View Full Version : How do Guardians Work in Pvp?
Comp2go
12-06-2006, 11:12 PM
<div></div>Im considering on rolling a Gurdian from a monk, and Im curious on how we do End game, and PVP. I already know that I wont be able to dish out "Very" good dps, or solo most of the times. Is it worth it in the end to level up a guardian? I play a lvl 30 Monk, and I've frankly gotten bored of him because he cant do alot at the moment. I would love to hear some your pro's and con's in pvp and end game. Thanks!<div></div><p>Message Edited by Comp2go on <span class=date_text>12-06-2006</span> <span class=time_text>10:14 AM</span>
Vorlak
12-06-2006, 11:18 PM
<DIV>Solo pvp - your gonna die...</DIV> <DIV>Group pvp where you have a healer and some dps your gonna own...</DIV>
Crispy
12-07-2006, 06:53 AM
Solo's not too bad as a guard end game, ive been doing for last couple of days to get pvp tokens and do pretty well for myself, went from slayer to champion solo, but now i just keep jumping from destroyer-champ over and over. I do have full relic gear + claymore stuff though.Group pvp we own, we got alot of group buffs and abilities such as sentry watch and stone sphere that allow us to protect team mates as long as u got a good healer you should do fine.<div></div>
wes_GS
12-07-2006, 10:51 PM
<P>I agree with Crispy here. We do very very well in group pvp and decently well in solo pvp. A good guardian and a good healer can absorb/prevent almost all damage to the group leaving the rest of the group lots of time to focus on killing the enemys.</P> <P>I would recomend NOT standing still in pvp as a guardian. Most tanking in the game involves pulling a mob to you and standing in one spot to kill it. This is completely the opposite for PvP. Taunt and run works very well, I try to stay about 15m or so away from my healer and the group stays within that radius as well. Ill hit group taunts, single target taunts, and intercepts and run around in a circle to avoid being hit. This greatly reduces the enemy's effectiveness as far as dealing damage. They are forced to target me and cant use auto attack or CAs because I am out of range most of the time.</P> <P>Solo we do pretty good, high mitigation, high resists, and high hps make us tough for most classes to kill. We have several big attacks that hit for 1k+ that can all be chained together in a few seconds. This burst is usually good enough to make someone run. Shoot them in the back with your bow and go collect your loot.</P>
Super Du
12-07-2006, 11:11 PM
<DIV>ummm depends on the level of your oponent... if they are skilled you are worthless... if they are bunch of noobs who just gank fest cannot assist or change targets then you are the king. SK's are much better tanks for group pvp because they get ht which provides extra dps spike... and as everybody knows dps spikes is what wins group pvp everytime... </DIV> <DIV>sphere is by far best pvp spell guards get... but running around in circles is worthless if you fight mages... they'll dominate you faster then you can fart... especially now with new combat changes i have umm HAD higher end gear that's every piece better then relic... and i get shot down in under 4 seconds sometimes even with sphere going... now you can blame healers or stifles... whatever... everyone has their role yes it's just sad as a guard you can't bend your role any since without a group you're just a walking token</DIV>
Izzypop
12-09-2006, 04:09 PM
<P>I disagree that SK's are better in group on group PvP. Yes they have a dps spike on a long timer, but their pvp agro & defensive tools suck. DPS can bypass a single SK about as easy as they can bypass a monk or bruiser and if your group only has 1 healer.....</P> <P>Single target buffs. If you have all 3 stacked onto your groups only healer their chance of survival is great in pvp.</P> <P>Stonesphere PWNes in pvp. Intercept about 50% of all attacks from your enemies & on top of that 25% chance to build up stoneskins raaaar. Add on tower of stone and you can shrug off some serious hits. Personally I always Cast tower of stone right before or right after stonesphere and I Do not taunt unless I feel it is needed. </P> <P>Watch for Warlocks. If you Sphere when fighting warlock you will die from a horrible dps spike as you start intercepting too much AOE dps. Stick with sentry watch instead until the warlock dies, this will prevent group mates from getting killed for a little bit without getting you slaughtered by a warlock.</P> <P> </P> <P>Solo I agree with weakling. Your just a walking Token</P>
Super Du
12-12-2006, 03:44 AM
<DIV>you haven't been out pvping lately? or maybe you just haven't seen good sk at work, they get taunts over time that means they don't have to taunt same person over and over... but cast the taunt and switch... much more effective especially for people who are smart enough to move out from taunting range. </DIV> <DIV>yes sphere is nice but if your fight goes over 30sec or wait it's like 45 sec now hehe or if you find a sexy warlock on the other side of stick u're pretty much screwed. before changes i could eat rangers and monks with ease, it would be a miracle if they'd get me below 50... now i wonder if there's any class worse suited for solo pvp out there... i'm leaning toward a no... but i have yet to test this theory... i'd think serkers would be pretty close rawr!</DIV>
vBulletin® v3.7.5, Copyright ©2000-2025, Jelsoft Enterprises Ltd.