View Full Version : BERSERKERS! List Your Bugged or Broken Spells Here. Send Feedback! Updated 2/2/05
ZOAR0
01-19-2005, 02:08 AM
<DIV><FONT color=#ffff00>Updated: Feb 2nd, 2005</FONT></DIV> <DIV><FONT color=#ffff00>Well apparently Sony is looking at this post. It's a start. So as they address each spell and its varified by you all that its working properly, I will gladly take that broken spell off the list. The sooner the better. Right now we have 16 combat abilities that need to be fixed, and each day it increases. They want to soak us for more money with the new adventure packs coming out, yet they haven't addressed all these broken spells. IMO that's just wrong.This is unacceptable and needs immediate attention! If this were a car, SONY would be getting sued for the Lemon Law.</FONT></DIV> <DIV><FONT color=#ffff00></FONT> </DIV> <DIV><FONT color=#ffff00>There are 3 categories. <FONT color=#00cc00>Fixed abilities, </FONT><FONT color=#ff0000>Broken </FONT><FONT color=#ff0000>Combat Abilities,</FONT> and </FONT><FONT color=#33ccff>Combat Abilities That Need Improvement </FONT><FONT color=#ffff00> Also, newly listed additions will go under the appropriate catagory but will be listed in yellow so you can easily see what I recently updated</FONT></DIV> <DIV><FONT color=#ffff00></FONT> </DIV> <DIV><FONT color=#00cc00 size=5>Fixed Abilites: </FONT></DIV> <DIV> </DIV> <DIV><FONT color=#66ff00>Master 1 Fury </FONT>is now showing up under maintained spells.</DIV> <DIV> </DIV> <DIV><FONT color=#99ff00><FONT color=#66ff00>Raging Strike</FONT> <FONT color=#ffff00>looks like it has been fixed</FONT></FONT></DIV> <DIV><FONT color=#ffff00></FONT> </DIV> <DIV><FONT color=#ffff00><FONT color=#66ff00>Anarchy Now</FONT> works</FONT></DIV> <DIV><FONT color=#ffff00></FONT> </DIV> <DIV><FONT color=#ffff00><FONT color=#66ff00>Greater Fury</FONT> Now works</FONT></DIV> <DIV><FONT color=#00cc33 size=5><FONT color=#ff0000></FONT></FONT> </DIV> <DIV><FONT color=#ff0000 size=5></FONT> </DIV> <DIV><FONT color=#00cc33 size=5><FONT color=#ff0000>Broken Combat Abilities</FONT>:</FONT></DIV> <DIV><FONT color=#ff0000></FONT> </DIV> <DIV><FONT color=#ff0000>Bloodlust Adept 3</FONT> is no improvement to app3. (after the nerf i wasted 20g's on a rare, all my cash at the time for nothin) </DIV> <DIV>It doesn't show up on the left as an mantained spell for me. All other spells do. Have to sift thru the million active spells on the right to see if it is sitll up or not.</DIV> <DIV> </DIV> <DIV><FONT color=#ff0000>Balok's Furious Chant </FONT>This is one of the training choices on the same timer as shout. The taunt factor on this sapposed adept 2 spell is so weak, I ended up replacing it with Shout app4. They both are the same effectiveness. Or should I say lack of effectivess. At 45 this skill is a waste and doesn't work. It needs to to have taunt factor increaded drastically. It is so bad I can't in good conscience put it under the needs improvement line.</DIV> <DIV> </DIV> <DIV><FONT color=#ff0000>Tides of War</FONT> adept 1, works but doesnt show up under maintained spells</DIV> <DIV> </DIV> <DIV><FONT color=#ff0000>Rupture</FONT> is not working properly. Doesn't show up under maintained spells.</DIV> <DIV> </DIV> <DIV><FONT color=#ff0000>Coup De Grace</FONT> - This skill I have at adept 1, its on the same timer as forced swing and can be used when stunned. however, the secondary ability of causing the zerker a "short" beserk after the enemy is slain doesn't seem to work. Note: this skill does not say there is a CHANCE, it says it GRANTS a short duration beserk. I can say for sure, it does not, I have tried everything from timing the killing blow to be performed by coup de grace, to just spamming it on a mob, to everything in between. doesn't seem to work.</DIV> <DIV> </DIV> <DIV><FONT color=#ff0000>Furious Onslaught</FONT> - This skill I have at adept 1, its supposed to be a AoE that puts the beserker in a beserk state. (note NOT A CHANCE, but PUT IN A BESERK STATE) this skill is an effective AoE attack that hits ALL enemies around you for 50-70 points of damage, however it does NOT put you in a beserk state ever. In addition, it takes an extreamly long time to cast (3 seconds) so unless your fighting 3 or more mobs, its really not worth using. because you'll pause to cast and give up more damage then what you gain from it unless your fighting 3 or more mobs. even with 3, its really not worth the power it costs to cast this.</DIV> <DIV> </DIV> <DIV><FONT color=#ff0000>Fury</FONT> - This skill I have at adept 1, it gives you a chance to strike back (doing 74 points of damage back) on any hit that hits you. This is a great skill, and I try to keep it up any time im in a fight. The timer seems to be screwed up on it however, because after it runs out, the re-use timer resets and you have to wait the 90 seconds a second time in order to refresh it. if you catch it just before it goes out, you can keep it up perpetually though. (this is a 3 minute buff) Aside from the counter reset, it rarely lasts the entire 3:00 minutes . The master 1 doesnt show in maintained spells, but seems to be working. <DIV> </DIV></DIV> <DIV><FONT color=#ff0000>Intervene</FONT> - This skill I have at adept 1, long term buff that allows you to take damage instead of the person that you have intervine on. You take damage as if you were wearing what the person your intervining is wearing, so if your intervining on a caster, when they draw aggro and you take the hits for them. you take damage as if you were wearing that crappy armor. This skill is frustrating to me, because it randomly drops for no reason. It seems like any time I would have this on, when i really need it, its just happened to "drop". I rarely use it now.</DIV> <DIV> </DIV> <DIV><FONT color=#ff0000>Balok's challenge</FONT> - This took my anger adept 1's place its a specialty skill that takes angers palce, works just as well as my anger, taunt, but it supposed to cause the zerker to beserk (doesnt say chance, says causes to beserk) however, it seems as if it flashes as if its proc'ing a chance to beserk, and i never see it actually put me in a beserk state. I dont think its actually working. Also when attacking some named ^^^ i get THIS SPELL ISN'T POWERFUL ENOUGH. On a hunch, I then replaced BC with my old 'Anger' hotkey, and tried again - my aggro problems completely vanished. 1 Anger at the start, another 1 half way through and I was golden - no worries. I'm beginning to think that the taunt component of BC is completely fubard, or at least substantially less effective than Adept 1 Anger.</DIV> <DIV> </DIV> <DIV><FONT color=#ff0000>Sunder</FONT> - I have this skill at adept 1, this skill is just a mess. It seems this should have been our group taunt for the 30's but instead we received this the same level we got enrage, and we dont get a group taunt in our 30's. In addition its supposed to do an AoE taunt (Which it does) and knockdown your opponents. well, it used to knock them down, but now it doesn't. of course when it DID knock them down, it was a visual effect only, monsters continued to attack you from thier back, and half the time it would knock you down as well, but again, it didnt matter, because you'd continue to attack from your back.</DIV> <DIV> </DIV> <DIV><FONT color=#ff0000>Vehemence</FONT> seems to be broken, this is the last of the 3 min intervene skill line. I put it on the main tank and did not take a bit of damage for him. Not once. Not any.</DIV> <DIV> </DIV> <DIV> <DIV><FONT color=#ff0000>Weapon Shield </FONT>- At apprentice 1, this skill adds 5 points to parry, is a 3 minute buff, and requires 3 concentration. because soldier stance, requires 3 concentration, you can not ever have them active at once. soldier stance adds 5 to defense, and 5 to parry, and is a long term buff that lasts for 8+ hours. So at apprentice 1, this skill is completely useless. why would you ever cast this over soldier stance. I upgraded it to Apprentice 4, now this skill DOES NOTHING! it casts, makes a click sound almost like a fizzle, the reuse timer never sets, and no skill is cast. it is completely broken.</DIV> <DIV> </DIV> <DIV><FONT color=#ff0000>Stunning Barrage</FONT> doesnt stun. This is suppose to upgrade this ability to cause targets to stun and it does not work. Stunning barrage is definately not working.. or at least not </FONT>working well. I've just tested it a couple times by hitting a mob with it and immidiately moving away... it always follows instantely. Compare that to stunning cry which freezes the mobs in place for a couple seconds and it always seems to work unless resisted (usually by really tough mobs). At least they'll have to fix it for it to fit the name.</FONT></DIV> <DIV> </DIV> <DIV><FONT color=#ff0000>Press</FONT> Its a skill when using a Shield that is supposed to lower enemy attack effectivness. However it doesn't seem to lower any DPS what so ever and does not add any icon to maintained spells like you'd get from Vicious Blow, so i'm not sure it really does anything but waste power</DIV> <DIV> </DIV> <DIV> <DIV><FONT color=#ff0000>Screaming Fury </FONT>Upgraded from app1 to app4. It did not add any more hit points to me, but I havent been able to find out if it does affect haste rate. Any experience with these two skills?</DIV> <DIV> </DIV> <DIV><FONT color=#ff0000>Vicious strike</FONT> wasn't lasting through the entire counter. I have verified that not only isn't vicious strike counting down completely but any of our DOT strikes like concussion, vicious strike, Strong Bear's Deep Wound, Wound do not seem to last thier entire countdown. To do this test I would attack a mob and use 1 hit at a time. I'd leave the pointer over the icon so I could observe the countdown. Each time when the counter reached 3.0 seconds they would dissapear. Have /feddback'd and /bug'd but thought we should update the skills to all.</DIV> <DIV> </DIV> <DIV><FONT color=#ff0000></FONT> </DIV> <DIV><FONT color=#00ccff size=5>Combat Abilities That Need Improvement</FONT></DIV> <DIV><FONT color=#ff0000></FONT> </DIV> <DIV><FONT color=#00ccff>Whirlwind</FONT> takes entirely too long to cast for entirely to little damage. The only time this spell is any good is if you are fighting mass green mobs. Otherwise it's interupted every time. There is no difference in damage between this spell and it's predecessor Furious Onslaught</DIV> <DIV> </DIV> <DIV><FONT color=#33ccff>Hunker Down </FONT>Some would like to see it stack with other defensive abilites. as of right now, it slows down your attack rate, and keeps you from using any abilities thereby reducing your aggro, but all the main advantages, INCREASED DEFENSE being the main one, doesn't really work, because basically your a fool not to keep soldier stance up at all times, thereby, making this skill useless, better to just turn off your attack button, and not hit any special abilities, you'll drop aggro faster.</DIV> <DIV> </DIV> <DIV><FONT color=#33ccff>Stand Firm </FONT>- This skill I have at adept 1, This allows you to shield someone in your party from attacks. I find it pretty hard to cast effectively because on the rare occasions i lose aggro, I find it rather hard to get the person targetted, cast it (3 second cast which is an eternaty) and then get back to trying to taunt the mob off. I never really use this skill because i find it more effective just to bash my taunts and high damage, and short casting buffs, then casting this spell. This skill would be much more effective if the casting time was shortened significantly. </DIV> <DIV>The problem with this skill isn't switching targets, its it has a 3 second cast timer. that is WAY too long, you can fire off 4 taunts in that time, and be much more effective then casting this skill.</DIV> <DIV> </DIV> <DIV><FONT color=#ff0000><FONT color=#33ccff>Stifled Rage</FONT> </FONT>- I have this skill at adept 1, this is a 3 minute buff, that reduces your attack speed and buffs your defense by 6 points. however, it doesnt stack with soldiers stance, so basically this is a useless skill. the one point of defense increase is not worth the decrease in speed. this skill should stack with soldiers stance, and then it would be effective.</DIV><BR></DIV> <DIV><FONT color=#ff0000><FONT color=#33ccff>Murdunk's Tactics</FONT> </FONT> I cannot see wasting a training ability on this the way it is working now. It adds a 6-9 point slashing damage proc for 3 minutes, and has an 1800 second (30 minute) recast timer. The proc itself happens only occasionally during a battle, for a total damage of maybe 100 points at most. <DIV><FONT color=#ff0000></FONT> </DIV> <DIV><FONT color=#33ccff>Battle Tactics </FONT>Adept 3 is gimped. Measured using Barbarian Guardian: </DIV> <DIV>Adept 1 gives 183hp for 39 mana.</DIV> <DIV>Adept 3 gives 192hp for 42 mana</DIV> <DIV> </DIV> <DIV><FONT color=#33ccff>Rampage</FONT> . As it is, it does damage 8 times to 5 mobs, around 170 damage a hit with adept 3. Nothing too bad about this so far, until you look at the timer. 1 hour ? A lv 50 skill, one of the few areas we get on a 1 hour timer??? This skill does like this : 5 mbs x 8 hits x 170 damage = 6800 damage every hour. Take any other damage skill, the average damage per hour is 65000+<BR>I would like to see ramapage on a 5 mins or less timer.</DIV></DIV></DIV> <DIV> </DIV> <DIV>Keep bumping this post so we get something done about this ASAP</DIV> <DIV> </DIV> <DIV>Keep sending feedback on it. The squeaky wheel gets oiled 1st!</DIV> <DIV> </DIV> <DIV>Considering the ill will sowed by the HUGE nerfs Berserkers have endured, i feel we need our spells adressed before any other class.</DIV> <DIV> </DIV> <DIV>Add more broken spells and i'll keep adding them to this list</DIV> <P>Message Edited by ZOAR007 on <SPAN class=date_text>01-19-2005</SPAN> <SPAN class=time_text>11:11 PM</SPAN></P> <P>Message Edited by ZOAR007 on <SPAN class=date_text>01-19-2005</SPAN> <SPAN class=time_text>11:17 PM</SPAN></P> <P>Message Edited by ZOAR007 on <SPAN class=date_text>01-19-2005</SPAN> <SPAN class=time_text>11:19 PM</SPAN></P> <P>Message Edited by ZOAR007 on <SPAN class=date_text>01-19-2005</SPAN> <SPAN class=time_text>11:20 PM</SPAN></P> <P>Message Edited by ZOAR007 on <SPAN class=date_text>01-21-2005</SPAN> <SPAN class=time_text>09:47 AM</SPAN></P> <P>Message Edited by ZOAR007 on <SPAN class=date_text>01-24-2005</SPAN> <SPAN class=time_text>06:47 AM</SPAN></P> <P>Message Edited by ZOAR007 on 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freakbo
01-19-2005, 06:23 PM
<DIV>Bloodlust doesn't show up on the left as an mantained spell for me. All other spells do. Have to sift thru the million active spells on the right to see if it is sitll up or not.</DIV>
Erick_Stormfu
01-19-2005, 06:30 PM
