Nazo
09-20-2005, 12:13 PM
<DIV><STRONG><FONT color=#ffcc00>*** Gameplay ***<BR></FONT></STRONG> <BR>- <STRONG><U>Players now mitigate much less of the damage done by encounters that con orange and red.</U></STRONG> It is recommended that low orange encounters be attempted only by very well-equipped players, and even then there is no guarantee of success. High-orange and red encounters are meant to be deadly, so it is wise to avoid fighting them.<BR>- Small wooden loot chests no longer have a chance to be trapped.<BR>- Large wooden loot chests are now less likely to be trapped. If a trap is set off, it will only inflict damage rather than cast a debuff.<BR>- Metal loot chests are very likely to be trapped, and these traps can inflict a variety of unpleasant effects.</DIV> <DIV> </DIV> <DIV> </DIV> <DIV> </DIV> <DIV> </DIV> <DIV>Why dont I see the word Avoid there also ? Our mitigation and avoidance is already been nerfed to hell. These days only reason to call a Guardian is to go and kill a big bad mofo. If these now will go through our mitigation like hot knife through butter this means another nerf to us who rely on mitigation.</DIV> <DIV> </DIV><p>Message Edited by Nazowa on <span class=date_text>09-20-2005</span> <span class=time_text>01:23 AM</span>