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Nazo
09-20-2005, 12:36 PM
<DIV><STRONG><U>Inflaming Defense and other spells past and future in this line</U></STRONG></DIV> <DIV> </DIV> <DIV>Please take out the root and replace with 95% movement speed reduction. I do not care if I move slower then a snail so long as I can move.</DIV> <DIV> </DIV> <DIV> </DIV> <DIV> <DIV><STRONG><U>Commanding Aura and other spells past and future in this line</U></STRONG></DIV> <DIV> </DIV> <DIV>Please decrease the recast time from 1:30. I watch agro transfer abilities of Paladins with envy eating my heart. These short term buffs were our bread and butter for maintaining agro but now recast timer is too long. Every 10 second decrease in recast time would help a lot.</DIV> <DIV> </DIV> <DIV><STRONG><U>Group Target taunts need an interrupt component</U></STRONG></DIV> <DIV><STRONG><U></U></STRONG> </DIV> <DIV>Caster mobs eat us alive. Having an interrupt on our group taunts will help Guardians immensely.</DIV> <DIV> </DIV></DIV> <P><SPAN class=time_text><STRONG><U>and some for the road...</U></STRONG></SPAN></P> <UL> <LI><SPAN class=time_text>A little bit more edge in mitigation. Guardian is for tanking big bad mofos. With recent patch to orange red cons mitigation has been further decreased against these mobs and Guardian is a class that people choose to combat those.</SPAN></LI> <LI><SPAN class=time_text>A trademark ability that would add some "fun" factor to the class. I know because of its design Guardian will look bland to most but look at other Fighters. They self-heal,cure poison etc,FD,evac and they still keep asking for more.</SPAN></LI></UL> <P><SPAN class=time_text></SPAN> </P> <P><SPAN class=time_text>  </SPAN></P> <P>Message Edited by Nazowa on <SPAN class=date_text>09-20-2005</SPAN> <SPAN class=time_text>03:37 AM <SPAN class=time_text>Single-Group mispost</SPAN></SPAN></P> <P>Message Edited by Nazowa on <SPAN class=date_text>09-21-2005</SPAN> <SPAN class=time_text>09:29 AM Additions based on response posts</SPAN></P><p>Message Edited by Nazowa on <span class=date_text>09-21-2005</span> <span class=time_text>09:32 AM</span>

Tro
09-20-2005, 02:10 PM
For the third one, I believe the Deafen line of single taunts already has a interrupt component to it.. It's right in the description..

lostsandman
09-20-2005, 04:39 PM
<P>We have 3, 30s buff (i hope the following info is correct) at lvl 50</P> <P>Wall of brawn (+defense) 1 min recast</P> <P>Commanding presence (+ac) 1.30 min recast (this used ot be on 1 min in the old world, pleas put this abck to  1 min)</P> <P>Anchor (+ ac etc) 3 min recast (make this 1 min recast or make it last for at least 1min or even better 3 mins!)</P> <P>I belive the recast timer on them need to be reduced or increase their duration. I think Monks/Brusier have ac buff wich is on 3 min recast time but it last for 3 mins.</P> <P>I am genearlly happy with agro but i hope they remove the resist on taunts. To me this is worse than rooting myself. </P> <P>Say u pull 3 joined mobs which are all ^^^ epics (eg the watcher in Spirt of the Lost). U ae taunt them on pull. For your bad luck the taunts lands on all the mobs expect the watcher. Healer dead, raid wipes, u go home to mender.</P>

Raahl
09-20-2005, 05:09 PM
<P>If I had 3 wishes.</P> <P> </P> <P>1. More Mitigation!</P> <P>2. More resistance.</P> <P>3. 2 minutue or less timer on Rescue!</P>

RafaelSmith
09-20-2005, 05:26 PM
I agree the re-use timers on several of our abitlities...especially aggro related ones are too long. My gut feeling tells me our mitigation needs to be about 10-15% higher on average than it is.   Resists are the most screwed up i think.  They lowered all the base resists on armor, etc cause they wanted to make resist buffs mean more.  The problem with that is that it assumes an ideal group makeup which hardly happens.  In my normal group resists just plain suck and caster mobs make me look like an EQ1 Ranger. Stuns/Inturrupts seem excessive as well. So my wishes would be: 1)  tweak re-use timers 2) more mitigation 3) more resists 4) less stuns/inturrupts. 5) and last but not least make Cobalt = BLUE not BLACK =P <div></div>

