View Full Version : T7 on feb 21 im getting sick of everquest 2
<DIV>well .. after all the troubles we had to pass by on last couple of months yesterday if found out that on feb 21, 10 more lvls are coming.</DIV> <DIV> </DIV> <DIV>5 months after last expansion.</DIV> <DIV> </DIV> <DIV>and i ask myself ? should i be changing my whole fabled equipment for rare crafted of t7 ? is that fair ? has soe lost his north ?</DIV> <DIV> </DIV> <DIV>I understand that new content is kewl for everyone, high end raiding guilds need it and those who arent that high end wont get hurted by it.</DIV> <DIV> </DIV> <DIV>But do we need another tier? no we dont.</DIV> <DIV> </DIV> <DIV>Im geting tired of this, guardian isnt only about the less fun class, but also the "expensive one" on my guild im expending arround 40.000 raid points on every tier, and with a 92% assistance im arround 0 raid points nowadays. If the expansions keep coming at that rithm i will be very negative soon and i dont like that.</DIV> <DIV> </DIV> <DIV>As i said in a old post, the items for a tank need to be looked at. Mitigation should be tooken out of all the gear or at least not be a matter of the tier // tag of the item.</DIV> <DIV> </DIV> <DIV>I hope you are happy but im not... my guild is starting to do a good job on dof and now we need to pass another grind with the members loose it suposes and the losing of raid time etc... it just makes me think if its worth to do something since in 5 month it will be old.</DIV> <DIV>=(</DIV>
Ladicav
01-04-2006, 04:00 PM
<P>I have to agree Axor. I recently completed all my legendary gear after spending weeks having harvested everything I needed to make a full set. Now I am not even sure if I should bother raiding and aquiring fabled gear if then T7 gear is going to surpass it all and I find myself out on the fields again harvesting blah blah blah. It's all starting to feel a tad old.</P> <P>Basically it is one word. Vanguard. It's coming and the devs/management at SOE know it. Release as many expansions as you can before it hits and try to retain as much of your current market share as you can and no one else is going to convince me it is any different. Basically they are battening down the hatches, because really, there is <EM>no good reason</EM> for a new expansion so soon after the release of DoF, especially one which raises the level cap by another 10 and even more especially with the bugs and issues that haven't been receiving attention in the current one.</P>
Etherium
01-04-2006, 08:56 PM
<P>The devs have stated they intend to do two expansions a year. (I know I read this somewhere.) That would mean one every 5-6 months. </P> <P>I believe that they intended the level range to have like 20 tiers eventually, but some of what I read over a year ago is fading.</P>
Timzil
01-04-2006, 09:23 PM
DDO releases a day later I think. I don't think SOE has the choice to not patch in some competing content. Not that it will matter.
mastersard
01-04-2006, 10:31 PM
<P>won't matter to me. They could fix this game 100% and i'd still buy Vangard, DDO, Rising Forces, etc. Its not the game any more, it's the game company.</P> <P>This is my last SOE game. 3rd strike (EQ, SWG, EQ2).</P>
Neimhidh
01-04-2006, 10:53 PM
<BR> <BLOCKQUOTE> <HR> mastersardis wrote:<BR> <P>won't matter to me. They could fix this game 100% and i'd still buy Vangard, DDO, Rising Forces, etc. Its not the game any more, it's the game company.</P> <P>This is my last SOE game. 3rd strike (EQ, SWG, EQ2).</P> <BR> <HR> </BLOCKQUOTE><BR>can I have your stuff?
<BR> <BLOCKQUOTE> <HR> Neimhidh wrote:<BR><BR> <BLOCKQUOTE> <HR> mastersardis wrote:<BR> <P>won't matter to me. They could fix this game 100% and i'd still buy Vangard, DDO, Rising Forces, etc. Its not the game any more, it's the game company.</P> <P>This is my last SOE game. 3rd strike (EQ, SWG, EQ2).</P> <BR> <HR> </BLOCKQUOTE><BR>can I have your stuff? <BR> <HR> </BLOCKQUOTE><BR>You could have his stuff, but in the annals of idiotic and miserable LU's, they made it so everything attuned to him. Sorry.
KiseroHT
01-05-2006, 12:54 AM
<P>ya this is my last soe game also.. swg and eq2 have convinced my of that. as far as expansion goes i guess it makes sense to put one out there right before ddo comes out.. but gosh grinding nodes everytime an expansion comes out - that is gonna get so old.</P> <P> </P> <P> </P> <P> </P> <P> </P>
Shizzirri
01-05-2006, 02:28 AM
<P>Its your last soe game because they keep adding new content?</P> <P>Its been six months since dof, give or take a few weeks. Thats the way these games work, new expansion, new content, new gear, time for you to upgrade, that's the price you pay for picking a tank class to play, its always been that way in EQ.</P> <P>On a side note, there's no law requireing you to harvest nodes, but then again if you do that you will make a ton of money because everyone else will be exp grinding, I made about 3-5 plat a day on 2 hours of harvesting for the first 2-3 weeks the expansion was out.</P>
Gaige
01-05-2006, 02:51 AM
T7 rare crafted will not be replacing your raid dropped fabled/legendary items. No worries. You won't be upgrading everything until you do so from raid mobs or rare masters while grinding, if I had to guess.
digitalblasphemy
01-05-2006, 06:06 AM
What makes you say this Gaige? T6 Rare Crafted was far superior for fighters (mitigation mostly, the stats were meh) than T5 Fabled. Why would T7 be any different? There are some wonderful T6 Fabled items that I have seen but following the pattern of this game shows us the next tier of crafted items will be equal to or superior to the previous tier. Special T6 items with +crushing, slashing, piercing mitigation resists on them will come out on top of the T7 Rare crafted items if history is anything to go by. But the base mit of all the T7 Crafted items will be higher than the base mit of the raided T6 Fabled items.I'd suggest to everyone not to spend your DKP on any armor if you are a plate class. T7 Rare Crafted whatever it's going to be called will be the same as Cobalt was to T5 Fabled and Ebon was to T4 Fabled.<div></div>
Colossaltitan
01-05-2006, 06:21 AM
...I think that it was stated somewhere that T7 Crafted < T6 Fabled.<BR><BR>But, I don't want another tier.