<DIV> <DIV>At level 29, here are the skills that I use or would like to be using, but there is currently something wrong with them.</DIV> <DIV> </DIV> <DIV> </DIV> <DIV><FONT color=#ff0000></FONT> </DIV> <DIV><FONT color=#ff0000></FONT> </DIV> <DIV><FONT color=#ff0000>Coup De Grace</FONT> - This skill I have at adept 1, its on the same timer as forced swing and can be used when stunned. however, the secondary ability of causing the zerker a "short" beserk after the enemy is slain doesn't seem to work. Note: this skill does not say there is a CHANCE, it says it GRANTS a short duration beserk. I can say for sure, it does not, I have tried everything from timing the killing blow to be performed by coup de grace, to just spamming it on a mob, to everything in between. doesn't seem to work.</DIV> <DIV> </DIV> <DIV><FONT color=#ff0000>Raging Strike</FONT> - This skill i have at adept 1, its supposed to reduce damage, but have a chance to beserk with each hit. I don't notice any reduction in damage, the chance to beserk is for about 1 or 2 hits, and VERY VERY rarely causes a beserk. In my opinion this skill should be active for more then the 1 second that its active for.</DIV> <DIV> </DIV> <DIV><FONT color=#ff0000>Furious Onslaught</FONT> - This skill I have at adept 1, its supposed to be a AoE that puts the beserker in a beserk state. (note NOT A CHANCE, but PUT IN A BESERK STATE) this skill is an effective AoE attack that hits ALL enemies around you for 50-70 points of damage, however it does NOT put you in a beserk state ever. In addition, it takes an extreamly long time to cast (3 seconds) so unless your fighting 3 or more mobs, its really not worth using. because you'll pause to cast and give up more damage then what you gain from it unless your fighting 3 or more mobs. even with 3, its really not worth the power it costs to cast this.</DIV> <DIV> </DIV> <DIV><FONT color=#ff0000>Fury</FONT> - This skill I have at adept 1, it gives you a chance to strike back (doing 74 points of damage back) on any hit that hits you. This is a great skill, and I try to keep it up any time im in a fight. The timer seems to be screwed up on it however, because after it runs out, the re-use timer resets and you have to wait the 90 seconds a second time in order to refresh it. if you catch it just before it goes out, you can keep it up perpetually though. (this is a 3 minute buff)</DIV> <DIV> </DIV> <DIV><FONT color=#ff0000>Stand Firm</FONT> - This skill I have at adept 1, This allows you to shield someone in your party from attacks. I find it pretty hard to cast effectively because on the rare occasions i lose aggro, I find it rather hard to get the person targetted, cast it (3 second cast which is an eternaty) and then get back to trying to taunt the mob off. I never really use this skill because i find it more effective just to bash my taunts and high damage, and short casting buffs, then casting this spell. This skill would be much more effective if the casting time was shortened significantly.</DIV> <DIV> </DIV> <DIV><FONT color=#ff0000>Intervene</FONT> - This skill I have at adept 1, long term buff that allows you to take damage instead of the person that you have intervine on. You take damage as if you were wearing what the person your intervining is wearing, so if your intervining on a caster, when they draw aggro and you take the hits for them. you take damage as if you were wearing that crappy armor. This skill is frustrating to me, because it randomly drops for no reason. It seems like any time I would have this on, when i really need it, its just happened to "drop". I rarely use it now.</DIV> <DIV> </DIV> <DIV><FONT color=#ff0000>Balok's challenge</FONT> - This took my anger adept 1's place its a specialty skill that takes angers palce, works just as well as my anger, taunt, but it supposed to cause the zerker to beserk (doesnt say chance, says causes to beserk) however, it seems as if it flashes as if its proc'ing a chance to beserk, and i never see it actually put me in a beserk state. I dont think its actually working.</DIV> <DIV> </DIV> <DIV><FONT color=#ff0000>Rescue</FONT> - I have this skill at adept 1, This skill is supposed to cause you to raise one spot on the hate list of the mob. I've never actually had it work. I'm not sure if the only time i lose aggro is when theres some sort of aggro bug, therefore it doesnt work, or its just broken. again, i only try to use it (because of the long recast on it) when my healer (who i normally group with, as a two-some) gets aggro, and so far, its never worked.</DIV> <DIV> </DIV> <DIV><FONT color=#ff0000>Sunder</FONT> - I have this skill at adept 1, this skill is just a mess. It seems this should have been our group taunt for the 30's but instead we received this the same level we got enrage, and we dont get a group taunt in our 30's. In addition its supposed to do an AoE taunt (Which it does) and knockdown your opponents. well, it used to knock them down, but now it doesn't. of course when it DID knock them down, it was a visual effect only, monsters continued to attack you from thier back, and half the time it would knock you down as well, but again, it didnt matter, because you'd continue to attack from your back.</DIV> <DIV> </DIV> <DIV><FONT color=#ff0000>Stifled Rage </FONT>- I have this skill at adept 1, this is a 3 minute buff, that reduces your attack speed and buffs your defense by 6 points. however, it doesnt stack with soldiers stance, so basically this is a useless skill. the one point of defense increase is not worth the decrease in speed. this skill should stack with soldiers stance, and then it would be effective.</DIV> <DIV> </DIV> <DIV><FONT color=#ff0000>Hunker Down </FONT>- I have this skill at adept 1, this is a 1 minute buff, that reduces your attack speed (even more then stifled rage) AND you cant use any attacks or buffs, but it buffs your defense by 5 points. however, again it doesnt stack with stifled rage, or soldier stance, so all it does it make it so you cant use any of your other skills, and slow your attacks down, this is a useless skill. again this should stack with soldiers stance and stifled rage, then it would be an effective skill.</DIV> <DIV> </DIV> <DIV> </DIV> <DIV> </DIV> <DIV> </DIV> <DIV>-Erick</DIV></DIV><p>Message Edited by Erick_Stormfury on <span class=date_text>01-19-2005</span> <span class=time_text>05:30 AM</span>
Feral R
01-19-2005, 07:32 PM
A couple notes to add:- Mutilate seems to work great for me. I think I have it at app4.- I think its lame that our defensive line of long duration buffs doesnt stack with our parry line of buffs. Cant concentrate on both at the same time. This limits our tanking effectiveness.- Anarchy is still broken (same as havoc, ect line). One proc goes off and the buff goes away.- Vehemence seems to be broken, this is the last of the 3 min intervene skill line. I put it on the main tank and did not take a bit of damage for him. Not once. Not any.
ZOAR0
01-20-2005, 12:14 PM
<DIV>This is actually comical how many spells we have that are broken. Looks like the name </DIV> <DIV>Everbug is well earned. </DIV> <DIV> </DIV> <DIV>We all need to send feedback to get these addressed.</DIV>
<DIV>Agree with most of the list, but I have had Rescue work 3 of the 4 times that I have used it and the one time that it didnt work 1 healer had "insta'd" the other so I am not sure I was second in the hate list before I used it.</DIV>
Erick_Stormfu
01-21-2005, 04:16 AM
<DIV>I've heard the same things about rescue, i wonder if its my adept thats broken.. can i ask what level you have yours at?</DIV> <DIV> </DIV> <DIV>thanks</DIV> <DIV> </DIV> <DIV>-Erick</DIV>
Dest1
01-21-2005, 11:55 AM
Hunker down always seemed to reduce damage taken a lot for me. It never changed my AC but I blocked attacks more often.
drkknt
01-21-2005, 01:16 PM
<DIV>Is Weaponshield fixed or does it still use 3 concentration and have duration of 3 minutes.?</DIV> <DIV> </DIV> <DIV> </DIV>
Erick_Stormfu
01-21-2005, 07:10 PM
<DIV>couple things to add:</DIV> <DIV> </DIV> <DIV>raging strike actually was proc'ing a zerk last night. was still rare, but it was proc'ing a full rage, not a 1 sec rage that disappeared. so you can probably take that off the list.</DIV> <DIV> </DIV> <DIV>i did get weapon shield last night, ohhh boy, this skill is a mess.</DIV> <DIV> </DIV> <DIV><FONT color=#ff0000>Weapon Shield </FONT>- At apprentice 1, this skill adds 5 points to parry, is a 3 minute buff, and requires 3 concentration. because soldier stance, requires 3 concentration, you can not ever have them active at once. soldier stance adds 5 to defense, and 5 to parry, and is a long term buff that lasts for 8+ hours. So at apprentice 1, this skill is completely useless. why would you ever cast this over soldier stance. I upgraded it to Apprentice 4, now this skill DOES NOTHING! it casts, makes a click sound almost like a fizzle, the reuse timer never sets, and no skill is cast. it is completely broken.</DIV> <DIV> </DIV> <DIV> </DIV> <DIV>-Erick</DIV>
ZOAR0
01-21-2005, 10:48 PM
<DIV>updated post</DIV>
<DIV>Yeah weaponshield and reckless stance are pretty much useless compared to soldiers stance, same with greater fury compared to fury... I still use the old grey skills, much more effective</DIV>
Kaberu
01-22-2005, 11:07 PM
<DIV><STRONG><FONT color=#ff0000>Fury</FONT></STRONG> - you won't have any problem with fury as long as you recast before the timer runs out. To me this makes sense... if you let your fury subside (ie: let it run out) you'll have to let yourself recover a bit before you can muster your anger back up. But if you maintain your ire, it's easier to keep it going.</DIV> <DIV> </DIV> <DIV><STRONG><FONT color=#ff0000>Stand Firm </FONT></STRONG>- If you have a monster targeted and it switches aggro... just cast Stand Firm... spells and abilities meant for your friends will affect the monster's target. There is no need to switch targets unless it is not your current target that you lose aggro from.</DIV> <DIV> </DIV> <DIV><STRONG><FONT color=#ff0000>Hunker Down </FONT></STRONG>- You are only suppose to use this ability if you want to reduce your aggro. Use this if you need another tank to take aggro. If you read the description a little better you'll see what I mean.</DIV> <DIV> </DIV> <DIV><FONT color=#ff0000><STRONG>Weapon Shield </STRONG></FONT>- this is a mana free ability. It is a defensive boost with no penalty to attack (unlike soldier's stance). Use it as often as you can as long as you have the concentration.</DIV> <DIV> </DIV>
Erick_Stormfu
01-24-2005, 03:15 AM
<BR> <BLOCKQUOTE> <HR> Kaberu wrote:<BR> <DIV> </DIV> <DIV><FONT color=#ff0000><STRONG>Weapon Shield </STRONG></FONT>- this is a mana free ability. It is a defensive boost with no penalty to attack (unlike soldier's stance). Use it as often as you can as long as you have the concentration.</DIV> <DIV> </DIV> <HR> </BLOCKQUOTE><BR> <BLOCKQUOTE> <DIV>nope, your wrong, Weapon Shield slows down your attack speed. why would i use it as often as i can. at apprentice 4, it DOES NOTHING, the skill is broken, just acts like a fizzle.</DIV> <DIV> </DIV> <DIV>also, before i go out to hunt, i cast soldier stance, lowers my slash by 5, but raises both parry and defense by 5. it costs little mana, and its a buff that lasts for 12 hours. weapon shield, (when it did work at lower skill level) only buffed parry by 5, but reduced the speed in which i swung, a MUCH bigger penalty then the reduced slash skill. in addition, soldier stance requires less concentration, AND the additional defense IS MUCH better then the parry, and its not on that stupid 3 minute buff timer.</DIV> <DIV> </DIV> <DIV>this skill is broken in so many ways its not funny.</DIV> <DIV> </DIV> <DIV> </DIV> <DIV><STRONG><FONT color=#ff0000></FONT></STRONG> </DIV> <DIV> <DIV> <HR> </DIV> <DIV>Kaberu wrote:</DIV> <DIV> </DIV> <DIV><STRONG><FONT color=#ff0000>Stand Firm </FONT></STRONG>- If you have a monster targeted and it switches aggro... just cast Stand Firm... spells and abilities meant for your friends will affect the monster's target. There is no need to switch targets unless it is not your current target that you lose aggro from.</DIV> <DIV> </DIV> <DIV> <HR> </DIV></DIV> <DIV> </DIV> <DIV>The problem with this skill isn't switching targets, its it has a 3 second cast timer. that is WAY too long, you can fire off 4 taunts in that time, and be much more effective then casting this skill. </DIV> <DIV> </DIV> <DIV> </DIV> <DIV> </DIV> <DIV>-Erick</DIV></BLOCKQUOTE><p>Message Edited by Erick_Stormfury on <span class=date_text>01-23-2005</span> <span class=time_text>02:18 PM</span>
RaspenJ
01-24-2005, 04:23 AM
<BR> <BLOCKQUOTE> <HR> <DIV><FONT color=#ff0000>Weapon Shield </FONT>- At apprentice 1, this skill adds 5 points to parry, is a 3 minute buff, and requires 3 concentration. because soldier stance, requires 3 concentration, you can not ever have them active at once. soldier stance adds 5 to defense, and 5 to parry, and is a long term buff that lasts for 8+ hours. So at apprentice 1, this skill is completely useless. why would you ever cast this over soldier stance. I upgraded it to Apprentice 4, now this skill DOES NOTHING! it casts, makes a click sound almost like a fizzle, the reuse timer never sets, and no skill is cast. it is completely broken.</DIV> <HR> </BLOCKQUOTE> <P>I'd like to add that this ability cannot be refreshed, you get a message saying "not enough concentration", and once the spell expires, the recast timer triggers again, thus you can only cast it once every 6 minutes, and have the spell active 50% of that time at MOST.</P> <P>I'd also like <FONT color=#ff0000>Murdunk's Tactics </FONT>added to the list of bugged abilities, as I cannot see wasting a training ability on this the way it is working now.</P> <P>It adds a 6-9 point slashing damage proc for 3 minutes, and has an 1800 second (30 minute) recast timer. The proc itself happens only occasionally during a battle, for a total damage of maybe 100 points at most.<BR></P>
Kaberu
01-24-2005, 06:46 AM
<BR> <BLOCKQUOTE> <HR> Erick_Stormfury wrote:<BR> <BR> <BLOCKQUOTE> <HR> Kaberu wrote:<BR> <DIV> </DIV> <DIV><FONT color=#ff0000><STRONG>Weapon Shield </STRONG></FONT>- this is a mana free ability. It is a defensive boost with no penalty to attack (unlike soldier's stance). Use it as often as you can as long as you have the concentration.</DIV> <DIV> </DIV> <HR> </BLOCKQUOTE><BR> <BLOCKQUOTE> <DIV>nope, your wrong, Weapon Shield slows down your attack speed. why would i use it as often as i can. at apprentice 4, it DOES NOTHING, the skill is broken, just acts like a fizzle.</DIV> <DIV> </DIV> <DIV>also, before i go out to hunt, i cast soldier stance, lowers my slash by 5, but raises both parry and defense by 5. it costs little mana, and its a buff that lasts for 12 hours. weapon shield, (when it did work at lower skill level) only buffed parry by 5, but reduced the speed in which i swung, a MUCH bigger penalty then the reduced slash skill. in addition, soldier stance requires less concentration, AND the additional defense IS MUCH better then the parry, and its not on that stupid 3 minute buff timer.</DIV> <DIV> </DIV> <DIV>this skill is broken in so many ways its not funny.</DIV> <DIV> </DIV> <DIV> </DIV> <DIV><STRONG><FONT color=#ff0000></FONT></STRONG> </DIV> <DIV> <DIV> <HR> </DIV> <DIV>Kaberu wrote:</DIV> <DIV> </DIV> <DIV><STRONG><FONT color=#ff0000>Stand Firm </FONT></STRONG>- If you have a monster targeted and it switches aggro... just cast Stand Firm... spells and abilities meant for your friends will affect the monster's target. There is no need to switch targets unless it is not your current target that you lose aggro from.</DIV> <DIV> </DIV> <DIV> <HR> </DIV></DIV> <DIV> </DIV> <DIV>The problem with this skill isn't switching targets, its it has a 3 second cast timer. that is WAY too long, you can fire off 4 taunts in that time, and be much more effective then casting this skill. </DIV> <DIV> </DIV> <DIV> </DIV> <DIV> </DIV> <DIV>-Erick</DIV></BLOCKQUOTE> <P>Message Edited by Erick_Stormfury on <SPAN class=date_text>01-23-2005</SPAN> <SPAN class=time_text>02:18 PM</SPAN><BR> <HR> </BLOCKQUOTE><BR> <DIV>Weapon shield (app1) adds 6 to parry, and takes 3 concentration and no mana cost. When it runs out, I have 30 seconds before I recast and it last for 3 minutes once cast.</DIV> <DIV> </DIV> <DIV>Soldiers stance (app3) adds 5 to defense and 4 to parry, it decreases crushing piercing and slashing by 4 each. It takes three concentration and the mana cost of 40 is inconsequential since it lasts so long.</DIV> <DIV> </DIV> <DIV>Reckless Stance (app1) which is on the same timer and a replacement to soldier's and does the following: increases Defense by 6 and decreases crushing, piercing and slashing by 3 each. It costs 3 concentration and the mana cost is inconsequential due to it lasting so long.</DIV> <DIV> </DIV> <DIV>Defense is much better for mobs that are higher level than you, against mobs around or below your level where you have a greater chance of parrying, I find that the increase in Parry is more useful. not only that but I'm not loosing any damage capability. Casting it before a pull doesn't seem a big deal to me and it last through several fights. It would be nice if it was maintainable or with a duration like the stances.</DIV> <DIV> </DIV> <DIV>Stand Firm I definately didn't word right. I tried to keep it in the context to which it was first mentioned. Stand Firm isn't too useful when you are the main tank. As a backup/secondary tank however, if you spam it on the main tank, it helps reduce the damage done (similar to warding, just not as effective). You have to wait for it to repop in it's "bright" mode (ie: not dulled out) otherwise you click it off instead of recasting it when it is stripped off by the mob. When it's stripped of, the buff will still look active to you, but it needs to be refreshed if you want it to actually do anything. It's main usefulness is that it lets an extra heal or two tick off. We do get an upgrade to it called Infuriation.</DIV> <DIV> </DIV>
Tyr'f
01-24-2005, 01:12 PM
<DIV>Havoc does not get better with upgrades</DIV> <DIV> </DIV>
<DIV> </DIV> <DIV> </DIV> <DIV>Bloodlust - Apart from nerf/fix it really does seem to be off no difference at adept 3 as opposed to adept1/app3 or however. Not only that however. I also realised it almost never or never even procs anymore when "any member in group is hit." It only seems to proc for me when I am hit (and then not very often either). If this is supposed to be intentional then SOE should change the description of the spell to when i am hit or whatever. </DIV> <DIV> </DIV> <DIV> </DIV> <DIV>Kerno - 41 Zerk - Runnyeye (Splitpaw eventually)</DIV>
Tyr'f
01-24-2005, 06:12 PM
<DIV>they did change the desc to what it actually does...</DIV>
Feral R
01-24-2005, 07:37 PM
The lvl 48 ability... some lists show it as Fury with a description to make it seem like its an upgrade to Focuced Rage (when taking hits, can become berzerk). I bought the app2 scroll for it by the name of Fury. But in fact the skill is called Enrage. The decription is the same, but it is just an upgrade to Rage, the 6 second buff that does.. something (worthless).
