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View Full Version : hey thanks sony. smart move


Allowin
02-23-2006, 08:13 PM
<img src="http://img.photobucket.com/albums/v298/ereagan2180/2eb491cd.jpg">thaks for giving me my first AA thats totaly worthless.sure, after a fight, if my healer fell asleep and i was getting hit by a dot and was down to less than 100 HP. maybe the heal part would be ok.but [expletive haxx0red by Raijinn] are you thinking to give me the ability to increase my damage output by 10% and make it last for 20 seconds...IF I CANT CAST IT DURING COMBAT!!!!!i mean come on, do we have to choose to use it before we pull and waste the heal but get 10% added to damage for the other 15-18 seconds. or do we save it for after a fight and heal 25% of our hitpoint...after the fight?thanks sony. i was really getting down after seeing all the uber brawler loot floating in from the T7 zones. add that to the pally/sk only items and i was thinking to myself....wow. sony really does hate guardians.but now that i have this awesome AA. i makes guards uber all over again...... /sarcasm offbut i guess moornoob had a hand in making all the uber leather/brawler loot to add to T7.and thanks for letting SK's and pally's use tower shields now too.<div></div>

ADW123
02-23-2006, 08:30 PM
<div>It seems that most of the starter achievements are pretty useless, but yours is certainly not the worst. While it is not overly special or anything it is nice to have when soloing or even after a fight in a group where your healer may be low on mana, you can save them a little mana by healing any superficial damage after the fact.</div><div> </div><div>Since the buff lasts 3 minutes, in most cases you can heal yourself up after a fight, prepare for another fight and still have ample time to trigger the damage buff, and thus utilize the entire spell.</div><div> </div><div>Curaga</div><div>60 Templar</div><div>Unrest</div><div> </div><div> </div>

Aven Elonis
02-23-2006, 08:32 PM
<div></div><p>Yeah I saw that too, funny as anything I've encountered in EQ2.</p><p>I use when I solo between combats to help speef things up, but other than it serves no purpose in a group or raid setting.</p>

Sirlutt
02-23-2006, 09:02 PM
i think this is great.. makes soloing easier.. less downtime between mobs... more dps..btw.. it lasts 3 mins.. procs on every attack and raises all ca damage by 10%.. it helps alot with our difficulty soloing.also can be a life saver.. when your about to die.. in th red and need to run.. /yell cast and then run<div></div>

uzhiel feathered serpe
02-23-2006, 09:07 PM
<div></div><p>are you kidding me?</p><p>Lets see 25% of your health..at 6500 ish self buffed thats 1625 every 2 minutes?</p><p>Thats way superior to ANY LoH type spell out there. If they made it in combat, it would totally destroy any sort of the tanking balance that is left.</p><p>Fully buff a guard raid tank to 11k hit points..then every 2 minutes he can self heal for 2750? The Paladin LoH is 2000 to 2500 at adept III every <strong><em><u>15 minutes and the other smaller type  is 5 minutes.</u></em></strong></p><p>I am not quite sure what you are asking for here, but there is NO WAY that should be in-combat. I'm not even sure why guards even have any sort of self heal at all.. You already have more hit points and more mitigation..way more hit points in fact. Its just a matter of time before the devs take a look at your STA line and fix the buckler issue.</p><p>If that happens, your warrior "LoH" will be the least of your worries, since we are headed right back towards the pre-revamp situation with the Guard being the preferred tank in all situations.....and then you'll see all non-warriors relegated to the back of the bus again, which will bring about the situation that got you guys adjusted in the first place.</p><p>BTW, Crusaders CANNOT use all tower shields. We can use a select few, but guards can use ALL kite shields.</p>