digitalblasphemy
01-05-2006, 06:51 AM
I guess I should be happy, but why the flipflop now? T6 Crafted > T5 Fabled, and the same can be said for all the tiers below that.Maybe they finally realised that if you raid, people want to replace their Fabled with a better Fabled and not have to toss out all their great gear just because of the forced re-equip every 10lvls.I could accept T6 Crafted = T5 Fabled as far as mitigation goes. The difference between the 2 would be stats and procs. But to have given T6 Crafted better mitigation than T5 Fabled, and if this true, make T7 Crafted < T6 Fabled just makes me feel very used.<div></div>
Ladicav
01-05-2006, 06:59 AM
<BR> <BLOCKQUOTE> <HR> Shizzirri wrote:<BR> <P>On a side note, there's no law requireing you to harvest nodes, but then again if you do that you will make a ton of money because everyone else will be exp grinding, I made about 3-5 plat a day on 2 hours of harvesting for the first 2-3 weeks the expansion was out.</P><BR> <HR> </BLOCKQUOTE> <P>While there is no law, if you want to build a competent Guardian, you need all those adept 3 taunts and you need to chase the good mitigation armour as a <EM>minimum</EM>. That means rares and rares means harvesting, harvesting and more harvesting.</P> <P>Basically the existing <EM>game mechanics dictate to me that I need this gear</EM>. What do laws have to do with anything.</P> <P>The other point is while it has been 5 months since DoF, the first few months of that was fixing all the broken content because of the combat changes. I remember raids were halted to a standstill for a long few weeks because mobs were stupidly overpowered, drops were broken and a whole bunch of classes needed retuning. Guardians <EM>still</EM> need retuning. It hasn't been until recently that many guilds/players have found DoF to be actually enjoyable. </P> <P>5 months between expansions isn't long enough for SOE if 3 of those months is spent fixing the released content.<BR></P> <p>Message Edited by Ladicav on <span class=date_text>01-04-2006</span> <span class=time_text>06:05 PM</span>
ThramFalc
01-05-2006, 07:28 AM
<P>Tier 5 fabled is mostly level 40 gear. Tier 6 fabled ranges from 51 to 60. Its likely that tier 6 fabled nearer to level 60 will hold up well against tier 7 legendary. Its all but certain that the disparity will not be as dramatic as it was between t5 and t6.</P> <P>Hope that makes everyone feel better.</P> <P>By the way... I don't know anything official but common sense can be a powerful tool.</P>
digitalblasphemy
01-05-2006, 08:00 AM
Thram technically this is correct. Most T5 Fabled is labeled as lvl 40-43 to equip. However there is no way a person of that lvl could aquire those items unless off the broker. Even though T5 Fabled was equipable at lvl 40, it took people of level 50 to kill the mobs to get the loot. As time went on and people hit lvl 60 and had great gear, those old world mobs could be defeated with less and less people.Essentially people who had a great set of T5 Fabled have been cheated out of 10 lvls. Since now most of the T6 Fabled requires persons to be lvl 56+. Most of the best stuff is lvl 58-59. Thus the T5 Fabled should have been given the same attention so that instead of a lvl 40 person being able to equip an item, a lvl 45+, 48-49 person could use it. Then you have the oddities of the Prismatic 1.0 being equipable at lvl 45, but there being no way possible to get that weapon at that lvl due to the quest requiring you be lvl 49 or higher to finish it lol.<div></div>
Gaige
01-05-2006, 10:20 AM
<P>To anyone worried about replacing their T6 fabled so soon and clicking on rocks:</P> <BLOCKQUOTE> <HR> Moorgard wrote:<BR> <BR> <P>That's a totally valid concern.</P> <DIV>The crafted armor and weapons that can be made from rare harvests in DoF now, to put it simply, are too good. And yes, that fact ended up hurting the expected progression from raid content in the original game to raid stuff in the expansion, because stuff became obsolete too quickly. Going back and nerfing the level 50+ crafted isn't an option anymore, since way too many players have it. So we have rightfully taken some lumps as a result, and many of you are worried that the same thing will happen again.</DIV> <DIV> </DIV> <DIV>Although words are just words until you see them in action, hopefully this post will ease some of that concern. Here are the basic goals.</DIV> <DIV> </DIV> <DIV>If you're at the level cap and play solo, in small groups, or in full groups, you probably currently wear rare crafted and use some dropped items. You'll be replacing those with the new levels of rare crafted and group drops in KoS, but you won't see the same huge leap in the level 60+ rare crafted that you saw over the level 50 stuff. But you will see the recent trend continue of having group-obtainable dropped items that you actually want to seek out and obtain.</DIV> <DIV> </DIV> <DIV> <DIV>If you plan to raid in KoS, you'll want the fabled gear from DoF to do it. In other words, you will be moving from fabled gear to fabled gear, not from fabled to crafted to fabled. You shouldn't have to replace your gear twice in order to fight the next batch of raid content, and we want the fabled stuff you obtain in DoF to be valuable and prestigious into the next expansion.</DIV> <DIV> </DIV> <DIV>It's a balancing act that we didn't handle as well as we should have the first time around, but we've done a lot of planning and behind-the-scenes implementation to do better this time. I think you'll see that pay off going forward.</DIV></DIV><BR> <HR> </BLOCKQUOTE> <P>Now you can go back to worrying about not enough DPS and mitigation, and resistable taunts <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /><BR></P><p>Message Edited by Gaige on <span class=date_text>01-04-2006</span> <span class=time_text>11:18 PM</span>
<P>i was going to post it gaige.</P> <P>Just hope thats true and not like the last moorgard statement :</P> <P>- Don't worry we will give guardian something to make it a unique class!</P> <P>its not textual <img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" /> but he said in many post and look how we are <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></P>
Drulak
01-05-2006, 01:28 PM
<P>well Grats all you Fabled wearing guards , us non fabled ones will still have to do the Harvest grind though , since T7 Crafted > T6 crafted.</P> <P>But then again , if DDO is out at same time. Who cares :0</P> <P> </P>
Ladicav
01-05-2006, 01:54 PM