Erick_Stormfu
01-24-2005, 07:46 PM
<BR> <BLOCKQUOTE> <HR> Kaberu wrote:<BR><BR> <DIV>Weapon shield (app1) adds 6 to parry, and takes 3 concentration and no mana cost. When it runs out, I have 30 seconds before I recast and it last for 3 minutes once cast.</DIV> <DIV> </DIV> <DIV>Soldiers stance (app3) adds 5 to defense and 4 to parry, it decreases crushing piercing and slashing by 4 each. It takes three concentration and the mana cost of 40 is inconsequential since it lasts so long.</DIV> <DIV> </DIV> <DIV>Reckless Stance (app1) which is on the same timer and a replacement to soldier's and does the following: increases Defense by 6 and decreases crushing, piercing and slashing by 3 each. It costs 3 concentration and the mana cost is inconsequential due to it lasting so long.</DIV> <DIV> </DIV> <DIV>Defense is much better for mobs that are higher level than you, against mobs around or below your level where you have a greater chance of parrying, I find that the increase in Parry is more useful. not only that but I'm not loosing any damage capability. Casting it before a pull doesn't seem a big deal to me and it last through several fights. It would be nice if it was maintainable or with a duration like the stances.</DIV> <DIV> </DIV> <DIV> <HR> </DIV></BLOCKQUOTE> <P>good information at what these do at app 1. but realistically, does anyone keep there skills that low?</P> <P>soldier stance which you receive in your teens, should have been upgraded to at least adept 1 by the time you reach 30. (i think up bought my upgrade on the market for around 15 silver.) </P> <P>now the question is, if you cant have reckless and weapon shield on at the same time. (one only gives parry, one only gives defense) why would you ever not choose soldier stance for 2 concentration? it buffs you for 5 defense and 5 parry? your other buffs effectively negate the minus to slashing (or crushing or whatever your primary weapons skill is) but the additional parry and defense makes it so you take damage as if your ONE FULL LEVEL more. which is huge against mobs. in fact, its so huge, that at level 30, i can still solo some group greens double arrow up because of this skill. because now i'm being treated as if that green was a gray. (note, not every green can i solo, spell casters still kick my butt, but straight melee guys i can do)<BR></P> <P>in addition to this, with soldier stance only taking 2 concentration, yo uhave plenty of room for other buffs, like focus rage, or whatever.</P> <P>defense buffs need to stack, or actually get better, not worse. Oh, and you can't upgrade weapon shield (not sure on reckless stance, because i haven't got it yet.. one more bubble...) because weapon shield app 4, does nothing now, when i upgraded it, it completely broke the spell altogether.</P> <P>-Erick</P>
CherobylJ
01-24-2005, 08:54 PM
<BR> <BLOCKQUOTE> <HR> Erick_Stormfury wrote:<BR><BR> <BLOCKQUOTE> Oh, and you can't upgrade weapon shield (not sure on reckless stance, because i haven't got it yet.. one more bubble...) because weapon shield app 4, does nothing now, when i upgraded it, it completely broke the spell altogether.</BLOCKQUOTE> <P>-Erick</P><BR> <HR> </BLOCKQUOTE><BR> <DIV>oh ^&*& I upgraded it last night...</DIV>
Trumluk
01-24-2005, 09:35 PM
<DIV>Vicious Strike: Seems like it dissapears before it has taken full effect.</DIV> <DIV> </DIV> <DIV>Fury: Aside from the counter reset, it rarely lasts the entire 3:00 minutes</DIV> <DIV> </DIV> <DIV> </DIV>
Kannab
01-24-2005, 10:47 PM
<DIV>The upgrade to "Berzerker Barrage" ---> "Stunning Barrage" doesnt stun. This is suppose to upgrade this ability to cause targets to stun and it does not work. </DIV>
ZOAR0
01-25-2005, 12:08 AM
<DIV>updated post</DIV> <DIV> </DIV> <DIV>Well we have quite the list going here. We could use some numberical data, on each particular spell would help to bolster our stand with sony.</DIV> <DIV> </DIV> <DIV>Wonder when sony is going to address these..............</DIV> <DIV> </DIV> <DIV>Are you leaving feedback guys?</DIV>
Trumluk
01-25-2005, 12:14 AM
<DIV>Did a /feedback and /Bug on each lastnight. </DIV>
ZOAR0
01-25-2005, 02:04 AM
<DIV>Woot! Goodjob! The more feedback we leave, the better chance we have of getting these fixed. The squeaky wheel gets oiled 1st.</DIV>
Kannab
01-25-2005, 02:16 AM
<DIV>Aye, I leave feedback everytime i find something not working properly. Bug report.</DIV>
<BR> <BLOCKQUOTE> <HR> <DIV> <DIV><FONT color=#ff0000>Focus Rage</FONT> All mele attacks stop while this thing is casting. It's sapposed to increase dps ultimatly, but ironically with its long cast time, the proc will actually reduce dps. It needs to be instant berserk, not waste half the fight casting berserk. This can't be as intended, unless a [Removed for Content] designed it.</DIV></DIV> <DIV> </DIV> <HR> </BLOCKQUOTE><BR> <DIV>Are you talking about the level 20 art? It's a 6 hour buff that gives you a chance to berserk when you're hit. Why would you cast it during combat?</DIV>
Disiple of Ra
01-25-2005, 03:08 AM
<DIV>Great post ZOAR. I am a level 29 Berzerker and experiencing most of these same problems. I would also like to add the Skill "Press" to the list. Its a skill when using a Shield that is supposed to lower enemy attack effectivness. (they word it differently but I can't remember exactly at the moment. it's something like that) However it doesn't seem to lower any DPS what so ever and does not add any icon to maintained spells like you'd get from Vicious Blow, so i'm not sure it really does anything but waste power. I also find it comical at the amount of broken Skills and Quests in this game and how Sony is now talking about Expansions and Adventure packs. It's rediculas. I'm not paying another cent on an expansion till they what I have now. I don't need more broken content. </DIV> <DIV>Also, I thought the Devs were supposedly reading these message boards. Why is it they never reply to good posts like these? Would be great if they would spare 5 minutes of their time to post something.</DIV><p>Message Edited by Disiple of Rage on <span class=date_text>01-24-2005</span> <span class=time_text>05:13 PM</span>
ZOAR0
01-25-2005, 03:38 AM
<BR> <BLOCKQUOTE> <DIV><FONT color=#66ff00>Focus Rage :Are you talking about the level 20 art? It's a 6 hour buff that gives you a chance to berserk when you're hit. Why would you cast it during combat?</FONT></DIV></BLOCKQUOTE>I'm not referring to buffing the spell during combat. I'm referring to when the buffs procing berserk. The berserk in this case takes mass time to cast and can go off several times during combat. All that time it takes for the proc to cast takes away damage. The proc just needs to be insta berserk like all the other combat arts that proc berserk.<BR>
Kaberu
01-25-2005, 09:38 AM
<BR> <BLOCKQUOTE> <HR> Kannabis wrote:<BR> <DIV>The upgrade to "Berzerker Barrage" ---> "Stunning Barrage" doesnt stun. This is suppose to upgrade this ability to cause targets to stun and it does not work. </DIV><BR> <HR> </BLOCKQUOTE><BR> <DIV>Stunning barrage is definately not working.. or at least not </FONT>working well. I've just tested it a couple times by hitting a mob with it and immidiately moving away... it always follows instantely. Compare that to stunning cry which freezes the mobs in place for a couple seconds and it always seems to work unless resisted (usually by really tough mobs). At least they'll have to fix it for it to fit the name.</FONT></DIV> <DIV></FONT> </DIV> <DIV></FONT> </DIV>
Blackguard
01-26-2005, 01:19 AM
I wanted to chime in and let you know that we are paying attention to this thread. Thank you for the issue reports and feedback.
Jedite
01-26-2005, 01:26 AM
<DIV>Devout Aid Adept1 a lvl 37 Paladin spell Heals less than the lvl 30 Training Spell. Appears to me that it shouldnt.</DIV>
<DIV>opps, wrong thread.</DIV> <DIV> </DIV> <DIV> </DIV> <DIV> </DIV><p>Message Edited by Rokenn on <span class=date_text>01-25-2005</span> <span class=time_text>12:36 PM</span>
Jakand
01-26-2005, 01:41 AM
EDIT - NM I didnt realize this was Berserker Specific heh (As we havent had a mod post in the Necro forum heh). Please ignore =)<p>Message Edited by Jakanden on <span class=date_text>01-25-2005</span> <span class=time_text>03:43 PM</span>
Limbon
01-26-2005, 02:07 AM
<DIV><STRONG><U>Defilers</U></STRONG></DIV> <DIV><U></U> </DIV> <DIV>Baleful Countenance (Wraith Form): Makes <STRONG>everyone</STRONG> turn into a MALE HUMAN. Doesn't matter the gender or race.</DIV> <DIV>Every Ward <STRONG>but</STRONG> Spectral (First Ward): DoTs break wards every, single time.</DIV> <DIV> </DIV> <DIV>EDIT: Nevermind, I thought the concern was for all classes and not just Berzerker :smileyindifferent:. Didn't see the forum this was in. </DIV><p>Message Edited by Limbonik on <span class=date_text>01-25-2005</span> <span class=time_text>01:08 PM</span>
Schadwe
01-26-2005, 02:11 AM
Swarm of Rats (Necro L23) breaks any and all pet buffs (ie Aggrivation, Opal's, etc). It will remove the buffs from any and ALL PETS from all members of the group.
RandomPlay
01-26-2005, 02:21 AM
<DIV>Level 19 Warrior spell Battle Tactics Adept 3 is gimped. Measured using Barbarian Guardian:</DIV> <DIV> </DIV> <DIV>Adept 1 gives 183hp for 39 mana.</DIV> <DIV>Adept 3 gives 192hp for 42 mana.</DIV> <DIV> </DIV> <DIV>Don't know if this is the same for Berserkers, even though we share the spell, but no way this is worth the cost of a coral to upgrade - please buff up Adept 3.</DIV> <DIV> </DIV> <DIV>- RP</DIV> <DIV> </DIV><p>Message Edited by RandomPlayer on <span class=date_text>01-25-2005</span> <span class=time_text>01:22 PM</span>
Fiftyeight
01-26-2005, 04:22 AM
RANGER- Level 47 spell Longshank, upgrade to Pouncing Attack. Does not put Ranger into temporary stealth.RANGER- Level 47.6 spell Natural Selection, upgrade to Spring. Does not properly deal AoE damage to all mobs in the encounter. RANGER- Level 44.6 spell Tear, upgrade to Rip. Tears out an arrow from a mob, but it pulls one feyiron arrow. The Rip spell tears out one feyiron arrow. There is no difference in damage, so I am led to believe that this spell is either intended to give us one arrow of a higher quality or multiple feyiron arrows.And in general for spells- most that have added effects such as debuffs and the like that are dealt to the mob when landed need to have certain icons or graphical effects that pop up signifying so. I have an array of spells that debuff mobs in all sorts of different ways and I have no clue if they're bugged or not considering it's impossible to see; there is nothing to show you were successful.<p>Message Edited by Fiftyeight on <span class=date_text>01-25-2005</span> <span class=time_text>03:25 PM</span>
-Aonein-
01-26-2005, 04:39 AM
<DIV>Why the hell is all these non berserker class's chiming there broken spells in here? Please start you own thread guys in your class forums, keep it neat and tidy and no one will get confused, next thing you know berserkers will have conjourer spells and rangers will have berserk.</DIV> <DIV> </DIV> <DIV>Taemek Frozenberg 34th Berserker<BR>10th Outfitter<BR>Co-Leader of Justice Bringers<BR>Everfrost Server<BR><BR>Aonein Amillion 26th Monk ( retired )<BR>17th outfitter<BR>Everfrost Server<BR><BR>Enlightened Aonein Amillion ( retired )<BR>70th Stone Fist of The Celestial Fist<BR>Five Rings on Luclin Server<BR><BR>"We are the two halves of the Flowing Circle, the light and the dark. If either grows too weak or too strong, the circle collapses on itself. Here, I will draw a Flowing Circle in the sand for you. Meditate upon the dual nature of our order and ourselves as you practice Kitten Swims Upstream. Perhaps, if you learn something from your meditations, Brother Tenshin will teach the kitten to become a tiger."</DIV>
ZOAR0
01-26-2005, 05:03 AM
<DIV>Well glad to hear that Blackguard acknoweldged they are looking at this thread. It's a step forward. For all you non-berserkers posting here, I understand your pain, but would appreciate If you started a thread like this for your own class.</DIV> <DIV> </DIV> <DIV>Keep up the feedback guys.</DIV>
nasti
01-26-2005, 06:28 AM
I upgraded my STUNNING CRY and SCREAMING FURY from app1 to app4. Apparently I don't do more damage with stunning cry nor did it seem to have any other effect. Screaming fury did not add any more hit points to me, but I havent been able to find out if it does affect haste rate. Any experience with these two skills?