Allowin
02-23-2006, 09:22 PM
<div><span><blockquote><hr>uzhiel feathered serpent wrote:<div></div>I am not quite sure what you are asking for here, but there is NO WAY that should be in-combat. I'm not even sure why guards even have any sort of self heal at all.. You already have more hit points and more mitigation..way more hit points in fact. Its just a matter of time before the devs take a look at your STA line and fix the buckler issue.<font color="#ff0000">umm, are pallys and sk's not fighters? they have the same line of AA's do they not? and we have more mitigation? umm hello. dont pallys and sk's wear the same armor as guards? dont templars and inquis wear the same armor as us? the notion that guards get some uber secret armor that nobody else gets is crazy. we wear the same stuff as any plate class. priest inculded. and as far as i know, unless it was changed today. the mit on cobalt armor is the same, no matter is a guard, pally, sk or templar is wearing it</font><p>BTW, Crusaders CANNOT use all tower shields. We can use a select few, but guards can use ALL kite shields.</p><font color="#ff0000">crusaders shouldnt be able to use ANY tower shields. that was one of moornoobs big things he was pushing for guards and zerker. that we were still the only class to use tower shields. but what do they do? they spam every instance zone with a fabeled kite shield for a loot reward. and be honest. how many guards/zerkers you see running around with tower shields? how many fabeled tower shields do you see in T6? huh? they make guards and zerkers uber by allowing only us to use tower shields. then they spam T6 with kite shields that are far better than any crafted tower. and then make fabeled or legendary towers as rare as a virgin in highschool.</font><p><font color="#ff0000">yeah, your right. our win, your loss that we can use kite shields, just like pallys and sk's</font></p><hr></blockquote></span></div>

uzhiel feathered serpe
02-23-2006, 09:28 PM
<div>NO, we do not share the same AA tre as warriors do. Please do some research prior to making such posts. Also no, we do not have the same mitigation. Your warrior AA gives you quite a bit more mitigation than Paladins.</div><div> </div><div>Its an AA which crusaders dont get, BTW.</div><div> </div><div>BTW, there were quite a few fabled T6 tower shields. Just as many, if not more, than kite shields. The onyl kite shields that were decent were the Fellbrand, Crimsom Targe, and Aegis of True Def.</div><div> </div><div>All tanks are fighters, but Warriors, Crusaders, and Brawlers all have different AA tree's.</div>

Snikey
02-23-2006, 10:26 PM
<div></div>I been using it before tough named fights, or iffy solo fights.... something like this... Ocr Mastery, Commanding Presence, Wall of Brawn, Bind Wound... charge and spam all my highest hitting CAs as fast as possible.

Berek_IronAxe
02-23-2006, 10:32 PM
<div>If you will notice the Invigorate is a Proc.  So I believe I watched mine proc multiple times when I use it.  So in theory that 10% will be active the full 2 Minutes of the AA.  Am I incorrect in this? </div>

Sirlutt
02-23-2006, 10:52 PM
<div><span><blockquote><hr>Berek_IronAxe wrote:<div>If you will notice the Invigorate is a Proc.  So I believe I watched mine proc multiple times when I use it.  So in theory that 10% will be active the full 2 Minutes of the AA.  Am I incorrect in this? </div><hr></blockquote>thats correct.it procs of each attack.</span></div>

Wilin
02-23-2006, 11:12 PM
It rocks when you're solo. It's great when you're duo. And it doesn't suck in a full group. In a raid, it's not really noticable. But, that's not bad for the first AA that you get almost immediately and it's a pre-req for all the others so there's no decision involved. My friends were envious after hearing about it. You should see what some of the other classes got for their first AA.

