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View Full Version : When is SONY going fix Guardian


Chris
12-04-2005, 02:49 PM
<DIV>Some any one know when when sony going fix the guardain  ????</DIV> <DIV> </DIV> <DIV>In my guild the zerber is better tank by far in all area but one hp. i feel like not play me guardain less and less as time go by.</DIV> <DIV> </DIV> <DIV>i can not hold argo or do damage or take it ??:smileymad:</DIV> <DIV> </DIV> <DIV>and solo is slow </DIV> <DIV> </DIV> <DIV>so can we stop kick the guardain when he down and stop make the neco and wiz stronger please this cannot go on and on !!!!:smileysad:</DIV> <DIV> </DIV> <DIV>Tigurius 53 guaidain </DIV> <DIV>with alot of alt</DIV>

Wilde3
12-04-2005, 04:27 PM
<DIV>You cannot take damage nor do it? Nor can you hold agro? Maybe you're bugged? I can hold agro a lot better than our zerker and can take a hell of a lot more damage with ToS and sphere. As for the doing damage part... I do enough. Get  a pearl and have reinforcement adept 3 made, it really helps. You're only 53, wait til you're 60 then compare yourself with other tanks, you will be pleased.</DIV> <DIV> </DIV> <DIV> </DIV> <DIV>-Foehammer</DIV> <DIV>60 Guardian / 60 Alchemist</DIV> <DIV>Second Dawn - Najena</DIV>

Drulak
12-04-2005, 08:43 PM
Might compare at 60 in groups ,but we are still very very naff compared to other fighters solo.

Aaliamz
12-05-2005, 01:17 AM
<DIV><BR> <BLOCKQUOTE> <HR> Wilde375 wrote:<BR> <DIV>and can take a hell of a lot more damage with <STRONG>ToS</STRONG> and sphere. </DIV> <DIV> </DIV> <HR> </BLOCKQUOTE>Well that's alright then... I guess if he takes 437 shields with him when he XPs he will be set.</DIV>

Kynlo
12-05-2005, 05:07 AM
<DIV>  I have no problem soloing up to yellow solo cons, and 3 green triple up heroics.  I can't tell you exactly when the change took place, but I could not do it when DoF first launched.  I can take plenty of damage.  I use about 3/4 of my power against the 3 green triple up heroics, so I can do plenty of damage using an Imbued Ironwood Pike.  Soloing is really pretty easy.</DIV> <DIV> </DIV> <DIV>  As far as aggro goes, I don't group a lot, but when I do, I have no major issue holding aggro.  Once in a while a summoner can't control his pet, or a rogue gets overzealous on his DPS, but over all nothing I would get [Removed for Content] off and blame the game for.</DIV> <DIV> </DIV> <DIV>  Maybe your gear is lacking, or the people you group with are poor.</DIV>

Crim001
12-06-2005, 08:58 AM
<DIV>I have that problem sometimes. It seems to me that if i couldn't get any upgrades (took awhile to get some post-DOF launch) then i was hosed in a group. The DPS that some classes had at a casual pace just outdoes taunts if they are just a few levels over you. Also, tanking the fun stuff (yellow, orange mobs) is increasingly difficult due to the brilliant idea that SOE had to have taunts be resisted.  Sure we can take damage, but unless you can upgrade your taunts, thats about it.</DIV>

Marillion
12-06-2005, 11:16 AM
Here's something for you.I'm a dirge in a raiding guild on AB. I am generally the primary dirge in the raid force and nearly always in the MT group. We've killed 90% of the content to date and only got stuck on parts of Djinn Prism and Poets Return. Now we've got both fully fabled guardian and zerkers with a decent amount of masters and if its not master its adept 3. Now i <b>KNOW</b> your taunts are underpowered. No dev could dispute this fact.How do i know this?One simple spell: Hyran's Seething Sonata.Effect of this spell: +36% Hate gain & 65 Str at Adept 3.I <b>have to</b> use it on the guardian, and i <b>never</b> use it on the Zerker and the guardian still gets more rips.

MrDiz
12-06-2005, 02:26 PM
Guardians definitely need love on the taunts and on the solo issue. Having said that we are a thousand time better off now than right after lu13 <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />

aislynn00
12-06-2005, 04:22 PM
<DIV>Try doing Cazel's Mesa or the like with a few 60th level warlocks, conjurors, and wizards (and don't bring anyone who is able to artifically boost your hate generation, such as assassins, dirges, troubadours, and coercers), ask them to spend power at the same rate you are, then see how well you do holding aggro.</DIV> <DIV> </DIV> <DIV>With all your taunts and buffs at Adept III and Master II, it is unlikely in the extreme that you will hold aggro during as much as one single fight.</DIV> <DIV> </DIV> <DIV>I am a paying customer who plays a guardian.  My aggro control is utterly broken versus high yellow cons.  Hence, my class as a whole is broken.  Do what you are paid to do, SOE, and give me a functional game:  Fix guardian hate generation.</DIV>

