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View Full Version : Please Help Me Help You Guys.


They
01-13-2005, 07:53 PM
I want yall to provide me with information on our class about things that are not working properly. I want to know what skills are not working as how they are supposed to (as in how they are described.) I do not want this to be a thread on what pisses you off and the likes. I want some constructive posts about what skills aren't working and what you think is wrong with the class. Please help me help yall.

tarasl
01-13-2005, 08:04 PM
<DIV>First bit of advice I'll give, don't use app4 upgrades, killed off some skills to where they don't even work at all.</DIV> <DIV> </DIV> <DIV> </DIV>

They
01-13-2005, 08:46 PM
What this post is for is to get information from all of yall about what skills are not working. Like if Raging Strike is not giving a chance to berserk with each hit. Things like that. Since we are having problems with going Berserk and what not I'd like to find out what things are causing the problems and get this information to someone who can help.So please give me information about whats wrong with skills in our class and what other things you believe could be causing us problems.

tarasl
01-13-2005, 08:59 PM
<P>OK went in to check only one skill actually got broken, but it was broken anyway. That was weapon shield. Reckless stance and mad cry were my other 2 app4 upgrades and they operate normally.</P>

Diabol
01-13-2005, 09:13 PM
<DIV>The recast timer on fury is a major annoyance - the recast is around 1/2 the duration which is fine, but when the buff expires it "resets" the recast as if it had just been cast again.  So if you let it expire you have to wait like 90 seconds to get the buff back up but as long as you keep mashing it between the 1/2 expired point and before it expires you can keep it up perpetually.  </DIV>

They
01-13-2005, 09:43 PM
If I recall also with Weapon Shield its supposed to up your Parry skill. Someone told me about that if you upgrade it from App I to Adept I that it actually goes down in Parry Skill numbers. (Like App I gives 14 and Adept I gives 9 points to Parry) I forget but I think that is something that needs looking into also.

tarasl
01-13-2005, 09:56 PM
<DIV>doesn't even work at all now with an app4 upgrade so i really can't help you with how well it parries.</DIV>

They
01-13-2005, 10:02 PM
Well wasn't meaning on if it did parry or not was more talking about the number it associated with your skills when you turned the skill on. Because maybe if they can find out whats wrong with the numbers going along with the Skill Level you have it might have them look more indepth on the skill itself. If that makes sense <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /> kinda tired atm

Grimgo
01-13-2005, 10:26 PM
<DIV>Furious Onslaught - doesn't proc berserk</DIV> <DIV>Raging strike - doesn't proc berserk and fades immediately</DIV> <DIV>Vicious blow - doesn't proc berserk</DIV> <DIV>Stifled Rage - improves our AC by 1 point. Is that a bug or it just sucks?</DIV> <DIV>Berserker Barrage - only hits 2 npc's in frontal arc and it's kind of random. </DIV> <DIV>Coup de Gras - doesn't proc berserk when enemy dies. </DIV> <DIV>Blood Lust - Proc rate is as rare as Palladium. </DIV> <DIV> </DIV> <DIV> </DIV> <DIV>on a good note: </DIV> <DIV> </DIV> <DIV>Hold the line is bugged. I was able to run around with full movement using Hold the Line.  It did lock me down once or twice but i think the bard cast a group movement spell which let me move around.. since it's a 11 hour buff, it won't go away.. nice MT tool. </DIV> <DIV>They removed the detrimental effects from going Berserk.  We no longer take a defensive hit. </DIV> <DIV> </DIV> <DIV> </DIV> <P>Message Edited by Grimgore on <SPAN class=date_text>01-13-2005</SPAN> <SPAN class=time_text>09:26 AM</SPAN></P><p>Message Edited by Grimgore on <span class=date_text>01-13-2005</span> <span class=time_text>09:27 AM</span>

They
01-13-2005, 11:13 PM
Berserker Barrage was changed to only hit 2 mobs near the end of beta (and when only in a cone-shape radius) so it is working properly, but thank you for all those others that aren't working. Myself I've kind of forgotten what wasn't working properly after beta ended <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" />. So I'm trying to get all of this information so I can give it to the right person to let them know.

tarasl
01-13-2005, 11:17 PM
<DIV>I've recently had barrage hit a mob directly behind me. It happend in the new catacombs in Antonica, so the buggy place might have had something to do with it. I don't use the skill unless i'm positioned to do it without smacking anything else so i can't give another example of that.</DIV>

CherobylJ
01-13-2005, 11:25 PM
<DIV>Thank you for this thread.</DIV> <DIV> </DIV> <DIV>I agree with the poster that listed skills that will not cause berserk.  I spent an entire afternoon trying to get ANY other skill to trigger berserk and was unable to.</DIV> <DIV> </DIV> <DIV>Discussion point: upgraded to Sunder app IV and saw no difference in either damage given or chance to knock down opponent.  Interested to see if others have seen  the same behaviour with upgraded skill.</DIV> <DIV> </DIV> <DIV>Sunder app IV is created from a level 36 book.  Why is a level 24 spell from a 36 book?</DIV> <DIV> </DIV> <DIV>Fury timer is still borked, if you do not refresh the skill before it expires you are locked out for approx 80 secs (old subject but worth repeating).</DIV> <DIV> </DIV> <DIV>Discussion point Berserker barrage: subjective observation open to comment; I have noticed this skill seems to be blocked/parried/riposted by almost all mob categories in a magnitude of frequency 2-3x that of our other skills.  Is a subjective observation of my own or is there others who have observed this?</DIV> <DIV> </DIV> <DIV>Maul: I have read that the use of this skill is supposed to reduce either the damage amount or the possibility of next mob special, if this definition is correct I have never seen this behaviour (using Adept 3 version of skill).</DIV> <DIV> </DIV> <DIV>Please construct any discussion within thread creators rules of enagement.</DIV> <DIV> </DIV> <DIV> </DIV>

