View Full Version : Our Roll has been Defined!
We are now the tank class that can root, as long as we root ourselves at the same time. Not sure about you guys, but is this the utility you envisioned the Guardian would have? I'm not saying this may not be useful. It's more than we had before. We'll find out next week, I'm just trying to figure out why. And I'd still like to know why there is such a huge discrepency between Tsunami and Tower of stone. (namely the destruction of gear part) <div></div>
Greyto
11-04-2005, 10:55 PM
<BR> <BLOCKQUOTE> <HR> Dedite wrote:<BR>We are now the tank class that can root, as long as we root ourselves at the same time.<BR><BR>Not sure about you guys, but is this the utility you envisioned the Guardian would have? I'm not saying this may not be useful. It's more than we had before. We'll find out next week, I'm just trying to figure out why.<BR><BR>And I'd still like to know why there is such a huge discrepency between Tsunami and Tower of stone. (namely the destruction of gear part)<BR> <BR> <HR> </BLOCKQUOTE> <P><BR>no I do not think this new ability amounts to much. I mean I have to slow myself to use it = less agro.</P> <P>with MD and a slowed mob = less agro.</P> <P>It is fluff, if they removed us slowing ourselves I would at least find this an upgrade. As it is I do not believe it is anything to get to excited about.</P> <P>I would like them to fix taunt and resist, and get rid of slowing ourselves. </P> <P>I think then I could start feeling like we were moving in the right direction.</P> <P>NO wonder Joel never bothered to fill us in on these changes, I would not have wanted to be the one to come here with these "new" spells either.</P>
Ironmeow
11-04-2005, 10:59 PM
<DIV>i think the root is a great idea but fear its potency will really really suck</DIV>
Gungo
11-04-2005, 11:00 PM
<DIV>Best bet if they dont want to remove resists on taunts is give guards soem fomr of mental debuff be it in an attack form or directly linked to taunts.</DIV>
Danter
11-04-2005, 11:04 PM
<P>That's actually a good idea.</P> <P>Overpower currently sucks at the moment and if it had a mental debuff attached to it, instead of the slashing it used to have, it might actually be worth using.</P> <P>Or add the mental debuff to Tremor since they nerfed the crap out of it in LU 13 by getting rid of the 3s aoe stun.</P>
Ironmeow
11-04-2005, 11:23 PM
<DIV>yah wahts up with like half of our offensive skills having no effect</DIV>
Zhonata
11-05-2005, 02:31 AM
<DIV>LOL funy thing about it is beserkers have wall of wrath which is basically the same thing [Removed for Content]. Look at the test notes lol. Only diffrence in them is that your Guardian sphere got "upgraded" and my Offensive stance got frigin nerfed.</DIV>
Ironmeow
11-05-2005, 05:06 AM
<DIV>welcome to the club</DIV>
Aethane
11-05-2005, 05:50 AM
<BR> <BLOCKQUOTE> <HR> Dedite wrote:<BR>We are now the tank class that can root, as long as we root ourselves at the same time.<BR><BR>Not sure about you guys, but is this the utility you envisioned the Guardian would have? I'm not saying this may not be useful. It's more than we had before. We'll find out next week, I'm just trying to figure out why.<BR><BR>And I'd still like to know why there is such a huge discrepency between Tsunami and Tower of stone. (namely the destruction of gear part)<BR> <BR> <HR> </BLOCKQUOTE><BR>I can see it being useful, area of effect root, that's some serious crowd control not to mention whomever is closest to a rooted creature gets aggro.
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