<DIV>Yeah sure, and Guardians are meant to excel at agro and reliability.</DIV> <DIV> </DIV> <DIV>The problem with anything that Moorgard writes is, that I don't really believe much of a word he says. If this came from any other developer, I may give it some credit.</DIV>
<P>Guardian is a unique class, Moornewb was right. <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /> </P> <P>"Buff other classes with protection skills so they can play their classes better." i.e. Guardian, the stepstool of Everquest 2. </P>
Krooner
01-05-2006, 08:36 PM
<DIV>Moorgard wrote:<BR> <BR> <P>That's a totally valid concern.</P> <DIV>The crafted armor and weapons that can be made from rare harvests in DoF now, to put it simply, are too good. And yes, that fact ended up hurting the expected progression from raid content in the original game to raid stuff in the expansion, because stuff became obsolete too quickly. Going back and nerfing the level 50+ crafted isn't an option anymore, since way too many players have it. So we have rightfully taken some lumps as a result, and many of you are worried that the same thing will happen again.</DIV> <DIV> </DIV> <DIV>Although words are just words until you see them in action, hopefully this post will ease some of that concern. Here are the basic goals.</DIV> <DIV> </DIV> <DIV>If you're at the level cap and play solo, in small groups, or in full groups, you probably currently wear rare crafted and use some dropped items. You'll be replacing those with the new levels of rare crafted and group drops in KoS, but you won't see the same huge leap in the level 60+ rare crafted that you saw over the level 50 stuff. But you will see the recent trend continue of having group-obtainable dropped items that you actually want to seek out and obtain.</DIV> <DIV> </DIV> <DIV> <DIV>If you plan to raid in KoS, you'll want the fabled gear from DoF to do it. In other words, you will be moving from fabled gear to fabled gear, not from fabled to crafted to fabled. <FONT color=#ff0000>You shouldn't have to replace your gear twice in order to fight the next batch of raid content, and we want the fabled stuff you obtain in DoF to be valuable and prestigious into the next expansion.</FONT></DIV> <DIV> </DIV> <DIV>It's a balancing act that we didn't handle as well as we should have the first time around, but we've done a lot of planning and behind-the-scenes implementation to do better this time. I think you'll see that pay off going forward.</DIV></DIV><BR></DIV> <DIV> </DIV> <DIV>Then fix the fricking content so thats possible without having to wait 4 months to try it.</DIV> <DIV>I also find it dubious that this was announced to take place a day after DDO goes live.... hmmmm </DIV>
mastersard
01-06-2006, 12:56 AM
<P>So it's bad to have to replace gear to be effective in the next tier, but with out top notch gear, no Guardian at <EM>any</EM> level is effective without top notch gear from their current tier...</P> <P>Wow. Thanks for that.</P>
RafaelSmith
01-08-2006, 09:39 PM
<span><blockquote><hr>Drulak wrote:<div></div><p>well Grats all you Fabled wearing guards , us non fabled ones will still have to do the Harvest grind though , since T7 Crafted > T6 crafted.</p><p>But then again , if DDO is out at same time. Who cares :0</p><p> </p><hr></blockquote>Yeah thats what im afriad of. I understand that the best gear in the game should come via raids...i dont dispute that. But making it such that the best gear available to a very large percetage of the player base comes from clicking on rocks instead of fighting mobs is poor design. I cant recall where but recetly some Content designer posted what they are planning in terms of loot tables...He said something about Fabled drops only comming off Epic mobs..so Fabled is the best stuff raiders can get yet crafted is the best stuff everyone else can get...thats a big difference and takes away any sense of fun or accomplishment from players.And for those that say we are not forced to get legendary...you are clueless....mobs for each tier are designed around fighters having at a minimum the tanking stats of Legendary gear for that tear.(SOE may claim otherwise but we all know its true)...I know how much DMG i take with my set of cobalt...i can only imagine how much of a paper tank ide be in treasured or got forbid handcrafted level mitigation. So if I wanna see the new stuff I am forced to mine rocks...Since my only purpose in the game is to tank.</span><div></div>
Wasuna
01-10-2006, 02:11 AM
<div></div>I don't want to spend dozens and dozens of hours harvesting again to get T7 aromor. I have been doing single group instances for weeks (Poets, Cazels, Roost) and I have two pieces of fabled. There is no way I will continue to play a game that requires that me as a tank be required to spend 50% extra time in game harvesting just to be marginally effective. Espically when this cycles happens every 6 months.
<div></div><p align="center">I wrote a song about this topic, and I call it "Nerf":</p><p>Nerf Nerf Nerf Nerf Nerf Nerf Nerf Nerf Nerf Nerf Nerf Nerf Nerf Nerf Nerf Nerf Nerf Nerf Nerf Nerf Nerf Nerf Nerf Nerf Nerf Nerf Nerf Nerf Nerf Nerf Nerf Nerf Nerf Nerf Nerf Nerf Nerf Nerf Nerf Nerf Nerf Nerf Nerf Nerf Nerf Nerf Nerf Nerf Nerf Nerf Nerf Nerf Nerf Nerf Nerf Nerf Nerf <strong><font color="#ff0000">Faarpostlocker </font></strong>Nerf Nerf Nerf Nerf Nerf Nerf Nerf Nerf Nerf Nerf Nerf Nerf Nerf Nerf Nerf Nerf Nerf Nerf Nerf Nerf Nerf Nerf Nerf Nerf Nerf Nerf Nerf Nerf Nerf Nerf Nerf Nerf Nerf Nerf Nerf Nerf Nerf Nerf Nerf Nerf Nerf Nerf Nerf Nerf Nerf Nerf Nerf Nerf Nerf Nerf Nerf Nerf Nerf Nerf Nerf Nerf Nerf Nerf Nerf Nerf Nerf Nerf Nerf <font color="#ff0000"><strong>Blackguard </strong></font>Nerf Nerf Nerf Nerf Nerf Nerf Nerf Nerf Nerf Nerf Nerf Nerf Nerf Nerf Nerf Nerf Nerf Nerf Nerf Nerf Nerf Nerf Nerf Nerf Nerf Nerf Nerf Nerf Nerf Nerf Nerf Nerf Nerf Nerf Nerf Nerf Nerf Nerf Nerf Nerf Nerf Nerf Nerf Nerf Nerf Nerf Nerf Nerf Nerf Nerf Nerf Nerf Nerf Nerf Nerf Nerf Nerf Nerf Nerf <font color="#ff0000"><strong>Raijiin</strong> </font>Nerf Nerf Nerf Nerf Nerf Nerf Nerf Nerf Nerf Nerf Nerf Nerf Nerf Nerf Nerf Nerf Nerf Nerf Nerf Nerf Nerf Nerf Nerf Nerf Nerf Nerf Nerf Nerf Nerf Nerf Nerf Nerf Nerf Nerf Nerf Nerf Nerf Nerf Nerf Nerf Nerf Nerf Nerf Nerf Nerf Nerf Nerf Nerf Nerf Nerf Nerf Nerf Nerf Nerf Nerf Nerf Nerf Nerf Nerf Nerf Nerf <font color="#ff0000"><strong>Moorgard</strong> </font>Nerf Nerf Nerf Nerf Nerf Nerf Nerf Nerf Nerf Nerf Nerf Nerf Nerf Nerf Nerf Nerf Nerf Nerf Nerf Nerf Nerf Nerf Nerf Nerf Nerf Nerf Nerf Nerf Nerf Nerf Nerf Nerf Nerf Nerf Nerf Nerf Nerf Nerf Nerf Nerf Nerf Nerf Nerf Nerf Nerf Nerf Nerf Nerf Nerf Nerf Nerf Nerf Nerf Nerf Nerf Nerf Nerf Nerf Nerf Nerf Nerf Nerf Nerf Nerf Nerf Nerf Nerf Nerf Nerf Nerf Nerf Nerf Nerf <font color="#ff0000"><strong>Brenlo</strong></font> Nerf Nerf Nerf Nerf Nerf Nerf Nerf Nerf Nerf Nerf Nerf Nerf Nerf Nerf Nerf Nerf Nerf Nerf Nerf Nerf Nerf Nerf Nerf Nerf Nerf Nerf Nerf Nerf Nerf Nerf Nerf Nerf Nerf Nerf Nerf Nerf Nerf Nerf Nerf Nerf Nerf Nerf Nerf Nerf Nerf.