Khal
01-13-2005, 11:26 PM
<DIV> <P><SPAN class=time_text>Greater and unbridled fury, have to be berserked when you start casting, and still be berserked during the end of casting.  This requirment was supposed to be removed in beta, but exists still on these 2 skills.</SPAN> <P><SPAN class=time_text>Anarchy and Unbridled Fury: Anarchy drops after 1 proc, and Unbridled Fury drops after a certain number of reckless counters.  Both are set timer buff and say nothing about ending early in their descriptions. </SPAN> <P><SPAN class=time_text>Fearsome Shout:  AE taunt and chance to fear, The fear part of this skill is broken.</SPAN> </P></DIV>

tarasl
01-13-2005, 11:37 PM
<DIV>I notice it alot on barrage joe</DIV>

Kannab
01-14-2005, 01:38 AM
<DIV>When i got the chance to pick a racial ability i picked Cold Retribution.  It did not do anything at all.  I sent in a bug report/petition about it.  After the latest update everyone got to pick racial abilities from start all over again, so knowing this i did not picked cold retibution over again.  Tis ssuppose to do some cold proc damage. </DIV>

Lut
01-14-2005, 01:55 AM
<blockquote><hr>taraslar wrote:<DIV>First bit of advice I'll give, don't use app4 upgrades, killed off some skills to where they don't even work at all.</DIV><DIV> </DIV><DIV> </DIV><hr></blockquote>Can confirm Battle Chant, Stifled Rage App4's stop the buffs from working. Maul, Bloodlust (Weapon buff component not proc) and Maul show now improvement on thier counterpart App3'sStopped making App4's with my alchemist at this point

RedCorv
01-14-2005, 02:53 AM
<DIV><FONT color=#ff9900>Furious Onslaught</FONT> has never once made me go berserk.</DIV> <DIV> </DIV> <DIV><FONT color=#ff9900>Fury</FONT> timer starts <U>after</U> the buff wears off.</DIV> <DIV> </DIV> <DIV><FONT color=#ff9900>Bloodlust</FONT> and <FONT color=#ff9900>Uthros Defiant Cry</FONT> on the same timer.</DIV> <DIV> </DIV> <DIV><FONT color=#ff9900>Hunker Down </FONT>Adept 1 does not lower argo.</DIV> <DIV><EM>(If I'm back-up tank, I use this when I get argo but it has never once dropped the argo)</EM></DIV> <DIV><EM></EM> </DIV> <DIV><FONT color=#ff9900>Sunder</FONT> states it will knock down all in the encounter, I have only seen 1 mob get knocked down at a time. When the mob is laying flat on there back, they are still hitting me so what good is it. Also whats the deal with me getting knocked down along with the mob.</DIV> <DIV> </DIV> <DIV> </DIV> <DIV><FONT size=3>What I think is wrong with the class...</FONT></DIV> <DIV> </DIV> <DIV><FONT color=#ffcc00>1st-</FONT> The Berserker description by SoE</DIV> <DIV><STRONG>Berserkers are chaotic warriors who inflict heavy damage with all manner of weapons. Their furious attacks overwhelm their opponents, to whom they show no mercy.</STRONG></DIV> <DIV> </DIV> <DIV>A) Change this description</DIV> <DIV>B) Make Berserkers do exactly what SoE plain and clearly states we do</DIV> <DIV> </DIV> <DIV> </DIV> <DIV><FONT color=#ffcc00>2nd-</FONT> We give up AC for more damage, we give up our own health for more damage and basically everything revolves around us giving up something in order for us to do more damage. I dont mind giving something up for more damage (this is balance) but what I do mind is that we <U>dont</U> do more damage.</DIV> <DIV> </DIV> <DIV>A) Lower the amount of what we are giving up</DIV> <DIV>B) Increase the amount of damage to reflect what we give up</DIV> <DIV> </DIV> <DIV> </DIV> <DIV><FONT color=#ffcc00>3rd-</FONT> (very minor) Dont have any suggestions but most of the time I dont feel like a berserker, instead I feel like a watered down Guardian.</DIV> <DIV> </DIV> <DIV>You can see and feel a difference between most classes due to looks, effects and so on... but if you have 3 berserkers and 3 guardians in a group fighting... people walk past and say "Oh look! There is a group of 6 guardians fighting."</DIV>

LauraG
01-14-2005, 10:10 AM
Rampage, lv 50Before patch was doing decent damage, a 20 sec skill, used all power tho.Now only procs 8 times, and hits only 5 mobs....and has a 1 hour timer???? For god sake, is a lv 50 skill...As it is , i watched the logs, it only does around 8000 damage every hour...this gotta change.

Khal
01-14-2005, 10:41 AM
<DIV>"Before patch was doing decent damage, a 20 sec skill, used all power tho."</DIV> <DIV> </DIV> <DIV> </DIV> <DIV>Decent Damage?  Lets be honest, it was very overpowered and those who had it knew it would not last.  </DIV> <DIV> </DIV> <DIV>But I agree with you that a one hour recast time in its current form makes the skill useless.<BR></DIV>

Draxre
01-14-2005, 04:16 PM
<DIV>err....</DIV> <DIV> </DIV> <DIV><A href="http://eqiiforums.station.sony.com/eq2/board/message?board.id=4&message.id=1484" target=_blank>http://eqiiforums.station.sony.com/eq2/board/message?board.id=4&message.id=1484</A></DIV>