Lyrus
02-24-2006, 12:07 AM
<div>Incorrect, what happens is that after you use the AA, you have a few minutes before it wears off. Once you cast your first combat art, Invigorated attack is removed and you get a 20 second buff that increases CA damage. Watch your maintained buff window for an icon that used to be the lost spirit shard icon after you use your first combat art after using bind wound.<span><blockquote><hr>Berek_IronAxe wrote:<div>If you will notice the Invigorate is a Proc.  So I believe I watched mine proc multiple times when I use it.  So in theory that 10% will be active the full 2 Minutes of the AA.  Am I incorrect in this? </div><hr></blockquote></span></div>

De
02-24-2006, 01:13 AM
It's good on a pvp server<div></div>

stelle
02-24-2006, 04:05 AM
i thought this spell sucked too when i first saw it,but after playing, i LOVe this spell , it always "Seems" to be up lolfor soloing or trio/duo, it helps with my power, because i can use mana stone everysingle time its up and not worry aboutalso is good after a combat rezor /yell and hauling [expletive haxx0red by Raijinn] moments<div></div>

Salgo
02-24-2006, 05:15 AM
<div>Wow, sounds like we finally got some SOE love. It might not be the most useful spell in groups but it sounds like it will definitely help with the soloing! I might have to rethink switching to Zerker with a couple of more moves like this.</div>

sammythebull
02-24-2006, 08:07 AM
<div>i love bind wound. Duoing w/ my g/f (chanter) is twice as fast now without waiting for me to regain health after a fight. the recast timer is perfect also, just about right for healing every 3 fights or so.</div>

Elusi
02-24-2006, 05:41 PM
<div></div>We suck at soloing. This was a great boost to that aspect of the game. I think it was only intended for that purpose. I haven't tried it yet myself, but it can be used for a raid target *if* you can pop it at 100% health for the dps buff to add that much more initial aggro if you are tanking and just the added dps if you're not tanking.

vatorman99
02-24-2006, 06:18 PM
This spell can actually be quite useful.  You can cast this inbetween fights and get some health back.  For guardians, 25% health can be quite a bit.  Plus, the 10% increase in damage is always welcome.  It lasts for 20 seconds after each CA.  Can't confirm for myself if this takes affect after each CA during the 3 minute duration or only once.  I think I'll keep using it and keep it in a convenient spot on my hot bar.  So far I like it <span>:smileyhappy:</span><div></div>

Berek_IronAxe
02-24-2006, 08:15 PM
<div></div><blockquote><hr>Lyrus-D wrote:<div>Incorrect, what happens is that after you use the AA, you have a few minutes before it wears off. Once you cast your first combat art, Invigorated attack is removed and you get a 20 second buff that increases CA damage. Watch your maintained buff window for an icon that used to be the lost spirit shard icon after you use your first combat art after using bind wound.<span><blockquote><hr>Berek_IronAxe wrote:<div>If you will notice the Invigorate is a Proc.  So I believe I watched mine proc multiple times when I use it.  So in theory that 10% will be active the full 2 Minutes of the AA.  Am I incorrect in this? </div><hr></blockquote></span></div><hr></blockquote><p>Hmmm I will watch this tonight - Tanking I usually do not stare alot at the Maintained buff window - I just recognised changes out of the corner of my eye. </p><p>But the 20 Second Buff generates every CA for the time limit of Bind Wounds or is the high Altitude of the Isle's making me see things?</p>

Wabit
02-24-2006, 08:33 PM
<div></div><p>its great for soloing...  ehh grouping by the time it takes to cast it i'm already full health so that part of the heal is ehhh...</p><p>its out of combat, so in no way is it overpowering...  yes in a raid setting it would be alot of HP but out of combat so again its ehhh... </p><p>i don't think i've ever had a time raiding that 25% out of combat heal would make or break me...  even if i was to die, get rezed, and use it my buffs would be down for another 40 secs add in the revive sickness...</p><p>mita just swapped between warriors and crusaders now...  the ranged slot and godking BP put them ahead before...  now its about the same advantage to warriors that crusaders had in t6...  notice the brawlers actully got the best set of pure tanking AAs (mita, avoid, and HP)</p><p>tower and kite shields...  i can think of 3 fabled t6 tower shields (all of them you need a raid for)...  i can name 3 fabled kites that you only need a group for...</p><p>the devs actully listened to the forums a lil with the AAs...  guards got their heal, and mita bump they were asking for...  crusaders got their horse abilitys (which is really junk overall)...</p>

mochl
02-24-2006, 09:22 PM
Its far from useless, anyone who thinks this ability is useless doesnt have a clue.Solo warriors have been screaming for over a year that there is too much downtime between mobs, Bind Wound makes it much better. After casting you get a 10% chance to increase your combat art damage by 10%, sure its a small amount but every little bit helps.Im quite happy with Bind Wound. Level 63 and I use it all the time. I am NOT happy with the STA line requiring a Buckler... but thats a different post i suppose. <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /><div></div>