</p><p>We heart the nerf at SOE</p><p>We don't know what we want to be</p><p>Is it a game or is it more?</p><p>A community, or a total bore?</p><p>Help us out we can't decide</p><p>Our name you shall not deride!</p><p>Cause it's our game, it's our turf</p><p>Look out now, it's time for NERF!</p><p>Nerf Nerf Nerf Nerf Nerf Nerf Nerf Nerf Nerf Nerf Nerf Nerf Nerf Nerf Nerf Nerf Nerf Nerf Nerf Nerf Nerf Nerf Nerf Nerf Nerf Nerf Nerf Nerf Nerf Nerf Nerf Nerf Nerf Nerf Nerf Nerf Nerf Nerf Nerf Nerf Nerf Nerf Nerf Nerf Nerf Nerf Nerf Nerf Nerf Nerf Nerf Nerf Nerf Nerf Nerf Nerf Nerf <strong><font color="#ff0000">Faarpostlocker </font></strong>Nerf Nerf Nerf Nerf Nerf Nerf Nerf Nerf Nerf Nerf Nerf Nerf Nerf Nerf Nerf Nerf Nerf Nerf Nerf Nerf Nerf Nerf Nerf Nerf Nerf Nerf Nerf Nerf Nerf Nerf Nerf Nerf Nerf Nerf Nerf Nerf Nerf Nerf Nerf Nerf Nerf Nerf Nerf Nerf Nerf Nerf Nerf Nerf Nerf Nerf Nerf Nerf Nerf Nerf Nerf Nerf Nerf Nerf Nerf Nerf Nerf Nerf Nerf <font color="#ff0000"><strong>Blackguard </strong></font>Nerf Nerf Nerf Nerf Nerf Nerf Nerf Nerf Nerf Nerf Nerf Nerf Nerf Nerf Nerf Nerf Nerf Nerf Nerf Nerf Nerf Nerf Nerf Nerf Nerf Nerf Nerf Nerf Nerf Nerf Nerf Nerf Nerf Nerf Nerf Nerf Nerf Nerf Nerf Nerf Nerf Nerf Nerf Nerf Nerf Nerf Nerf Nerf Nerf Nerf Nerf Nerf Nerf Nerf Nerf Nerf Nerf Nerf Nerf <font color="#ff0000"><strong>Raijiin</strong> </font>Nerf Nerf Nerf Nerf Nerf Nerf Nerf Nerf Nerf Nerf Nerf Nerf Nerf Nerf Nerf Nerf Nerf Nerf Nerf Nerf Nerf Nerf Nerf Nerf Nerf Nerf Nerf Nerf Nerf Nerf Nerf Nerf Nerf Nerf Nerf Nerf Nerf Nerf Nerf Nerf Nerf Nerf Nerf Nerf Nerf Nerf Nerf Nerf Nerf Nerf Nerf Nerf Nerf Nerf Nerf Nerf Nerf Nerf Nerf Nerf Nerf <font color="#ff0000"><strong>Moorgard</strong> </font>Nerf Nerf Nerf Nerf Nerf Nerf Nerf Nerf Nerf Nerf Nerf Nerf Nerf Nerf Nerf Nerf Nerf Nerf Nerf Nerf Nerf Nerf Nerf Nerf Nerf Nerf Nerf Nerf Nerf Nerf Nerf Nerf Nerf Nerf Nerf Nerf Nerf Nerf Nerf Nerf Nerf Nerf Nerf Nerf Nerf Nerf Nerf Nerf Nerf Nerf Nerf Nerf Nerf Nerf Nerf Nerf Nerf Nerf Nerf Nerf Nerf Nerf Nerf Nerf Nerf Nerf Nerf Nerf Nerf Nerf Nerf Nerf Nerf <font color="#ff0000"><strong>Brenlo</strong></font> Nerf Nerf Nerf Nerf Nerf Nerf Nerf Nerf Nerf Nerf Nerf Nerf Nerf Nerf Nerf Nerf Nerf Nerf Nerf Nerf Nerf Nerf Nerf Nerf Nerf Nerf Nerf Nerf Nerf Nerf Nerf Nerf Nerf Nerf Nerf Nerf Nerf Nerf Nerf Nerf Nerf Nerf Nerf Nerf Nerf</p>
Colossaltitan
01-10-2006, 09:47 AM
<div>Uber song, wtb some productive responses (this is not one of them either) <img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" /></div>
Wabit
01-10-2006, 12:01 PM
<div></div>better copywrite that song
blueduckie
01-10-2006, 01:42 PM
<div></div><p>I really disagree with most complaints about the lvls and new tier and here is why. In DoF the main thing they released was the combat revamp. They have continued to tweak it and atm I am very happy. I think the new lvl set allows them to prolong it easier. With the master fluke that happened the servers became over populated with masters. I truly feel if they are going to leave lvls the sae for an expansion they have to have masters rare enough not everyone has over 50% done if they just tried to. Being lvl 60 and never doing good instances with no fabled hardly counts IMO. Those who run poets etc have many masters.</p><p>Also i think this allows thme instead of making mit insanly higher they can make mit hp a small upgrade and take alot of time to work effects. This my goal and hpe. To set a pattern we see in future expansions. I expect this to be a scars of velious type of expansion. That makes everyone look back and say KoS was the good ol days. AA's are going to own. For casual player even getting aa's is so much more fun alot of times. If t7 legendary isnt going to be better than t6 fabled then you wont HAVE to upgrasde to t7 legendary because the upgrade isnt THAT large and you could just 2 group the instances for your fabled at lvl 70 if you wanted to have t6 fabled and have fun that way if you desired. This makes old raid content not being worthless tho. That is a huge plus.</p><p>Some of you complain just to complain and in all honestly you shuld quit if it is so boring. This is likely to be an extremely well thought out expansion. Instead of combat revamp being top on agenda. Items, progression, content, and fun things to do can be top on the agenda. I cant wait for more gm feed back on it but there is very little wrong with the game outside of itemization IMO. I think item balance and so few effects is a downer but over all i have so few complaints and guild still has amazing fun.</p><p>So over all i think this when looked back will be the first TRUE expansion. To where there isnt as clear cut in t5 and t6 with t6 and t7. It will be where you can probably skip t6 raiding to do t7 but it wont be as easy and so most will progress through t6 and the content wont be wasted practically and people wont be raidng t5 in full t6 legendary or wont be raiding t6 in full t7 legendary but will actually use the t6 items. With 7 and aa's added in it makes me believe they will keep lvl 70 for more than just this expansion and i hope they do but the things ive seen so far is so amazing compared to DoF IMO. If your unhappy with ocmbat revamp youll never be happy with the game though but i think majority that play now are happy with them. I know every guardian i play with owns [expletive haxx0red by Raijinn] and loves the class. IS why i hardly read these forums any more to busy being negative instead of understanding how good we really are. Just my 2 cents expansion looking uber sexy so far lots of time to make or break it.</p>
Drulak
01-10-2006, 06:12 PM