<DIV>biggest problems for me are the problems with defilers spectral guard that breaks cause of special attacks like dots etc...hope this gets fixed soon,annoying when u loose the ward after only a few secs.</DIV> <DIV> </DIV>
Fiftyeight
01-26-2005, 04:52 PM
<blockquote><hr>-Aonein- wrote:<DIV>Why the hell is all these non berserker class's chiming there broken spells in here? Please start you own thread guys in your class forums, keep it neat and tidy and no one will get confused, next thing you know berserkers will have conjourer spells and rangers will have berserk.</DIV><DIV> </DIV><DIV>Taemek Frozenberg 34th Berserker10th OutfitterCo-Leader of Justice BringersEverfrost ServerAonein Amillion 26th Monk ( retired )17th outfitterEverfrost ServerEnlightened Aonein Amillion ( retired )70th Stone Fist of The Celestial FistFive Rings on Luclin Server"We are the two halves of the Flowing Circle, the light and the dark. If either grows too weak or too strong, the circle collapses on itself. Here, I will draw a Flowing Circle in the sand for you. Meditate upon the dual nature of our order and ourselves as you practice Kitten Swims Upstream. Perhaps, if you learn something from your meditations, Brother Tenshin will teach the kitten to become a tiger."</DIV><hr></blockquote>Why the hell are you complaining? That was one of the most childish and selfish posts I've read in quite awhile on here.The only reason some of us even found this thread because we were scanning the Mod Tracker and noticed that there was a reply stating they were keeping an eye on these posts. I don't know how ignorant you might be on the subject of other classes judging by that nuisance of a reply, but there's plenty of other classes who have bugged spells and have tried COUNTLESS times to report these things - most attempts being unrecognized or in vain.The fact that you would even complain is ridiculous. Why does it matter that other players are coming in here with their spell problems and letting the devs know they exist? The designers openly announced that they'd be watching this thread and it's a perfect opportunity to clean up some of the overlooked bugs in need of fixes. You're trying to dissuade people from FIXING THE GAME.Chill out, quit with the one-star rant, and make a friend. Other classes have their problems too and I'm sure it won't kill you god forbid another class posts in here in response to the dev's statement. I'm sure your class will receive the same amount of attention the devs plan on giving it either way.And should your Berserker ever receive a Makeshift Arrow or Focus Fire spell you let me know and I'll personally come to your server and deliver an apology.Unbelievable...Fiftyeight50th Human RangerBefallen<p>Message Edited by Fiftyeight on <span class=date_text>01-26-2005</span> <span class=time_text>03:56 AM</span>
BoneM
01-26-2005, 06:05 PM
<DIV> <DIV> <P><SPAN><FONT face="Times New Roman" color=#ffff00 size=4>Major Assassin Problems:</FONT></SPAN></P> <P><FONT size=3><FONT face="Times New Roman"><FONT color=#ffff00></FONT></FONT></FONT> </P> <P><FONT face="Times New Roman" color=#ffff00 size=3>Overview:</FONT></P> <P><FONT face="Times New Roman" color=#ffff00 size=3>*****DPS is not on par with tanks and monks; Level 50 Assassins do 110 to 160dps on average while tanks do 200 to 300dps</FONT></P> <P><FONT face="Times New Roman" color=#ffff00 size=3>*****Utility spells such as murderous flight, makeshift weapon, Sneak have no use</FONT></P> <P><FONT face="Times New Roman" color=#ffff00 size=3>*****Scout damage modifiers on weapons to low in comparison to tanks 2h weapons skills ( We defiantly need a boost, as compared to other class weapons)</FONT></P> <P><FONT face="Times New Roman" color=#ffff00 size=3>*****Adept3s of a higher tier of spells doing the same damage or close to it, as lower tier adept3s. (No real benefit to upgrading)</FONT></P> <P><FONT face="Times New Roman" color=#ffff00 size=3>Murderous Blade VS Punch Blade I have adept3s of both and no real increase in damage from level 35 to 49 not good. (Spent 2 plat for nothing on a ruby)</FONT></P> <P><FONT face="Times New Roman" color=#ffff00 size=3></FONT> </P> <P><FONT face="Times New Roman" color=#ffff00 size=3>******Fix Poisons (Make them useful, with a description, and make them do more damage (if they actually worked) 100 damage proc against a mob that has 15,000 hit points doesn’t help to much</FONT></P> <P><FONT size=3><FONT face="Times New Roman"><FONT color=#ffff00></FONT></FONT></FONT> </P> <P><FONT face="Times New Roman" color=#ffff00 size=3>*****When upgrading a spell/ability half of them give no benefit</FONT></P> <P><FONT face="Times New Roman" color=#ffff00 size=3>Example: upgrade Path finding, Escape, blade furry etc.. Should reap benefits such as lowered recast time, less power consumption, Shorter cast times</FONT></P> <P><FONT size=3><FONT face="Times New Roman"><FONT color=#ffff00></FONT></FONT></FONT> </P> <P><FONT face="Times New Roman" color=#ffff00 size=3>*****Scouts rely on stealth attacks, thus we have to enter into stealth prior to doing any damage, thus we have to stealth, pause attack, damage ability (Rinse and Repeat), Unfortunately we only have 2 stealth spells and many more damage spells and waiting for recast, means we lose dps.<SPAN> </SPAN>Tanks don’t have to worry bout this thus they have consistent damage and much more of it</FONT></P> <P><FONT size=3><FONT face="Times New Roman"><FONT color=#ffff00></FONT></FONT></FONT> </P> <P><FONT face="Times New Roman"><FONT color=#ffff00><FONT size=3>Level 38 </FONT><SPAN>Condemning Blade</SPAN></FONT></FONT></P> <P><SPAN><FONT face="Times New Roman"><FONT color=#ffff00 size=2>One of the most disappointing spells, Our defining skill as an assassin, our most damaging spell, but with a large 5 min recast, when other classes get almost the same amount of damage but with a 40 second recast, Someone has to wonder, what’s wrong with this picture… This spell should be lowered to 1 to 2 minutes so we can actually sustain good damage and not just do it once ever 5 minutes</FONT></FONT></SPAN></P> <P><FONT size=3><FONT face="Times New Roman"><FONT color=#ffff00></FONT></FONT></FONT> </P> <P><FONT face="Times New Roman"><FONT color=#ffff00><FONT size=3>Level 38 </FONT><SPAN>Bloodthirster</SPAN></FONT></FONT></P> <P><FONT face="Times New Roman" color=#ffff00 size=2>Decrease recast from 1 minute to 20 to30 seconds to be more in line with skills that monks and tanks get for damage</FONT></P> <P><FONT size=3><FONT face="Times New Roman"><FONT color=#ffff00></FONT></FONT></FONT> </P> <P><FONT color=#ffff00><FONT face="Times New Roman" size=3>Level 40 </FONT><SPAN class=postbody10><SPAN>Assassin's shot</SPAN></SPAN></FONT></P> <P><SPAN class=postbody10><SPAN><FONT size=2><FONT face=Verdana><FONT color=#ffff00>Never use: Cast time is to long for fights, if I did I would sacrifice my damage which is already low as it is, compared to tanks</FONT></FONT></FONT></SPAN></SPAN></P> <P><SPAN class=postbody10><SPAN><FONT color=#ffff00></FONT></SPAN></SPAN> </P> <P><FONT face="Times New Roman"><FONT color=#ffff00><FONT size=3>Level 43 </FONT><SPAN>Lingering blow</SPAN><SPAN class=postbody10><SPAN></SPAN></SPAN></FONT></FONT></P> <P><SPAN class=postbody10><SPAN><FONT color=#ffff00>Again should be more damaging to keep up with tanks damage</FONT></SPAN></SPAN></P> <P><SPAN class=postbody10><SPAN><FONT color=#ffff00></FONT></SPAN></SPAN> </P> <P><FONT face="Times New Roman"><FONT color=#ffff00><FONT size=3>Level 44 </FONT><SPAN>Cripple</SPAN></FONT></FONT></P> <P><SPAN class=postbody10><SPAN><FONT color=#ffff00>Never really understood what this did, considering you can’t tell the difference if it lands or not</FONT></SPAN></SPAN></P> <P><SPAN class=postbody10><SPAN><FONT color=#ffff00></FONT></SPAN></SPAN> </P> <P><SPAN class=postbody10><SPAN><FONT color=#ffff00></FONT></SPAN></SPAN> </P> <P><FONT face="Times New Roman"><FONT color=#ffff00><FONT size=3>Level 44 </FONT><SPAN>Faltering Blast</SPAN></FONT></FONT></P> <P><SPAN class=postbody10><SPAN><FONT color=#ffff00>Again to long of recast to be useful.. never use it, Should be one second recast</FONT></SPAN></SPAN></P> <P><SPAN class=postbody10><SPAN><FONT color=#ffff00></FONT></SPAN></SPAN> </P> <P><SPAN class=postbody10><SPAN><FONT color=#ffff00></FONT></SPAN></SPAN> </P> <P><FONT color=#ffff00><FONT face="Times New Roman" size=3>Level 45 </FONT><SPAN class=postbody10><SPAN>Espionage</SPAN></SPAN></FONT></P> <P><SPAN class=postbody10><SPAN><FONT color=#ffff00>I never enter into stealth, there’s no reason to.. So all my murderous flight/Sneak lines of spells never get used, Give us a reason to. Or give us better line of spells.</FONT></SPAN></SPAN></P> <P><SPAN class=postbody10><SPAN><FONT color=#ffff00></FONT></SPAN></SPAN> </P> <P><SPAN class=postbody10><SPAN><FONT color=#ffff00></FONT></SPAN></SPAN> </P> <P><FONT color=#ffff00><FONT face="Times New Roman" size=3>Level 46 </FONT><SPAN class=postbody10><SPAN>Creeping Impetus </SPAN></SPAN></FONT></P> <P><SPAN class=postbody10><SPAN><FONT color=#ffff00>Never use for the fact that most tanks hold agro fine and I don’t see lowering my dps further when we can just kill the mob</FONT></SPAN></SPAN></P> <P><SPAN class=postbody10><SPAN><FONT color=#ffff00></FONT></SPAN></SPAN> </P> <P><FONT color=#ffff00><FONT face="Times New Roman" size=3>Level 46 </FONT><SPAN class=postbody10><SPAN>Paralyzing Strike</SPAN></SPAN></FONT></P> <P><SPAN class=postbody10><SPAN><FONT color=#ffff00>Again Lower recast time.. and up the damage a bit so we can do the correct amount of damage</FONT></SPAN></SPAN></P> <P><SPAN class=postbody10><SPAN><FONT color=#ffff00></FONT></SPAN></SPAN> </P> <P><SPAN class=postbody10><SPAN><FONT color=#ffff00></FONT></SPAN></SPAN> </P> <P><SPAN class=postbody10><SPAN><FONT color=#ffff00></FONT></SPAN></SPAN> </P> <P><FONT color=#ffff00><FONT face="Times New Roman" size=3>Level 48 </FONT><SPAN class=postbody10><SPAN>Garrote</SPAN></SPAN></FONT></P> <P><SPAN class=postbody10><SPAN><FONT color=#ffff00>Lower recast, and up damage</FONT></SPAN></SPAN></P> <P><SPAN class=postbody10><SPAN><FONT color=#ffff00><SPAN></SPAN></FONT></SPAN></SPAN> </P> <P><SPAN class=postbody10><SPAN><FONT color=#ffff00></FONT></SPAN></SPAN> </P> <P><FONT color=#ffff00><FONT face="Times New Roman" size=3>Level 49 </FONT><SPAN class=postbody10><SPAN>Punch Blade</SPAN></SPAN></FONT></P> <P><SPAN class=postbody10><SPAN><FONT color=#ffff00>Big disappointment, got a ruby upgraded it.. and do barely 300 damage a hit sometimes at most 400, requires stealth to use it, and murderous blade from the prior tier did bout the same damage… I would expect it to do 600 to 700 damage for being a 49 spell not just 300.</FONT></SPAN></SPAN></P> <P><SPAN class=postbody10><SPAN><FONT color=#ffff00></FONT></SPAN></SPAN> </P> <P><SPAN class=postbody10><SPAN><FONT color=#ffff00></FONT></SPAN></SPAN> </P> <P><FONT size=3><FONT face="Times New Roman"><FONT color=#ffff00>Level 50<SPAN class=postbody10><SPAN></SPAN></SPAN></FONT></FONT></FONT></P> <P><SPAN class=postbody10><SPAN><FONT color=#ffff00>Anathema</FONT></SPAN></SPAN></P> <P><SPAN class=postbody10><SPAN><FONT color=#ffff00>Decreases enemy defense, slashing, piercing and crushing resistance.</FONT></SPAN></SPAN></P> <P><SPAN class=postbody10><SPAN><FONT color=#ffff00>All fine in dandy if we actually knew how much it did and if it was even important.<SPAN> </SPAN>As it stands now im disappointed on getting 50 and seeing a bad spell, when I worked so hard to get here.</FONT></SPAN></SPAN></P> <P><SPAN class=postbody10><SPAN><FONT color=#ffff00></FONT></SPAN></SPAN> </P> <P><SPAN class=postbody10><SPAN><FONT color=#ffff00></FONT></SPAN></SPAN> </P> <P><SPAN class=postbody10><SPAN><FONT color=#ffff00>Level 50 </FONT></SPAN></SPAN></P> <P><SPAN class=postbody10><SPAN><FONT color=#ffff00>Assassinate</FONT></SPAN></SPAN></P> <P><SPAN class=postbody10><SPAN><FONT color=#ffff00>Ok, Don’t get me started on this one, (One Hour Recast), I don’t care if it owns a grey mob, who cares, the whole point of being an assassin is to do the top amount of damage we can and should be able to do it better the almost any class,<SPAN> </SPAN>Our defining skill, backstabbing for high amounts of damage should be allowed to cast this ability more then once an hour.<SPAN> </SPAN>Whats the point of this, doing 3,000 damage every 1 hour is a big disappointment.<SPAN> </SPAN>It wont help on raids considering you use it onec and have to wait</FONT></SPAN></SPAN></P> <P><SPAN class=postbody10><SPAN><FONT color=#ffff00>BoneMan tells the guild, “ Sorry guys, my assassinate was just used, Time to let the tanks do dps”</FONT></SPAN></SPAN></P> <P><SPAN class=postbody10><SPAN><FONT color=#ffff00></FONT></SPAN></SPAN> </P> <P><SPAN class=postbody10><SPAN><FONT color=#ffff00>Considering this is our bad boy of spells, I would like to see it beign used more often, Clearing for raids, etc….</FONT></SPAN></SPAN></P> <P><SPAN class=postbody10><SPAN><FONT color=#ffff00>Recast should be in the line of 5 to 10 minutes.. or why else even have it</FONT></SPAN></SPAN></P> <P><SPAN class=postbody10><SPAN><FONT color=#ffff00>To be in its current state it is a Fluff spell,, just for show, nothing else</FONT></SPAN></SPAN></P> <P><SPAN class=postbody10><SPAN><FONT color=#ffff00><SPAN> </SPAN>( Look mom I did 5k damage to a grey!) This type of damage excitement wont last long, I want to get use of my spells not wait on timers.</FONT></SPAN></SPAN></P> <P><SPAN class=postbody10><SPAN><FONT color=#ffff00></FONT></SPAN></SPAN> </P> <P><SPAN class=postbody10><SPAN><FONT color=#ffff00>Level 50 Disappear </FONT></SPAN></SPAN></P> <P><SPAN class=postbody10><SPAN></SPAN></SPAN><SPAN class=postbody10><SPAN><FONT color=#ffff00>An out of combat stealth, it also increases your movement rate.</FONT></SPAN></SPAN><SPAN class=postbody10><SPAN><FONT face=Verdana><FONT color=#ffff00 size=1>Ok, again who thought of this, Do I need to go into stealth again at 50, what’s the point of this and how different is it from my Sneak spell.<SPAN> </SPAN>We already know everything sees through our sneak anyway in permafrost etc.. so why do we need this… I never use stealth ever, im always in a group fighting so there’s no point… Drop this spell for something good,, Something like<SPAN> </SPAN>a nice fast attack spell or something</FONT></FONT></SPAN></SPAN></P> <P><SPAN class=postbody10><SPAN><FONT color=#ffff00></FONT></SPAN></SPAN> </P> <P><SPAN class=postbody10><SPAN><FONT color=#ffff00>Level 50 Shadowed Form of the Assassin</FONT></SPAN></SPAN></P> <P><SPAN class=postbody10><SPAN><FONT color=#ffff00>Swaths the assassin in moving shadows</FONT></SPAN></SPAN></P> <P><SPAN class=postbody10><SPAN><FONT color=#ffff00>Again what’s the point, We get one low use damage spell at 50, and a bunch of useless utility spells </FONT></SPAN></SPAN></P> <P><FONT color=#ffff00><SPAN class=postbody10><SPAN>Fun stuff, I worked so hard getting 50 for a huge disappointment, please fix thanks</SPAN></SPAN><SPAN class=postbody10><SPAN></SPAN></SPAN></FONT></P><SPAN class=postbody10><SPAN><FONT color=#ffff00>More to come!</FONT></SPAN></SPAN></DIV></DIV><p>Message Edited by BoneMan on <span class=date_text>01-26-2005</span> <span class=time_text>05:07 AM</span>
Feral R
01-26-2005, 07:21 PM
<blockquote><hr>Fiftyeight wrote:<blockquote><hr>-Aonein- wrote:<DIV>Why the hell is all these non berserker class's chiming there broken spells in here? Please start you own thread guys in your class forums, keep it neat and tidy and no one will get confused, next thing you know berserkers will have conjourer spells and rangers will have berserk.</DIV><DIV> </DIV><DIV>Taemek Frozenberg 34th Berserker10th OutfitterCo-Leader of Justice BringersEverfrost ServerAonein Amillion 26th Monk ( retired )17th outfitterEverfrost ServerEnlightened Aonein Amillion ( retired )70th Stone Fist of The Celestial FistFive Rings on Luclin Server"We are the two halves of the Flowing Circle, the light and the dark. If either grows too weak or too strong, the circle collapses on itself. Here, I will draw a Flowing Circle in the sand for you. Meditate upon the dual nature of our order and ourselves as you practice Kitten Swims Upstream. Perhaps, if you learn something from your meditations, Brother Tenshin will teach the kitten to become a tiger."</DIV><hr></blockquote>Why the hell are you complaining? That was one of the most childish and selfish posts I've read in quite awhile on here.The only reason some of us even found this thread because we were scanning the Mod Tracker and noticed that there was a reply stating they were keeping an eye on these posts. I don't know how ignorant you might be on the subject of other classes judging by that nuisance of a reply, but there's plenty of other classes who have bugged spells and have tried COUNTLESS times to report these things - most attempts being unrecognized or in vain.The fact that you would even complain is ridiculous. Why does it matter that other players are coming in here with their spell problems and letting the devs know they exist? The designers openly announced that they'd be watching this thread and it's a perfect opportunity to clean up some of the overlooked bugs in need of fixes. You're trying to dissuade people from FIXING THE GAME.Chill out, quit with the one-star rant, and make a friend. Other classes have their problems too and I'm sure it won't kill you god forbid another class posts in here in response to the dev's statement. I'm sure your class will receive the same amount of attention the devs plan on giving it either way.And should your Berserker ever receive a Makeshift Arrow or Focus Fire spell you let me know and I'll personally come to your server and deliver an apology.Unbelievable...Fiftyeight50th Human RangerBefallen<p>Message Edited by Fiftyeight on <span class=date_text>01-26-2005</span> <span class=time_text>03:56 AM</span><hr></blockquote>Lets see, you could spam the berzerker site with your complaints while "Mommy" is looking like a 4 year old, or you could start a similar thread on your own class specific site. I am "pretty" sure the devs look at more then just the zerker forums and if you made a consolodated thread like this one to attract their attention, I am sure the devs, the ranger community, and even us zerkers here would greatly appreciate it. I am fairly certain the devs dont have time to sift thru thousands of posts every day, make yours stand out.And on a side note, saw Focus Fire the other day in EF. The name is Feral on Neriak server. Have a nice day.