Sirlutt
02-24-2006, 10:15 PM
useless wish but if it gave me back some power too that would be sweet (and over powering.. LOL)<div></div>

Guy De Alsace
02-28-2006, 05:57 AM
I'm a Ranger. We get to summon up between 2 and 3 silver pieces every 3 minutes provided we land the killing blow. Not even worth the space on my hotbar the icon takes up <img src="/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" alt="SMILEY" />God I'd love a heal like that...<div></div>

R
02-28-2006, 10:44 AM
<div>Far from useless, sure can't be used in combat but the 10% extra dmg from CAs does, its not the best thing in the world but for a starter AA I like it. I'd rather have Bind Wound than pick pocket of bounty thats for sure.. Also, good for pulling if you don't engage right away and get nuked.</div>

Rockroi
02-28-2006, 09:00 PM
Bind Wound is everything you could want in a power as a Guardian that also keeps the game balanced. -Its a massive amount of hp when you think about it in terms of pure HP- Guardians (at lvl 60) have appx 5800 hp (on average).  On average, that's a heal of 1,450 HP.  That's a monsterous amount of HP when you consider what an NPC has to do to DO 1450 HP of damage to a Guardian-Its a FREE, straight, NO POWER heal of 1,450 HP.  Did I mention it was free?-Soloing, as everyone has said, it has monumental value.  Its like having a Templar nearby who every now and then spot heals you.  This lets you engage the next mob faster.  And THAT has been something Guardians have been emphasising since LU13.-Even in group, if your Healer is oop, you can heal-thy-self and thereby help your Healer maximize his pool. (WARNING: DEV BUTT-SMOOCHING ALERT) When you think about it, Bind Wound represents a good bit of "outside the box" thinking that gave Guardians the ability to solo better while at the same time ensuring the stability of the game by not compromizing the DPS scale or infringing on any "power grabs" (ie- Guardians can now evac or something along those lines).  Do you think that MAYBE the Devs addressed a real problem by listening to the players and implementing a solotion that was well-balanced, creative, and narrowly tailored to suit the specific purpose? NAH!  They'll probably nerf it in a week so that it costs 250 power and heals us for 500hp!  (Please, don't nerf it). <div></div>

MrMartin
03-01-2006, 01:01 PM
<div></div><p>I think this spell is really cool.</p><p>It helps me while soloing a lot. Makes me able to pull much faster. And the DPS increase is not so bad either.</p><p>And I use it after combat rez as someone said.</p><p>It's also good if you are not MT in a group and use your Intercept skill a lot. That way you dont have to wastethe healers power to heal you up after the fight.</p>

Ardnahoy
03-01-2006, 03:40 PM
<div></div><p>Today, I attempted several times to solo a ^^^ heroic but was not able to do it. I tried offensive, defensive, dual wielding, shield and 1H, two-handed.... everything. The fights always came down to both me and the mob down to the last red bubble of health and no power, with a 50/50 chance of either one of use persevering.</p><p>Then I decided to use this AA. I popped it off before pulling, and the ended up winning the battle easily. I did this on the next few ^^^ heroics and the results were the same. This AA definately affects soloing.</p>

Mentin
03-01-2006, 04:37 PM
<div></div><div>You get the 10% dps buff at first successful attack and it lasts 20 secs.You will not get it back until you recast bind wound.</div><div> </div><div>This ability rocks for solo/small group work, and also when you have to yell and run. Not quite so useful in a full group/raid seting.</div><div> </div>