<div></div><p>I am really glad that because you say i am now happy with the game , that i must be - thankyou for clearing that up for me Blueduckie.</p><p>I am also glad that you have lots of masters and fabled gear and i completely agree with you that us crap players that only have the master 2's you get because of level traits and have no fabled gear at all , should shut up our whining , cos the fabled wearers will not have to do the next harvest grind and for that we should be happy.</p><p> </p><p>I know its your oppinion , but please have an oppinion that doesn't just shout me me me .</p><p>Lets also see how many happy with the system now people we have when vanguard and DDO come out. For some , it may just be that there is no other MMORPG option around currently that they want to leave for.</p>
<div></div><p>AA's (Alternate Advancement) = More grinding to get things you should have received as a natural progression of leveling = Another casual player nerf.</p><p>(Anyone who has played EQ1 and has kited the picnic tables in the Plane of Fire for countless hours for AA, only to get piles of Phosphorus Powder will know what I am talking about)</p>
RafaelSmith
01-11-2006, 02:56 AM
<span><blockquote><hr>blueduckie wrote:<div></div><p>I really disagree with most complaints about the lvls and new tier and here is why. In DoF the main thing they released was the combat revamp. They have continued to tweak it and atm I am very happy. I think the new lvl set allows them to prolong it easier. With the master fluke that happened the servers became over populated with masters. I truly feel if they are going to leave lvls the sae for an expansion they have to have masters rare enough not everyone has over 50% done if they just tried to. Being lvl 60 and never doing good instances with no fabled hardly counts IMO. Those who run poets etc have many masters.</p><p>Also i think this allows thme instead of making mit insanly higher they can make mit hp a small upgrade and take alot of time to work effects. This my goal and hpe. To set a pattern we see in future expansions. I expect this to be a scars of velious type of expansion. That makes everyone look back and say KoS was the good ol days. AA's are going to own. For casual player even getting aa's is so much more fun alot of times. If t7 legendary isnt going to be better than t6 fabled then you wont HAVE to upgrasde to t7 legendary because the upgrade isnt THAT large and you could just 2 group the instances for your fabled at lvl 70 if you wanted to have t6 fabled and have fun that way if you desired. This makes old raid content not being worthless tho. That is a huge plus.</p><p>Some of you complain just to complain and in all honestly you shuld quit if it is so boring. This is likely to be an extremely well thought out expansion. Instead of combat revamp being top on agenda. Items, progression, content, and fun things to do can be top on the agenda. I cant wait for more gm feed back on it but there is very little wrong with the game outside of itemization IMO. I think item balance and so few effects is a downer but over all i have so few complaints and guild still has amazing fun.</p><p>So over all i think this when looked back will be the first TRUE expansion. To where there isnt as clear cut in t5 and t6 with t6 and t7. It will be where you can probably skip t6 raiding to do t7 but it wont be as easy and so most will progress through t6 and the content wont be wasted practically and people wont be raidng t5 in full t6 legendary or wont be raiding t6 in full t7 legendary but will actually use the t6 items. With 7 and aa's added in it makes me believe they will keep lvl 70 for more than just this expansion and i hope they do but the things ive seen so far is so amazing compared to DoF IMO. If your unhappy with ocmbat revamp youll never be happy with the game though but i think majority that play now are happy with them. I know every guardian i play with owns [expletive haxx0red by Raijinn] and loves the class. IS why i hardly read these forums any more to busy being negative instead of understanding how good we really are. Just my 2 cents expansion looking uber sexy so far lots of time to make or break it.</p><hr></blockquote>Good luck...I hope your faith in SOE doesnt let you down. IMHO they have yet to proove to me that anything they do has been well thought out. I read back at the past years worth of patch notes, LUs, DoF, and a clear pattern of "confusion" coupled with one bandaid fix after the next is all i see.</span><div></div>
Wasuna
01-11-2006, 03:54 AM
<div></div><blockquote><hr>blueduckie wrote:<div></div><p>I really disagree with most complaints about the lvls and new tier and here is why. In DoF the main thing they released was the combat revamp. They have continued to tweak it and atm I am very happy. I think the new lvl set allows them to prolong it easier. With the master fluke that happened the servers became over populated with masters. I truly feel if they are going to leave lvls the sae for an expansion they have to have masters rare enough not everyone has over 50% done if they just tried to. Being lvl 60 and never doing good instances with no fabled hardly counts IMO. Those who run poets etc have many masters.</p><p>Also i think this allows thme instead of making mit insanly higher they can make mit hp a small upgrade and take alot of time to work effects. This my goal and hpe. To set a pattern we see in future expansions. I expect this to be a scars of velious type of expansion. That makes everyone look back and say KoS was the good ol days. AA's are going to own. For casual player even getting aa's is so much more fun alot of times. If t7 legendary isnt going to be better than t6 fabled then you wont HAVE to upgrasde to t7 legendary because the upgrade isnt THAT large and you could just 2 group the instances for your fabled at lvl 70 if you wanted to have t6 fabled and have fun that way if you desired. This makes old raid content not being worthless tho. That is a huge plus.</p><p>Some of you complain just to complain and in all honestly you shuld quit if it is so boring. This is likely to be an extremely well thought out expansion. Instead of combat revamp being top on agenda. Items, progression, content, and fun things to do can be top on the agenda. I cant wait for more gm feed back on it but there is very little wrong with the game outside of itemization IMO. I think item balance and so few effects is a downer but over all i have so few complaints and guild still has amazing fun.