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TheSco
07-13-2006, 10:11 AM
<DIV>Hello,</DIV> <DIV> </DIV> <DIV>What is the best way to handle a group of two mobs or more with one of them that taunts?  My way seems to put all my efforts to attack the mob that taunted me.  </DIV>

Sir_Halbarad
07-13-2006, 02:34 PM
<P>I kill mobs in that order:</P> <P>Mages, Priests, Scouts, Fighters.</P> <P>If it taunts, it is a Fighter, if it is a Fighter, it has the lowest dps with the highest hp's. That means it can't hurt you (as much as the others) and takes the longest to kill.</P> <P>If it taunts me, I just switch back to the target I was fighting before.</P>

TheSco
07-13-2006, 02:47 PM
<DIV>I am fighting in the Sprawl, the mobs are the same.  I would start the fight and then I am hit with a taunt.  Now I could use /target_previous to go back to the other mob in my hotbar, but it just seems easier to start attacking the mob that used taunt.  In a group would this be the safest way if my group is using assist?  Sorry this is first time playing a tank class.</DIV>

Memmoch
07-13-2006, 05:45 PM
In a word, no.  Mages, Priests, Scouts, Tanks is the only way to go in taking out group encounters as the previous poster suggested.  Never take out the tank mob first, it just gives the mages/scout class mobs time to do that much more dmg making you a far less effective tank.<div></div>

Bawang
07-13-2006, 06:50 PM
<BR> <BLOCKQUOTE> <HR> TheScowl wrote:<BR> <DIV>I could use /target_previous to go back to the other mob in my hotbar, but it just seems easier to start attacking the mob that used taunt.</DIV><BR> <HR> </BLOCKQUOTE> <P> </P> <P>What you're saying flies in the face of logic.  Now think about it, let's say you're fighting 2 mobs that each takes 1 minute to kill.  You've got the first mob down to 10% and suddenly you get taunted by the other mob, you now attack the second mob and get it down to 90%.  Aha! but if you had stuck with the first mob, it would be dead by now.  Instead you now have 2 mobs hitting you and you're taking damage from 2 mobs instead of just 1.</P> <P> </P> <P> </P>

Sir_Halbarad
07-13-2006, 09:06 PM
<blockquote><hr>TheScowl wrote:<div>I am fighting in the Sprawl, the mobs are the same.  I would start the fight and then I am hit with a taunt.  Now I could use /target_previous to go back to the other mob in my hotbar, but it just seems easier to start attacking the mob that used taunt.  In a group would this be the safest way if my group is using assist?  Sorry this is first time playing a tank class.</div><hr></blockquote>If the mobs are the same class, then it doesnt matter if the taunt happens in the beginning of the fight. If the taunt hits while the first mob is half dead while the other is unscratched, you should switch back as well. If your group assists you (meaning having you targetted and channeling damage through you) it wouldn't matter UNTIL you fight large and high hp encounters and have a summoner class with a scout pet in grp. You can hold aggro vs. a scout pet if you are fighting the same mob. If the pet fights another mob (because you got taunted for example) and the fight takes some time, you will at some point lose aggro to the pet. If the pet then dies, the summoner gets all the aggro. This can lead to tricky situations. In hard zones to wipes. Pick the targets in the above way (Mage, Priest, Scout, Fighter) and stay with the one you chose. I immediately switch back every time. Much safer that way.<div></div>

Wilin
07-13-2006, 11:50 PM
Getting your mental resist up will help you resist the taunts as well.

Wabit
07-14-2006, 06:16 PM
<BR> <BLOCKQUOTE> <HR> Wilin wrote:<BR>Getting your mental resist up will help you resist the taunts as well.<BR> <HR> </BLOCKQUOTE><BR>it really makes me smile when i resist mobs taunts...  feels like minor payback on the old mental immune/higly resistant mobs in t6...

Wilin
07-17-2006, 10:01 PM
<blockquote><hr>Wabit wrote:<BR><BLOCKQUOTE><HR>Wilin wrote:<BR>Getting your mental resist up will help you resist the taunts as well.<BR><HR></BLOCKQUOTE><BR>it really makes me smile when i resist mobs taunts...  feels like minor payback on the old mental immune/higly resistant mobs in t6...<hr></blockquote>Same here, it's a great feeling to know the mob's taunt sucks just as much as mine. <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />

Belce
07-18-2006, 03:51 AM
I have always thought that killing healers first was best. I find that they are relatively easy to kill, interrupts are effective in stopping them self heal, and once the healer is down, and of course mine is still up, the others go down like a house of cards that just lost an important card at the base of the house. I think trying to kill a mage first while the healer sits there throwing up their heals for it is counterproductive. This has been my experience tanking encounters for some years anyways, certainly if you have had success with casters first there is no reason to change. I look at the healer as being the heart of the group, kill the heart and the rest of the body has no choice but to die.Oh, and of course, select the first to die, kill it as fast as possible and then move on. Apply your plan to the fight.<p>Message Edited by Belce on <span class=date_text>07-17-2006</span> <span class=time_text>06:53 PM</span>

dparker7
07-19-2006, 01:10 AM
Speaking of taunting mobs, any tips for the Playful?

Wabit
07-19-2006, 01:21 AM
<BR> <BLOCKQUOTE> <HR> dparker713 wrote:<BR> Speaking of taunting mobs, any tips for the Playful?<BR> <HR> </BLOCKQUOTE> <P><BR>make a marco...  /target Gnorbl the Playful, keep hititng it...  having good mezzer helps too</P>

Wilin
07-19-2006, 01:28 AM
Be sure your macro has the capital letters included just as Wabit posted or it won't work.Having 2 good mezzers helps even more. <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />

Crim001
07-20-2006, 09:24 AM
<BR> <BLOCKQUOTE> <HR> Belce wrote:<BR>I have always thought that killing healers first was best. I find that they are relatively easy to kill, interrupts are effective in stopping them self heal, and once the healer is down, and of course mine is still up, the others go down like a house of cards that just lost an important card at the base of the house. I think trying to kill a mage first while the healer sits there throwing up their heals for it is counterproductive. <BR><BR>This has been my experience tanking encounters for some years anyways, certainly if you have had success with casters first there is no reason to change. I look at the healer as being the heart of the group, kill the heart and the rest of the body has no choice but to die.<BR><BR>Oh, and of course, select the first to die, kill it as fast as possible and then move on. Apply your plan to the fight. <P>Message Edited by Belce on <SPAN class=date_text>07-17-2006</SPAN> <SPAN class=time_text>06:53 PM</SPAN><BR> <HR> </BLOCKQUOTE> <P><BR>In a group I usually try to kill the healers first, but the mages will often go down so fast in a group that the healer won't be able to get a heal in. Honestly...if you can't kill the mage fast, your DPS is either lacking or just plain sucks <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /></P> <P>Solo-(in a multi-mob group), I will go after the mage, get it down to say 75-80%, then switch to the healer while it starts healing the mage/fighter. If it starts healing itself, I just switch back to whatever I was killing before. It may not be the best way to fight, but I really, really suck at timing interrupts and stuns <img src="/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" alt="SMILEY" /> At least this way it keeps the healer occupied while draining a good portion of its power.</P>

Koilla
07-21-2006, 10:03 AM
<DIV>if you have a mezzer with you, it wont matter which mob first to kill, cause of the permasolomobs :smileyhappy:</DIV> <DIV> </DIV> <DIV>otherwise i would go for healer/mage/scout/tank, and try to time the interrupts on the healer. its not that hard to time an interupting taunt when the mob starts waving with its hands....</DIV>