CherobylJ
01-26-2005, 07:58 PM
<DIV>Hey at least the other classes are keeping this thread bumped with their non-berserker relevant bug lists. :smileyvery-happy:</DIV> <DIV> </DIV> <DIV>-----------------------------------</DIV> <DIV>The only reason some of us even found this thread because we were scanning the Mod Tracker and noticed that there was a reply stating they were keeping an eye on these posts. I don't know how ignorant you might be on the subject of other classes judging by that nuisance of a reply, but there's plenty of other classes who have bugged spells and have tried COUNTLESS times to report these things - most attempts being unrecognized or in vain.<BR><BR>The fact that you would even complain is ridiculous. Why does it matter that other players are coming in here with their spell problems and letting the devs know they exist? The designers openly announced that they'd be watching this thread and it's a perfect opportunity to clean up some of the overlooked bugs in need of fixes. You're trying to dissuade people from FIXING THE GAME.</DIV> <DIV> </DIV> <DIV>---------------------------------------</DIV> <DIV> </DIV> <DIV>I think the point is that while you have a list of spell bugs (no argument there) that this is the Berserker forum and you should post your own list in the Ranger/scout/Assasin/Ratonga whatever forums (where that community can add comment/refinement whatever). Perhaps you can post a link to that discussion here?</DIV> <DIV> </DIV> <DIV>What they are trying to dissuade is a highjack of a BERSERKER list of broken spells by non-berserkers...its a distraction and takes away from the productive discussion of issues by adding alot of noise that isnt relevant to this community.</DIV> <DIV> </DIV> <DIV>Again, none of this is intended to flame you. Just pointing out why are getting the reaction you are getting.</DIV> <DIV> </DIV> <DIV> </DIV> <DIV> </DIV><p>Message Edited by CherobylJoe on <span class=date_text>01-26-2005</span> <span class=time_text>10:06 AM</span>
ZOAR0
01-26-2005, 11:19 PM
<DIV> <DIV><STRONG><FONT color=#ff0000>Hunker Down </FONT></STRONG>- You are only suppose to use this ability if you want to reduce your aggro. Use this if you need another tank to take aggro. If you read the description a little better you'll see what I mean.</DIV> <DIV> </DIV> <DIV>I took Hunker Down off the list, it is working correctly</DIV></DIV>
ZOAR0
01-26-2005, 11:35 PM
<DIV>LOL. 200dps at 50 NOT! I'm referring to the assasins post. He must be referring to the Pre-Nerf Berserker, when we did 40% more damage. Below is a good parser I use.</DIV> <DIV> </DIV> <DIV><A href="http://www.combatstats.com/" target=_blank>http://www.combatstats.com/</A></DIV><p>Message Edited by ZOAR007 on <span class=date_text>01-26-2005</span> <span class=time_text>10:39 AM</span>
cheops
01-27-2005, 03:10 AM
Frostbound gift for Wizards is wacky. It lasts 3 minutes, but it's ready for recast immediately. However if the spell wears off naturally, the recast timer resets to 3 minutes. So you can only cast it every 6 minutes if you wait for it to wear off naturally. Nuki41 Wizard31 ProvisionerButcherblock
Kaberu
01-27-2005, 03:19 AM
<DIV>Weapon shield stopped working for me, it casts (goes through the animation) but doesn't buff me up.</DIV>
Kaberu
01-27-2005, 03:33 AM
<BR> <BLOCKQUOTE> <HR> Fiftyeight wrote:<BR><BR><BR>Why the hell are you complaining? That was one of the most childish and selfish posts I've read in quite awhile on here.<BR><BR>The only reason some of us even found this thread because we were scanning the Mod Tracker and noticed that there was a reply stating they were keeping an eye on these posts. I don't know how ignorant you might be on the subject of other classes judging by that nuisance of a reply, but there's plenty of other classes who have bugged spells and have tried COUNTLESS times to report these things - most attempts being unrecognized or in vain.<BR><BR>The fact that you would even complain is ridiculous. Why does it matter that other players are coming in here with their spell problems and letting the devs know they exist? The designers openly announced that they'd be watching this thread and it's a perfect opportunity to clean up some of the overlooked bugs in need of fixes. You're trying to dissuade people from FIXING THE GAME.<BR><BR>Chill out, quit with the one-star rant, and make a friend. Other classes have their problems too and I'm sure it won't kill you god forbid another class posts in here in response to the dev's statement. I'm sure your class will receive the same amount of attention the devs plan on giving it either way.<BR><BR>And should your Berserker ever receive a Makeshift Arrow or Focus Fire spell you let me know and I'll personally come to your server and deliver an apology.<BR><BR>Unbelievable...<BR><BR>Fiftyeight<BR>50th Human Ranger<BR>Befallen <P>Message Edited by Fiftyeight on <SPAN class=date_text>01-26-2005</SPAN> <SPAN class=time_text>03:56 AM</SPAN><BR> <HR> </BLOCKQUOTE><BR> <DIV>It is still considerate to respond in posts with a subject befitting the topic and/or in response to what was stated. Chasing Devs/Mods for attention is not the right way to go. Starting a post in your own class section with the same concerns is more appropriate or even starting a post in a more generalized section. Surely you don't assume that the MOds only pay attention to the berserker section? This IS the Berserker category which we Berserkers rightfully assume are for Berserker matters.</DIV> <DIV> </DIV>
Erick_Stormfu
01-27-2005, 07:31 AM
<BR> <BLOCKQUOTE> <HR> ZOAR007 wrote:<BR> <DIV> <DIV><STRONG><FONT color=#ff0000>Hunker Down </FONT></STRONG>- You are only suppose to use this ability if you want to reduce your aggro. Use this if you need another tank to take aggro. If you read the description a little better you'll see what I mean.</DIV> <DIV> </DIV> <DIV>I took Hunker Down off the list, it is working correctly</DIV></DIV><BR> <HR> </BLOCKQUOTE><BR> <P>When i initially posted that their was a problem with hunker down, it was not that its not working properly, but that it doesnt stack with any of your defensive bonues.</P> <P>the skill is supposed to increase your defense, and lower aggro, at the cost of not being able to use any abilities, and slowing your attack rate.</P> <P>as of right now, it slows down your attack rate, and keeps you from using any abilities thereby reducing your aggro, but all the main advantages, INCREASED DEFENSE being the main one, doesn't really work, because basically your a fool not to keep soldier stance up at all times, thereby, making this skill useless, better to just turn off your attack button, and not hit any special abilities, you'll drop aggro faster.</P> <P> </P> <P>-Erick</P>
Erick_Stormfu
01-27-2005, 07:35 AM
<BR> <BLOCKQUOTE> <HR> Kaberu wrote:<BR> <DIV>Weapon shield stopped working for me, it casts (goes through the animation) but doesn't buff me up.</DIV><BR> <HR> </BLOCKQUOTE><BR> <P>you must have upgraded to apprentice 4, that is totally broken, i finally found an adept for sale for this skill, and upgraded it to adept 1, it now works again.</P> <P>however, still a useless spell, it buffs parry by 8 points at adept 1. is a 3 minute buff, AND takes 3 concentration. it needs to lose the concentration requirements, or make it a long term buff. Soldier stance is still superior, at 3 concentration, 5 to defense, 5 to parry, and a reduction of 4 to your slash/crush/pierce skills (which incidently can be instantly cancelled by buffing with bloodlust and what not to raise those skills back up)</P> <P> </P> <P>-Erick</P>
UncleStin
01-27-2005, 07:57 AM
On top of the pitifully low damage of Whirlwind (near as I can tell it is identical damage to Furious Onslaught), there is no knockback as the description claims (at least not at App I skill).
-Aonein-
01-27-2005, 08:16 AM
<BR> <BLOCKQUOTE> <HR> UncleStinky wrote:<BR>On top of the pitifully low damage of Whirlwind (near as I can tell it is identical damage to Furious Onslaught), there is no knockback as the description claims (at least not at App I skill).<BR> <HR> </BLOCKQUOTE><BR><BR> <P>Yes there is, this is the only knockback skill we have that works, it knocks back, u see the graphic and it interupts spells and melee damage, this works fine this spell.</P> <P>Taemek Frozenberg 35th Berserker<BR>16th Outfitter<BR>Co-Leader of Justice Bringers<BR>Everfrost Server<BR><BR>Aonein Amillion 26th Monk ( retired )<BR>18th outfitter<BR>Everfrost Server<BR><BR>Enlightened Aonein Amillion ( retired )<BR>70th Stone Fist of The Celestial Fist<BR>Five Rings on Luclin Server<BR><BR>"We are the two halves of the Flowing Circle, the light and the dark. If either grows too weak or too strong, the circle collapses on itself. Here, I will draw a Flowing Circle in the sand for you. Meditate upon the dual nature of our order and ourselves as you practice Kitten Swims Upstream. Perhaps, if you learn something from your meditations, Brother Tenshin will teach the kitten to become a tiger."</P> <P> </P></FONT>
Kaberu
01-27-2005, 09:16 AM
<BR> <BLOCKQUOTE> <HR> -Aonein- wrote:<BR><BR> <BLOCKQUOTE> <HR> UncleStinky wrote:<BR>On top of the pitifully low damage of Whirlwind (near as I can tell it is identical damage to Furious Onslaught), there is no knockback as the description claims (at least not at App I skill).<BR> <HR> </BLOCKQUOTE><BR><BR> <P>Yes there is, this is the only knockback skill we have that works, it knocks back, u see the graphic and it interupts spells and melee damage, this works fine this spell.</P><BR> <HR> </BLOCKQUOTE><BR> <DIV>Ah... heh... that must be the problem :smileymad:</DIV>
13th Warri
01-27-2005, 12:41 PM
After reading this post, I kinda feel sick now, knowing that most of my spells are borked. Had I known that after beta and after big patch they were gonna screw us up, I would have either gone Monk or Guardian, and no grinded out 34 level of the Berserker class.We have no place now in a group. If you want a tank grab a Guardian or a Monk, if you want a tank to laugh at and throw insults at how crap you are, choose Berserker.Thanks SOE.....you really know how to screw things up for people.You go off and listen to the other classes and then without any consideration you hit us with a nerf bat.And judging by the list of borked skills, were seriously lacking any sort of stinging damage that a 'Berserker' could do.I really don't think you guys know what a Berserker is supposed to be. Suggest you all go read some fanatasy books or go watch Conan the barbarian and destroyer to ge a rough idea.Having us at 10% more damage than a Guardian is laughable as we've got 30% less defense then a guard too . A bigger joke was reading Moorguards statement where he mentions '....we still want the berserkers to have fun' (along those lines anyways) my answer to this is 'Yeah, right, you wouldn't know what fun is unless it bit you square on the left testicle' Moorguard, I bet you play a Wiz character or Monk.<p>Message Edited by 13th Warrior on <span class=date_text>01-26-2005</span> <span class=time_text>11:44 PM</span>
13th Warri
01-27-2005, 12:41 PM
Double posted sorry =(<p>Message Edited by 13th Warrior on <span class=date_text>01-26-2005</span> <span class=time_text>11:42 PM</span>
-Aonein-
01-27-2005, 02:13 PM
<BR> <BLOCKQUOTE> <HR> 13th Warrior wrote:<BR><BR>Moorguard, I bet you play a Wiz character or Monk. <P>Message Edited by 13th Warrior on <SPAN class=date_text>01-26-2005</SPAN> <SPAN class=time_text>11:44 PM</SPAN><BR> <HR> </BLOCKQUOTE> <P>Your right, he plays a monk. Im not sure if he does now, but he did when i was playing my monk, but lets not fall of the subject of the OP here, many of our skills are " borked " and its probally why we dont tank as good as a Guard and why we are only getting 10% more dps when a guard cant tank 30% better, no one knows yet till they post a fix on what the problems are, but be careful, our Adept 1 - 3 may be working as intended and App 1 - 4 could be over powered. </P> <P>The idea of more nerfing to a class that has already recieved 3 " adjustments " from day one already is what sickens me.</P> <P>Taemek Frozenberg 35th Berserker<BR>16th Outfitter<BR>Co-Leader of Justice Bringers<BR>Everfrost Server<BR><BR>Aonein Amillion 26th Monk ( retired )<BR>18th outfitter<BR>Everfrost Server<BR><BR>Enlightened Aonein Amillion ( retired )<BR>70th Stone Fist of The Celestial Fist<BR>Five Rings on Luclin Server<BR><BR>"We are the two halves of the Flowing Circle, the light and the dark. If either grows too weak or too strong, the circle collapses on itself. Here, I will draw a Flowing Circle in the sand for you. Meditate upon the dual nature of our order and ourselves as you practice Kitten Swims Upstream. Perhaps, if you learn something from your meditations, Brother Tenshin will teach the kitten to become a tiger."<BR></P> <p>Message Edited by -Aonein- on <span class=date_text>01-27-2005</span> <span class=time_text>07:16 PM</span>
Trumluk
01-27-2005, 05:49 PM
<DIV>Earlier I posted that vicious strike wasn't lasting through the entire counter. I have verified that not only isn't vicious strike counting down completely but any of our DOT strikes like concussion, vicious strike, Strong Bear's Deep Wound, Wound do not seem to last thier entire countdown. To do this test I would attack a mob and use 1 hit at a time. I'd leave the pointer over the icon so I could observe the countdown. Each time when the counter reached 3.0 seconds they would dissapear. Have /feddback'd and /bug'd but thought we should update the skills to all.</DIV> <DIV> </DIV> <DIV>I would love to parse this but the parser doesn't seem to track DOT's starting and stopping. Also no timestamp so this issue is hard to prove without doing it. Also important that you do this on green or better mobs.</DIV><p>Message Edited by JokitoRoyo on <span class=date_text>01-27-2005</span> <span class=time_text>07:54 AM</span>
CherobylJ
01-28-2005, 01:56 AM
<BR> <BLOCKQUOTE> <HR> 13th Warrior wrote:<BR><BR>Having us at 10% more damage than a Guardian is laughable as we've got 30% less defense then a guard too . A bigger joke was reading Moorguards statement where he mentions '....we still want the berserkers to have fun' (along those lines anyways) my answer to this is 'Yeah, right, you wouldn't know what fun is unless it bit you square on the left testicle' <BR><BR> <P>Message Edited by 13th Warrior on <SPAN class=date_text>01-26-2005</SPAN> <SPAN class=time_text>11:44 PM</SPAN><BR> <HR> </BLOCKQUOTE>Dude lets focus this thread on whats broken and not turn into a diatriabe on class balance. Also attacking devs isnt going to make them want to read this thread. <BR>
ZOAR0
01-28-2005, 06:25 AM
<DIV>made a few changes to the 1st page, check it out</DIV>
LauraG
01-28-2005, 04:51 PM
Dont know if this was mentioned :RAMPAGE: lv 50 skillAs it is, it does damage 8 times to 5 mobs, around 170 damage a hit with adept 3. Nothing too bad about this so far, until you look at the timer1 hour ??????????????????????? A lv 50 skill, one of the few areas we get on a 1 hour timer??? This skill does like this : 5 mbs x 8 hits x 170 damage = 6800 damage every hour.Take any other damage skill, the average damage per hour is 65000+I would like to see ramapage on a 5 mins timer.