</p><p>So over all i think this when looked back will be the first TRUE expansion. To where there isnt as clear cut in t5 and t6 with t6 and t7. It will be where you can probably skip t6 raiding to do t7 but it wont be as easy and so most will progress through t6 and the content wont be wasted practically and people wont be raidng t5 in full t6 legendary or wont be raiding t6 in full t7 legendary but will actually use the t6 items. With 7 and aa's added in it makes me believe they will keep lvl 70 for more than just this expansion and i hope they do but the things ive seen so far is so amazing compared to DoF IMO. If your unhappy with ocmbat revamp youll never be happy with the game though but i think majority that play now are happy with them. I know every guardian i play with owns [expletive haxx0red by Raijinn] and loves the class. IS why i hardly read these forums any more to busy being negative instead of understanding how good we really are. Just my 2 cents expansion looking uber sexy so far lots of time to make or break it.</p><hr></blockquote><p>Your crazy. I do Poets atleast 5 times a week. I have NEVER recieved a master that I can use from there. The group I go with has only gotten TWO (2) masters that any of us can use. I have the shield from Poets and the wisdom helm but I have NEVER seen the gauntlets and we kill the statue named every single time we go through.</p><p>As for upgrades when T7 arrives, they only allowed 5 months forpeople to gear up in T6 and that includes the couple of months of retuning crap so you could actually hope to do it. I do instances all the time but don't raid to much and I have exactly Two (2) fabled items. You know something funny, one of my fabled items was actually an upgrade over anotehr T6 fabled item. That was a blast let me tell ya.</p><p>True expansion. I don't know about the rest of you but I expect a product I pay for to work properly. I know this is a computer game so I expect some tweaking but a complete combat revamp 10 months after release when they screwed with the combat system in MAJOR ways 2-3 times in beta the last week or two before release is wrong. Not just a mistake but WRONG! You can accept that if you like but I want my freaking Guardian to be equal NOW dam it!</p>
blueduckie
01-11-2006, 04:19 AM
<div></div><p>I agree wasuna with you that when you pay for a product it should function properly. I kinda expected DoF to have many loopholes though from the revamp. I actually thought they might hold back or can the revamp from how many there would be. The reason i have confidence in it is i liked the game at release alot. I liked it up to dof. Then for dof the first 3-4 weeks i didnt really care much for guardian class and feel of the game. More ive played it tho ive come to like it. I expect this expansion to be a more expansion then feel like playing a brand new game. Content will be fine most likely because combat ravamp is worked out and its easier to scale new mobs now so that functioning will be fine IMO. Gear will be better worked out it might even need some tweaking but not like DoF did.</p><p>Thats bad luck IMO on masters not much you can do i suppose. I pass all our raid guaridan masters to another and i have 12 47+ atm most are 50+ Ya you can be unlucky for sure just most i know on lavastorm arnt that unlucky tho but of course i dont know everyone. My troubador has 25 masters 47+ atm >< So ya i guess it fully depends on luck. I just look to this expansion as cleaning it up. Unlike many tho i enjoyed every eq expansion from velious on. So many complained about GoD but it was the best one because it made things hard with out adding on to harder hits. Thats what id love to see added in to eq2 and i think there will be more raid mob diversity fighting styles in the expansion. Plus omgz omgz dragons ftw how can you not want to see some more eq2 model'd dragons?</p><p>I could 100% be wrong and the expansion totally suck but since i like the mechanics and game style of eq2 i dont think i could dislike it but those who are very unhappy with alot i'm not delusional about them liking it unless they went in giving it a chance and came to terms with the combat revamp. Over all for eq2 side tho i think this will be a good expansion and while aa grinding for hours on end is no thx sometimes its more fun getting 25-50 aa's in time yhou could have gotten a lvl on eqlive. Who is to say aa system wont be 100000000x different than eqlive tho? It might be simple quest. It might take less points it might take more or even be the same who knows. I just like aa systems because i like to advance my toon through skills like that over lvls all the time because it is more fun reading about what aa's you can add IMHO</p>
craized warrior
01-12-2006, 12:09 AM
<div></div><div></div><p>i only hope that T7 legendary is is a suitable enough jump from T6 legendary, i remember how sh ite T6 legendary was at release when compared to T5.</p><p>im not only a guardian, im an armourer too, if they hammer my tradeskill class down also i think i may just quit.</p><p> </p><p>as for the comment about the expansion being well thought out...</p><p>well, ive played EQ 1 since jan 2000 and eq2 since release and rarely were the expansions "well thought out", nearly every expansion was full of bugs and took months to sort out, (PoP in EQ1 springs to mind - anyone for time?) and tbh ive looked at what they intend to do with this next expansion - that coupled with the fact that its only been 5/6 months since the last one leads me to beleve its gonna be just like most of the other expansions for soe games ive seen so far, in fact id say it looks even worse.</p><p> </p><p> </p><p>Message Edited by craized warrior on <span class="date_text">01-11-2006</span><span class="time_text">11:20 AM</span></p>
Krooner
01-12-2006, 12:20 AM
<div>you might want to read this craized.</div><div> </div><div><a href="http://eqiiforums.station.sony.com/eq2/board/message?board.id=items&message.id=57932#M57932" target="_blank">http://eqiiforums.station.sony.com/eq2/board/message?board.id=items&message.id=57932#M57932</a></div><div> </div><div> </div><div> </div>
ReviloTX
01-12-2006, 01:50 PM
<div>Free advice for SOE.. Gear should be like this (comparing two different tiers as well as the different qualities):</div><div> </div><div> </div><div>Raid Fabled T7</div><div> </div><div>Raid Fabled T6 = Instanced Fabled T7</div><div> </div><div>Legendary T7 = Instanced Fabled T6</div><div> </div><div>Treasured T7 = Legendary T6</div><div> </div><div> </div><div>Now, this would also mean some changes on where things drop. Raids should only be dropping fabled gear. Currently we see everything from Fabled to Treasured, all with nice stats that people usually want.. but the miti isn't there on anything but fabled. Instances should drop mostly treasured, with occasional Legendary and even more rare Fabled. </div>
