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View Full Version : EoF Guardian AA spec... Please comment


Sir_Halbarad
11-14-2006, 05:02 PM
Hi all <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />Playing around with the EoF AA's on beta a bit, I came up with this setup.I went for 2 of the final skills:<b>Double Attack</b> (requires 20 points in Slaughtering)<b>Block </b>(requires 20 points in Stalwarting)The 20 points in Slaughtering were an easy decision:<b>Overpower 5</b> (25% more damage)<b>Vindictive Strike 5</b> (15% more damage and hate)<b>Flay 5</b> (25% more damage)<b>Lay Waste 5</b> (a "new" single target attack (643-1072) sharing the same reuse-timer as Besiege - good for single target fights)<div></div>20 points in Stalwarting were a bit more complicated since the Tower of Stone skill needs unyielding will and stone sphere at lvl 2<b>Command 5</b> (35% more mitigation)<b>Wall of Force 5</b> (15 secs longer duration)<b>Buffet 3</b> (actually this one is from crippling line, but I needed it to access unyielding will, and the Plant didnt look that good to me)<b>Unyielding Will 2</b> (reuse reduced by 180 secs, duration increased by 10 secs)<b>Stone Sphere 3</b> (reuse reduced by 24 secs)<b>Tower of Stone 5</b> (reuse reduced by 25 secs)With 5 points left over, I decided to reduce the rescue and reinforcement timers<b>Rescue 3</b> (reuse reduced by 90 secs)<b>Reinforcement 2</b> (reuse reduced by 20 secs)Tell me what you think please <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />

Sir_Halbarad
11-14-2006, 05:11 PM
A similar setup, but only staying in Stalwarting to open Block asap to have 8 points leftover for Reinforcement 5<b>Slaughtering</b>Overpower 5Vindictive Strike 5Flay 5Lay Waste 5Double Attack<b>Stalwarting</b>Command 5Wall of Force 3Plant 3Unyielding Will 2Stone Sphere 2Tower of Stone 5Block<b>Stability</b>Rescue 3Reinforcement 5<div></div>

Domiuk
11-14-2006, 06:11 PM
<P>I have no access to beta and i decided to just wait and see it but i have to say that first setup looks good.</P> <P>Assuming your figures are correct it makes some of our best abilities even better.</P> <P>The drop in some of those reuse timers seems higher than i was expecting <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></P> <P>35% more mit on command and an extra 15s on wall of force both sound good, asuming raising mitigation to very high lvls actually makes the<BR>differance it should do.</P> <P>be interesting to see how long it takes to make that 50 aas <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></P> <P> </P>

lostsandman
11-14-2006, 07:34 PM
<P>Mine is exactly same as your but with the following difference</P> <P>Command 3<BR>Wall of Force 5</P> <P>So combined with Command we can keep about 1K+ AC for about 75sec. I prefer the long duration over the extra ac you get form  Command.</P> <P>What is sad is i think most of the guardian will go this same  spec. This will highlight the fact that the other 2 trees are pretty useless....</P> <P>Message Edited by lostsandman on <SPAN class=date_text>11-14-2006</SPAN> <SPAN class=time_text>02:35 PM</SPAN></P><p>Message Edited by lostsandman on <span class=date_text>11-14-2006</span> <span class=time_text>02:48 PM</span>

premiere
11-14-2006, 11:36 PM
<P>Overpower 3</P> <P>Vindi Strike 5</P> <P>Flay 2</P> <P>Reinforcement 5</P> <P>Rescue 5</P> <P>Sentry Watch 5</P> <P>Got Your Back 5</P> <P> </P> <P>Command 5</P> <P>Wall of force 5</P> <P>Stone Sphere 5</P> <P>Block 5</P> <P> </P> <P>Best setup IMHO for the indirect ae immunity with 2 guard rotation it makes for a fun raid.</P>

Memmoch
11-15-2006, 06:29 AM
You know I didn't test a 2 group guardian rotation with got you back but I thought it was reading that it protects the fighters against AOE's except when direct.  So I can only assume that what you mean is having 2 tanks upfront of the mob and taking turn's of making the tank without aggro immune to aoe's?  Imho this is a total waste of AA's that could be spent in other places...unless I'm missing something?  Please enlighten me <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /> <div></div>

