PDA

View Full Version : Protect Master 2 - stats?


Bantel
11-02-2005, 03:35 AM
<DIV>Did anyone take Protect as their level 54 master 2 training choice?</DIV> <DIV>If so, how does it cmpare to Adept 3 Protect?</DIV> <DIV>Trying to decide on Protect or Call of Defense as my level 54 training choice...</DIV>

Shizzirri
11-02-2005, 04:07 AM
<DIV>Protect easy its the fastest AE taunt you have and you don't get an upgrade to is, I believe master 2 is 874 hate (at work no SS), defense is pretty much useless.</DIV>

Macross_JR
11-02-2005, 08:16 AM
I really wouldn't get Protect Master 2 over the buff.  I did this because with the next expansion that comes out you will replace protect before call of defense. <div></div>

Greyto
11-02-2005, 09:04 AM
<P>Well I am going with the AEtaunt it is 200 more hate then the Adept 3 and I still feel hate gain is what we are all about.</P> <P>Tough choice but agro is still our main job.</P>

TunaBoo
11-02-2005, 09:06 AM
I had protect master1.. diff to master2 is like 5 hate.. so I went defense. If you dont have protect m1.. either farm it or take the m2 ;P <div></div>

crackwo
11-02-2005, 01:54 PM
<P>Since when defense is useless?!?!?!</P> <P> </P> <P> </P> <P>Call of Defense Master II increases Defense of group members (AE) by 19.3</P>

Grumpy_Warrior_01
11-02-2005, 06:08 PM
<IMG src="http://www.frontiernet.net/~randyc1/protect.gif">

Tomanak
11-22-2005, 10:23 PM
<BR> <BLOCKQUOTE> <HR> crackwood wrote:<BR> <P>Since when defense is useless?!?!?!</P> <P><BR></P> <HR> </BLOCKQUOTE> <P><BR>Since they changed the way defense functions. Increasing crappy avoidence still makes it crappy avoidance.</P> <P>If given the choice between increasing my ability to hold aggro vs increasing group avoidance (which is immaterial if I can hold aggro) Id take the aggro upgrade everytime.</P>

Bantel
11-23-2005, 05:08 AM
For what it's worth, I took Protect Master 2, not having a Master 1 available <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />

Drulak
11-23-2005, 06:34 PM
I took the master 2 and it made a big diffrence for the app 4 i had before <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />

TunaBoo
11-23-2005, 07:33 PM
/shrug took defense already had protect M1 <div></div>

Wli
11-23-2005, 11:50 PM
<P>What about tremor ?</P> <P>The chance to hit increase with the CA quality ? (tremor and reinforcements is a good way to regain control on those [Removed for Content] situations)</P>

TunaBoo
11-23-2005, 11:51 PM
Attacks are a pretty crappy choice imho. <div></div>

Danter
11-24-2005, 12:00 AM
<BR> <BLOCKQUOTE> <HR> Wlian wrote:<BR> <P>What about tremor ?</P> <P>The chance to hit increase with the CA quality ? (tremor and reinforcements is a good way to regain control on those [Removed for Content] situations)</P> <BR> <HR> </BLOCKQUOTE><BR> <DIV>It's a common misconception that the improving an attack from app1 to Master 1 will increase the hit rate.  It doesn't.  This only holds true on mezzes/fear/stuns, etc.  It's only based on con color + attack modifier like crushing/slashing.</DIV> <DIV> </DIV> <DIV>You don't rely on the damage for this combo, you rely on the hate position so upgrade Tremor won't do anything in making it more effective besides adding like 75 damage per mob.  Tremor is also a crappy choice because of the long recast timer.  You generally want to upgrade stuff that has a low recast timer or that is permanately up.</DIV>