lostsandman
09-20-2005, 05:39 PM
<P>"The problem with that is that it assumes an ideal group makeup which hardly happens."</P> <P>This is major problem . I am not in raid guild but i do raid and normaly we have 6 healers turn guess what 1 is Warden and other 5 are Clerics (mix of Templar and Inq)</P> <P>before we used to manage even Drather (i can only dream now). </P> <P>I used to get different classes to buff resist and got many gear to swap out now they are all useless. The defensice stanc gives about 1.2k resist on adp3 and its very hard to get this with gear (before awap out 4 peice of gear). </P> <P>For exmaple  Warlocks used to buff about 1k posion resit now (i think) they buff 0 posion. Almost all the Dirges are taken up by raid guilds. There are hardly any brusiers on the server . So people like me who used/try to do places liek Zek, Lich are in big trouble now.</P> <P>So causla people are being affected by these changes even badly.</P>

ThramFalc
09-20-2005, 07:57 PM
The commanding presense line no long has a large agro component (removing the STA and hps did that) so there is no sense in using its taunting ability to justify lowering its recast time.  Recast time should be lower because we are mitigation based tanks and our main mitigation buff should be a little more useful.  I actually think it should go back to being a concentration buff like ine arly beta. <div></div>

Uumuuanu
09-20-2005, 10:09 PM
<P>Hmm 3 wishes</P> <P> </P> <P>I want my HP back (almost 1k gone)</P> <P>I want my avoidance back  (from 64% to 33%)</P> <P>I want my taunts to WORK (I would prefer not to have to moon the mob to get its attention)</P> <P> </P> <P>Wait, can I change those,  1 wish</P> <P>I want guardians to be FIXED not nerfed.</P>

lazlo1
09-21-2005, 12:17 AM
1. more mitigation please 2. see number 1 3. tone down named mobs I am ok with most the combat changes.  While taunting is weak it is somethin that good  tactics can overcome. I miss the old entrench. But no tactic can help when named mobs within 1-2 levels of you are hitting 800+ and landing specials for even more. I knew the nerf stick was coming, but man it hit hard. Tanking white / low yellow named guys is just nuts.  Unless you have 2 healers chain healin and nothing else you can forget about it.  Its sad to me to require 2 healers to make groups "good". Just last night I was in a single healer well geared and spelled group. Cleared an instanced dungeion that was mostly white con group mobs. Got to the named guy. had no chance, not even close he was 52 our group was 50-51. I can understand dieing if you mess up, but to have no chance to take him. Died 3-4 times never got him outa green health. The only way a single healer group could take him would be to wait for 2-3 more levels and come back when the rest of the dungeon would be trival.  With more mitigation and a toned down named this would not be so outa whack.  I dont mind orange and red mobs being crazy hard. But low yellow / white named mobs should be doable with a single healer group. <div></div>

Vandileir
09-21-2005, 12:57 AM
<DIV>3 wishes you say???</DIV> <DIV> </DIV> <DIV>1. Make Comanding Prescence line a 1 conc/until canceled buff.</DIV> <DIV> </DIV> <DIV>2. Decrease re-use timers on some of are taunts.</DIV> <DIV> </DIV> <DIV>3. Decrease re-use timer, increase damage, or add special effects(Like Interupts/Stuns/Slows/-DPS%/Mit Debuffs) to a few of our CA's. Not all 3, any one will do.</DIV> <DIV> </DIV> <DIV>We just need a little bit more of an edge or some more strategy. I always feel like im in a slug fest with the mob. The few extra buffs I have to throw around, my weak aray of taunts, and my low DPS styled CA's, are just not enough to really make it entertaining.</DIV> <DIV> </DIV> <DIV>I am getting kind of bored of Taunt/HTL/Taunt/Taunt/CA/CA/Taunt/CA/Buff (rinse and repeat)</DIV> <DIV> </DIV> <DIV>Also a possible substitution for any of those wishes is remove the root on anchor and let me be able to pull with it. </DIV>

SeattleSeven
09-21-2005, 01:12 AM
I'd settle for just one:  Bring back some more of the combat animations.  For example, "Swamp" no longer kicks the mob...its just yet another of the same old swings.  This game can be positively beautiful at times to watch in the third person and just appreciate.  "Swamp" was one of my favorite animations, and is now gone.  I'm sure there are other examples as well. Kruck Slashrude of the Illumi Nation Blackburrow Server <div></div>