VikodiN
01-12-2006, 01:56 PM
<div></div><p><font color="#ccffff">I was hoping for an Adventure Pack before an expansion but ... oh well, we get what we get, heh heh.</font></p><p><font color="#ccffff">From what I have seen, which really isn't much to make a comparison, but my first impression from the little tidbits of information I have seen makes KoS look similiar to DoF, which I thought in a way looked like the Commonlands on steroids.</font></p><p><font color="#ccffff">I hope the expansion will do well and hopefully may have an extra suprise or two for us. If we get the same old song and dance, there is a possibility people will move to Vanguard: SoH.</font></p>
Shizzirri
01-13-2006, 01:09 AM
<div></div><blockquote><hr>ReviloTX wrote:<div>Free advice for SOE.. Gear should be like this (comparing two different tiers as well as the different qualities):</div><div> </div><div> </div><div>Raid Fabled T7</div><div> </div><div>Raid Fabled T6 = Instanced Fabled T7</div><div> </div><div>Legendary T7 = Instanced Fabled T6</div><div> </div><div>Treasured T7 = Legendary T6</div><div> </div><div> </div><div>Now, this would also mean some changes on where things drop. Raids should only be dropping fabled gear. Currently we see everything from Fabled to Treasured, all with nice stats that people usually want.. but the miti isn't there on anything but fabled. Instances should drop mostly treasured, with occasional Legendary and even more rare Fabled. </div><hr></blockquote>Some of the legendary loot on raids is actually better then the fabled, raid instance fabled should still be better than even instanced t7 hardcore players shouldn't have to farm one set of gear from instances so they can then go raid and farm another set of gear.
Anfauglith
01-16-2006, 07:05 AM
I agree with ReviloTX...Instanced T7 Fabled should be comparable to T6 Raid...some maybe a bit better or a bit worse depending on what you're looking for on the item...it takes much more time to farm a group instance and get some of the items you want...so farming group instance of your level shouldn't reward you items not even comparable to farming raids 10 lvls lower than you (which requires more people but will get you items much faster...)<div></div>
ReviloTX
01-17-2006, 01:54 AM
<div></div><blockquote><hr>Shizzirri wrote:<div></div>Some of the legendary loot on raids is actually better then the fabled<hr></blockquote><p>That was part of my point. The legendary gear dropping on raids is basically fabled, minus the fabled tag and a little bit of mitigation. That shouldn't be happening. All raid gear dropped should be fabled, and be of fabled quality mitigation and stats.</p><p> </p><blockquote><hr>Shizzirri wrote:<div></div>raid instance fabled should still be better than even instanced t7 hardcore players shouldn't have to farm one set of gear from instances so they can then go raid and farm another set of gear.<hr></blockquote><p>I think the right solution for this is no fabled out of group instances. There should be nice legenday, but not fabled. Otherwise they are going to have a large mitigation gap on T7 fabled mitigation. I don't think T6 fabled should have as much mitigation as any T7 fabled (possibly minus the items with +mit bonuses). So, to sort of sum it up again..</p><p>Fabled gear = Epic X4 Raids</p><p>Legendary = rare crafted and instanced (with instanced drops being slightly better stat wise, but not much Miti wise)</p><p>This would better allow them to balance between tiers. A T6 fabled tank would basically be the same as a T7 legendary tank. This keeps raiders from having to re-farm before farming every time an xpac comes out.</p><p>They could also put some nice Legendary and occasional lower end fabled on some x2 and x3 type mobs if they ever get around to putting some of those in the game.</p>
RafaelSmith
01-17-2006, 02:55 AM
<span><blockquote><hr>ReviloTX wrote:<div></div><blockquote><hr>Shizzirri wrote:<div></div>Some of the legendary loot on raids is actually better then the fabled<hr></blockquote><p>That was part of my point. The legendary gear dropping on raids is basically fabled, minus the fabled tag and a little bit of mitigation. That shouldn't be happening. All raid gear dropped should be fabled, and be of fabled quality mitigation and stats.</p><p> </p><blockquote><hr>Shizzirri wrote:<div></div>raid instance fabled should still be better than even instanced t7 hardcore players shouldn't have to farm one set of gear from instances so they can then go raid and farm another set of gear.<hr></blockquote><p>I think the right solution for this is no fabled out of group instances. There should be nice legenday, but not fabled. Otherwise they are going to have a large mitigation gap on T7 fabled mitigation. I don't think T6 fabled should have as much mitigation as any T7 fabled (possibly minus the items with +mit bonuses). So, to sort of sum it up again..</p><p>Fabled gear = Epic X4 Raids</p><p>Legendary = rare crafted and instanced (with instanced drops being slightly better stat wise, but not much Miti wise)</p><p>This would better allow them to balance between tiers. A T6 fabled tank would basically be the same as a T7 legendary tank. This keeps raiders from having to re-farm before farming every time an xpac comes out.</p><p>They could also put some nice Legendary and occasional lower end fabled on some x2 and x3 type mobs if they ever get around to putting some of those in the game.</p><hr></blockquote>I am one of those players that doesnt raid and I agree that Fabled should NOT be available to me. However, Some "better than crafted" legendary should be available to me via groups intances,etc. The #1 reason I am probably going to leave EQ2 before the next expansion is because of the gear situation...I can nolonger stand a game where the best gear available to me comes from harvesting rocks...no challenge and no fun. I dont want the best gear in the game, that should be for the folks that put the time and effort into raiding...BUT there should be something available to me besides legendary crafted.</span><div></div>
<div></div>Yeah, I think there needs to be more gear options. There is no reason that you shouldn't be able to quest your gear and be able to solo or duo it (*waxes poetic about the olden days*). If someone works hard at soloing then there shouldn't be any reason why they can't have great gear, just like someone who works just as hard at raiding, and that's the tough bit isn't it?
