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View Full Version : Agression = 350, but strangely I feel same :)


Aven Elonis
12-21-2006, 04:14 AM
<DIV>It affects Confront, Protect, Rescue, Reinforcement, but have no clue in what fashion. Any thoughts ?</DIV> <DIV> </DIV> <DIV>I hoping it means less resists. <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></DIV>

mattsquach
12-21-2006, 05:28 AM
<P>a higher aggression skill is "supposed" to lessen ur taunt resists.</P> <P> </P> <P> </P> <P> </P>

Bramwe
12-21-2006, 09:08 AM
<div></div>Is it suppose to affect Goading assault and vindictive strike?  I thought it was.  Maybe they will fix it because it isn't working on those two for me.<div></div><p>Message Edited by Bramwell on <span class=date_text>12-20-2006</span> <span class=time_text>10:08 PM</span>

FuRiouSQ
12-21-2006, 12:29 PM
what you realy should hope for is items and adornments that ad to the skill, cuz right now im only at 394 agression (M1 defence stance and M2 dirge buff) and 455 is cap. <div></div>

Aven Elonis
12-21-2006, 03:51 PM
<P>Goading Assualt and Vindictive Strike are based off of too hit (check the spell description, master 40% easier to hit)</P> <P>How, from my perspective, I think the taunt component of these 2 spells far outways the damage piece.</P> <P>The question is, with agression now, is a 41% harder to resist (on pure taunt spells) better than or equal to 40% easier to hit on taunt/damage spells ?</P>

Docimodo
12-21-2006, 06:14 PM
<DIV>Vindictive was always my favourite CA</DIV>

Lexli
12-21-2006, 07:59 PM
<BR> <BLOCKQUOTE> <HR> Bramwell wrote:<BR> Is it suppose to affect Goading assault and vindictive strike?  I thought it was.  Maybe they will fix it because it isn't working on those two for me.<BR> <P>Message Edited by Bramwell on <SPAN class=date_text>12-20-2006</SPAN> <SPAN class=time_text>10:08 PM</SPAN><BR> <HR> </BLOCKQUOTE> <P><BR>I was wondering about this as well. When fighting last night, only the non-damge taunts upped the skill. Does this mean that aggression does not affect these two taunts? Or is it because of the damage component it just won't help you skill up?</P> <P>With the resist rate on taunts right now (all of mine are master 1/2 or adept 3), if aggression doesn't affect these, then they are pretty much useless, as the damage on them isn't that great.</P> <P>What would have been nice as well would be to see skill-ups on the procs of our reactive taunt (not that getting to 350 is hard), so we could see if the aggression skill was actually working on this as well.</P>

Sir_Halbarad
12-21-2006, 08:06 PM
<div><blockquote><hr>Lexli wrote:<div></div> <blockquote> <hr> Bramwell wrote: <div></div>Is it suppose to affect Goading assault and vindictive strike?  I thought it was.  Maybe they will fix it because it isn't working on those two for me. <div></div> <p>Message Edited by Bramwell on <span class="date_text">12-20-2006</span> <span class="time_text">10:08 PM</span> </p><hr> </blockquote> <p>I was wondering about this as well. When fighting last night, only the non-damge taunts upped the skill. Does this mean that aggression does not affect these two taunts? Or is it because of the damage component it just won't help you skill up?</p> <p>With the resist rate on taunts right now (all of mine are master 1/2 or adept 3), if aggression doesn't affect these, then they are pretty much useless, as the damage on them isn't that great.</p> <p>What would have been nice as well would be to see skill-ups on the procs of our reactive taunt (not that getting to 350 is hard), so we could see if the aggression skill was actually working on this as well.</p><hr></blockquote>I always understood it like this:If the CA hits - the taunt is applied. If the CA misses, the taunt is not applied. I don't think there ever were resists to Vindictive Strike and Goading Assault in case the damage part did hit.In that sense, they weren't taunts, they were attacks... so aggression shouldn't affect them... our weapon skill should.</div>

Docimodo
12-21-2006, 08:33 PM
I think of it this way: Those two attacks are like smacking your oponent with the flat of the blade (i.e. a low damage attack), effectively saying my skills are superior to yours, so much so that I can bonk you on the head and slap you on the bottom with no fear of being hurt by you! Thus they should be working from weapon skill since there is no direct 'taunt' but rather an indirect one.