Demar
09-21-2005, 01:25 AM
<P>1) More hitpoints (I don't like having 1k more hp than a fury when I have a lot of fabled gear and he has two pieces)</P> <P>2) Stun less (I don't have a problem being stunned, but my lord.... less maybe?)</P> <P>3) Put stifle back on protect (at least a short term stun)</P>

Gaige
09-21-2005, 02:19 AM
<BR> <BLOCKQUOTE> <HR> Uumuuanu wrote:<BR> <P>I want my avoidance back  (from 64% to 33%)</P> <HR> </BLOCKQUOTE>Roll a brawler.<BR>

Shizzirri
09-21-2005, 02:22 AM
<P>1.  Constant 100% mitigation, avoidance, and resists because I can't do my job without them</P> <P>2.  Triple the hate effect on taunts, just in case I forget to use them</P> <P>3.  The AE's of a warlock, ability to use poison, and that perma-root coercers have, oh and an evac that refreshes every 10 seconds...just in case</P> <P>see how [expletive ninja'd by Faarbot] this sounds...</P>

Uumuuanu
09-21-2005, 02:58 AM
<P>Ok,  changing my wishes</P> <P> </P> <P>1    Get rid of stupid people/ideas in the forums, in the game and in the development planning group.</P> <P>2    Lock this message</P> <P>3    Leave good enough alone (ie pre-13)</P>

Gaige
09-21-2005, 03:22 AM
<BR> <BLOCKQUOTE> <HR> Uumuuanu wrote:<BR> <P>Ok,  changing my wishes</P> <P>1    Get rid of stupid people/ideas in the forums, in the game and in the development planning group.  <FONT color=#ffff00>I agree.  Like the idea that guardians should be God's, untouchable, avoid better than monks and hold aggro because of a broken cleric spell line.  After we get rid of those ideas lets get rid of the people who think they weren't stupid.</FONT></P> <P>2    Lock this message</P> <P>3    Leave good enough alone (ie pre-13)  <FONT color=#ffff00>Yeah right.  Good enough alone if you were a guardian/templar w/o a pulse who wanted to kill dragons afk.</FONT><BR></P> <HR> </BLOCKQUOTE><BR>

Tyrion
09-21-2005, 03:23 AM
<P>Just a few days ago, me (50 Guardian) and a group of level 49s/50s headed into The Tombs of Night (think that's the name in SS), and with a 50 Assassin, 49 Dirge, 49 Wizard, 50 Inquisitor and Warden, had absolutely no problem holding aggro at any point in there. It was never a point of contention. </P> <P>1) So no, I don't think our taunts need to be increased in potentcy, BUT, yes, I do agree that they should never be resisted. It was frustrating using Protect as my first taunt, only to have the mob resist it. I would quickly have to get Taunting Assault or Commanding Presence up to ensure the mob was on me. I do like that you can use Protect even when stunned/stifled though. :smileyhappy:</P> <P>Don't have any more wishes, because at the moment, I think they've done a good job at least in a high level, grouping atmosphere for Guardians. The con colours were accurate, and named mobs represented challenging encounters.</P><p>Message Edited by Tyrion on <span class=date_text>09-20-2005</span> <span class=time_text>04:25 PM</span>

Vanes
09-21-2005, 07:15 AM
<DIV>1.  Taunts, I lost 3 taunts, I used to have a taunt ready no matter what happened.  Now, not only did i lose three, but where i used to have 4 10 second taunts that were on diff timers, I now have 4 and 1 is a ae damage that can't be used with a mez'r in the group which brings me down to 3.  I've gone from always having a taunt ready to having to wait on taunts.</DIV> <DIV> </DIV> <DIV>2. Taunts that don't cause root, explain to me the logic of causing agro to be such a class feature, something so potentially overpowering we have to be rooted to do it.  Yes MD M2 works good, but comon, it is not fun to be rooted, it's dangerous, and I have to click off the buff at the end of a fight or to run etc.  Let's throw in there as well that with constantly being stunned between our new taunts and the stuns im rooted AND stunned for 2/3rd's of most fights.   Yay, this is fun?   Explain to me how Necros now do tons more dps, scouts do more dps, me?   My fun factor is i don't get to taunt and get beat on without alot more work AND i get to be unable to attack/taunt *cept with Protect* and I get to be rooted!  GO ME!  Funnest class ever!   Not sure what Guardians were doing that got us so blessed with such fun times playing the game.</DIV> <DIV> </DIV> <DIV>3. Something fun, something to be happy about.  ATM there isn't a thing from the combat changes I'm having fun with.  Not one. </DIV> <DIV> </DIV> <DIV>Combat changes have allowed other classes to do things one could argue are unbalanced, I know a necro that can tank named mobs with his pet, no need for a tank at all, his pet works for it.  Thats balance?</DIV> <DIV> </DIV> <DIV>Fix this stuff SOE.</DIV> <DIV> </DIV> <DIV>Vanessa</DIV>

Nazo
09-21-2005, 08:23 PM
Maybe if we can agree on some points and stand firmly behind them they will.