blueduckie
01-17-2006, 12:03 PM
<div></div><p>can 1 group plenty to get good gear now alot takes luck but i see so many arround.</p><p>Cazel Mesa - 2 different plate vambracers + plate legs + 1hs + dw fabled single group instancte</p><p>PPRT - plate helm (common) gaunts (rare - very rare) DW fabled chance at masters fairly common need luck on ones you want to drop single group</p><p>Scorn - Plate helm - Shield - Necklace - Bracelet duo - trioable at 60 soloable by a few classes</p><p>Blades instance - plate legs</p><p>Ancients Table - Plate arms ( rare if you dont do it alot not to bad if you do it couple times a day. Trioable</p><p>Thats what i know of off hand with out raids that is better than legendary stuff. It isnt a ful suit but it is at your disposal. You could easily do pick up raid or 1 group slent city x2 area for chance at some legendary / fabled. Like bracelet of silence etc. Is that alot? No but there are alot of good treasured out there to that is great for non raiders. I really hoepin KoS there is considerably better itemization tho as i dont know of anyone that thinks item drops are balanced this is gonna probably be the main thing they will hit or miss that will determine the expansion IMHO.</p><p> </p>
Wabit
01-17-2006, 12:50 PM
<div></div><p>actully i think so much fabled drops in the instances right now because of the huge difference in the t5-t6 gear... when you're fabled out t5, then have to step down to the trashy cobalt (it really hurt before they uped some of the stats)... </p><p>the instanced t6 fabled (plus the silent city drops) were the steping stones to actully tanking some of the raid instances (that had 0 loot table)...</p><p>i'm hoping the KoS will be the t6 (raid) fabled and some instanced t7 fabled are the steping stones to the t7 raids...</p><p>i know our mages and some scouts are hard pressed to replace some of their t5 fabled with effects for the t6 stuff with FT3 and regen 2...</p><p>Wabit</p>
RafaelSmith
01-17-2006, 11:17 PM
<span><blockquote><hr>blueduckie wrote:<div></div><p>can 1 group plenty to get good gear now alot takes luck but i see so many arround.</p><p>Cazel Mesa - 2 different plate vambracers + plate legs + 1hs + dw fabled single group instancte</p><p>PPRT - plate helm (common) gaunts (rare - very rare) DW fabled chance at masters fairly common need luck on ones you want to drop single group</p><p>Scorn - Plate helm - Shield - Necklace - Bracelet duo - trioable at 60 soloable by a few classes</p><p>Blades instance - plate legs</p><p>Ancients Table - Plate arms ( rare if you dont do it alot not to bad if you do it couple times a day. Trioable</p><p>Thats what i know of off hand with out raids that is better than legendary stuff. It isnt a ful suit but it is at your disposal. You could easily do pick up raid or 1 group slent city x2 area for chance at some legendary / fabled. Like bracelet of silence etc. Is that alot? No but there are alot of good treasured out there to that is great for non raiders. I really hoepin KoS there is considerably better itemization tho as i dont know of anyone that thinks item drops are balanced this is gonna probably be the main thing they will hit or miss that will determine the expansion IMHO.</p><p> </p><hr></blockquote>True but there needs to be WAY more than these few items that are better than rare crafted for the game to be fun for non-raiders. Crafted should be something to hold me over untli I can get better...problem is unless you raid there really isnt anything better save a few miscellanous items here and there. My vote is for more better quested gear like the Neckless in PoF. Im really tired of zoning into SS or Majdul and seeing 50 clones of myself.I am not getting KoS simply because I can not bring myself yet again to spending countless hours harvesting on rocks then having to haggle with [expletive haxx0red by Raijinn] crafters. I want loot, I want usable loot, I want loot that is both fun and challenging to get, I want to have that feeling of "ooooh thats an upgrade" when I loot something...i cant say ive had that feeling yet in EQ2.</span><div></div>
Wabit
01-17-2006, 11:49 PM
<div></div><blockquote><hr>RafaelSmith wrote:<span> I want loot, I want usable loot, I want loot that is both fun and challenging to get, I want to have that feeling of "ooooh thats an upgrade" when I loot something...i cant say ive had that feeling yet in EQ2.</span><div></div><hr></blockquote><p>it feels that way for alot of the raided fabled ATM too... the proc/effects are what make me go oooh... as for quested loot ring of fate, the neckless, the prizzy2 and urn are quested (need a raid for em though)... if you're not a riader a solid group can go do the x2 ring events (that legendary is nice)...</p><p>being a plate tank class the extra mit is everything... i've got mages/priests complaining that alot of the fabled isn't better than some of the quested/droped/t5 fabled loot for them...</p><p>Wabit</p>
blueduckie
01-18-2006, 02:05 PM
<div></div><div>Itemization will be better in KoS look wise. Can watch the current video and see that. I think KoS will be a good back bone expansion. Least i am hoping. Do i expect everything to be perfect no. I do however expect you to not be in full legendary crafted through this expansion. I think there will be enough oppurtunities and instances in it to upgrade. Just my 2 cents tho.</div>
Kazora
01-19-2006, 02:23 PM
<div></div>i just hope the same loot plan is continued from dof for kos for raids, with decent legendary and fabled fairly common while really good stuff is rarer. If they revert to the older low low drop rates on loot (mostly junk treasured no one would use with the occsaional fabled dropping) we'd have to redo our loot system again, which im sure some other guilds have been dealing with and gets really annoying if it repeats itself
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