-Aonein-
01-28-2005, 05:46 PM
<BR> <BLOCKQUOTE> <HR> LauraG wrote:<BR>Dont know if this was mentioned :<BR><BR>RAMPAGE: lv 50 skill<BR><BR>As it is, it does damage 8 times to 5 mobs, around 170 damage a hit with adept 3. Nothing too bad about this so far, until you look at the timer<BR><BR>1 hour ??????????????????????? A lv 50 skill, one of the few areas we get on a 1 hour timer??? <BR><BR>This skill does like this : 5 mbs x 8 hits x 170 damage = 6800 damage every hour.<BR><BR>Take any other damage skill, the average damage per hour is 65000+<BR><BR>I would like to see ramapage on a 5 mins timer.<BR> <HR> </BLOCKQUOTE><BR> <P>Yeah 1 hour is a bit extreme, i been talking to a few Berserker on Everfrost about that, 5 mins is still a bit much, 40 - 60 seconds seem to be where alot of people feel it should be, and seeing it only does 170 dmg at adept 3, its not a huge increase in DPS, but a decent fix thats for sure.</P> <P>Taemek Frozenberg 35th Berserker<BR>16th Outfitter<BR>Co-Leader of Justice Bringers<BR>Everfrost Server<BR><BR>Aonein Amillion 26th Monk ( retired )<BR>18th outfitter<BR>Everfrost Server<BR><BR>Enlightened Aonein Amillion ( retired )<BR>70th Stone Fist of The Celestial Fist<BR>Five Rings on Luclin Server<BR><BR>"We are the two halves of the Flowing Circle, the light and the dark. If either grows too weak or too strong, the circle collapses on itself. Here, I will draw a Flowing Circle in the sand for you. Meditate upon the dual nature of our order and ourselves as you practice Kitten Swims Upstream. Perhaps, if you learn something from your meditations, Brother Tenshin will teach the kitten to become a tiger."</P>
Davish_Darkwolf
01-28-2005, 06:31 PM
<DIV>"We have no place now in a group. If you want a tank grab a Guardian or a Monk, if you want a tank to laugh at and throw insults at how crap you are, choose Berserker."<BR></DIV> <DIV> </DIV> <DIV>LOL go and play a guardian or monk, you have no idea of what a Zerker is, sorry.</DIV>
Erick_Stormfu
01-28-2005, 07:46 PM
<P>good idea zoar, you need to move some of the original skills to the improvement catagory.... </P> <P>heres my take on the skills we have so far:</P> <P><FONT color=#ffff00> <HR> </FONT></P> <BLOCKQUOTE> <DIV><FONT color=#ffff00>There are 3 categories. <FONT color=#00cc00>Fixed abilities, </FONT><FONT color=#ff0000>Broken </FONT><FONT color=#ff0000>Combat Abilities,</FONT> and </FONT><FONT color=#33ccff>Combat Abilities That Need Improvement </FONT></DIV> <DIV><FONT color=#ffff00></FONT> </DIV> <DIV><FONT color=#00cc00 size=5>Fixed Abilites: </FONT></DIV> <DIV> </DIV> <DIV>Zip, nada, diddly. I like how they address our forum and do absolutly nothing. :smileymad:</DIV> <DIV> </DIV> <DIV><FONT color=#00cc33 size=5><FONT color=#ff0000></FONT></FONT> </DIV> <DIV><FONT color=#00cc33 size=5><FONT color=#ff0000>Broken Combat Abilities</FONT>:</FONT></DIV> <DIV><FONT color=#ff0000></FONT> </DIV> <DIV><FONT color=#ff0000>Bloodlust Adept 3</FONT> is no improvement to app3. (after the nerf i wasted 20g's on a rare, all my cash at the time for nothin) </DIV> <DIV>It doesn't show up on the left as an mantained spell for me. All other spells do. Have to sift thru the million active spells on the right to see if it is sitll up or not.</DIV> <DIV> </DIV> <DIV><FONT color=#ff0000>Tides of War</FONT> adept 1, works but doesnt show up under maintained spells</DIV> <DIV> </DIV> <DIV><FONT color=#ff0000>Rupture</FONT> is not working properly. Doesn't show up under maintained spells.</DIV> <DIV> </DIV> <DIV><FONT color=#ffff33><FONT color=#ff0000>Focus Rage </FONT>All mele attacks stop while this thing is casting. It's sapposed to increase dps ultimatly, but ironically with its long cast time, the proc will actually reduce dps. It needs to be instant berserk, not waste half the fight casting berserk. This can't be as intended. I'm not referring to buffing the spell during combat. I'm referring to when the buffs procing berserk. The berserk in this case takes mass time to cast and can go off several times during combat. All that time it takes for the proc to cast takes away damage. The proc just needs to be insta berserk like all the other combat arts that proc berserk. </FONT><FONT color=#ff0000>(this should be taken off the list, as the poster did not understand that even though your toon goes through the animation of buffing himself, he still continues to swing, there is no loss of dps due to the animation)</FONT></DIV> <DIV> </DIV> <DIV><FONT color=#ff0000>Anarchy</FONT> only procs 1x. You nerf it only to give us a broken spell.</DIV> <DIV> </DIV> <DIV><FONT color=#ff0000>Geater Fury</FONT> isn't working at all as far as i can tell. The spell duration or something is wrong, itll disappear between 10sec and sometime 30 sec and sometimes longer. Doesnt show under maintained spells, This is on my adept 1</DIV> <DIV> </DIV> <DIV><FONT color=#ff0000>Coup De Grace</FONT> - This skill I have at adept 1, its on the same timer as forced swing and can be used when stunned. however, the secondary ability of causing the zerker a "short" beserk after the enemy is slain doesn't seem to work. Note: this skill does not say there is a CHANCE, it says it GRANTS a short duration beserk. I can say for sure, it does not, I have tried everything from timing the killing blow to be performed by coup de grace, to just spamming it on a mob, to everything in between. doesn't seem to work.</DIV> <DIV> </DIV> <DIV><FONT color=#ff0000>Raging Strike</FONT> - This skill i have at adept 1, its supposed to reduce damage, but have a chance to beserk with each hit. I don't notice any reduction in damage, the chance to beserk is for about 1 or 2 hits, and VERY VERY rarely causes a beserk. In my opinion this skill should be active for more then the 1 second that its active for.</DIV> <DIV> </DIV> <DIV><FONT color=#ff0000>Furious Onslaught</FONT> - This skill I have at adept 1, its supposed to be a AoE that puts the beserker in a beserk state. (note NOT A CHANCE, but PUT IN A BESERK STATE) this skill is an effective AoE attack that hits ALL enemies around you for 50-70 points of damage, however it does NOT put you in a beserk state ever. In addition, it takes an extreamly long time to cast (3 seconds) so unless your fighting 3 or more mobs, its really not worth using. because you'll pause to cast and give up more damage then what you gain from it unless your fighting 3 or more mobs. even with 3, its really not worth the power it costs to cast this.</DIV> <DIV> </DIV> <DIV><FONT color=#ff0000>Fury</FONT> - This skill I have at adept 1, it gives you a chance to strike back (doing 74 points of damage back) on any hit that hits you. This is a great skill, and I try to keep it up any time im in a fight. The timer seems to be screwed up on it however, because after it runs out, the re-use timer resets and you have to wait the 90 seconds a second time in order to refresh it. if you catch it just before it goes out, you can keep it up perpetually though. (this is a 3 minute buff) Aside from the counter reset, it rarely lasts the entire 3:00 minutes . The master 1 doesnt show in maintained spells, but seems to be working. <DIV> </DIV> <DIV><FONT color=#ff0000>Stand Firm</FONT> - <FONT color=#3399ff><FONT color=#66ccff>This skill I have at adept 1, This allows you to shield someone in your party from attacks. I find it pretty hard to cast effectively because on the rare occasions i lose aggro, I find it rather hard to get the person targetted, cast it (3 second cast which is an eternaty) and then get back to trying to taunt the mob off. I never really use this skill because i find it more effective just to bash my taunts and high damage, and short casting buffs, then casting this spell. This skill would be much more effective if the casting time was shortened significantly. </FONT> </FONT><FONT color=#66ccff>The problem with this skill isn't switching targets, its it has a 3 second cast timer. that is WAY too long, you can fire off 4 taunts in that time, and be much more effective then casting this skill.</FONT></DIV></DIV> <DIV> </DIV> <DIV><FONT color=#ff0000>Intervene</FONT> - This skill I have at adept 1, long term buff that allows you to take damage instead of the person that you have intervine on. You take damage as if you were wearing what the person your intervining is wearing, so if your intervining on a caster, when they draw aggro and you take the hits for them. you take damage as if you were wearing that crappy armor. This skill is frustrating to me, because it randomly drops for no reason. It seems like any time I would have this on, when i really need it, its just happened to "drop". I rarely use it now.</DIV> <DIV> </DIV> <DIV><FONT color=#ff0000>Balok's challenge</FONT> - This took my anger adept 1's place its a specialty skill that takes angers palce, works just as well as my anger, taunt, but it supposed to cause the zerker to beserk (doesnt say chance, says causes to beserk) however, it seems as if it flashes as if its proc'ing a chance to beserk, and i never see it actually put me in a beserk state. I dont think its actually working. Also when attacking some named ^^^ i get THIS SPELL ISN'T POWERFUL ENOUGH.</DIV> <DIV> </DIV> <DIV><FONT color=#ff0000>Rescue</FONT> - <FONT color=#ffff00>I have this skill at adept 1, This skill is supposed to cause you to raise one spot on the hate list of the mob. I've never actually had it work. I'm not sure if the only time i lose aggro is when theres some sort of aggro bug, therefore it doesnt work, or its just broken. again, i only try to use it (because of the long recast on it) when my healer (who i normally group with, as a two-some) gets aggro, and so far, its never worked. </FONT><FONT color=#ff0000>I've tested this quite a bit, and seems my previous times of when i lost aggro, and couldn't get it to work, was because of "broken aggro" encounters, seems to be working, and can be taken off this list)</FONT></DIV> <DIV> </DIV> <DIV><FONT color=#ff0000>Sunder</FONT> - I have this skill at adept 1, this skill is just a mess. It seems this should have been our group taunt for the 30's but instead we received this the same level we got enrage, and we dont get a group taunt in our 30's. In addition its supposed to do an AoE taunt (Which it does) and knockdown your opponents. well, it used to knock them down, but now it doesn't. of course when it DID knock them down, it was a visual effect only, monsters continued to attack you from thier back, and half the time it would knock you down as well, but again, it didnt matter, because you'd continue to attack from your back.</DIV> <DIV> </DIV> <DIV><FONT color=#ff0000>Stifled Rage </FONT>- <FONT color=#66ffff>I have this skill at adept 1, this is a 3 minute buff, that reduces your attack speed and buffs your defense by 6 points. however, it doesnt stack with soldiers stance, so basically this is a useless skill. the one point of defense increase is not worth the decrease in speed. this skill should stack with soldiers stance, and then it would be effective.</FONT></DIV> <DIV> </DIV> <DIV><FONT color=#ff0000>Vehemence</FONT> seems to be broken, this is the last of the 3 min intervene skill line. I put it on the main tank and did not take a bit of damage for him. Not once. Not any.</DIV> <DIV> </DIV> <DIV> <DIV><FONT color=#ff0000>Weapon Shield </FONT>- At apprentice 1, this skill adds 5 points to parry, is a 3 minute buff, and requires 3 concentration. because soldier stance, requires 3 concentration, you can not ever have them active at once. soldier stance adds 5 to defense, and 5 to parry, and is a long term buff that lasts for 8+ hours. So at apprentice 1, this skill is completely useless. why would you ever cast this over soldier stance. I upgraded it to Apprentice 4, now this skill DOES NOTHING! it casts, makes a click sound almost like a fizzle, the reuse timer never sets, and no skill is cast. it is completely broken.</DIV> <DIV> </DIV> <DIV><FONT color=#ff0000>Murdunk's Tactics </FONT> <FONT color=#66ffff>I cannot see wasting a training ability on this the way it is working now. It adds a 6-9 point slashing damage proc for 3 minutes, and has an 1800 second (30 minute) recast timer. The proc itself happens only occasionally during a battle, for a total damage of maybe 100 points at most.</FONT></DIV> <DIV> </DIV> <DIV><FONT color=#ff0000>Stunning Barrage</FONT> doesnt stun. This is suppose to upgrade this ability to cause targets to stun and it does not work. Stunning barrage is definately not working.. or at least not </FONT>working well. I've just tested it a couple times by hitting a mob with it and immidiately moving away... it always follows instantely. Compare that to stunning cry which freezes the mobs in place for a couple seconds and it always seems to work unless resisted (usually by really tough mobs). At least they'll have to fix it for it to fit the name.</FONT></DIV> <DIV> </DIV> <DIV><FONT color=#ff0000>Press</FONT> Its a skill when using a Shield that is supposed to lower enemy attack effectivness. However it doesn't seem to lower any DPS what so ever and does not add any icon to maintained spells like you'd get from Vicious Blow, so i'm not sure it really does anything but waste power</DIV> <DIV> </DIV> <DIV> <DIV><FONT color=#ff0000>Battle Tactics</FONT> <FONT color=#66ffff>Adept 3 is gimped. Measured using Barbarian Guardian: </FONT> <DIV><FONT color=#66ffff>Adept 1 gives 183hp for 39 mana.</FONT></DIV> <DIV><FONT color=#66ffff>Adept 3 gives 192hp for 42 mana.</FONT></DIV></DIV> <DIV> </DIV> <DIV><FONT color=#ff0000>Screaming Fury </FONT>Upgraded from app1 to app4. It did not add any more hit points to me, but I havent been able to find out if it does affect haste rate. Any experience with these two skills?</DIV> <DIV> </DIV> <DIV><FONT color=#ff0000>Vicious strike</FONT> wasn't lasting through the entire counter. I have verified that not only isn't vicious strike counting down completely but any of our DOT strikes like concussion, vicious strike, Strong Bear's Deep Wound, Wound do not seem to last thier entire countdown. To do this test I would attack a mob and use 1 hit at a time. I'd leave the pointer over the icon so I could observe the countdown. Each time when the counter reached 3.0 seconds they would dissapear. Have /feddback'd and /bug'd but thought we should update the skills to all.</DIV> <DIV> </DIV> <DIV><FONT color=#ff0000></FONT> </DIV> <DIV><FONT color=#00ccff size=5>Combat Abilities That Need Improvement</FONT></DIV> <DIV><FONT color=#ff0000></FONT> </DIV> <DIV><FONT color=#00ccff>Whirlwind</FONT> takes entirely too long to cast for entirely to little damage. The only time this spell is any good is if you are fighting mass green mobs. Otherwise it's interupted every time. There is no difference in damage between this spell and it's predecessor Furious Onslaught</DIV> <DIV> </DIV> <DIV><FONT color=#33ccff>Hunker Down </FONT>Some would like to see it stack with other defensive abilites. as of right now, it slows down your attack rate, and keeps you from using any abilities thereby reducing your aggro, but all the main advantages, INCREASED DEFENSE being the main one, doesn't really work, because basically your a fool not to keep soldier stance up at all times, thereby, making this skill useless, better to just turn off your attack button, and not hit any special abilities, you'll drop aggro faster.</DIV> <DIV> <P><SPAN class=time_text> <HR> </SPAN></P></DIV></DIV></DIV></BLOCKQUOTE> <P> </P> <P>-Erick<BR></P>
ZOAR0
01-28-2005, 08:21 PM
<DIV>Nice info guys. appreciate the help</DIV>
Notorious_G
01-28-2005, 11:15 PM
