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Wabit
08-17-2006, 07:47 AM
<DIV>just out of curosity what would everyone like to see with the the new AA abilities???  and the special abilities that worshiping the different gods do for guards???</DIV> <DIV> </DIV> <DIV>i know like 0 lore pertaining to EoF or the gods...  </DIV> <DIV> </DIV> <DIV>all i know is i don't wanna get stuck with AAs like the crusaders currently have (one that requires a horse bah), but there was a strong outcry in their forums forever for making a horse useful...  i also don't care to get into the raid vs nonraid arguments, if they base the new AAs like the current ones there is room for both groups to be satisfied...</DIV> <DIV> </DIV> <DIV>just lookin for what others think <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></DIV>

Bhuhdiy
08-17-2006, 08:24 AM
How about a final skill, costing 8 points, that gives you a taunt that works like it did in eq1<div></div>

Lightbearer007
08-17-2006, 08:36 AM
What Bhuhdiy said. Make a taunt skill work like how it did in EQ1, have it raise your aggro to +1 of the highest person on the mobs hate list. Then also a true area effect taunt not just an encounter taunt would be really nice for multiple encounter situations. Also possibly like a hate proc thats somewhat small so its not too overpowering that works like the buckler reversal proc. <div></div>

JimmyMa
08-17-2006, 06:08 PM
An 'Until Cancelled' Group Intercept.Give me something to use the 5th conc slot for.<div></div>

Furriest
08-17-2006, 06:49 PM
Well im not to familure with EQ1 as this is the first MMORPG ive played but id honestly like to see a buff for 30 secs that makes taunts generate 25-50% more hate then normal and makes taunts unresistable. I keep agro perfectly fine in raids with buckler line and ascendant, when i get the bp and bracers off hurricanus only way people will pull would be resisted taunts. So id like to see that or a good offensive proc to boost dps even further.

Ratty31
08-17-2006, 07:04 PM
There needs to be a 2 hander AA line with all these 2 handers that drop atleast give us a reason to use one.

BetaMaster
08-17-2006, 08:06 PM
<DIV>Make a passive skill that generates 20hate to each mob we hit... it's a low number, to not affend anyone, and it will build up over time.  It's not unfair by giving us a lot of extra dmg, cause it's only hate gen (part of our job)... make it 100% chance or raise the hate count up some...</DIV> <DIV>20hate at 100% = 400hate at 5% -----> 5%*20=100% ; 20hate *20 = 400hate</DIV> <DIV> </DIV> <DIV>or maybe, as the meaty plate tanks that warriors are... give us an increased chance to resist/block any stun affect.  I know in eq1 as an Ogre I had immunity to stun from the frontal quadrant... why not bring some of that lore over and make it a warrior thing (tho i'd LOVE!!! for it to be an ogre thing once again).</DIV> <DIV> </DIV> <DIV>Just some ideas,</DIV> <DIV>~Abomidable - Mistmoore</DIV> <DIV>~Lords of the Triple Moons</DIV>

Baldaena
08-17-2006, 10:01 PM
<P>A buff which would decreased taunts resists ? </P> <P>A buff which would change spike of dammage into dot ?  (for example 10k would be changed into dot of 5k in app1)</P> <P>The ability to change our strenght in stamina  ? (for a short duration)</P> <P>The ability to transfert damage from player1 to player2 (not necessary the guardian)</P> <P>The ability to inverse our position on agro list with group members ?</P>

Domiuk
08-18-2006, 01:24 AM
<DIV>I would like better aoe taunts or damage , but it occurs to me that anything i really want is going to make us overpowered.</DIV> <DIV> </DIV> <DIV>lets be honest I am far from unhappy with my character now and as we get the same aa's as berzerkers they should be over the moon for the most part.</DIV> <DIV> </DIV> <DIV>The differance right now as it stands between a 70 char with 20 aa's and and a 70 with 50 can be quite massive at the moment , add in eof and the jump between characters i feel might just get too much.</DIV> <DIV> </DIV> <DIV>I am not so sure they should not be considering non-combat aa's for eof.</DIV> <DIV> </DIV> <DIV>For example some people might be more than happy with +10 in a tradeskill or +10 run speed or +10 looking better naked or something.</DIV> <DIV> </DIV> <DIV>I like the rest of you want to be able to tank better AND have great dps but that sort of thing isnt neccasarily good for the game <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></DIV>