OriginalIrongno
03-01-2006, 08:20 PM
To the whiney paladin who complained about the tower shield/kite shield non sense, here's a tissue go dry your eyes. Tower shields are already nerfed in that a kite shield has the same defense points as a tower shield (makes no sense but hey the [expletive haxx0red by Raijinn]ers win out).  I am going to say this 1 time and 1 time only... If you wanted to be THE STRONGEST tank, shoulda made a guard.  There is NOTHING wrong with paladins, they tank great for groups (if its not orange, some exceptions) and they tank great on yellow con raid mobs. If you find your self in capable in doing so, you need to re think or re learn you class...  I am sick and tired of hearing how lowsey other classes have it, suck it up... bunch of panseys.  I don't wanna read your little cry baby stories. What do you expect... make a list of demands on word read them ALLOUD and think about it for a few seconds..  Other than taunts working effectively (which for some reason I have less trouble holding aggro since KOS) I see no problems with guards...  I never intended to be a solo class. Never intended to be high damage (come on we got the big defense..).  We tank its what we do... Want to be DPS go make a monk, scout or caster <img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" />.Some people here need a passifire seriously.Bind Wound on a side note flat our rocks, its even nice when a reactive heals tossed on yah and say the last mob owned yah to yellow before it died, the heal cannot finish the job so pop on bind wound full health for the next mob..As far as how to spend your AA's if you plan to tank, Wisdom and Agi, last points filling out sta if yah can.  Honestly you can redo AA's first time costing a whole 1 silver and you get ALL your aa's back instantly (no need to have to get new ones..) for whatever you want to spend it on...  13 silver the second time...  Not expensive.In conclusion... Suck it up and play the game or feedback the complaints. If you want a mass to give a feedback to get something done do a massive formal debate fourm and feedback as one... They won't listen to individual whineing. My only real complaints right now are the stupid quest logs with the quests always being locked open...  Talk about spamerrificly annoying...  Not to mention pressing shift then clicking a CA brings the CA into the chat text menu making me slowing me down from shifting between menu bars...  Frustrating.. Wish I could turn that off! ThanksPS. my [expletive haxx0red by Raijinn]ing isn't class [expletive haxx0red by Raijinn]ing my [expletive haxx0red by Raijinn]ing is just [expletive haxx0red by Raijinn]ing in general. Happens on all my alts too so <img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" /><div></div>

