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Braxxt
03-15-2006, 12:04 AM
<div>Hi,</div><div> </div><div>I am sorry if this has already been discussed, but I did a search on Goading Assault and found nothing. </div><div> </div><div>This is not AE, it is encounter.  Description says AE, button is green (encounter) and I tested it and it is NOT AE. </div><div> </div><div>Anyone know if this is being adressed? </div><div> </div><div>Obviously this would be much more powerful as AE than encounter.</div><div> </div><div>Thanks,</div><div>B</div>

Briz
03-15-2006, 12:21 AM
<span><blockquote><hr>Braxxtar wrote:<div>Hi,</div><div> </div><div>I am sorry if this has already been discussed, but I did a search on Goading Assault and found nothing. </div><div> </div><div>This is not AE, it is encounter.  Description says AE, button is green (encounter) and I tested it and it is NOT AE. </div><div> </div><div>Anyone know if this is being adressed? </div><div> </div><div>Obviously this would be much more powerful as AE than encounter.</div><div> </div><div>Thanks,</div><div>B</div><hr></blockquote>I'm confused.Goading Assault is an encounter AE. The entire line it belongs to is an encounter AE. It works just fine as an encounter AE. What, precisely, needs to be addressed?</span><div></div>

knightinplaid
03-15-2006, 01:12 AM
<div></div><div></div><p>Green (ie Protect line) = encounter</p><p>Blue (ie Tremor line) = true pbae</p><p>I don't know exactly what the flavor text says but it is encounter only like the other skills in that line, if you want a true AE taunt pop Reinforment and hit Beseige. True AE tuant w/ 3 minute recast~</p><p>Message Edited by knightinplaid on <span class="date_text">03-14-2006</span><span class="time_text">12:15 PM</span></p>

JeffBship
03-15-2006, 01:55 AM
<div></div><blockquote><hr>knightinplaid wrote:<div></div><div></div><p>Green (ie Protect line) = encounter</p><p>Blue (ie Tremor line) = true pbae</p><p>I don't know exactly what the flavor text says but it is encounter only like the other skills in that line, if you want a true AE taunt pop Reinforment and hit Beseige. True AE tuant w/ 3 minute recast~</p><p>Message Edited by knightinplaid on <span class="date_text">03-14-2006</span><span class="time_text">12:15 PM</span></p><hr></blockquote><p>Ummm, yeah, what they said.  Goading assault does what it is supposed to do, or at least what I want it too.</p><p> </p><p>Note:  Reinforcements + Beseige = Pets locked in combat bug   (but then, it's sort of an emergency macro anyway)</p>

JeffBship
03-15-2006, 02:01 AM
<div></div><div></div><blockquote><hr>Braxxtar wrote:<div>Hi,</div><div> </div><div>I am sorry if this has already been discussed, but I did a search on Goading Assault and found nothing. </div><div> </div><div>This is not AE, it is encounter.  Description says AE, button is green (encounter) and I tested it and it is NOT AE. </div><div> </div><div>Anyone know if this is being adressed? </div><div> </div><div>Obviously this would be much more powerful as AE than encounter.</div><div> </div><div>Thanks,</div><div>B</div><hr></blockquote><p> </p><p>It occured to me that you may WANT an out of encounter taunt.</p><p>reinforcements + besiege = bump one position on aggro list of any it hits.  This is great for adds.</p><p>Also, your short term group buff (forgot the name) adds great aggro to any mob engaged with any member of your group. </p><p>If your in a dungeon or other area with potential adds, you can keep these two in reserve for when needed.</p><p>You can also choose the AA line that gives you a blue attack if you want.  This one is concentration maintained and can proc any time you hit anything. </p><p>Message Edited by JeffBship on <span class="date_text">03-14-2006</span><span class="time_text">04:02 PM</span></p>

knightinplaid
03-15-2006, 02:24 AM
<div></div><blockquote><hr>JeffBship wrote:<div></div><blockquote><hr>knightinplaid wrote:<div></div><div></div><p>Green (ie Protect line) = encounter</p><p>Blue (ie Tremor line) = true pbae</p><p>I don't know exactly what the flavor text says but it is encounter only like the other skills in that line, if you want a true AE taunt pop Reinforment and hit Beseige. True AE tuant w/ 3 minute recast~</p><p>Message Edited by knightinplaid on <span class="date_text">03-14-2006</span><span class="time_text">12:15 PM</span></p><hr></blockquote><p>Ummm, yeah, what they said.  Goading assault does what it is supposed to do, or at least what I want it too.</p><p> </p><p>Note:  Reinforcements + Beseige = Pets locked in combat bug   (but then, it's sort of an emergency macro anyway)</p><hr></blockquote>I was "reinforcing", sorry if i wasn't clear. :smileywink: What's the pet bug though? I haven't come across that one.

JeffBship
03-15-2006, 02:28 AM
<div></div><div></div><div>There is a bug that happens occasionally where if someone has a pet up, some taunts hit the pet.  The pet doesn't attack you, but it does stay in combat which means the whole group is stuck in combat.  So you have to kill the pet.  Doesn't always happen.</div><div> </div><div>Zerker's can do it too, with one of their blue spells.</div><div> </div><div>There is a whole thread about it somewhere...if you do the dev tracker you'll see them trying to reproduce it for debugging.</div><p>Message Edited by JeffBship on <span class="date_text">03-14-2006</span><span class="time_text">04:29 PM</span></p>

apotv
03-15-2006, 05:46 AM
<div><p>"I don't know exactly what the flavor text says but it is encounter only like the other skills in that line, if you want a true AE taunt pop Reinforment and hit Beseige. True AE tuant w/ 3 minute recast~"</p><p> </p><p>BRILLIANT!!!!!!!!!!! I've been using besiege and relying on the "hitmeforaggro" buff.  This will make me a better tank! I knew these boards were good for something.  pet locked in combat? bah kill the pet and summon another</p></div>

Hoopak
03-15-2006, 03:00 PM
<div></div>I was just wondering if you can /y the pet off combat.

Ep
03-16-2006, 03:30 AM
pet must die.had conj tried to posses pet, call pet(the spell) and whatever else she could do, just ended up killing pet in the end. will be patched next lu.<div></div>