BetaMaster
08-18-2006, 02:01 AM
<DIV>it is unbelievably easy to get 50 achievement points</DIV> <DIV>I'd love to be able to get hundreds like in eq1 and get every achievement choice over a long period of time.</DIV>

Ods
08-18-2006, 06:21 AM
<div></div>I Totally agree with BetaMaster getting achievement points is too easy and would work far better if the new system was larger and slower like the EQ1 system.I think some of the ideas presented above are quite innovative and hope SOE are watching, I particularly agree that it will be tough to come up with advancements that don't over balance things so maybe looking more at some less combat specific advantages would be a good idea.OduhLevel 70 Ogre ... part time GuardianNajena

Turb
08-18-2006, 04:50 PM
But the new AAs are subclass specific, aren't they?

Hirf
08-18-2006, 10:37 PM
Yeah Turb0T, I thought I'd read that each subclass was getting two additional lines.I'm guessing that one will be oriented towards offense, the other towards defense/protection.

Mentin
08-19-2006, 08:58 PM
<P>I would like to see us further profiled as the main defensive tank.</P> <P>Currently the berserkers get the same defense as us, but they are able to play up there with the dps classes in the parses. A bit unbalanced.</P> <P>There are two main defensive abilities we get that are unique to us and that gives us a small edge on tanking:</P> <P>* Tower of Stone to stop some damage in pull situations and dps spikes and dead healer situations</P> <P>* Reinforcement that basically is a fast-cycle and partially AE'able rescue.</P> <P>Along those lines I would like to see:</P> <P>* Further mitigation aa's</P> <P>* More parry/dodge/riposte/avoidance aa's</P> <P>* Short-time invulnerability</P> <P>* Better blue AE taunts</P> <P>* More and useful intercepts</P> <P>* More rescue mechanisms</P> <P> </P> <P> </P>

uzhiel feathered serpe
08-19-2006, 09:23 PM
<P>sure! While you're at it, last poster, why dont you just recommend that the devs do away with the other tank classes, because what you just suggested will pretty much eliminate the need for other tanks! yay! :smileyindifferent:</P> <P>At least Wabit and some other Guards try to put the whole tank classes in perspective, before they start suggesting ideas that would completely unbalance tanking, not thats its not starting to become unbalanced again.</P> <P>Considereing tanking has 2 main components...Aggro and Mitigation, giving the Guardian class even more mitigation and a fast acting AE rescue, like you are suggesting, would in effect render all other tanks obsolete.</P> <P>Almost every mob out there does most of their damage by using meele. Guards already have 300 free extra mit and 2 functional rescues..</P> <P>Giving you even more mit and aggro would in turn require Crusaders to get the same thing to balance the classes. Any raider worth their salt knows the concept of a tank based off resists is pure garbage, as evidenced by the fact that you can pretty much cap ANY tanks resists towards a particular type of non-meele damage.</P> <P>Sure, you can cap a Paly in mitigation and resists...but thats only for a lvl 70 mob..it starts scaling after that, since most raid mobs are 2 or more levels above 70.</P> <P>As for DPS, a guardian using buckler reversal can match a bruiser or monk in DPS..and in most cases, will out DPS a Paladin, who was supposed to be the Crusader version of a heavy tank, before the Devs crapped out on that idea.</P> <P>So to recap, A guardian can, in most cases, out DPS and out tank a Paladin, and pretty much out tank any other fighter, if you throw all skills into the mix...</P> <P>Yet you suggest even more unbalancing ideas...:smileysad:</P> <P> </P> <P> </P> <P> </P>

Wabit
08-19-2006, 10:30 PM
<P>lol, might as well shoot for the moon on requests <img src="/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" alt="SMILEY" /> ...  will we get em probably not...  </P> <P>i've been thinking on what i'd like to see, still not sure yet, a couple ideas i've seen on here are cool sounding, so keep em coming...  even the over the top ones that would imbalance the tanking classes while overall bad for the game are fun to see...  rather have something be said and writen off as overpowered than not said...  </P> <P>i really haven't seen threads like this on the other classes forums (at least the tank ones and those are the only ones that matter :smileytongue: )...  it really does interest me in what all the classes really want for their AAs...</P>

Blackdouglass
08-27-2006, 11:35 PM
How bout a hate transfer line like the pally amends or a group verison of moderate/and or sustain. Would be helpful be able to choose to dehate your whole group for like 10% or use the single target for 33% or whatever. <div></div>