uzhiel feathered serpe
03-01-2006, 09:27 PM
<div></div><blockquote><hr>OriginalIrongnome wrote:To the whiney paladin who complained about the tower shield/kite shield non sense, here's a tissue go dry your eyes. Tower shields are already nerfed in that a kite shield has the same defense points as a tower shield (makes no sense but hey the [expletive haxx0red by Raijinn]ers win out).  I am going to say this 1 time and 1 time only... If you wanted to be THE STRONGEST tank, shoulda made a guard.  There is NOTHING wrong with paladins, they tank great for groups (if its not orange, some exceptions) and they tank great on yellow con raid mobs. If you find your self in capable in doing so, you need to re think or re learn you class...  I am sick and tired of hearing how lowsey other classes have it, suck it up... bunch of panseys.  I don't wanna read your little cry baby stories. What do you expect... make a list of demands on word read them ALLOUD and think about it for a few seconds..  Other than taunts working effectively (which for some reason I have less trouble holding aggro since KOS) I see no problems with guards...  I never intended to be a solo class. Never intended to be high damage (come on we got the big defense..).  We tank its what we do... Want to be DPS go make a monk, scout or caster <img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" />.Some people here need a passifire seriously.Bind Wound on a side note flat our rocks, its even nice when a reactive heals tossed on yah and say the last mob owned yah to yellow before it died, the heal cannot finish the job so pop on bind wound full health for the next mob..As far as how to spend your AA's if you plan to tank, Wisdom and Agi, last points filling out sta if yah can.  Honestly you can redo AA's first time costing a whole 1 silver and you get ALL your aa's back instantly (no need to have to get new ones..) for whatever you want to spend it on...  13 silver the second time...  Not expensive.In conclusion... Suck it up and play the game or feedback the complaints. If you want a mass to give a feedback to get something done do a massive formal debate fourm and feedback as one... They won't listen to individual whineing. My only real complaints right now are the stupid quest logs with the quests always being locked open...  Talk about spamerrificly annoying...  Not to mention pressing shift then clicking a CA brings the CA into the chat text menu making me slowing me down from shifting between menu bars...  Frustrating.. Wish I could turn that off! ThanksPS. my [expletive haxx0red by Raijinn]ing isn't class [expletive haxx0red by Raijinn]ing my [expletive haxx0red by Raijinn]ing is just [expletive haxx0red by Raijinn]ing in general. Happens on all my alts too so <img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" /><div></div><hr></blockquote><p><font color="#ffff00">Umm, maybe your reading comprehension is kinda screwy, or you just chose to read what you wanted to. It wasnt me who brought up the tower shield issue. </font></p><p><font color="#ffff00">Let me quote it for you, FROM THE OP:</font></p><p></p><hr><p>thaks for giving me my first AA thats totaly worthless.sure, after a fight, if my healer fell asleep and i was getting hit by a dot and was down to less than 100 HP. maybe the heal part would be ok.but [expletive haxx0red by Raijinn] are you thinking to give me the ability to increase my damage output by 10% and make it last for 20 seconds...IF I CANT CAST IT DURING COMBAT!!!!!i mean come on, do we have to choose to use it before we pull and waste the heal but get 10% added to damage for the other 15-18 seconds. or do we save it for after a fight and heal 25% of our hitpoint...after the fight?thanks sony. i was really getting down after seeing all the uber brawler loot floating in from the T7 zones. add that to the pally/sk only items and i was thinking to myself....wow. sony really does hate guardians.but now that i have this awesome AA. i makes guards uber all over again...... /sarcasm offbut i guess moornoob had a hand in making all the uber leather/brawler loot to add to T7.<font color="#ff0000"><strong><em><u>and thanks for letting SK's and pally's use tower shields now too.</u></em></strong></font></p><div></div><p></p><div>Dakoss Retired'Tank60 Tailor / 50something Guardian of Neriakno i dont want to make your T2 cloth armor, and yes. im very good at harvesting.... and standing around being worthless while playing with my ubah l33t "protection" spells that im supposed to have, even though nobody knows exactly what they are or are good for</div><p> </p><p></p><hr><p> </p><p><font color="#ffff00">This is what your OP wrote, who is a Guardian. I highlited it nice and red for you. He brought up the kite shield and tower shield issue, not me. But you dont really care about that, eh?  Its quite funny how you accuse me of being a "whiney paly" yet it was your OWN op who started the crying....BTW, it seemed to me that ALL the OP did was cry, to the point where his own fellow guards came in and told him how wrong he was about this useful ability. </font></p><p> </p>

