View Full Version : Guardian sphere Master 1 appears broke:
<DIV><IMG src="http://www.roloreview.com/eq2/guardiansphere.jpg"></DIV> <DIV> </DIV> <DIV>8% higher chance to intercept all damage but you only take 84% of the damage? I have to say the Apprentice 1 version is better.</DIV>
Niarius
12-05-2005, 04:55 AM
<DIV>Er...that seems about right. You onyl take 84% of the damage instead of taking all of it. The person you protected doesn't take any damage at all. For example:</DIV> <DIV> </DIV> <DIV>MobA hits Healer for 100 damage</DIV> <DIV>You intercept it, so the healer takes 0 damage, you take 100 damage if it's App I, but only 84 damage if it's Master I.</DIV> <DIV> </DIV> <DIV>Make sense?:smileyhappy:</DIV> <DIV> </DIV> <DIV>Or did I competely miss the point of your post? Been known to do that every once and a while...:smileyvery-happy:</DIV>
Kynlo
12-05-2005, 05:00 AM
Aye...that's correct. Not broke.
Ahh that makes sense now. Must have been all that Whiskey.
Allowin
12-05-2005, 08:57 PM
<P>aye, not broke. but pretty much worthless.</P> <P> </P> <P>another spell that sony claimed to be the "saving grace" that single handed turned guardians from being broke, nerfed and just 0 fun to play into the best and baddest "unsung hero's" of this game.</P> <P> </P> <P>seems every time the $h!t hits the fan, and i cast GP i wind up taking so much damage i die.</P> <P> </P> <P>XX% to take their damage is so-so. sure, if i take the damage the dps class would have taken because he pulled aggro thats all fine and dandy, but if guardians werent so gimped, we wouldnt have to worry about loosing aggro. </P> <P>and imo, if a wizard or scout pulls aggro from me in a fight, let him die and ill have aggro right back. let the dirge or whomever is in charge of rezing people rez them. after that we get back to killing them mob. but if i take the damage you should have taken because i lost aggro, and i wind up dying because of it, we wipe and revive and we all come back with debt to try it again</P> <P>but if giving us a spell that has XX% chance to take the damage of the group (unmitigated damage at that) and then only giving XX% of a chance within that first % to absorb damage is what sony's idea of a saving grace spell should be...then they need some mental help.</P> <P> </P> <P>take the damage away and give me a XX% chance to absorb the damage they would have taken. thats what it SHOULD be. but then again, that would make sense. and we all know sony seems to never do that. </P> <P>even if GS was a 14-18 sec duration, with a 50% chance to absorb 100% of the damage a group member would have taken, and give it a 15 min recast. it would be 10000X better than it is now. but as it is, its just another way for me to die because im trying to keep somebody else alive</P> <P> </P> <P> </P> <P>i add it to the umpteen other worthless spells sony gave us that were supposed to "define our roll in the class archtype" along with tower of stone, plant, anchor and the other zillion spells that root, debuff, stifle, stun us and explode our hearts.</P>
Grumpy_Warrior_01
12-05-2005, 11:39 PM
<BR> <BLOCKQUOTE> <HR> Allowin wrote:<BR> <P>even if GS was a 14-18 sec duration, with a 50% chance to absorb 100% of the damage a group member would have taken, and give it a 15 min recast. it would be 10000X better than it is now. but as it is, its just another way for me to die because im trying to keep somebody else alive</P> <HR> </BLOCKQUOTE><BR> <DIV>Not trying to be contrary, but I'd prefer what we got with the 3 minute recast timer. I'm not interested in waiting around 15 RL minutes for an icon to pop up before I can do something semi-useful.</DIV> <DIV> </DIV>
Ratty31
12-06-2005, 12:55 AM
<BR> <BLOCKQUOTE> <HR> Allowin wrote:<BR> <P>aye, not broke. but pretty much worthless.<BR></P> <HR> </BLOCKQUOTE>Umm this is like one of our best spells imo, I cast it then take 5-6 shots for 0 damage.....how is this worthless?<BR>
Kynlo
12-06-2005, 01:52 AM
Far from worthless. This is probably the best thing we have going for us right now.
TunaBoo
12-06-2005, 04:03 AM
Well.. this is a much better spell then sentry watch or tower of stone. I can live with sphere, it does what it does, and has a fair duration/recast and a worthwhile effect. On the other hand, would love sentry watch scrapped and remade as something useful.. and damage taken off tower of stone (or effect increased) <div></div>
laxi26
12-06-2005, 07:03 PM
<P>Upgrading this spell is a completa waste of cash.. i have it on app IV and I only use it for the stoneskin... seeing as how the mob is already beating me up it´s exellent to give the healer some time to get you up to green again, this spell is by no means used to protect others anymore but yourself.</P> <P> </P>
SkarlSpeedbu
12-06-2005, 08:21 PM
<DIV>I also am in the camp that this spell is one of our most useful. Of course I wear it out because my conjurer friend just loves to burn down those 4 or 5 mob encounters <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></DIV>
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