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Wargurine
12-03-2006, 05:33 AM
As a recently betrayed new guardian, I have a question. How do ya'll hold aggro on multipule mobs? Both in the same encounter and out of encounter, and doing lots of tabbing/targetting atm throwing taunts, hits, etc, but I was wondering what other people that have more exp as a guardian does.<div></div>

Original Cinadien
12-03-2006, 06:14 AM
Keep hitting buttons and pray...... Tab targetting and mouse targetting mixed with a bunch of nicely timed Protection, Confront. Goading Assault, Vindictive Strike and Besiege usually do the trick. Make sure you always have Inflaming Defense on. <div></div>

Domiuk
12-03-2006, 07:14 AM
<P>biggest piece of advice i can give you as a new guardian.</P> <P>Fight one enconter at a time.</P> <P>If you get a 2nd encounter you switch to it and taunt it, then switch back and continue on killing that first encounter.</P> <P>IF your group goes for the blue aoe style you enjoyed as a zerker , you will likely all die.</P> <P>Guardians are not aoe tanks a fact often overlooked by people compairing tanks.</P> <P> </P>

Platypus
12-03-2006, 07:52 AM
Wear down your "previous target" key. It is very very handy. Do not wait for the taunt or skill to be totally casted.. it will continue on the original caster. So its <tab> <taunt> <previous taget>, all within a fraction of a second.<tab> can offcourse be replaced by <target closest NPC> or <mouseclick> or whatever you use to target another mob.<div></div>

Belce
12-03-2006, 08:23 AM
I would recommend an enchanter type and have that person look after that sort of thing.  Or you could have a templar use soothe to reduce agro radius for pulls. 

Waldo2
12-04-2006, 12:45 PM
Use your group buffs command and sentry watch and plant all pull very good aggro, come on guys theres alot more to aggro then taunts and DPS!<div></div>

Eiser
12-04-2006, 01:03 PM
<div></div>Switch encounters and single targets within fast. TAB is very helpfull, but not errorfree, because you can target mobs out of the current encounter(s). Mouseclicking to next target is often the way to do. I still dont know a way to cyle only through all targest within an encounter in multi-encounters. If only one group is the encounter TAB works fine....Because multi-ae encounters can be the mentioned problem for guards i like to use Dragoon Spin from the AA-Agi line. It helps in default situations well and in emergency situations in order reincorment->dragoon spin->besiege. At first dragon spin because its shorter 'cast'-time. So we have to blue ae's...I would like to have a blue taunt shout because we are 'only' tanks and no other utility. Often i hear 'this crap guardians that cannot handle multi-enc situations...' <span>:smileymad:We can handle it, but its a bit more challenging as for other classes.And your group should know not to burn the full damage like </span>insane ones if multi-encounter threaten you. <span>:smileyvery-happy:</span><div></div>

EpokSilvermo
12-04-2006, 05:31 PM
<div></div><div></div><div><blockquote><hr>Waldo2k2 wrote:Use your group buffs command and sentry watch and plant all pull very good aggro, come on guys theres alot more to aggro then taunts and DPS!<div></div><hr></blockquote>Aww good old pre LU13 times. But buffs (like Command) do not generate aggro anymore since then unless they say so in their description (like Sentry Watch).</div><p>Message Edited by butchrulez on <span class=date_text>12-05-2006</span> <span class=time_text>10:25 AM</span>

EpokSilvermo
12-04-2006, 05:45 PM
<div><blockquote><hr>Eiser wrote:<div></div>I still dont know a way to cyle only through all targest within an encounter in multi-encounters.<span></span><div></div><hr></blockquote>If you fight two different encounters with for example 3 mobs per encounter a total of 6 mobs are on you. TAB will stay inside the encounter of the mob you have targetted when you hit TAB. Getting to the 2nd encounter the mouse click is the quickest imho.But what works as well is to hit ESC to lose your target then move your screen/view/camera so you only have mobs of the encounter you want to target in view, then hit TAB. This sucks big time of course cause everytime a mob hits you you get it as target LOLBut sometimes when it is really messy and you simply have no chance with the mouse cause too much is on screen I fall back to this method. Surprisingly my ESC key still works fine and you can still read the letters "esc" although there is nothing I remember to hit harder then this key at times...</div>