TanRaistlyn
03-01-2006, 11:01 PM
<div></div><blockquote><hr>OriginalIrongnome wrote:To the whiney paladin who complained about the tower shield/kite shield non sense, here's a tissue go dry your eyes. Tower shields are already nerfed in that a kite shield has the same defense points as a tower shield (makes no sense but hey the [expletive haxx0red by Raijinn]ers win out).  I am going to say this 1 time and 1 time only... If you wanted to be THE STRONGEST tank, shoulda made a guard.  There is NOTHING wrong with paladins, they tank great for groups (if its not orange, some exceptions) and they tank great on yellow con raid mobs. If you find your self in capable in doing so, you need to re think or re learn you class...  I am sick and tired of hearing how lowsey other classes have it, suck it up... bunch of panseys.  I don't wanna read your little cry baby stories. What do you expect... make a list of demands on word read them ALLOUD and think about it for a few seconds..  Other than taunts working effectively (which for some reason I have less trouble holding aggro since KOS) I see no problems with guards...  I never intended to be a solo class. Never intended to be high damage (come on we got the big defense..).  We tank its what we do... Want to be DPS go make a monk, scout or caster <img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" />.Some people here need a passifire seriously.Bind Wound on a side note flat our rocks, its even nice when a reactive heals tossed on yah and say the last mob owned yah to yellow before it died, the heal cannot finish the job so pop on bind wound full health for the next mob..As far as how to spend your AA's if you plan to tank, Wisdom and Agi, last points filling out sta if yah can.  Honestly you can redo AA's first time costing a whole 1 silver and you get ALL your aa's back instantly (no need to have to get new ones..) for whatever you want to spend it on...  13 silver the second time...  Not expensive.In conclusion... Suck it up and play the game or feedback the complaints. If you want a mass to give a feedback to get something done do a massive formal debate fourm and feedback as one... They won't listen to individual whineing. My only real complaints right now are the stupid quest logs with the quests always being locked open...  Talk about spamerrificly annoying...  Not to mention pressing shift then clicking a CA brings the CA into the chat text menu making me slowing me down from shifting between menu bars...  Frustrating.. Wish I could turn that off! ThanksPS. my [expletive haxx0red by Raijinn]ing isn't class [expletive haxx0red by Raijinn]ing my [expletive haxx0red by Raijinn]ing is just [expletive haxx0red by Raijinn]ing in general. Happens on all my alts too so <img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" /><div></div><hr></blockquote><p>Altho your grammar is horrible, your point is moot, and your reading comprehension issomething to be desired I cant beleive you would even write such crap.  The Palladin you are speaking to is on one of the top raiding guilds world wide, and knows his stuff pretty well.</p><p>There are many problems right now in the fighter classes abroad.   Mitigation is screwy, and doesnt exhist on orange mobs, mulitple fighter classes are useless on raids, epics dont pay much attention to avoidance making brawlers [Removed for Content]. T6 raid lewt was awesome for plates but sucked for brawlers, t7 seems to be more brawler gear available which is fine with most of us.  Having guardians take damage to their sheilds with their class defining ability negated any desire most Raid MTs had for getting upgraded sheilds.  Most just got 10 ironwoods made and burned thrue em during raids.  This in my opinion is stupid.  Guardians have a sentry line which is next to useless, and actually will INCREASE the damage the group takes.  DPS on a guardian is still miserable, and their buffs are not desirable in any raid situation we have found so far,  each instance your just better off with any other class then a second guardian in a raid And unless the first one is an MT theres no other reason they should be there either.</p><p>To the OP I agree with most of the guardians posting here, altho it would be AWESOME to have this as an in combat ability, it still has its uses for solo play.</p><p>Fixing our "intercept line/sentry line" would go a long way to making me think that guardians are no longer broken.  Also making our tuants proc thrue wards would be pretty huge too.  Maybe a self haste...to increase our dps while not being MT (those nice big 2handers swinging quickly can be decent dps)</p>

Barsh Barshmor
03-01-2006, 11:20 PM
<div></div><div>:smileyindifferent:</div><div> </div><div>actually i think its one of the best preliminary AA abilities ...</div>

uzhiel feathered serpe
03-02-2006, 12:50 AM
<div></div><div></div><div>Guardians <em><strong><u>SHOULD</u></strong></em> have more mitigation and hit points. I think all tanks can or should agree with this statement.</div><div> </div><div>I dont see anything wrong with your self heal in the state that its in...I do think that making in-combat would be overpowering, considering it would blow the Paly LoH completely out of the water. My gist was that the OP shouldnt complain about it, since its better than having no heal at all and you can clearly see that the buff lasts into the next fight.</div><div> </div><div>Truly, I don't mind the fact that the Guardian is the preferred raid tank in MOST situations. They should, IMO. I think most non-guard tanks would agree with this statement too. It would be nice for other tanks to have raid mobs tailored to their specific tank styles, but thats neither here nor there.</div><div> </div><div> </div><div> </div><p>Message Edited by uzhiel feathered serpent on <span class="date_text">03-01-2006</span><span class="time_text">11:51 AM</span></p>

