hit all of them for 90 points, it counts as the first mob would have gotten 450dmg, not 90 as it actually did.

Padi
01-23-2005, 09:52 PM
<BR> <BLOCKQUOTE> <HR> nastirh wrote:<BR>The problem with your parser is that it counts the damage per kill. Therefore, all damage done with crazed swing counts to the first mob, not to the mob it actually hit. In other words, if you have 5 mobs, and hit all of them for 90 points, it counts as the first mob would have gotten 450dmg, not 90 as it actually did.<BR> <HR> </BLOCKQUOTE><BR> <P>That's not true.  Combatstats can be setup to parse per encounter (not per mob) or per mob, depending on what you instruct it to trigger off.  Statalyzer always goes off the encounter. </P> <P>Seriously though, my little 28 zerker almost always beats every class in AE with statalyzer, which definately shows the whole encounter no matter who is using it.</P>

Darr
01-24-2005, 04:13 AM
The Zerker in my group is bar none the best damage dealer I have seen on multi mob encounters its not rare to seem him do between 300-350 dps depending how often he procs.

dopespoo
01-24-2005, 08:23 AM
<FONT color=#66cc99>"The problem with your parser is that it counts the damage per kill. Therefore, all damage done with crazed swing counts to the first mob, not to the mob it actually hit. In other words, if you have 5 mobs, and hit all of them for 90 points, it counts as the first mob would have gotten 450dmg, not 90 as it actually did."</FONT> <DIV> </DIV> <DIV>As someone said, the parser is set to calculate at the end of the encounter, "you gain bonus experience for defeating this encounter", not "you stop fighting". </DIV>

Hurdoc
01-24-2005, 10:18 AM
<DIV>How much of a health drain does this ability cost? 10% 20% more? less? I'm fast approaching level 20 and am trying to make up my mind between Berserker and Guardian. Every little bit of information helps! :smileyhappy:</DIV>

CherobylJ
01-24-2005, 08:43 PM
<DIV>bah now this post will be read, analyzed and quoted by every other melee class wanting yet another nerf to bers dps </DIV> <DIV> </DIV> <DIV>Darn good post though anyway, solid stats :smileyhappy:</DIV>

YellowSpi
01-24-2005, 11:00 PM
That was the info I was looking for. Thanks! Past week my AE ability has become a stable part of my fighting. XP hunting I look for those 3+ mob encounters/camps, pick up a caster or 2, and go to town. Zerker, Warden, Scout (For group HOs) and 2-3 wiz/mage and mobs drop insanely fast.It's also a lot of fun to work camps where you can clear areas and get names/chests/etc. Generally these areas have 3-4 groups of mobs, each one having 2-5 mobs per group.To answer the above question, I think Blood Rage takes about 1 bub of health (going off top of my head). I generally pop it right before engaging, then wife (warden) pops a Regrowth on me. Pull, Pop AE Taunt, AE Attack, taunt, another attack like Maul, then about 10 seconds in we start our first group HO. FFA when wheel pops while we finish it. Blood Rage, AE Taunt, AE Attack, group HO. Rinse repeat through encounter. Benifits of group HO are nice, balances power, helps steady pulling/fighting. We typically don't need more then 10-20 seconds between encounters. But this off subject here lol.<p>Message Edited by YellowSpinE on <span class=date_text>01-24-2005</span> <span class=time_text>10:10 AM</span>

OverlordM
01-25-2005, 02:17 AM
<DIV>One thing everyone knows but needs to be said before someone takes it and lobbys it fora  nerf is...</DIV> <DIV> </DIV> <DIV>Parsing against other classes in a group scenerio is not a real sign of power of the classs IMO..</DIV> <DIV> </DIV> <DIV>First...some may not know/care its being parsed..and at the same time amy have crap gear/stats ect...poor player...unaware of skills ect..</DIV> <DIV> </DIV> <DIV>Also..combat stats does not pick up al attacks for some classes..including some of the best attacks for swash and a few others...</DIV> <DIV> </DIV> <DIV>Ive parsed logs in groups and gear by far makes the most difference....there is just a huge variance based on gear alone..not even factoring skill and HOs.</DIV> <DIV> </DIV> <DIV>But I totally agree with the fact Zerks are the AoE melee kings..and the post of using blood rage at 30+ to put out some Dps....hell can even use it in single encounters to pull out additional DPs, and prolly should if not MT with Fury on.</DIV> <DIV> </DIV>

Happyfunba
01-25-2005, 02:31 AM
<DIV>I've definitely noticed that dual wielding, as much as I wish it wasn't, simply doesn't fit in well with the Berserker brand of DPS. Two-handers seem to be the way to go. I got Adept1 Blood Rage very early on and always found this to be true. Dual Wielding or one-hand and shield equated to very few Crazed Swing procs. Two-handed weapon vastly improved the procing opportunities however and I was getting anywhere from 4 to 6 procs per encounter, even on single mob encounters. Beyond that, the AE effect is a great way of maintaining agro in encounters along with our standard taunts and other AE attacks.</DIV> <DIV> </DIV> <DIV>At level 25 I did find myself using Bloodlust a bit more, but that was due in large part to acquiring some decent dual wield weapons and switching out. But doing so has definitely cut back on my DPS and it's very noticable, especially on multi-mob encounters. Every parse I've ever seen shows that our nitche is grouped encounters and I hope that continues as it's a great way of giving us a unique role that's very useful in many situations. </DIV>

Akita
01-25-2005, 10:43 PM
<DIV>Can anyone comment on Happyfunball's observations on 2 handed weapons seeming to proc bloodrage more?</DIV> <DIV> </DIV> <DIV>Also, can anyone recommend a good xp spot with multi mob pulls for a level 32 zerker?</DIV>

YellowSpi
01-25-2005, 11:00 PM
Finally got around to playing with CombatStats last night. Did some test parsing. These are not actual numbers, these are ruff averages.27 BerserkerUsing Pristine Bastardsword, Berserker Quest Axe, and Duel Wield Pristine Carb WeaponsSelf Buffs only Fighting gnolls outside BB - LV 18 Groups of 4-5 mobs. The Elders area a little higher. Plus killing a couple single ^^ Named Gnolls in the area, which are 20ish.Standard DPS without going OOM on Power: 35-40 DPSDPS on long fights on names where run out of power: 27-30 DPSBlood Rage: Added 10-20 DPS on average. Some fights spiked a lot higher depending on procs. I had a couple 80-110 DPS fights, needless to say procs were going nuts and mobs dropped like flies. But overall +10-20 DPS was pretty average.DPS w/ Blood Rage: 50-60 avgThis was keeping Blood Rage active during fight until there was only 1 mob left, or 2nd mob was almost dead did not refresh.Like I said these are ruff numbers. Because these mobs are grey I created a macro to stop the parser when the last mob died. I killed probably 20 groups of mobs, using all 3 weapons. Weapon didn't seem to matter to much, however the 2handers seemed a little better on the DPS. This might have been just percieved though, and not actual. Tonight I plan on hunting Cent groups in TS to get some further numbers.