Sir_Halbarad
08-28-2006, 01:06 AM
1.The ability to make your 30s intercepts "refreshable" - all who use the buckler line know what I mean <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />If you could cast sentry watch for example once and forget about it, it would actually be used way more often. It could share the same reuse timer on refresh .2.The old eq1 taunt button would be great.3.An intercept that transfers the intercepted hit points to your hate. - Mob hits mage for 100. You intercept 80 -> Your hate increases by 80.4. Two (or more) different conc buffs (so we have something to choose from)5.A fixed hp increase (like the warrior EQ1 aa)6. A power save AA (CA's cost less power)That's all I can come up with at the moment... except the game breaking "I win button" AA's <img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" /><div></div>

Docimodo
08-28-2006, 06:34 AM
<P>My ideas</P> <P>1. Enraging Barrage: A frontal conical AoE taunt</P> <P>2. Rallying charge: 10 second group runspeed buff + charge like ability making the guardian auto path into melee range from upto 30 yards out.</P> <P>3. Regroup: Summons target player to the guardian from upto 30 yards.</P><p>Message Edited by Docimodo on <span class=date_text>08-27-2006</span> <span class=time_text>07:41 PM</span>

Mentin
08-28-2006, 11:58 AM
<DIV>A list of wishes is just that.. abilities I would like us to get to further refine our tanking profile.</DIV> <DIV> </DIV> <DIV>Unbalancing depends also on what upgrades other classes get(we are all likely to get upgrades in EoF), and to what degree we get stuff. An 500 mit ability would be far more unbalancing than a 50 mit ability <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></DIV> <DIV> </DIV> <DIV>It is really impossible to say how much they will inflate the game with the expansion, so how much and how big upgrades they dish out we'll have to leave to Sony.</DIV> <DIV> </DIV> <DIV>Currently there exist an unbalance vs. berserkers though because of their considerably higher dps. I hope this get corrected in EoF. If there is something to learn from eq1 it is that class relative balances usually change after expansions.</DIV> <DIV> </DIV>

Kule
08-28-2006, 09:19 PM
My idea:Determined:Single target raid friend timed buff.12 Sec Duration, 8 min recast.Upon death blow apply:Save:Heal target for 500 HPDecrease threat of target by 1000.Decrease threat position by 1.<div></div>

Magicmind
09-05-2006, 11:17 AM
Erm, How bout a REGULAR shield line?   (Throws away his tiny buckler)

Jackula
09-05-2006, 10:51 PM
How about an AA buff that makes me 150% taller until the buff is cancelled so I can see?  Even as a <u>tall</u> dwarf I feel like I spend over half of my fights sniffing crotches while tanking."O sorry Mr. Triggerhappy Warlock.  The mob(s) is on you?  You've been screaming for help for 5 seconds already?  Sorry, I couldn't tell.  I'm ear deep in an ogres midsection right now." In seriousness, I don't know what I could rightfully ask for that wouldn't be taking away from someone elses job.  Being taller would be nice.  Safe fall would be fun to have.  I wouldn't mind being able to actually have a potbelly and tank better when I'm tanked on some dwarven brew.  I'd like something to help me lockdown multimob encounters quicker like Lizerd the Beserker can so I wouldn't have to worry about Mr. Triggerhappy Warlock as much but you know, that's not where we shine.  Mr. Speedy over there just has to learn to give me a moment first.AAs finally got me back into feeling good about my class.  WIS line is pretty much seen as a given and alot of us are now enjoying the buckler line too but the other lines are viable.  Our AA choices seem alot better for guardians than they do for many, many of the other classes.How about an AA ability that gives us a 6 second stifle attack?  (I was going to say 10, but that's perhaps too long especially for the PvP servers <img src="/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" alt="SMILEY" /> )  I've always had a harder time with caster mobs in the past.  Stifling them along with taunt-interuppting them, kicking them and smacking them with my shield would be fun.Another AA choice that I don't think would be crazily imbalanced would be a choice that improves resists aside from just pumping up WIS.<div></div>