Yimway
12-04-2006, 10:27 PM
While the previous methods are excelent ways to handle multi-encounter agro, they are not what I do, as I find this to work better for me.If your worth your salt, you'll see and anticipate the extra enounter(s) agro.  When the encounter joins (initially, or via roaming add).1. Fire Shout taunt (standard encounter taunt, quick cast) on your current encounter.2. Position in center of melee.3. PLANT - Best multi-encounter ability.  Even if you don't have agro on all the mobs, you've just stun/rooted them for 8 seconds.4. Dragoon's Cyclone (I think is name)  This is your Agility PBAoE ability.  Use this cause it casts FAST.5. BESIEGE - Slower cast, but you've just smacked all the mobs in the encounter with a stun, root, and 500ish dammage form cycloneWhile doing 3-5 you have remained targeted on the orriginal encounter,so everyone assisting thru you has continied to kill the primary encounter.6. While Beseige is casting (2 seconds?) locate a mob in the additional encounter, target it as besiege is landing.7. Start Goading Assault cast on 2nd encounter mob8. Hit previous target button immediately, do not wait for goading to complete.  This is important as likely all your groupd dps is targeting thru you, the shorter the time you target the additional encounter(s), the less agro anyone else will build with it.The only additional advise I have is remember you don't have to face the target your killing.  You're selecting the target to kill with your target, but when you get all the adds on you, you want to face the direction that has the most mobs swinging at your frontal arc (fewer mobs hitting your back and not getting avoidance checks). In general the mob your fighting in a group like this is the least of your worries, as hes debuffed, getting stuns, etc.  Hower the additional encounter is comming at you full strength.  I often turn my back to the mob I have targeted to take more frontal blows from the unchecked adds.  You can land ALL of your abilities behind your back, none of them require you to face the mob, other than of course autoattack.  Your job isn't dps in these situations, so losing autoattack is meaningless.99% of the time this is all I need to do to maintain multiple encounter agro, and the way I pull and play that's a good bit of the time.On RARE occasions I don't maintain multi-encounter agro with the above methods, I remember I'm a guardian and well suited for this <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" />.1. Fire off Command (group mitigation buffs) While there is no specific hate component of this art, it is a group buff and generates some hate, as well as protects your group.2. Optional - Fire off Wall of force 3. Fire off Sphere - Start intercepting dammage for the group.  Even if you can't get agro on everything, you can take the majority of the groups dammage regardless for the next 30 seconds.4. Use Reinforcement5. BESIEGE - buy now it has reset.6. Specific target anything not agro to you and spam CA's till it is, allowing reinforcment to move you up the hate tree as needed.7. When all else fails, use Sentry Watch.The only class I've ever 'tanked' with that could hold multi-encounter agro better than a guard was a swashbuckler, which of course has limmited potential in the role.  IMO, guardians are best suited to handle these situations.  Zerkers rely on aoe dps to handle it, and if you've got a decent group other classes are going to out dps the zerker 2:1 on aoe's.$0.02<div></div>

BetaMaster
12-04-2006, 11:50 PM
<DIV> <BLOCKQUOTE> <P><BR> </P> <BLOCKQUOTE> <HR> Waldo2k2 wrote:<BR>Use your group buffs command and sentry watch and plant all pull very good aggro, come on guys theres alot more to aggro then taunts and DPS!<BR><BR> <BR> <HR> </BLOCKQUOTE> <P><BR> </P> <P>The command line used to be a ton of aggro but it's really not anymore from what i've seen.  Casting it on the pull will get a mob's reaction toward you until someone else does more than 50dmg to the thing.  Plant however is a Great aoe aggro tool as well as Reinforced Besiege.  Swashie hate gen with hurricane helps a lot as well.</P></BLOCKQUOTE></DIV>

Lyrus
12-05-2006, 12:37 AM
Plant generates zero agro. None. Zilch. Nadda.Run up to a guard in Qeynos and plant as he's walking around. The debuff will be applied and it will root him in place, but he will not engage you at all.<div></div>

Belce
12-05-2006, 01:12 AM
Or reinforcement followed by beisge, goading assult. 

PaganSaint
12-05-2006, 08:15 AM
Plant itself doesn't generate hate, but it does root the hostile next to you and it will then target you, most likely setting off your reactive taunt.<div></div>

Lyrus
12-06-2006, 12:37 AM
Not if it's an epic encounter, but you are correct on heroics and lesser.<div></div>

Yimway
12-06-2006, 03:52 AM
Actually no, Plant was changed some time ago to work on epic encounters.  This has been working well for me.<div></div>

Waldo2
12-06-2006, 06:30 AM
<font color="#ffff00">"Aww good old pre LU13 times. But buffs (like Command) do not generate aggro anymore since then unless they say so in their description (like Sentry Watch)."</font>These Moves still pull agro if you dont beleive me try it yourself, Not as much as they used too but they still will get the job done.<div></div>

Vorlak
12-06-2006, 11:23 PM
<P>Plant (AoE Root, unbreakable) + Wall of Force (Mit buff + chance to cast pin) this works for me...</P> <P>Remember if you have Wards or Stoneskin up your taunting stance will not work proc as you are not getting hit... Same with stuns/stifles if the mob cant hit you - you dont make agro.</P> <P>So if you got 5 mobs in an encounter and your illiusionist cast group stun and somebody cast group aoe and your taunt is resisted on one of them... they will draw agro...</P>

Laereneth
12-07-2006, 03:51 AM
Very good information!

Lyrus
12-07-2006, 10:25 PM
<div>What I posted was in regards to the person who says he uses it to root the mobs next to him. And since you cannot root epic encounters my comment stands true. I made no comment about the debuff.<blockquote><hr>Yimway wrote:Actually no, Plant was changed some time ago to work on epic encounters.  This has been working well for me.<div></div><hr></blockquote></div>

wes_GS
12-07-2006, 10:39 PM
Umm Plant DOES root epic encounters.  Use plant just before getting knocked back and see for yourself.

Lyrus
12-08-2006, 01:18 AM
Think again on that, nobody has been able to root epics since the warden root, which was fixed. Epic trash that's technically heroic perhaps, but no, no roots on epic at all.<div></div>

Yimway
12-08-2006, 03:13 AM
I will check again *just* to be certain...But Plant sure seemed to stun in place (effectively root) the doom trio in labs last night.   And did the same to the other trio non-named as I used on them as well.  Its short duration, and couldn't be used to effectively park an epic, But sure seems to prevent them from moving for a few seconds to establish agro as described.<div></div>

PaganSaint
12-08-2006, 11:54 PM
Plant does not include the description Does not effect Epics or whatever it is exactly. And I do remember it stoppin the werewolves in Freethinkers from runnin around even after aggro was lost, enabling me to regain aggro near immediately.<div></div>