View Full Version : LU16
Troupez
10-29-2005, 12:43 PM
<div></div>Changes made roll out on the test server in cycles, so things I've updated early this week would not appear on a test server until the next week. I changed 2 Assassin combat arts in particular this week that will make an appearance on the next test server update: One now has a positional requirement and had their recast timer cut by 1/3. The other had their damage tripled. If you know your class well, you can probably guess which arts are affected =========================== Jared Sweatt EverQuest II Spells and Combat Designer <p>Message Edited by Troupez on <span class="date_text">10-29-2005</span> <span class="time_text">04:54 AM</span></p>This is another post from the assassin forums. They continue to get responses and specific fixes for their class. This post both makes me happy for Assassins and also sickens me beyond comprehension for the Guardian class.<p>Message Edited by Troupez on <span class=date_text>10-29-2005</span> <span class=time_text>04:57 AM</span>
TunaBoo
10-29-2005, 12:48 PM
hail guardian the pointless class <div></div>
Troupez
10-29-2005, 12:52 PM
The funny thing is that a few, not all, of the assassins were verbally attacking this guy saying that these were pointless fixes. I think if he were to come into our forums and give us a post like this we would /grovel at his feet.
Raahl
10-31-2005, 08:02 PM
<P>Assassins need some love also. Looks like they are getting a little. </P> <P> </P>
Troupez
11-01-2005, 12:46 AM
Yeah from what I am hearing Assassins are hurting pretty badly
Ironmeow
11-01-2005, 02:36 AM
<P>i really dont understand what could assasins be complaining about, all the scouts do good dps and i notice assassins do the most out of all of them.</P> <P> </P> <P>As far as im concerned guardians have more to complain about</P>
Wasuna
11-01-2005, 02:42 AM
Assasins are Teir 2 DPS and suppose to be Teir 1. They are suppose to do the same DPS as Rangers which I hear are currently in a Teir by themselves for DPS. When all you really can do is DPS your very sensitive about it. Kind of like Guardians where just about all we did was tank and you take that away we get pretty sensitive.
Wabit
11-01-2005, 02:47 AM
<BR> <BLOCKQUOTE> <HR> Ironmeow wrote:<BR> <P>i really dont understand what could assasins be complaining about, all the scouts do good dps and i notice assassins do the most out of all of them.</P> <P> </P> <P>As far as im concerned guardians have more to complain about</P> <BR> <HR> </BLOCKQUOTE> <P><BR>the assassins are complaing because they are supposed to be T1 dps... they aren't by a longshot, single tagret encounters they should be #1 or #2 right next to the wizard... right now the rouges out dps them constantly, even some tank classes have same or better dps as them...</P> <P>coercers, guards and assassians are all broken class atm and all need equal attention... i've had enough friends quit the game after LU13, i don't wanna lose the ones that play these classes too...</P> <P>Wabit</P>
Raahl
11-01-2005, 09:15 AM
Yup Assassins need a DPS boost, to bring them more in line with what they should do.
Prufro
11-01-2005, 08:12 PM
So are we T8 tanking with everyone else being T1 tanking? <div></div>
FrostDragon
11-02-2005, 11:42 AM
From what i heard from a assassin friend solo if they dont get it orange in the first 2 hits they need to run. I would say SOe over did it on the backstab. Oddly I see Pred classes having much higer avoidance with same stats as bards.
DaxxDea
11-03-2005, 04:39 AM
<BR> <BLOCKQUOTE> <HR> Ironmeow wrote:<BR> <P>i really dont understand what could assasins be complaining about, all the scouts do good dps and i notice assassins do the most out of all of them.</P> <P> </P> <P>As far as im concerned guardians have more to complain about</P> <BR> <HR> </BLOCKQUOTE><BR> <DIV>if you think assassins are the best dps of scouts your crazy. Ranger dps currently absolutely destroys assassin dps</DIV>
Raahl
11-03-2005, 09:40 AM
<BR> <BLOCKQUOTE> <HR> DaxxDeath wrote:<BR> <BR> <BLOCKQUOTE> <HR> Ironmeow wrote:<BR> <P>i really dont understand what could assasins be complaining about, all the scouts do good dps and i notice assassins do the most out of all of them.</P> <P> </P> <P>As far as im concerned guardians have more to complain about</P> <BR> <HR> </BLOCKQUOTE><BR> <DIV>if you think assassins are the best dps of scouts your crazy. Ranger dps currently absolutely destroys assassin dps</DIV><BR> <HR> </BLOCKQUOTE><BR>Destroy's probably a strong word. Lets just say assassins do not do as much and need more DPS.
Prufro
11-03-2005, 06:22 PM
<div></div>According to Moorgard LU16b is coming tonight to test. Here's hoping it says something about at least one of the issues we've calmly and constructively posted in the sticky. Kasar pointed out a Moorgard post... <span></span><a href="message?board.id=combat&message.id=76623#M76623" target="_blank">http://eqiiforums.station.sony.com/eq2/board/message?board.id=combat&message.id=76623#M76623</a> <blockquote> <div>There are a number of spell changes that will be going to Test tomorrow, including changes to some guardian abilities.</div> <div> </div> <div>As for shields, we already stated that they grant avoidance in the form of the Block chance. However, the display of the Block value in the Persona window is broken and doesn't increase correctly as you switch to a shield with a higher shield factor. This will be fixed in Live Update #16, scheduled for a week from today.</div> <div> </div> <div>To be clear, the chance to block is being computed correctly in combat. It's only the Block % indicator in the Persona window that isn't displaying correctly.</div> </blockquote> All i have to say is it's ABOUT FREAKIN' TIME they actually posted about shield factor. Even noob posts simply asking about what shield factor did have gone unanswered. Better get the higher shield factor shield now! (Although this make no dif for kite/tower, unless they remove the chance to break our tower shields, then we'd have a reason to use them) <div></div><p>Message Edited by Prufrock on <span class=date_text>11-03-2005</span> <span class=time_text>05:27 AM</span>
Kasar
11-04-2005, 03:04 AM
<span><blockquote><hr>Prufrock wrote:<div></div>All i have to say is it's ABOUT FREAKIN' TIME they actually posted about shield factor. Even noob posts simply asking about what shield factor did have gone unanswered. Better get the higher shield factor shield now! (Although this make no dif for kite/tower, unless they remove the chance to break our tower shields, then we'd have a reason to use them) <div></div><hr></blockquote> I thought it rather odd to see that posted there. In locking the thread since he's apparently sick of the guardian noise and didn't want it to spill over, he actually gave away more answers than we've gotten thus far. So, he was unintentionally being helpful.</span><div></div>
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