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View Full Version : Fix Sheilds = Fix Plate Tanks..


YummiOger
10-22-2005, 06:11 PM
<DIV>Ok .. How to Fix Plate Tanks?..  Make Sure Mitigation is working properly then ---> Fix Sheilds!  No Tank in his right mind would tanks a big Mob without a sheild.</DIV> <DIV> </DIV> <DIV>1) Sheild Factor x 50% = + to Mitigation (Tower sheilds still the best cuz of larger SF #'s, but not so large as to unbalance,)</DIV> <DIV>2) Up Aviod%'s a little on all sheilds. (Let Brawlers have 360 degree block/parry, i really dunt care about them)</DIV> <DIV> </DIV> <DIV>These 2 fixes will make a WORLD of differance to All plate tanks. and they are pretty simple. SF is already there as is the Aviod percentage.</DIV> <DIV> </DIV> <DIV>What u guys think?.. </DIV> <DIV> </DIV> <DIV>Yummy Iz'bad</DIV> <DIV>54/60</DIV> <DIV>SK/Armorer</DIV>

blueduckie
10-22-2005, 07:21 PM
<P>I personally feel our mitigation is fine. We take hits noticbly better than non plate tanks. Our taunts not being resisted as much on epics seems to be the main issue. Guardian is still the safest MT vs melee mobs if they can hold aggro.</P> <P>i think adding 1-2 more short term buffs and making them high aggro like commanding pressence was pre LU might fix the resists to a part if were dropped down to same resist all other fighters. This would also make us the better ae taunters on multiple encounters as they claim. Since we dont get a mid stance would be nice if got a short term dps increase buff. Like a 30 sec 1.5 min reuse 20% haste / dps increase. Probably would make things easier all around. Tho if our anchor pressence etc lines pulled some aggro i think wed be ok. If we cant hold aggro on a mob tho that just sucks. I have heard int and swan song line from troubadors makes taunts less resisted tho not sure how true it is yet havnt tested it myself.</P> <P>However for needing mit from shields would be over powering unless they raised mit to brawlers too. 5% more to shield block at most. Reducing armor breaking from tower of stone would be pretty handy.</P>

Gungo
10-22-2005, 07:37 PM
<P>They need to remove armoru breaking from tower of stone the effect doesnt justify the cost.</P> <P>IF they like the shield break idea so much they can make you guys another spell that does 10%-20% shield damage and stops an aoe attack from hitting your group. </P>