Lockeye
12-21-2006, 11:14 PM
<DIV>Any effects (taunts included) that follow a combat art attack are unresisted. That is because the chance of successfully landing the attack in combat replaces the normal resist check.</DIV>

Krooner
12-21-2006, 11:31 PM
<BR> <BLOCKQUOTE> <HR> Lockeye wrote:<BR> <DIV>Any effects (taunts included) that follow a combat art attack are unresisted. That is because the chance of successfully landing the attack in combat replaces the normal resist check.</DIV><BR> <HR> </BLOCKQUOTE> <P><BR>Sounds like the thing to do now is to go old school again.</P> <P>Pull + Start HO + Combat art + Taunt to complete HO = "unresisted" taunt and extra damage and more hate.</P>

Powers
12-21-2006, 11:40 PM
<div><blockquote><hr>Warbird1 wrote:<div></div> <blockquote> <hr> Lockeye wrote: <div>Any effects (taunts included) that follow a combat art attack are unresisted. That is because the chance of successfully landing the attack in combat replaces the normal resist check.</div> <hr> </blockquote> <p>Sounds like the thing to do now is to go old school again.</p> <p>Pull + Start HO + Combat art + Taunt to complete HO = "unresisted" taunt and extra damage and more hate.</p><hr></blockquote>I believe you misunderstood (or Lockeye misstated).  A taunt that occurs as part of a combat art that isn't a taunt but an attack is unresisted because the attack might have missed.  That doesn't affect Taunt-line combat arts that are primarily taunts.  It's confusing, but I think I understand.Powers  &8^]</div>

Weizen Heimer
12-21-2006, 11:50 PM
I fought some players and ran an instance after getting my skill to 350. I felt like I got resisted as much as ever. (too much)

Cuz
12-22-2006, 01:28 AM
<BR> <BLOCKQUOTE> <HR> LtPowers wrote:<BR> <DIV><BR> <BLOCKQUOTE> <HR> Warbird1 wrote:<BR> <BR> <BLOCKQUOTE> <HR> Lockeye wrote:<BR> <DIV>Any effects (taunts included) that follow a combat art attack are unresisted. That is because the chance of successfully landing the attack in combat replaces the normal resist check.</DIV><BR> <HR> </BLOCKQUOTE> <P><BR>Sounds like the thing to do now is to go old school again.</P> <P>Pull + Start HO + Combat art + Taunt to complete HO = "unresisted" taunt and extra damage and more hate.</P><BR> <HR> </BLOCKQUOTE><BR>I believe you misunderstood (or Lockeye misstated).  A taunt that occurs as part of a combat art that isn't a taunt but an attack is unresisted because the attack might have missed.  That doesn't affect Taunt-line combat arts that are primarily taunts.  It's confusing, but I think I understand.<BR><BR><BR>Powers  &8^]<BR><BR></DIV><BR> <HR> </BLOCKQUOTE> <P>Yeah like Monk's Dragon stance. If it procs the taunt, it can't be resisted.</P> <P>Or that's what I think I understood too.<BR></P>

tashanin
12-22-2006, 01:28 AM
<div><blockquote><hr>Lockeye wrote:<div>Any effects (taunts included) that follow a combat art attack are unresisted. That is because the chance of successfully landing the attack in combat replaces the normal resist check.</div><hr></blockquote>So, here's my question then...If the taunt that follows a combat art is unresisted.  Then does that mean that the berserker "auto-taunt" on attack is always unresisted? It is an effect after a combat art by default isn't it?</div>

Trynnus1
12-22-2006, 02:26 AM
<BR> <BLOCKQUOTE> <HR> Weizen Heimer wrote:<BR> I fought some players and ran an instance after getting my skill to 350. I felt like I got resisted as much as ever. (too much)<BR> <HR> </BLOCKQUOTE> <P><BR>/agree I did MM catacombs last night while getting to 350 and after. When at 350 I still see alot of resists. Not impressed because I either roll in off stance and dont lose aggro but my health jumps around more than Lindsay Lohan, or I go Def and lose aggro 15 secs into the fight cause I can not hit _______.</P> <P>More "tweeking" plz or at least staple to healers to my butt so I dont die anymore.</P>

Wabit
12-22-2006, 02:28 AM
<DIV>i did all of my agression skill solo on enchanted novles in poets palace last night...  looking at he parse not a single resist of HtL showed up while the confront and protection resists did...  in about 30 mins of just taunting there should have been at least 1 resist of HtL...  confront and protection both had ~25 resists each during that time...</DIV> <DIV> </DIV> <DIV>could mean 3 things</DIV> <OL> <LI>i need to update my parser</LI> <LI>HtL is unresistable</LI> <LI>HtL isn't procing at all</LI></OL>

Krooner
12-22-2006, 02:29 AM
<BR> <BLOCKQUOTE> <HR> LtPowers wrote:<BR> <DIV><BR> <BLOCKQUOTE> </BLOCKQUOTE><BR>I believe you misunderstood (or Lockeye misstated).  A taunt that occurs as part of a combat art that isn't a taunt but an attack is unresisted because the attack might have missed.  That doesn't affect Taunt-line combat arts that are primarily taunts.  It's confusing, but I think I understand.<BR><BR><BR>Powers  &8^]<BR><BR></DIV><BR> <HR> </BLOCKQUOTE> <P>Yeah after re reading that you got it right.  Dont know what I was thinking.</P> <P><BR> </P>

