View Full Version : Damage Mitigation Nerfed?
Wolfmon
01-07-2005, 04:43 AM
<DIV>Anyone else feel like they are getting hit harder as well as getting hit more often? </DIV> <DIV> </DIV> <DIV>I have been taking some REALLY hard hits from mobs today. I have no parser so I'm hoping someone else does. Maybe I am just getting hit more often. I know something has changed as yesterday I could solo groups of 4 and 5 green mobs and ^^ green group mobs. Today I can't even kill one of the same 4 and 5 mob groups and just had to run at 25% health from a ^^ green, when it was at around 85%. I know the RNG can stack against you sometimes but this has been the case all day.</DIV> <DIV> </DIV> <DIV> I honestly don't feel this is being caused by the Bloodlust nerf. I am just flat out getting hit harder and more often.</DIV> <DIV> </DIV> <DIV> </DIV> <DIV> </DIV> <DIV> </DIV> <DIV> </DIV> <DIV>29 Berserker Najena</DIV>
<DIV>Ugh......</DIV> <DIV> </DIV> <DIV><SPAN class=headline><SPAN class=headline>Update Notes: January 04, 2005<I> 01/04/2005 7:00 am</I></SPAN></SPAN></DIV> <DIV><SPAN class=headline><SPAN class=headline><EM></EM></SPAN></SPAN> </DIV> <DIV><SPAN class=headline><SPAN class=headline>- Slightly increased the melee damage of grouped mobs. Be wary!</SPAN></SPAN></DIV> <DIV><SPAN class=headline><SPAN class=headline></SPAN></SPAN> </DIV> <DIV><SPAN class=headline><SPAN class=headline></SPAN></SPAN> </DIV> <DIV><SPAN class=headline><SPAN class=headline></SPAN></SPAN> </DIV>
Wolfmon
01-07-2005, 05:26 AM
<BR> <BLOCKQUOTE> <HR> Jbex wrote:<BR> <DIV>Ugh......</DIV> <DIV> </DIV> <DIV><SPAN class=headline><SPAN class=headline>Update Notes: January 04, 2005<I> 01/04/2005 7:00 am</I></SPAN></SPAN></DIV> <DIV><SPAN class=headline><SPAN class=headline><EM></EM></SPAN></SPAN> </DIV> <DIV><SPAN class=headline><SPAN class=headline>- Slightly increased the melee damage of grouped mobs. Be wary!</SPAN></SPAN></DIV> <DIV><SPAN class=headline><SPAN class=headline></SPAN></SPAN> </DIV> <DIV><SPAN class=headline><SPAN class=headline></SPAN></SPAN> </DIV> <DIV><SPAN class=headline><SPAN class=headline></SPAN></SPAN> </DIV><BR> <HR> </BLOCKQUOTE><BR> <DIV>Jbex trust me this has nothing to do with that update. As I wrote I was on all day YESTERDAY doing the exact same mobs. Something has changed since the patch last night not the one you are talking about that was noticable but nothing compared to what I have been seeing today.</FONT></DIV>
Aelis
01-07-2005, 05:44 AM
<DIV>To be honest, I have noticed the same thing. While I don't have concrete numbers (i.e. parsing, etc.) I felt that today I was getting hit way more often than yesterday. Now here's the catch... I play a bruiser. Everyone playing a bruiser or a monk was no doubt just as anxious as I was for this patch to go live since in it we were supposedly granted the inherent ability of always having a shield (buckler I believe) equipped. The net result is that we should have noticed at least a minor increase in deflection (blocks) given that we didn't have the "auto buckler" ability before. Today it seems like I am getting hit way more often. Yesterday I could solo yellow turtles (these are rated "solo" mobs, not "group") on the beach in Enchanted Lands and I would get hit but not very often. At the conclusion of the fight, I usually had about 80% of my hps left and about 50% of my power (and I would *not* have to heal). Today, however, fighting those same yellow "solo" grade turtles, I am finding that most of their hits land. Also, at the conclusion of these fights I have between 50% to 60% of my hps left (and this is even after using my self-heal once) and nearly all of my power is gone.</DIV> <DIV> </DIV> <DIV>Something is wrong here, methinks. Perhaps deflection is broken again like it was several weeks ago? Maybe mitigation is somehow broken too?</DIV><p>Message Edited by Aelis on <span class=date_text>01-06-2005</span> <span class=time_text>04:46 PM</span>
Aburai
01-07-2005, 05:59 AM
<BR> <BLOCKQUOTE> <HR> Aelis wrote:<BR> <DIV> </DIV> <DIV>Something is wrong here, methinks. Perhaps deflection is broken again like it was several weeks ago? Maybe mitigation is somehow broken too?</DIV> <P>Message Edited by Aelis on <SPAN class=date_text>01-06-2005</SPAN> <SPAN class=time_text>04:46 PM</SPAN><BR> <HR> </BLOCKQUOTE><BR> <DIV>I so hope you are right :smileyhappy:</DIV> <DIV> </DIV> <DIV>/fingerscrossed</DIV>
<BR> <BLOCKQUOTE> <HR> Aelis wrote:<BR> <DIV>To be honest, I have noticed the same thing. While I don't have concrete numbers (i.e. parsing, etc.) I felt that today I was getting hit way more often than yesterday. Now here's the catch... I play a bruiser. Everyone playing a bruiser or a monk was no doubt just as anxious as I was for this patch to go live since in it we were supposedly granted the inherent ability of always having a shield (buckler I believe) equipped. The net result is that we should have noticed at least a minor increase in deflection (blocks) given that we didn't have the "auto buckler" ability before. Today it seems like I am getting hit way more often. Yesterday I could solo yellow turtles (these are rated "solo" mobs, not "group") on the beach in Enchanted Lands and I would get hit but not very often. At the conclusion of the fight, I usually had about 80% of my hps left and about 50% of my power (and I would *not* have to heal). Today, however, fighting those same yellow "solo" grade turtles, I am finding that most of their hits land. Also, at the conclusion of these fights I have between 50% to 60% of my hps left (and this is even after using my self-heal once) and nearly all of my power is gone.</DIV> <DIV> </DIV> <DIV>Something is wrong here, methinks. Perhaps deflection is broken again like it was several weeks ago? Maybe mitigation is somehow broken too?</DIV> <P>Message Edited by Aelis on <SPAN class=date_text>01-06-2005</SPAN> <SPAN class=time_text>04:46 PM</SPAN><BR> <HR> </BLOCKQUOTE> <P>I've been noticing the same thing also, glad to know I'm not the only one, and that it's not just my mind playing tricksess on me again.</P> <P>Here's the link to the my posts on the Monk boards.</P> <P><A href="http://eqiiforums.station.sony.com/eq2/board/message?board.id=6&message.id=3871" target=_blank>http://eqiiforums.station.sony.com/eq2/board/message?board.id=6&message.id=3871</A><BR></P>
<DIV>I wanted to test this last night also. I went to Rivervale and started soloing level 37,38, & 39 Blightrats and Fetid Blightrats. Alll of these are green ^^. Before the patch I was able to solo these with relative ease as they missed me about 90 percent if I kept up my defensive stance. I am currently level 43. </DIV> <DIV> </DIV> <DIV>I start off using tides of war, rallying cry and Anarchy as pre battle buffs. Then right after pull I would apply Blood lust. Anyway same thing happened as before the patch I would easily win the battle using about half my power and losing about 20 percent of my life( about half life on 39's). </DIV> <DIV> </DIV> <DIV> </DIV>
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