<DIV>[FaarNerfed!], this is depressing. I just started my class change night before last then stumbled across this thread. Beserker seemed more my style, but if the class is this broke I'm wondering if it's too late to go back to the trainer & switch to a Guardian. I haven't finished the class quest yet & I'm only level 19. I hope these issues get fixed.</DIV>
-Aonein-
01-29-2005, 02:57 AM
<DIV>ZOAR007, i went and asked a Alcy the other day if they could make me Reckless Counter and Greater Fury App IV, now when she was making Reckless Counter, the app IV version accually turned out as Greater Fury IV, and she didnt have no Greater Fury in her spell books ( lvl 40 Alcy ), so im just wondering if you can put in there something about Reckless Counter and Greater Fury, what is there purpose, and why does a Reckless Counter app IV come out as a Greater Fury app IV. I have no clue if we are suppose to get Reckless Counter and Greater Fury, but that certainly needs to be looked into.</DIV> <DIV> </DIV> <DIV>Taemek Frozenberg 35th Berserker<BR>16th Outfitter<BR>Co-Leader of Justice Bringers<BR>Everfrost Server<BR><BR>Aonein Amillion 26th Monk ( retired )<BR>18th outfitter<BR>Everfrost Server<BR><BR>Enlightened Aonein Amillion ( retired )<BR>70th Stone Fist of The Celestial Fist<BR>Five Rings on Luclin Server<BR><BR>"We are the two halves of the Flowing Circle, the light and the dark. If either grows too weak or too strong, the circle collapses on itself. Here, I will draw a Flowing Circle in the sand for you. Meditate upon the dual nature of our order and ourselves as you practice Kitten Swims Upstream. Perhaps, if you learn something from your meditations, Brother Tenshin will teach the kitten to become a tiger."</DIV>
<DIV>One note on Balok's Challenge (training upgrade to Anger) -</DIV> <DIV> </DIV> <DIV>We know that this ability is now broken in that it no longer procs berserk - It did originally when it first went in, so a subsequent patch broke this it seems - However I am also having doubts about its taunting ability.</DIV> <DIV> </DIV> <DIV>I was hunting in Nek Castle last night (Finally got the Fishbone earring - yay me <img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" /> ) and noticed that I kept losing aggro to a Lvl 35 Ranger (I was lvl 33 at the time) whilst fighting single ^^ mobs. I'm not -completely- lazy in the taunt department, so tried spamming BC whenever it was up, however this made no difference at all...</DIV> <DIV> </DIV> <DIV>On a hunch, I then replaced BC with my old 'Anger' hotkey, and tried again - my aggro problems completely vanished. 1 Anger at the start, another 1 half way through and I was golden - no worries. I'm beginning to think that the taunt component of BC is completely fubard, or at least substantially less effective than Adept 1 Anger.</DIV> <DIV> </DIV> <DIV>Anyone else done testing on this?</DIV> <DIV> </DIV> <DIV>-Jherad</DIV> <DIV>Lvl 34 Berserker</DIV>
ZOAR0
01-30-2005, 08:38 PM
<DIV>updated. New additions to the original page will go under the appropriate catagory, but will be in yellow lettering so what I added can be easily identified.</DIV>
Erick_Stormfu
01-30-2005, 10:37 PM
<DIV>Thanks for the continued updates Zoar. keep up the good work.</DIV> <DIV> </DIV> <DIV>and yes, playing with BC, after you posted here, I went and experimented, and yes, it seems the taunt is broken on this skill as well.</DIV> <DIV> </DIV> <DIV> </DIV> <DIV>-Erick</DIV>
CherobylJ
02-01-2005, 01:26 AM
<DIV>I'm curious if any of these are to be addressed in the upcoming "big patch 2". As devs sad they will read this it might be nice to get a head up from them?</DIV>
ZOAR0
02-01-2005, 07:56 AM
<DIV>Woot! Fury Master 1 is now showing up under maintained spells! I only mention this as it seems to be the oly thing they have fixed so far.</DIV>
Trumluk
02-02-2005, 04:52 PM
<DIV>From what I have seen it looks like Raging Strike has been addressed. WIN</DIV> <DIV> </DIV> <DIV>Countdown times on our DOTs still stop at 3.0 seconds for me. </DIV>
ZOAR0
02-02-2005, 09:46 PM
<DIV>updated. Doesn't look like the adept 3 version of bloodlust was adressed yet either. still doesnt show under maintained spells</DIV>
freakbo
02-02-2005, 10:29 PM
<DIV>Yeah, my bloodlust doesn't show up 'on the left'.</DIV> <DIV> </DIV> <DIV>Also, Fury still makes you wait the full recast timer when it fails.</DIV>
ZOAR0
02-03-2005, 03:40 AM
<DIV>Updated</DIV>
Immohtep
02-03-2005, 06:51 AM
<DIV>Just wanted to affirm that Rescue is a heaping pile of waste. Someone else posted about this not working and it still dosen't. For the insane amount of recast time involved, i should be able to hit it and get a mob off my healer or caster INSTANTLY. This however, almost NEVER happens. </DIV> <DIV> </DIV> <DIV>I'm going to add here that our taunts may need a look because since the patch that "re-worked" our berserk state. I have had to mash my taunt skills repeatedly in alot of groups. Not because they aren't assisting and catching agro, but simply stealing it away from me. If i use Enrage (adept1 cause i haven't any skills higher atm) and my group is assisting as they should. I shouldn't have to repeatedly taunt a mob off a scout or healer class. I can see once in a few fights. But i have had it happen every other fight. And this was after i intially pulled the mob or group of mobs with Anger or Enrage. </DIV> <DIV> </DIV> <DIV>The other thing i'd like to see changed or looked at is our HP buff duration and stacking. I have 2 HP buffs that "can" stack. One is Screaming Fury, and the other a pick from our class traits when that was finally corrected. Now each buff lasts 3 minutes with a 1 minute recast. Being the way pulling and tanking are the norm for eq2. It's a COMPLETE PITA to keep these 2 buffs going while trying to pull and tank and make sure im keeping the mobs off my groupmates. All the while trying to keep other buffs like Greater fury from fading cause the timer is now borked like Fury was/still is. At level 38, the 2 HP buffs combine to make it possible for me to solo Yellow con mobs, with an occasional weak orange mob. That's how it should be. If i'm concentrating all my focus and effort and timing my buffs. I SHOULD be able to take a mob down 2-3 levels above me. </DIV> <DIV> </DIV> <DIV>My suggestion to Sony is to make the freaking buffs last like they do in EQ1, or take them away and leave us with self buffs and make the buffing classes spells last as long and as powerful as they are there. Some may consider this asking for a nerf, but in the long run, you'd all thank me for not having to keep casting this stuff and just enjoying the power of beating the living crap out of mobs like we're supposed to do.I'd even consider a 10-15 minute timer on HP buffs (or all Berserker buffs for that matter). I refer to EQ1 becasue that's where i came from. Buffs there can last up to 2-3 hours. They dont have to in EQ2, but 3 minutes? C'mon Sony, you gotta do better than that. </DIV> <DIV> </DIV> <DIV> </DIV> <DIV>Teulk-38 Berserker Crushbone server. </DIV>
Mechbe
02-04-2005, 03:55 AM
<DIV>Weaponshield is bugged on my toon. When I recieved the skill, apprentice 1 worked just fine. not to far after that I bought an app4 for that figuring it was a great skill to have. Well after scribing App4 Weaponshield, the skill no longer engages. I get no icon at all.</DIV> <DIV> </DIV> <DIV>The skill casts like its going to work, then no icon, no Concentration, no nothing. The response I got from 2 CS tickets was sorry cant help, submit a bug report. heh Big Help.</DIV> <DIV> </DIV> <DIV>What Im wondering is if any other folks have had this problem and if an Adpt 1 will fix it. I almost bought one tonight, but I am afraid to blow the 5 gold on the book and have the same problem crop up.</DIV> <DIV> </DIV> <DIV>Any ideas?</DIV>
AstroCat
02-10-2005, 08:48 PM
<DIV>There are so many Berserker skills that don't work it's really a drag... I wonder if any of these will ever be fixed?</DIV> <DIV> </DIV> <DIV>I really hope so!</DIV>
Thundr
02-11-2005, 11:53 AM
<DIV>Tides of War ad3 needs some help. Ad1 was 50 % haste....ad3 is 50 % haste. At least those are the figures I get using /show_window mainHUD.Character command.</DIV> <DIV> </DIV> <DIV>Btw, great job maintaining this thread.</DIV> <DIV> </DIV> <DIV>On a side note...when you edit your message, can you delete all the other times you have edited the original post? Will make for a neater looking post :smileywink:</DIV>
Niren
02-11-2005, 07:43 PM
<DIV>"<FONT color=#ff0000>Screaming Fury </FONT>Upgraded from app1 to app4. It did not add any more hit points to me, but I havent been able to find out if it does affect haste rate. Any experience with these two skills?"</DIV> <DIV> </DIV> <DIV> </DIV> <DIV>There is a slight increase in the haste component from app1 - app4. I'd imagine that upgrading the quality of the spell upgrades the "scaling" of the spell. i.e. at app1 it stops getting better hp wise at level xx, but at app4 it stops getting better at level xx + y</DIV> <DIV> </DIV> <DIV>*shrug*</DIV> <DIV> </DIV> <DIV>just my observations, I don't think this one is broken. </DIV>
Erick_Stormfu
02-13-2005, 11:12 AM
<DIV>Furious Rush does not seem to drain power as it is supposed too.</DIV> <DIV> </DIV> <DIV> </DIV> <DIV>-Erick</DIV>
Thundr
02-13-2005, 09:20 PM
<DIV>At level 48 you do not automatically get a new skill. Instead, being from Freeport, I had to go to the trainer in North Freeport to buy it. The scroll is named Fury, but scribes as Enrage...the replacement for Rage. When I had an alchemist try to make me the app4 version of this, it came out as the level 22 or whatever it was version of Fury. Sony needs to do someserious work and start fixing our skills, because this is BS.</DIV><p>Message Edited by Thundrox on <span class=date_text>02-13-2005</span> <span class=time_text>11:57 AM</span>
KagnarL
02-14-2005, 03:32 AM
<BR> <BLOCKQUOTE> <HR> Immohtep wrote:<BR> <DIV>Just wanted to affirm that Rescue is a heaping pile of waste. Someone else posted about this not working and it still dosen't. For the insane amount of recast time involved, i should be able to hit it and get a mob off my healer or caster INSTANTLY. This however, almost NEVER happens. </DIV> <DIV> </DIV> <DIV>I'm going to add here that our taunts may need a look because since the patch that "re-worked" our berserk state. I have had to mash my taunt skills repeatedly in alot of groups. Not because they aren't assisting and catching agro, but simply stealing it away from me. If i use Enrage (adept1 cause i haven't any skills higher atm) and my group is assisting as they should. I shouldn't have to repeatedly taunt a mob off a scout or healer class. I can see once in a few fights. But i have had it happen every other fight. And this was after i intially pulled the mob or group of mobs with Anger or Enrage. </DIV> <DIV> </DIV> <DIV>The other thing i'd like to see changed or looked at is our HP buff duration and stacking. I have 2 HP buffs that "can" stack. One is Screaming Fury, and the other a pick from our class traits when that was finally corrected. Now each buff lasts 3 minutes with a 1 minute recast. Being the way pulling and tanking are the norm for eq2. It's a COMPLETE PITA to keep these 2 buffs going while trying to pull and tank and make sure im keeping the mobs off my groupmates. All the while trying to keep other buffs like Greater fury from fading cause the timer is now borked like Fury was/still is. At level 38, the 2 HP buffs combine to make it possible for me to solo Yellow con mobs, with an occasional weak orange mob. That's how it should be. If i'm concentrating all my focus and effort and timing my buffs. I SHOULD be able to take a mob down 2-3 levels above me. </DIV> <DIV> </DIV> <DIV>My suggestion to Sony is to make the freaking buffs last like they do in EQ1, or take them away and leave us with self buffs and make the buffing classes spells last as long and as powerful as they are there. Some may consider this asking for a nerf, but in the long run, you'd all thank me for not having to keep casting this stuff and just enjoying the power of beating the living crap out of mobs like we're supposed to do.I'd even consider a 10-15 minute timer on HP buffs (or all Berserker buffs for that matter). I refer to EQ1 becasue that's where i came from. Buffs there can last up to 2-3 hours. They dont have to in EQ2, but 3 minutes? C'mon Sony, you gotta do better than that. </DIV> <DIV> </DIV> <DIV> </DIV> <DIV>Teulk-38 Berserker Crushbone server. </DIV><BR> <HR> </BLOCKQUOTE><BR> <DIV>Note on this.... up on test now is that buff times for us are going to be doubled to 6 minutes....I know its not as good as we would like but its better than 3 mins.</DIV>
Thinm
02-15-2005, 08:12 PM
<DIV>I don't think <FONT color=#ff0000>Infuriation </FONT>does anything.</DIV>
<DIV>currently on test are some more fixes. weaponshield now uses 1 conc, yay!, but it has the same problem refreshing if you dont have a conc slot open, saying you dont have enough. weaponshield also doesnt get a duration boost. stunning barrage is now stunning as far as i can tell, and the damage is actually an increase from normal BB. and i think bloodlust is now showing up on the maintained spells window, i cant really remember, ill double check tomorrow.</DIV> <DIV> </DIV> <DIV>woot for the devs</DIV><p>Message Edited by Svanny on <span class=date_text>02-15-2005</span> <span class=time_text>06:30 PM</span>
CherobylJ
02-21-2005, 06:51 PM
<DIV>Coup de Grace appears to functioning now, it now shows a brief buff timer but its difficult to validate whether it actually has the implied effects upon mob death because of it nature (% chance).</DIV><p>Message Edited by CherobylJoe on <span class=date_text>02-21-2005</span> <span class=time_text>08:52 AM</span>
<DIV>Darkmoore's Protective Advance (one of the level 40 Berserker skills you can choose). Darkmoore's is supposed to be an improvment from Weapon Shield as well as add mitigation.</DIV> <DIV> </DIV> <DIV><STRONG><U>Darkmoore's Protective Advance (Adept 2)</U></STRONG></DIV> <UL> <LI>3 Concentration</LI> <LI>3 minute duration</LI> <LI>Increases AC of caster vs all physical damage by 97-136</LI></UL> <P><STRONG><U>Weapon Shield (Adept 1)</U></STRONG></P> <UL> <LI>1 Concentration</LI> <LI>3 minute durationn (all self buffs supposed to be 15 minutes now?)</LI> <LI>Increase Parry of caster by 10</LI></UL> <P> </P> <P>Looks like Darkmoore's needs to have the parry benefit added as well as the concentration lowered. At this time, the upgrade to Weapon Shield is useless in comparison to the original skill.</P>
Eukat
02-24-2005, 03:59 AM
<DIV> <DIV>Rampage: better, now hits all mobs in the area of effect but it still breaks really fast most of the time, 2-3 seconds. no longer drains mana, or maybe I just can't tell since it breaks so fast ( I thought the mana drain was a great draw back to this skill)</DIV> <DIV> </DIV> <DIV>Wallop: only hits one target</DIV> <DIV> </DIV> <DIV>Slaughter: cast time in it makes it a dps reducer even when it hits max # of mobs. Reduction on cast time would really help, removing the 5 target restriction would be even better.</DIV> <DIV> </DIV> <DIV>War chant: adept 3 gives less str than app 3 11 str for app 3 10 for adept 3</DIV> <DIV> </DIV> <DIV>Promise of violence: claims a str buff but doesnt give one.</DIV> <DIV> </DIV> <DIV>Fearsome shout: claims a chance to cause fear yet does not.</DIV> <DIV> </DIV> <DIV>Unbridled fury: given the frequency with which the counter attack is parried and the frequency of it '"procing" the casting time/cost makes it inequitable.</DIV> <DIV> </DIV> <DIV>anarchy: great skill but since it is usually cast in combat I would love to see the cast time shortened. </DIV> <DIV> </DIV> <DIV>Raging blows: vanquish stun seems longer by a second; and vanquish does 10x more dmg, for a highter lv skill it should be better than vanquish not worse.</DIV> <DIV> </DIV> <DIV>Coupe de gras: seems to work now, I went berserk in testing, but it is very hard to use, timing is a bugger with it's very short duration and low damage.</DIV> <DIV> </DIV> <DIV> </DIV> <DIV> </DIV> <DIV> </DIV> <DIV> </DIV> <DIV> </DIV> <DIV> </DIV> <DIV> </DIV></DIV>