Drulak
12-06-2005, 06:13 PM
<BR> <BLOCKQUOTE> <HR> Kynlore wrote:<BR> <DIV>  I have no problem soloing up to yellow solo cons, and 3 green triple up heroics.  I can't tell you exactly when the change took place, but I could not do it when DoF first launched.  I can take plenty of damage.  I use about 3/4 of my power against the 3 green triple up heroics, so I can do plenty of damage using an Imbued Ironwood Pike.  Soloing is really pretty easy.</DIV> <DIV> </DIV> <DIV>  As far as aggro goes, I don't group a lot, but when I do, I have no major issue holding aggro.  Once in a while a summoner can't control his pet, or a rogue gets overzealous on his DPS, but over all nothing I would get [Removed for Content] off and blame the game for.</DIV> <DIV> </DIV> <DIV>  Maybe your gear is lacking, or the people you group with are poor.</DIV><BR> <HR> </BLOCKQUOTE> <P><BR>Maybe i didn't explain fully.  I did not say i could not solo , as we all know a guard CAN solo , the class would be totally broken if they could not solo any mobs.</P> <P>what i cannot do is solo the heroic mobs , that my wizard or my Monk can solo comfortably.  Now maybe if you can kill ^^^ solo's , then it is plausable and i need to go out and get top of the range weapons . BUT why should i have to - i have already got into debt by getting my Full set of Cobalt armour , my wizzie is in pre AQ armour (at 31st)  and my monk is in AQ Armour at 28 , but neither have rare or legendary weapons. Yet they kill heroics with ease.</P> <P>I guess if i go out and get all adept 3 combat arts and legendary imbued cobalt weapons , then i will be able to as well.  But i guess the point is I am making , is if it is fair that we all HAVE TO tank equally (before gear etc) is taken into account , why is the soloing so out of sync ?</P> <P><FONT color=#ffff99>(PS i just found this in the wizzie forum - soloing yellow ^^^  -  Any Guards out there that have managed that ????</FONT></P> <P><FONT color=#33cc00>I can solo ^^^ yellows, whites blues greens ect.  And I can do it with far LESS risk than a scout.  But shhh dont want us getting nerfed now do ya??<BR></FONT><FONT color=#33cc00></FONT></P> <P><FONT color=#33cc00>Message Edited by IllusiveThoughts on <SPAN class=date_text>11-23-2005</SPAN> <SPAN class=time_text>02:59 PM</SPAN>  </FONT></P> <P><FONT color=#ffff99>, Not sure about you , but i still think they kind of makes it out of sync <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /> )</FONT></P> <p>Message Edited by Drulak on <span class=date_text>12-06-2005</span> <span class=time_text>01:36 PM</span>

Dart
12-06-2005, 09:45 PM
<BR> <BLOCKQUOTE> <HR> Marillion wrote:<BR><BR>Here's something for you.<BR><BR>I'm a dirge in a raiding guild on AB. I am generally the primary dirge in the raid force and nearly always in the MT group. We've killed 90% of the content to date and only got stuck on parts of Djinn Prism and Poets Return. <BR><BR>Now we've got both fully fabled guardian and zerkers with a decent amount of masters and if its not master its adept 3. <BR><BR>Now i <B>KNOW</B> your taunts are underpowered. No dev could dispute this fact.<BR><BR>How do i know this?<BR><BR>One simple spell: Hyran's Seething Sonata.<BR>Effect of this spell: +36% Hate gain & 65 Str at Adept 3.<BR><BR>I <B>have to</B> use it on the guardian, and i <B>never</B> use it on the Zerker and the guardian still gets more rips.<BR><BR><BR><BR><BR><BR><BR><BR> <HR> </BLOCKQUOTE><BR>Bling! this is so true, why oh why wont the dev's wake up and smell the coffee?!! Playing both a warlock and a guardian, I see both sides of this coin, you nailed it.