kenji
03-03-2006, 08:15 AM
<div></div><p>Bind Wound is SOOOOO good, i must say.</p><p>a 1k+ heals and 10% more extra dmg thru style for FREE. 2 mins recast, 3 mins duration.</p><p>can i say pwn?</p>

TheMightyTaco
03-06-2006, 07:28 PM
We get one of the best Acheivement skills as a starter in the whole game IMHO. Of course, my alt is an Illusionist and I can honestly say he will never, ever, ever be able to even use his. If you want a real laugh, tie yourself to your chair and go check out the illusionist class discussion.Apart from that, this thing is a time saver and a life saver. When soloing I can finish a fight, pop manastone for power boost, and then pop Bind Wounds for huge health gain. Soloing just got ridiculously fast. So much so I check every day I log in to see if they've nerfed the skill.As for being a life saver, next time you get in deep trouble with adds do this: target yourself, yell for help, stop auto attack, take off running, and hit Bind Wounds. Your survivability in getting away just went up 1000%.I love this skill.<div></div>

Guy De Alsace
03-08-2006, 07:23 AM
I got 9 alts including a Guardian and this primary AP is by far and away the best of all of them. In some cases its better than the advanced abilities my alts can get.My Guardian uses this ALL the time, all my others have theirs filed away in their skill folders and ignored...they really are that useless.<div></div>

aislynn00
03-08-2006, 04:29 PM
<div></div><p>I consider Bind Wounds a well thought-out addition to the soloing guardian's arsenal. </p><p>It could hardly come as a surprise to anyone that guardians have long been bottom-tier when it comes to soloing, in particular because of our rotten DPS combined with having to wait for our HP to regenerate between fights.  Enter Bind Wounds, which adds just that little bit extra to our DPS while cutting down significantly on our downtime. </p><p>I think the ability should be on a 1 minute timer, allowing us to use it between every solo fight, but even as it is, it is tremendously useful.  I most certainly do <em>not</em> think it should be useable during fights, though; that would step heavily on the toes of paladins and, to an extent, shadow knights (I don't give a [expletive haxx0red by Raijinn] about the brawlers and their mends, though; they should never have had those combat arts in the first place.)</p>

Sirlutt
03-08-2006, 06:25 PM
<div><span><blockquote><hr>uzhiel feathered serpent wrote:<div></div><div></div><div>Guardians <em><strong><u>SHOULD</u></strong></em> have more mitigation and hit points. I think all tanks can or should agree with this statement.</div><div> </div><div>I dont see anything wrong with your self heal in the state that its in...I do think that making in-combat would be overpowering, considering it would blow the Paly LoH completely out of the water. My gist was that the OP shouldnt complain about it, since its better than having no heal at all and you can clearly see that the buff lasts into the next fight.</div><div> </div><div>Truly, I don't mind the fact that the Guardian is the preferred raid tank in MOST situations. They should, IMO. I think most non-guard tanks would agree with this statement too. It would be nice for other tanks to have raid mobs tailored to their specific tank styles, but thats neither here nor there.</div><div> </div><div> </div><div> </div><p>Message Edited by uzhiel feathered serpent on <span class="date_text">03-01-2006</span><span class="time_text">11:51 AM</span></p><hr></blockquote>I totally disagree with you.. i dont want it to return to Guardians > *.Tanks .. Guards and other plate/mit tanks should have about the same mit in the same gear and take a hit roughly equally.. the diff in classes should come from their utility and their agro management.  </span></div>