Mjollnyr
11-16-2006, 02:50 AM
<BR> <BLOCKQUOTE> <HR> Sir_Halbarad wrote:<BR>A similar setup, but only staying in Stalwarting to open Block asap to have 8 points leftover for Reinforcement 5<BR><BR><B>Slaughtering</B><BR><BR>Overpower 5<BR>Vindictive Strike 5<BR>Flay 5<BR>Lay Waste 5<BR>Double Attack<BR><BR><B>Stalwarting</B><BR><BR>Command 5<BR>Wall of Force 3<BR>Plant 3<BR>Unyielding Will 2<BR>Stone Sphere 2<BR>Tower of Stone 5<BR>Block<BR><BR><B>Stability</B><BR><BR>Rescue 3<BR>Reinforcement 5<BR> <BR> <HR> </BLOCKQUOTE> <P><BR>This is gunna be my setup as well.</P> <P>The orginal "got your back" was a good AA i would have went for before double attack, but now that its only for other fighters its completely worthless.</P> <P>The riposte AA would be viable, if it was permanently up. Since it only affects one riposte after a crippling skill is used.  worthless.</P> <P>At least the other two lines arent bad.</P>

Sir_Halbarad
11-16-2006, 03:48 AM
<div><blockquote><hr>Mjollnyr wrote:<div></div> <blockquote> <hr> Sir_Halbarad wrote:A similar setup, but only staying in Stalwarting to open Block asap to have 8 points leftover for Reinforcement 5<b>Slaughtering</b>Overpower 5Vindictive Strike 5Flay 5Lay Waste 5Double Attack<b>Stalwarting</b>Command 5Wall of Force 3Plant 3Unyielding Will 2Stone Sphere 2Tower of Stone 5Block<b>Stability</b>Rescue 3Reinforcement 5 <div></div> <hr> </blockquote> <p>This is gunna be my setup as well.</p> <p>The orginal "got your back" was a good AA i would have went for before double attack, but now that its only for other fighters its completely worthless.</p> <p>The riposte AA would be viable, if it was permanently up. Since it only affects one riposte after a crippling skill is used.  worthless.</p> <p>At least the other two lines arent bad.</p><hr></blockquote>They could have made the riposte reduce a special CA with low damage... with a long duration (maybe 1 minute) and a reuse timer so you can choose to have it up when you need it.</div>

TuinalOfTheNexus
11-23-2006, 04:10 AM
<P>Most people seem to be avoiding upgrading Sever? That's an extra 10% DPS reduction that works on epics. Worth far more than extra damage on a few 1-minute CAs, imo.</P> <P>I'm a bit reluctant with the timer reduction ones myself. I see Command 5, Wall of Force 5, Plant 5 and Stone Sphere 5 as potentially better than having to dump points into unyielding will just to drop the timer on Tower of Stone. Granted, ToS is a lifesaver, but it's not something I mash every time it comes up, and it's seldom down when I need it. Block is a no-brainer when it gets fixed (I'm on 69 AA atm and have taken this Stalwarting route so far).</P> <P>That's 21 accounted for; the rest is much trickier to work out. As I mentioned, I think Sever is well worth it. There's a reason Sever M1 goes for 50pp and it's not just the rarity. Stability purely for Reinforcement is tempting, but the rest of the abilties are near-worthless. Maybe some kind of diagonal starting in crippling and ending in reinforcement, taking in a few damage CAs on the way. Screenshot of the tree in this thread would help so I don't have to log in <img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" /></P> <P> </P>

Mjollnyr
11-26-2006, 07:20 PM
<P>I liked the Sever AA, but its out of the way, on the way to things i want.</P> <P>Generally i'm very happy with the guardian aa's, and can only think of the two wasted points on unyeilding will.</P> <P>The 95s recast on ToS is worth those two wasted points though.  So far this expansion, i've found myself using ToS alot more than in KoS, and having it up 25s earlier can be the difference between a raid wipe, and a success.</P>