Uumuuanu
09-22-2005, 01:02 AM
<BR> <BLOCKQUOTE> <HR> Nazowa wrote:<BR>Maybe if we can agree on some points and stand firmly behind them they will. <BR> <HR> </BLOCKQUOTE> <P><BR>Ok,</P> <P>We have been told from well, since the beginning that all fighters would be able tank the same.   Everyone (other then the people who actually played them) thought guardians were over powered before the patch.  Now it seems that the bruiser/monk side may be over powered, people have spoken that next the crusador twins will be over powered.   </P> <P>Wish 1    Make all fighters able to tank equally.   Plain and simple, nothing complicated, just make it so.  Give each class its own form of taunts, rougly the same dps and make it fair in the mitigation/avoidance area.</P> <P>Templars and Inquisitors are saying they got screwed (and probably did compared to what they used to be).  The druid and shamans will complain that it wasnt fair, people complained that some classes had a heal-to-power advantage before the patch.  People are complaining that alot of thier heals don't stack or were simply taken away.</P> <P>Wish 2    Make all healers heal equally.    Plain and simple, nothing complicated, just make it so.   Give each class its own form of heals, roughly the same healing ability and heal-to-power ratio and simple DPS to solo/defend themselves.   Give simple and equivalent buffs or debuffs to each class.</P> <P> </P> <P>I haven't heard a huge amount of complains from the scouting and mage classes,  hopefully Sony did right by you.  If not, sorry,  per the ~request in a bottle~ we only get 3 wishes.  Maybe you can use yours to make things equal in your archetype.</P> <P> </P> <P>With roughly 1 million posts on the boards,  you would hope that someone is reading them and listening other then the people posting.</P> <P> </P> <P>Wish 3    For the devs to READ,  UNDERSTAND, and IMPLEMENT the changes AND FIXES that people are asking for to benefit thier classes without completely hosing everyone else.  Plain and simple, nothing complicated, just make it so.  The people who play understand thier class better then anyone, when they come here posting about a problem with thier class, with and encounter, with the game in general, Sony, its management, its systems support, customer support, technical support, GMs, forum mods, and its developers should stop, read, understand (ask questions if you don't) and implement a FAIR fix that fulfills the needs and wishes of its paying customers to make the game as enjoyable for everyone as possible.</P> <P> </P> <P>~on a subnote as I was writing this, the word TILT came to mind half way through wish 3, so I doubt that one will happen, hopefully it doesnt break the entire set of wishes.~</P> <P> </P> <P>There you have it,  Plain and simple, nothing complicated, just make it so.  </P> <P> </P>

Greyform
09-22-2005, 10:21 AM
<BR> <BLOCKQUOTE> <HR> Raahl wrote:<BR> <P>If I had 3 wishes.</P> <P> </P> <P>1. More Mitigation!</P> <P>2. More resistance.</P> <P>3. 2 minutue or less timer on Rescue!</P> <BR> <HR> </BLOCKQUOTE> <DIV> </DIV> <DIV>I would love to see the rescue timer reduced.</DIV> <DIV> </DIV> <DIV>Someone had the idea of adding the AC on our shields to increase our mitigation, I think that is a pretty good idea.</DIV> <DIV> </DIV> <DIV>To the monk who seems to love our boards, Yes we know the pendulum has swung mightily in your favor, but if the true nature of the CC was balance then that is what we should be striving for.</DIV> <DIV> </DIV> <DIV>anyhow I think a lot of good ideas here I would hope to see some type of feedback.</DIV> <DIV> </DIV> <DIV>PS sure wish someone would have told me how uber I used to be lol </DIV> <DIV> </DIV> <DIV> </DIV> <DIV> </DIV>

Gaige
09-22-2005, 11:22 PM
I have no problem with you guys getting increased utility and/or better taunts (hell I would love a 5 min rescue timer).  I think your mitigation is spot on though.  Roughly x2 mine in the same group.