BetaMaster
09-06-2006, 02:09 AM
<DIV>there are plusses and minuses the the race you pick, sorry that you are a dwarf, you get some pretty nice racial traits as such, but u are short =(.</DIV> <DIV> </DIV> <DIV>As for Halbarad's post about intercede giving that much aggro that's a good idea to a certain extent.  As it stands now, intercede adds to our hate but I don't know exactly how it scales with the amount of damage that we receive.  But it DOES give aggro currently.</DIV> <DIV> </DIV> <DIV>~Abomidable - 70th Guardian of Mistmoore</DIV> <DIV>~Lords of the Triple Moons</DIV>

Docimodo
09-07-2006, 06:55 AM
<DIV>to the guy wanting more height.  Rook form ftw. it also makes healer los issues dissappear in some very specific situations as the model's center is more 'forward' when wedged in a corner </DIV> <DIV> </DIV>

BetaMaster
09-07-2006, 09:34 AM
<BR> <BLOCKQUOTE> <HR> Docimodo wrote:<BR> <DIV>to the guy wanting more height.  Rook form ftw. it also makes healer los issues dissappear in some very specific situations as the model's center is more 'forward' when wedged in a corner </DIV> <DIV> </DIV><BR> <HR> </BLOCKQUOTE><BR>good call

oldusrf
09-14-2006, 05:23 AM
<DIV>I would like to dual wield tower shields, i know it sounds stupid but hey it would be fun, You get a skill the let's you wield the two shields and you nerf batted in your hate and damage so you can't keep aggro aswell, or maybe you can only do shield bash and a small shield attack that comes with the ability... hmm maybe no autoattack, i dunno. I really like the dragoon cyclone abilty and i'd like to see another AoE thing for us, As it stands a guardian has only one True AoE without AA's on the low side i think, seeing as a lot of the newer mobs are turing into groups instead of bigger single mobs,</DIV>

Burningho
09-16-2006, 01:08 AM
<DIV>I agree that it is hard to come up with ideas that are useful yet not overpowered.</DIV> <DIV> </DIV> <DIV>Here are my ideas:</DIV> <DIV> </DIV> <DIV>- AA that lowers or removes the shield damage done by Tower of Stone<BR>- AA that reduces the equipment damage penalty on death (e.g. 9% damage per death instead of 10%).<BR>- AA that adds a chance for one additional stoneskin effect on our group intercept buff<BR>- Short term invulnerability to stun / stifle / root<BR>- A ranged pull spell that does not cause social aggro<BR>- Small out of combat run speed buff that stacks with a horse or carpet<BR>- Small out of combat power regen<BR>- Self cure for negative trauma effects<BR>- AA that shortens the recast timer of Command (our short term group mit buff)<BR>- A knockdown or short stun that works against epics</DIV>

EasternKing
09-16-2006, 04:14 AM
<P>some nice ideas here ......i didnt see this anywhere but i could have missed it .....what id give my right arm for is AAliine 8point ability to be immune to knockbacks ...i hate getting punted all over the place.....hahah. </P> <P>well i can pray <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></P>

Docimodo
09-16-2006, 06:28 AM
<BR> <BLOCKQUOTE> <HR> TheEasternKing wrote:<BR> <P>some nice ideas here ......i didnt see this anywhere but i could have missed it .....what id give my right arm for is AAliine 8point ability to be immune to knockbacks ...i hate getting punted all over the place.....hahah. </P> <P>well i can pray <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></P><BR> <HR> </BLOCKQUOTE> <P><BR>Signed one billion times over.</P> <P> </P> <P>Hate to be crushed into a corner looking at the inside a a jiggling dragons neck... plus the screenshots of our raids look so stupid with all the headless/wingless dragons etc etc.. </P>

Magicmind
09-17-2006, 10:37 PM
Thats the one!   Something that would avoid Knockback would be PERFECT!!  I vote for that as well.

Lightomen
09-20-2006, 01:14 AM
<BR> <BLOCKQUOTE> <HR> VidaGuerra wrote:<BR> Well im not to familure with EQ1 as this is the first MMORPG ive played but id honestly like to see a buff for 30 secs that makes taunts generate 25-50% more hate then normal and makes taunts unresistable. I keep agro perfectly fine in raids with buckler line and ascendant, when i get the bp and bracers off hurricanus only way people will pull would be resisted taunts. So id like to see that or a good offensive proc to boost dps even further.<BR> <HR> </BLOCKQUOTE><BR>They have this in game already.  You just need a ranger to put it on the mob who then applies it to you.  I think SoE finally fixed it so it cannot be cure with Cure Arcane.  That is why I used to use Confounding Arrow when you pulled.