Kallirye
12-22-2006, 05:04 AM
<div><blockquote><hr>Warbird1 wrote:<div></div> <blockquote> <hr> Lockeye wrote: <div>Any effects (taunts included) that follow a combat art attack are unresisted. That is because the chance of successfully landing the attack in combat replaces the normal resist check.</div> <hr> </blockquote> <p>Sounds like the thing to do now is to go old school again.</p> <p>Pull + Start HO + Combat art + Taunt to complete HO = "unresisted" taunt and extra damage and more hate.</p><hr></blockquote>This is "old school?"  This is how I've always played my tanks.  I'm apalled by the number of tanks I see who don't use HOs.  My question is, what is now considered "new school?"</div>

Sir_Halbarad
12-22-2006, 05:17 AM
<div><blockquote><hr>Kallirye wrote:<div> My question is, what is now considered "new school?"</div><hr></blockquote>Apply for Vanguard Beta <img src="/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" alt="SMILEY" /></div>

Sirlutt
12-23-2006, 06:15 AM
<div><blockquote><hr>Sir_Halbarad wrote:<div><blockquote><hr>Kallirye wrote:<div> My question is, what is now considered "new school?"</div><hr></blockquote>Apply for Vanguard Beta <img src="/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" alt="SMILEY" /></div><hr></blockquote>and take a trip back 5 yearrs in game development.totally not impressed at all...its like a bunch of 15 year olds set out to recreate EQ1 in their moms basement.</div>

MadDa
12-23-2006, 11:05 PM
<BR> <BLOCKQUOTE> <HR> Sirlutt wrote:<BR> <DIV><BR> <BLOCKQUOTE> <HR> Sir_Halbarad wrote:<BR> <DIV><BR> <BLOCKQUOTE> <HR> Kallirye wrote:<BR> <DIV> My question is, what is now considered "new school?"<BR></DIV><BR> <HR> </BLOCKQUOTE>Apply for Vanguard Beta <img src="/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" alt="SMILEY" /><BR></DIV><BR> <HR> </BLOCKQUOTE><STRONG><FONT color=#ff0000>and take a trip back 5 yearrs in game development.<BR><BR>totally not impressed at all...its like a bunch of 15 year olds set out to recreate EQ1 in their moms basement.</FONT></STRONG><BR></DIV><BR> <HR> </BLOCKQUOTE>[Removed for Content]...I could not agree more about Vanguard.<BR>

initoci
12-24-2006, 01:12 AM
<DIV><BR> <BLOCKQUOTE> <HR> MadDawg wrote:<BR> <BR> <BLOCKQUOTE> <HR> Sirlutt wrote:<BR> <DIV><BR> <BLOCKQUOTE> <HR> Sir_Halbarad wrote:<BR> <DIV><BR> <BLOCKQUOTE> <HR> Kallirye wrote:<BR> <DIV> My question is, what is now considered "new school?"<BR></DIV><BR> <HR> </BLOCKQUOTE>Apply for Vanguard Beta <img src="/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" alt="SMILEY" /><BR></DIV><BR> <HR> </BLOCKQUOTE><STRONG><FONT color=#ff0000>and take a trip back 5 yearrs in game development.<BR><BR>totally not impressed at all...its like a bunch of 15 year olds set out to recreate EQ1 in their moms basement.</FONT></STRONG><BR></DIV><BR> <HR> </BLOCKQUOTE>[Removed for Content]...I could not agree more about Vanguard.<BR><BR> <HR> </BLOCKQUOTE><BR>i would have expected more about it.</DIV>

Shawna Hiet
12-27-2006, 06:44 PM
<BR> <BLOCKQUOTE> <HR> Aven Elonis wrote:<BR> <DIV>It affects Confront, Protect, Rescue, Reinforcement, but have no clue in what fashion. Any thoughts ?</DIV> <DIV> </DIV> <DIV>I hoping it means less resists. <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></DIV><BR> <HR> </BLOCKQUOTE> <P><BR>I have noticed for a few days now , on epics that my taunts now are resisted a lot more ever sence Agression..  I realy have no clue as to what this new fun spell realy has done for us but to make our taunts resist more.  </P> <P>Maybe with a group buff from others in MT group making this skill at Max will help but not as a normal 355 have hindered me....</P> <P>This also may be inline with upgrades in the future or somthing also.  As alot of caps have doubled or around there.</P> <P>It is fun having 1000 str.  <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></P>

FuRiouSQ
12-28-2006, 01:24 PM
Dirge and fury ad to aggression, i think im at 396 in raids but still feel the same resists on pulls. im hoping + aggression gear items will be added soon and should help this new skill out in raids. <div></div>

Sir_Halbarad
12-28-2006, 06:29 PM
<div><blockquote><hr>FuRiouSQ wrote:Dirge and fury ad to aggression, i think im at 396 in raids but still feel the same resists on pulls. im hoping + aggression gear items will be added soon and should help this new skill out in raids. <div></div><hr></blockquote>I didn't parse the difference... but I feel that I get less resists on mobs on pulls. But that's personal feeling/experience, so I guess the impact atm is very minimal.At least we have a skill we can buff now (if it works) - if we find items with modifiers <img src="/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" alt="SMILEY" /></div>