Dalensbane
02-24-2005, 04:39 AM
<DIV>Once Weapon Shield effect expires, the recast timer on the combat art restarts for some reason.</DIV> <DIV> </DIV> <DIV>Concussion and Furious Rush timers are linked for some silly reason.</DIV>
Davish_Darkwolf
02-24-2005, 07:14 AM
<DIV>Rescue: 1800 secs re-use timer.....</DIV> <DIV> </DIV> <DIV>What a joke!</DIV>
Laereneth
02-24-2005, 04:25 PM
<DIV>Raging Strike. When examining it, the upper description states...lowers damage while granting a slight chance to beserk. The lower description states...increase hate while granting a slight chance to beserk. Does anyone know what it truely does or which description is correct? I've been trying to test it and it doesn't seem to do much of anything noticable.</DIV> <DIV> </DIV> <DIV>Laer</DIV>
Erick_Stormfu
02-24-2005, 08:07 PM
<BR> <BLOCKQUOTE> <HR> Dalensbane16 wrote:<BR> <DIV>Once Weapon Shield effect expires, the recast timer on the combat art restarts for some reason.</DIV> <DIV> </DIV> <DIV>Concussion and Furious Rush timers are linked for some silly reason.</DIV><BR> <HR> </BLOCKQUOTE> <P></FONT> </P> <P>that is correct. furious rush is the replacement to concussion... both drain power from the target along with doing a small physical hit.</P> <P> </P> <P>-Erick</P>
Erick_Stormfu
02-24-2005, 08:10 PM
<BR> <BLOCKQUOTE> <HR> Laereneth wrote:<BR> <DIV>Raging Strike. When examining it, the upper description states...lowers damage while granting a slight chance to beserk. The lower description states...increase hate while granting a slight chance to beserk. Does anyone know what it truely does or which description is correct? I've been trying to test it and it doesn't seem to do much of anything noticable.</DIV> <DIV> </DIV> <DIV>Laer</DIV><BR> <HR> </BLOCKQUOTE><BR> <P>Raging strike is working now, its still basically useless if your a main tank, but its very effective if your an off tank. most of our abilities require us to be getting hit in order to go into rage. however, raging strike, when you use it, slows down your swings for a short period of time (hence the lower damage) but you'll see the raging strike icon flash on your buff bar, while this icon is flashing you have a chance to go beserk. when you go beserk, the icon disappears and you gain the "rage" icon while your in rage.</P> <P> </P> <P>-Erick</P>
Eukat
02-28-2005, 10:45 PM
<DIV>bump</DIV>
Wolfmon
03-01-2005, 12:06 AM
<BR> <BLOCKQUOTE> <HR> Erick_Stormfury wrote:<BR><BR> <BLOCKQUOTE> <HR> Laereneth wrote:<BR> <DIV>Raging Strike. When examining it, the upper description states...lowers damage while granting a slight chance to beserk. The lower description states...increase hate while granting a slight chance to beserk. Does anyone know what it truely does or which description is correct? I've been trying to test it and it doesn't seem to do much of anything noticable.</DIV> <DIV> </DIV> <DIV>Laer</DIV><BR> <HR> </BLOCKQUOTE><BR> <P>Raging strike is working now, its still basically useless if your a main tank, but its very effective if your an off tank. most of our abilities require us to be getting hit in order to go into rage. however, raging strike, when you use it, slows down your swings for a short period of time (hence the lower damage) but you'll see the raging strike icon flash on your buff bar, while this icon is flashing you have a chance to go beserk. when you go beserk, the icon disappears and you gain the "rage" icon while your in rage.</P> <P> </P> <P>-Erick</P><BR> <HR> </BLOCKQUOTE><BR> <DIV>While this ability is now working (causes you to go berserk), there has been a taunt added to it. I can't confirm that it was not always there but in the spell description in now states, causes x amount of hate to the caster. </DIV> <DIV> </DIV> <DIV>I used to use this all the time and never had a problem with in but in the last few days I have noticed that if I am offtanking I will pull agro if this is used early in a fight.</DIV> <DIV> </DIV> <DIV>Still viable means of gaining berserk but be careful when and how often you use it.</DIV>
Eukat
03-03-2005, 11:47 PM
<DIV> <DIV>I resorted these by order of importance, as I see it. </DIV> <DIV> </DIV> <DIV> </DIV> <DIV>Rampage: better, now hits all mobs in the area of effect (or seems too) but it still breaks really fast, 2-3 seconds. no longer drains mana, or maybe I just can't tell since it breaks so fast ( I thought the mana drain was a great draw back to this skill)</DIV> <DIV> </DIV> <DIV>Raging blows: vanquish stun seems longer by a second in testing; and vanquish does 10x more dmg, for a highter lv skill it should be better than vanquish not worse.</DIV> <DIV> </DIV> <DIV>Slaughter: cast time makes it a dps reducer even when it hits max # of mobs. Reduction on cast time would really help, removing the 5 target restriction would be even better, upping the damage would work too.</DIV> <DIV> </DIV> <DIV>War chant: adept 3 gives less str than app 3 11 str for app 3 10 for adept 3</DIV> <DIV> </DIV> <DIV>Unbridled fury: given the frequency with which the counter attack is parried and the frequency of it '"procing" the casting time/cost makes it inequitable.</DIV> <DIV> </DIV> <DIV>Wallop: only hits one target</DIV> <DIV> </DIV> <DIV>Fearsome shout: claims a chance to cause fear yet does not.</DIV> <DIV> </DIV> <DIV>Promise of violence: claims a str buff but doesnt give one.</DIV> <DIV> </DIV> <DIV>anarchy: great skill but since it is usually cast in combat I would love to see the cast time shortened. </DIV> <DIV> </DIV> <DIV>Coupe de gras: seems to work now, I went berserk in testing, but it is very hard to use, timing is a bugger with it's very short duration and low damage.</DIV> <DIV> </DIV> <DIV>Blood rage: up scale rate should be highter, at 1100 attack rating it does like 110 damage, 4 procs average per cast isnt a lot of damage for the 1/4 of your health it takes to cast it.</DIV></DIV>
quikswor
03-04-2005, 04:27 AM
<DIV>I hope they dont change Raging blows. Yes it does very very little damage and is a very short stun, but raging blows allows you to do something that vanquish doesnt, and is also one of the most useful of all the berserker skills. </DIV> <DIV> </DIV> <DIV>I would love to see anarchy get increased to a 3 min duration, or to have its casting time get changed to 1 second. At master 1, this skill is insane in what it can do.</DIV>
Anarchy wont get increased because it will be 2 powerful a buff , 30 sec with a 30 sec refresh is good for it.... Greater Fury NEEDS to be a 10 min timer like advertised Per 02/19 patch , currently its not... also our single target buffs like Infuriation needs to be a 15 buff like aslo stated in 02/19 patch.... SoE stop slacking and fixing BS crap in the game and fix class skills pls
Aldera
03-04-2005, 09:07 AM
Focus Rage : upgrade to adept 1 doesnt change a thing , app IV doesnt change anything either.it could at least increase rage duration by 1 sec or something like that instead of having berserks waste 1 gold each time if not more.also furious onslaught adept 1 reads correctly the spells effect in town but in fight zone it says error possible spell recursion, thats why the berserk rage doesnt cast.(was also saying error at app III )
Scarax
03-04-2005, 10:22 AM
Are you sure that Focus Rage Adept I didn't change anything? My haste percentage when procing with it is 41% and the description says it should be 35%. Can someone with Apprentice I check and see if it's 35%. My guess is that Adept I increases the haste percentage to 41%, but the examine window has the old data. Check the Character Hud to know for sure. As far as I can tell there was an upgrade in haste of 6% in going to Adept I Focus Rage.
Aldera
03-04-2005, 04:05 PM
I will recheck for sure,about Furious Onslaught I'm sure that the berserk component doesnt work though
<DIV>I, too, have never gotten a bezerk from Furious Onslaught. Fix the bezerk part or make it a green AE.</DIV>
EnigmaticCipher
03-05-2005, 05:12 PM
<DIV>Adept3 Furious Onslaught does make go berserk, however it does not seem like it does EVERY single time.</DIV>
CherobylJ
03-08-2005, 12:53 AM
<DIV>FYI</DIV> <DIV> </DIV> <DIV> <HR> </DIV> <DIV><STRONG><FONT color=#0000a0>Brekkee -</FONT></STRONG> *Oooka* lvl23 bezerker skill sunder is in the lvl33 alchemist book.. is this an oversight(bug) or planned? <BR><FONT color=#800000><B>[SOE]Dymus -</B></FONT> That is a bug / oversight. It will be fixed, thanks for the reminder <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /> <BR><FONT color=#800000><B>[SOE]Dymus -</B></FONT> Done.<STRONG><FONT color=#0000a0>Brekkee -</FONT></STRONG> *Oooka* lvl23 bezerker skill sunder is in the lvl33 alchemist book.. is this an oversight(bug) or planned? <BR><FONT color=#800000><B>[SOE]Dymus -</B></FONT> That is a bug / oversight. It will be fixed, thanks for the reminder <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /> <BR><FONT color=#800000><B>[SOE]Dymus -</B></FONT> Done.</DIV> <DIV> </DIV> <DIV> <HR> </DIV> <DIV> </DIV> <DIV><A href="http://eq2.stratics.com/content/hoclog/hoclog4.php" target=_blank>http://eq2.stratics.com/content/hoclog/hoclog4.php</A></DIV> <DIV> </DIV> <DIV>Well at least they are talking about some of these.....</DIV>
Senolive
03-09-2005, 12:46 AM
<DIV>I would LOVE to see Rampage on a shorter timer .. its crazy to be so long. Anytime we are in an area to use it effectively there are multiple 2-4xgroup mobs but alas .. those mobs dont take an hour to get to each of them.</DIV> <DIV> </DIV> <DIV>I also believe stunning roar, wallop.. and slaughter need to be checked. Mine rarely act as a multi enemy attack .. and although 2 listed as high damage.. the almost never seem to break 200 ......</DIV> <DIV>.as for the others, some i like , some i dont, some are fine..lol .. and some arent...</DIV> <DIV> </DIV> <DIV>Level 50 Berserker .. Thanks</DIV>
Eukat
03-09-2005, 01:17 AM
<BR> <BLOCKQUOTE> <HR> Senolive wrote:<BR> <DIV>I would LOVE to see Rampage on a shorter timer .. its crazy to be so long. Anytime we are in an area to use it effectively there are multiple 2-4xgroup mobs but alas .. those mobs dont take an hour to get to each of them.</DIV> <DIV> </DIV> <DIV>I also believe stunning roar, wallop.. and slaughter need to be checked. Mine rarely act as a multi enemy attack .. and although 2 listed as high damage.. the almost never seem to break 200 ......</DIV> <DIV>.as for the others, some i like , some i dont, some are fine..lol .. and some arent...</DIV> <DIV> </DIV> <DIV>Level 50 Berserker .. Thanks</DIV><BR> <HR> </BLOCKQUOTE><BR> <P>I have given up on the reuse timer ever being lowered for rampage. I would like to see it hit all targets within range and not break prematurly. Much like it was the first three weeks I had it. So long as I can rely on it working once an hour I would be happy with the one hour reuse. </P> <P> </P> <P>When I first used rampage it had a reuse timer that was much faster than my mana could regen, it also drained mana at an incredible rate, 2k mana would kill an entire group of lv 49 mobs but after I was totally empty. You can cleary see how over powered this is, there was no place I could exp where the spawn rate could keep up with the rate at which I killed. Pull all icegills on one island, rampage them and move to the next island. I would be done with all of them long before they had a chance to repawn, thats a lot of exp for my pre 50 friends. </P>
WolfbaneE
03-10-2005, 08:01 AM
<DIV>Rage last 10 secs and takes 90 secs for recast with Apprentice I, I went out and paid 1 gold for App III, and NO difference whatsoever on any of the stats on it, or the times on it....This has to be broken..Other ones I have done have been a big disappoinment for the amount of money I paid to only add 5 health to a buff and nothing to defense etc..But this one does nothing at all...Hopefully will be fixed, and 10 secs is weak for a spell like this with 90 secs recast...it basically does nothing.</DIV>
Eukat
03-19-2005, 09:10 AM
<DIV>to little intrest in this thread of late, or is it that everything has been fixed and I just missed it?</DIV> <DIV> </DIV>
Peyed
03-20-2005, 12:58 AM
<span><blockquote><hr>Eukatae wrote:<div>to little intrest in this thread of late, or is it that everything has been fixed and I just missed it?</div> <div> </div><hr></blockquote></span>Many of these problems have yet to be fixed. In fact, I'm not sure that <i>any </i>of them have been addressed in a patch. There is definitely still interest in the thread, but we are now waiting on the developers to prioritize our requests for bug fixes in with everything else they are doing. <div></div>
Aldera
03-21-2005, 05:17 PM
my spell sunder adept I just turned red with a skill of 180 to use it after last patch, probably a fix tho the amount of threat is a joke compared to the other one... <div></div>
Dashel
03-21-2005, 06:39 PM
<font size="3" face="Arial">I know some of these have already been mentioned but I'm going to give my list anyway heh. In no particular order of importance, they are: 1. Weapon Guard - Increase buff time to 15 minutes or more 2. Controlled Rage - Increase buff time to 15 minutes or more 3. Slaughter - lower cast time significantly, I never use this as is. 4. Wallop - Hits 1 target, I use the lvl 40 specialization skill </font><font size="3"><span><span><font color="#ffffff"><font face="Arial">Taron's Slicing Blades instead 5. Rampage - Needs to consistently hit all mobs in an encounter for it's full duration to justify the 1 hour timer. </font> </font></span></span></font><div></div>
Niren
03-21-2005, 10:05 PM
<DIV><FONT color=#ff0000>Vehemence</FONT> seems to be broken, this is the last of the 3 min intervene skill line. I put it on the main tank and did not take a bit of damage for him. Not once. Not any.</DIV> <DIV> </DIV> <DIV> </DIV> <DIV> </DIV> <DIV> </DIV> <DIV>I don't think it's actually broken.</DIV> <DIV> </DIV> <DIV>Mitigation spells don't actuall have you taking damage, the target you've casted the spell on will get messages like " (mob name) tries to hit you but (yourname) parries" etc.</DIV>
Aldera
03-22-2005, 08:48 AM
another broken one : Battle chant app IV and adept 1 buffs 7 for at lvl 28,no difference between the two..another gold down the river of broken zerker spells <div></div>
Aldera
03-23-2005, 11:28 PM
changes to fury and stifled rage, almost a nerf for both they used to grey out once they wore off, but you were able to recast before the end, so it was possible to have fury up all the time without major downtime (and fury is needed a lot when you solo ), now if you try to recast before the end of the spell it cancels it and reactivate the recast timer so every 3 minutes you must wait one and a half to have fury up again. same thing for stiffled rage though for stiffled rage the recast time is 30 secs or something like that so its less visible (downtime during two mobs is usually around 30 secs) if any dev is reading this, could we have explanation on wether this is intentional or a bug, having a recast timer when casting the spell is ok but when its woring off ?!?! <div></div>
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