StGeorg
12-07-2005, 12:39 AM
<P>__________________________________________________ __________________________________________________ __</P> <P>MrDizzi wrote:</P> <P>Guardians definitely need love on the taunts and on the solo issue. Having said that we are a thousand time better off now than right after lu13 <IMG height=16 src="http://eqiiforums.station.sony.com/i/smilies/16x16_smiley-happy.gif" width=16 border=0> </P> <DIV>__________________________________________________ __________________________________________________ __</DIV> <DIV> </DIV> <DIV>I have to agree with that too. </DIV> <DIV> </DIV> <DIV>After I upgrading most my expensive ebon armor to more expensive cobalt armor I too am a lot happier today with my toon than I was right after LU13. I can actually tank pretty well again against blue, white and yellow mobs again.</DIV> <DIV> </DIV> <DIV>As far as utility and soloability goes I would still like to see some exciting upgrades to our still somewhat bland class:</DIV> <DIV> </DIV> <DIV>- more DPS for soloing, dual wielding is already pretty nice, if we can get it bumped up a bit soloing should be much quicker</DIV> <DIV>  and enjoyable</DIV> <DIV>- Maybe a really mean AoE taunt (+hate) that does a ton of damage (+hate) much like Taunting Assault but hit for 500+ dmg,</DIV> <DIV>  taunting assault is a really nice spell for add control</DIV> <DIV>- or a quick AoE stun + absorb all physical damage that could give the evac caster enough time to complete spell</DIV> <DIV>- change our HO's that we can do the group agro HO more consistently and generate more damage with it</DIV> <DIV>- have tower shields that make a difference for our class, or give us class specific plate with a little extra bonus</DIV> <DIV> </DIV> <DIV>Antedeluvian - 52 Guardian / 58 Armorer - Unrest </DIV> <DIV> </DIV> <DIV> </DIV> <DIV>PS: Please keep in mind that I have little raid experience, especially as MT so I cannot add my experience to that discussion piece. </DIV> <DIV>I am talking about taking on blue, white, yellow named in a grouped scenario. That is something that I seem to be capable of doing again today.</DIV> <DIV> </DIV> <DIV> </DIV> <DIV> </DIV> <DIV> </DIV> <DIV> </DIV> <P>Message Edited by StGeorg on <SPAN class=date_text>12-06-2005</SPAN> <SPAN class=time_text>11:55 AM</SPAN></P><p>Message Edited by StGeorg on <span class=date_text>12-06-2005</span> <span class=time_text>12:08 PM</span>

Kynlo
12-07-2005, 01:05 AM
<BR> <BLOCKQUOTE> <HR> Drulak wrote:<BR> <BR> <BLOCKQUOTE> <HR> Kynlore wrote:<BR> <DIV>  I have no problem soloing up to yellow solo cons, and 3 green triple up heroics.  I can't tell you exactly when the change took place, but I could not do it when DoF first launched.  I can take plenty of damage.  I use about 3/4 of my power against the 3 green triple up heroics, so I can do plenty of damage using an Imbued Ironwood Pike.  Soloing is really pretty easy.</DIV> <DIV> </DIV> <DIV>  As far as aggro goes, I don't group a lot, but when I do, I have no major issue holding aggro.  Once in a while a summoner can't control his pet, or a rogue gets overzealous on his DPS, but over all nothing I would get [Removed for Content] off and blame the game for.</DIV> <DIV> </DIV> <DIV>  Maybe your gear is lacking, or the people you group with are poor.</DIV><BR> <HR> </BLOCKQUOTE> <P><BR>Maybe i didn't explain fully.  I did not say i could not solo , as we all know a guard CAN solo , the class would be totally broken if they could not solo any mobs.</P> <P>what i cannot do is solo the heroic mobs , that my wizard or my Monk can solo comfortably.  Now maybe if you can kill ^^^ solo's , then it is plausable and i need to go out and get top of the range weapons . BUT why should i have to - i have already got into debt by getting my Full set of Cobalt armour , my wizzie is in pre AQ armour (at 31st)  and my monk is in AQ Armour at 28 , but neither have rare or legendary weapons. Yet they kill heroics with ease.</P> <P>I guess if i go out and get all adept 3 combat arts and legendary imbued cobalt weapons , then i will be able to as well.  But i guess the point is I am making , is if it is fair that we all HAVE TO tank equally (before gear etc) is taken into account , why is the soloing so out of sync ?</P> <P><FONT color=#ffff99>(PS i just found this in the wizzie forum - soloing yellow ^^^  -  Any Guards out there that have managed that ????</FONT></P> <P><FONT color=#33cc00>I can solo ^^^ yellows, whites blues greens ect.  And I can do it with far LESS risk than a scout.  But shhh dont want us getting nerfed now do ya??<BR></FONT><FONT color=#33cc00></FONT></P> <P><FONT color=#33cc00>Message Edited by IllusiveThoughts on <SPAN class=date_text>11-23-2005</SPAN> <SPAN class=time_text>02:59 PM</SPAN>  </FONT></P> <P><FONT color=#ffff99>, Not sure about you , but i still think they kind of makes it out of sync <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /> )</FONT></P> <P>Message Edited by Drulak on <SPAN class=date_text>12-06-2005</SPAN> <SPAN class=time_text>01:36 PM</SPAN><BR> <HR> </BLOCKQUOTE><BR>  I wasn't actually responding to your post.  I was just making a comment on my experience in response to the OP. :smileywink: